Marvel Posted July 14, 2022 Posted July 14, 2022 (edited) Name: Marvel RP Rank: Captain Suggestion: Remove the Officer whitelist from every battalion Implementation: Remove the Officer job, place the model on the trooper whitelist so it's still in use, thus allowing 1 extra job slot to every battalion as long as it follows standardization. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Remove (Any job modification requires all this information) Job: All battalion officer jobs Slots: 0 Description: N/A Model: Move the model to the Trooper whitelist (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: So throughout my entire time on Synergy one of the most underutilized jobs every battalion was stuck with was the Officer job. It never had any good perks besides the increased pay and most normal players would rather be on a job with a more noticeable and useful perk. The primary reasoning behind this suggestion is to remove the job opening up 1 job slot in each battalion which in turn allows every battalion to replace it with something that may be of more use to them. Example: They can add some new cool lore character job, or add something to their subunits, or if they don't need any other jobs they can rest peacefully knowing that they don't have to bother with the Officer whitelist no longer. Whatever the battalions decide to add as long as it does not break standardization and is a reasonable addition to their respective groups. Ie. No one is going to get Jet Troopers back into their main battalion slot. Really the only thing they can get added to their main battalion tab is a lore character if they have any. Also the DP-24 could go to another job or maybe a subunit buff for some people! Who knows? The possibilities! Please ask me questions below. I personally didn't go and talk with every battalion because I'm sure if anyone is against this change than they can voice their concerns on the suggestion but from my time on the server no one has ever really liked the Officer job. Edited July 14, 2022 by Marvel 1 1 1 1
Posted July 14, 2022 (edited) Name: Marvel RP Rank: Captain Suggestion: Remove the Officer whitelist from every battalion Implementation: Remove the Officer job, place the model on the trooper whitelist so it's still in use, thus allowing 1 extra job slot to every battalion as long as it follows standardization. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Remove (Any job modification requires all this information) Job: All battalion officer jobs Slots: 0 Description: N/A Model: Move the model to the Trooper whitelist (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: So throughout my entire time on Synergy one of the most underutilized jobs every battalion was stuck with was the Officer job. It never had any good perks besides the increased pay and most normal players would rather be on a job with a more noticeable and useful perk. The primary reasoning behind this suggestion is to remove the job opening up 1 job slot in each battalion which in turn allows every battalion to replace it with something that may be of more use to them. Example: They can add some new cool lore character job, or add something to their subunits, or if they don't need any other jobs they can rest peacefully knowing that they don't have to bother with the Officer whitelist no longer. Whatever the battalions decide to add as long as it does not break standardization and is a reasonable addition to their respective groups. Ie. No one is going to get Jet Troopers back into their main battalion slot. Really the only thing they can get added to their main battalion tab is a lore character if they have any. Also the DP-24 could go to another job or maybe a subunit buff for some people! Who knows? The possibilities! Please ask me questions below. I personally didn't go and talk with every battalion because I'm sure if anyone is against this change than they can voice their concerns on the suggestion but from my time on the server no one has ever really liked the Officer job. Edited July 14, 2022 by Marvel 1 1 1 1
Lyonaxis Posted July 14, 2022 Posted July 14, 2022 +1.. Get rid of this useless job! There is not a single soul that uses this.
Slak Posted July 14, 2022 Posted July 14, 2022 (edited) +1 Literally just adds another idea of a lore character for every battalion or just another job. I would love to see this come out as SOON as possible so it opens for suggestions for the battalions to make suggestions! Edited July 14, 2022 by Slak Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Posted July 14, 2022 (edited) +1 Literally just adds another idea of a lore character for every battalion or just another job. I would love to see this come out as SOON as possible so it opens for suggestions for the battalions to make suggestions! Edited July 14, 2022 by Slak Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
A-a-ron Posted July 14, 2022 Posted July 14, 2022 (edited) I NEED TO BE SPECIAL NOOOOOOO +1 INB4 denied “we are currently working on a way to make the officer job more useful, in the future it will have a use” and never gets changed Edited July 14, 2022 by A-a-ron 2
Posted July 14, 2022 (edited) I NEED TO BE SPECIAL NOOOOOOO +1 INB4 denied “we are currently working on a way to make the officer job more useful, in the future it will have a use” and never gets changed Edited July 14, 2022 by A-a-ron 2
Tec Posted July 14, 2022 Posted July 14, 2022 +1 but standardization is dumb Current: CT PVT Alpha-14 Tec | Jedi Knight II Tec Former: Fleet Admiral Wullf Yularen, Clone Rear Admiral Tec, Chief of Engineering x2, Etain Tur-Mukan, Null 7 Mereel , 104th REGL Command Sergeant Major Command Sergeant Major, Improcco Clanky (For Real this Time), Last SO SUPL Spark, Intel Director of the 104th, Republic Navy, Coruscant Guard, 41st, and 501st,
Posted July 14, 2022 +1 but standardization is dumb Current: CT PVT Alpha-14 Tec | Jedi Knight II Tec Former: Fleet Admiral Wullf Yularen, Clone Rear Admiral Tec, Chief of Engineering x2, Etain Tur-Mukan, Null 7 Mereel , 104th REGL Command Sergeant Major Command Sergeant Major, Improcco Clanky (For Real this Time), Last SO SUPL Spark, Intel Director of the 104th, Republic Navy, Coruscant Guard, 41st, and 501st,
Whataburger Posted July 14, 2022 Posted July 14, 2022 +1 So true, Could be used for any other cool regiment Whataburger Why is my reputation so low?
Posted July 14, 2022 +1 So true, Could be used for any other cool regiment Whataburger Why is my reputation so low?
cpassballer Posted July 14, 2022 Banned Posted July 14, 2022 +1 Keep it for devil dogs @MoriM 1 Former Senior Senator Lux Bonteri Bail Organa 501st COL Sarge HVOO Tup MEDO Hawk SUPL Denal ARCL Current: Senate Main
Banned Posted July 14, 2022 +1 Keep it for devil dogs @MoriM 1 Former Senior Senator Lux Bonteri Bail Organa 501st COL Sarge HVOO Tup MEDO Hawk SUPL Denal ARCL Current: Senate Main
Brooklyn Posted July 14, 2022 Posted July 14, 2022 +1 2 Kal Skirata Bacta Marvel Brooklyn I beat Jad in a spar first try.
ToasterBath Posted July 14, 2022 Posted July 14, 2022 -1 DP-24 is pivotal to the server and officer is the only non ARC job to get dual DC-17s (besides Tech) 2 2 1 1 1 8 Echo
Posted July 14, 2022 -1 DP-24 is pivotal to the server and officer is the only non ARC job to get dual DC-17s (besides Tech) 2 2 1 1 1 8 Echo
Marvel Posted July 14, 2022 Author Posted July 14, 2022 1 minute ago, ToasterBath said: -1 DP-24 is pivotal to the server and officer is the only non ARC job to get dual DC-17s (besides Tech) The DP-24 could be way better utilized if given to like Heavy or ARF or maybe even made a sub-unit buff. 2
Author Posted July 14, 2022 1 minute ago, ToasterBath said: -1 DP-24 is pivotal to the server and officer is the only non ARC job to get dual DC-17s (besides Tech) The DP-24 could be way better utilized if given to like Heavy or ARF or maybe even made a sub-unit buff. 2
Katy Posted July 14, 2022 Posted July 14, 2022 +1 I've heard potential changes happening to the officer whitelist to make it more useful for a while now, but nothing has still changed 1 Former: Rancor PVT | Special Operations SGM | Jedi Astromech | Guardian | B2 Battle Droid
Posted July 14, 2022 +1 I've heard potential changes happening to the officer whitelist to make it more useful for a while now, but nothing has still changed 1 Former: Rancor PVT | Special Operations SGM | Jedi Astromech | Guardian | B2 Battle Droid
Zynth Posted July 14, 2022 Veteran Admin Posted July 14, 2022 +1 Seems Pragmatic Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Veteran Admin Posted July 14, 2022 +1 Seems Pragmatic Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Comics Posted July 14, 2022 Posted July 14, 2022 +1, FYI is the only person I've ever seen actually using it 1 The most fuckable person on Synergy Star Wars RP!
Posted July 14, 2022 +1, FYI is the only person I've ever seen actually using it 1 The most fuckable person on Synergy Star Wars RP!
GregRocks Posted July 14, 2022 Posted July 14, 2022 +1 It doesn't make sense to have , most officers play on MED, Heavy or SUP anyways! 1 1 Current: Navy Shadow-1 Vice Admiral Matchstick Former: GM DD MEDL MAJ | Jedi Chief Instructor, Ki-Adi-Mundi, Jocatsa Nu, Barris offee | Jar Jar Binks, Padme Amidala
Posted July 14, 2022 +1 It doesn't make sense to have , most officers play on MED, Heavy or SUP anyways! 1 1 Current: Navy Shadow-1 Vice Admiral Matchstick Former: GM DD MEDL MAJ | Jedi Chief Instructor, Ki-Adi-Mundi, Jocatsa Nu, Barris offee | Jar Jar Binks, Padme Amidala
Zeros Posted July 14, 2022 Banned Posted July 14, 2022 +1, literally only use it to AFK or for somebody to be on until they join a regiment 5 minutes later. Way easier to just have it as a skin on the trooper job. Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted July 14, 2022 +1, literally only use it to AFK or for somebody to be on until they join a regiment 5 minutes later. Way easier to just have it as a skin on the trooper job. Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
SquishyFishyy Posted July 14, 2022 Posted July 14, 2022 +1 the only time i see it used is if someone is AFK (BUNCHA RANKS AND NAMES HERE)
Posted July 14, 2022 +1 the only time i see it used is if someone is AFK (BUNCHA RANKS AND NAMES HERE)
Edgar Posted July 15, 2022 Posted July 15, 2022 +1 Feel like this would free up space for more jobs as the Officer isnt used often. I've been around the server for a couple of years. The Original CT PVT AdminAbuser™
Posted July 15, 2022 +1 Feel like this would free up space for more jobs as the Officer isnt used often. I've been around the server for a couple of years. The Original CT PVT AdminAbuser™
Wood Posted July 15, 2022 Posted July 15, 2022 +1, but I do have questions regarding some of the battalions. What would be some of your recommended new job slots for battalions such as CG, DU, and GM? These are rather lackluster in terms of whitelists as not many lore characters are prevalent. Possibly a GM Aerial Trooper that isn't apart of KU possibly? A CG CQC Whitelist with a shotgun? I don't know many ideas for it, but I do agree that Officer is very underwhelming and underused.
Posted July 15, 2022 +1, but I do have questions regarding some of the battalions. What would be some of your recommended new job slots for battalions such as CG, DU, and GM? These are rather lackluster in terms of whitelists as not many lore characters are prevalent. Possibly a GM Aerial Trooper that isn't apart of KU possibly? A CG CQC Whitelist with a shotgun? I don't know many ideas for it, but I do agree that Officer is very underwhelming and underused.
Fizzik Posted July 15, 2022 Posted July 15, 2022 On 7/13/2022 at 10:42 PM, ToasterBath said: -1 DP-24 is pivotal to the server and officer is the only non ARC job to get dual DC-17s (besides Tech) This guy does kinda have a point though. However, the officer job is a bit of a relic of the past back when dual dcs used to be super good. Only way to get them was like he said, being an officer or being ARC (had less slots back then too I think?). Nowadays there's so much better stuff to use than the duallies so nobody wants to use the job anymore I'm sure. +1 Rule-maker and rule-breaker.
Posted July 15, 2022 On 7/13/2022 at 10:42 PM, ToasterBath said: -1 DP-24 is pivotal to the server and officer is the only non ARC job to get dual DC-17s (besides Tech) This guy does kinda have a point though. However, the officer job is a bit of a relic of the past back when dual dcs used to be super good. Only way to get them was like he said, being an officer or being ARC (had less slots back then too I think?). Nowadays there's so much better stuff to use than the duallies so nobody wants to use the job anymore I'm sure. +1 Rule-maker and rule-breaker.
Glory22 Posted July 16, 2022 Posted July 16, 2022 On 7/13/2022 at 9:26 PM, Marvel said: The primary reasoning behind this suggestion is to remove the job opening up 1 job slot in each battalion which in turn allows every battalion to replace it with something that may be of more use to them. -1 The limitation for job slots is artificial and could just be increased rather than remove something from the server. With the move away from the F4 menu standard to DarkRP (base for most Star Wars RP), and the eventual move to Helix (I believe) it doesn't really matter how many jobs are in a battalion as there isn't a massive menu to clutter up in F4. It doesn't really matter how large a jobs.lua file is either so long as it is sorted nicely by the developers using it. Why not just suggest increasing the number of allowed jobs rather than take one away, or just allow each Battalion's Commanders to make such a decision regarding jobs within their Battalion? If they want an extra thing added and have something in mind, increase the "job slots" and allow them to make a suggestion for it rather than remove Officer while they might have nothing prepared. It's already a struggle enough to make jobs unique and have a draw to them, most battalions may struggle with trying to fill an extra job with players, unique weaponry, and a unique RP position on the server. Regarding freeing up the weaponry on the job to be added to other things, it's not like it is not allowed to put the DP-24 on other jobs and like it is ONLY possible to be used by officers. Furthermore, it will be kind of lame to get rid of the job and have Commanders (non-lore) be unable to use Dual DC17s since they'd be forced to use the Trooper job and just use the standard weaponry for a Trooper. If you're a Commander you shouldn't need to play on a Regiment whitelist to get additional weapons, especially those that were common in lore for Commanders and Officers to use. There are other guns that Heavy and those other jobs could use anyways, such as the rw_sw_dc15le_o, rw_sw_dlt19s, or other more unique weapons that could be added. 2 2 1 Current: Nothing Former Vice Chairman Mas Amedda | Former Senior Senator Meena Tills | Former 41st BCMD Gree (Shrimp) | Former 501st Major Kix | Former Senior Admin
Posted July 16, 2022 On 7/13/2022 at 9:26 PM, Marvel said: The primary reasoning behind this suggestion is to remove the job opening up 1 job slot in each battalion which in turn allows every battalion to replace it with something that may be of more use to them. -1 The limitation for job slots is artificial and could just be increased rather than remove something from the server. With the move away from the F4 menu standard to DarkRP (base for most Star Wars RP), and the eventual move to Helix (I believe) it doesn't really matter how many jobs are in a battalion as there isn't a massive menu to clutter up in F4. It doesn't really matter how large a jobs.lua file is either so long as it is sorted nicely by the developers using it. Why not just suggest increasing the number of allowed jobs rather than take one away, or just allow each Battalion's Commanders to make such a decision regarding jobs within their Battalion? If they want an extra thing added and have something in mind, increase the "job slots" and allow them to make a suggestion for it rather than remove Officer while they might have nothing prepared. It's already a struggle enough to make jobs unique and have a draw to them, most battalions may struggle with trying to fill an extra job with players, unique weaponry, and a unique RP position on the server. Regarding freeing up the weaponry on the job to be added to other things, it's not like it is not allowed to put the DP-24 on other jobs and like it is ONLY possible to be used by officers. Furthermore, it will be kind of lame to get rid of the job and have Commanders (non-lore) be unable to use Dual DC17s since they'd be forced to use the Trooper job and just use the standard weaponry for a Trooper. If you're a Commander you shouldn't need to play on a Regiment whitelist to get additional weapons, especially those that were common in lore for Commanders and Officers to use. There are other guns that Heavy and those other jobs could use anyways, such as the rw_sw_dc15le_o, rw_sw_dlt19s, or other more unique weapons that could be added. 2 2 1 Current: Nothing Former Vice Chairman Mas Amedda | Former Senior Senator Meena Tills | Former 41st BCMD Gree (Shrimp) | Former 501st Major Kix | Former Senior Admin
Metro Posted July 18, 2022 Posted July 18, 2022 +1 Useless job, the potential to have something useful in it's place is very nice. "We'll get it done, Colonel. Six out."
Posted July 18, 2022 +1 Useless job, the potential to have something useful in it's place is very nice. "We'll get it done, Colonel. Six out."
Guac Posted July 24, 2022 Forum Admin Posted July 24, 2022 I don't see a reason to maintain a class simply for AFKing for credits, and pistols that you would use perma-weapons over anyways. No matter the replacement, removing this job honestly has no negatives. +1. 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
Forum Admin Posted July 24, 2022 I don't see a reason to maintain a class simply for AFKing for credits, and pistols that you would use perma-weapons over anyways. No matter the replacement, removing this job honestly has no negatives. +1. 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
A-a-ron Posted July 24, 2022 Posted July 24, 2022 On 7/16/2022 at 6:03 PM, Keegan said: -1 The limitation for job slots is artificial and could just be increased rather than remove something from the server. With the move away from the F4 menu standard to DarkRP (base for most Star Wars RP), and the eventual move to Helix (I believe) it doesn't really matter how many jobs are in a battalion as there isn't a massive menu to clutter up in F4. It doesn't really matter how large a jobs.lua file is either so long as it is sorted nicely by the developers using it. Why not just suggest increasing the number of allowed jobs rather than take one away, or just allow each Battalion's Commanders to make such a decision regarding jobs within their Battalion? If they want an extra thing added and have something in mind, increase the "job slots" and allow them to make a suggestion for it rather than remove Officer while they might have nothing prepared. It's already a struggle enough to make jobs unique and have a draw to them, most battalions may struggle with trying to fill an extra job with players, unique weaponry, and a unique RP position on the server. Regarding freeing up the weaponry on the job to be added to other things, it's not like it is not allowed to put the DP-24 on other jobs and like it is ONLY possible to be used by officers. Furthermore, it will be kind of lame to get rid of the job and have Commanders (non-lore) be unable to use Dual DC17s since they'd be forced to use the Trooper job and just use the standard weaponry for a Trooper. If you're a Commander you shouldn't need to play on a Regiment whitelist to get additional weapons, especially those that were common in lore for Commanders and Officers to use. There are other guns that Heavy and those other jobs could use anyways, such as the rw_sw_dc15le_o, rw_sw_dlt19s, or other more unique weapons that could be added. What do you think is easier, convince the founders to add more job slots per battalion, or remove a useless job and free up the slot for other use 1 1 1
Posted July 24, 2022 On 7/16/2022 at 6:03 PM, Keegan said: -1 The limitation for job slots is artificial and could just be increased rather than remove something from the server. With the move away from the F4 menu standard to DarkRP (base for most Star Wars RP), and the eventual move to Helix (I believe) it doesn't really matter how many jobs are in a battalion as there isn't a massive menu to clutter up in F4. It doesn't really matter how large a jobs.lua file is either so long as it is sorted nicely by the developers using it. Why not just suggest increasing the number of allowed jobs rather than take one away, or just allow each Battalion's Commanders to make such a decision regarding jobs within their Battalion? If they want an extra thing added and have something in mind, increase the "job slots" and allow them to make a suggestion for it rather than remove Officer while they might have nothing prepared. It's already a struggle enough to make jobs unique and have a draw to them, most battalions may struggle with trying to fill an extra job with players, unique weaponry, and a unique RP position on the server. Regarding freeing up the weaponry on the job to be added to other things, it's not like it is not allowed to put the DP-24 on other jobs and like it is ONLY possible to be used by officers. Furthermore, it will be kind of lame to get rid of the job and have Commanders (non-lore) be unable to use Dual DC17s since they'd be forced to use the Trooper job and just use the standard weaponry for a Trooper. If you're a Commander you shouldn't need to play on a Regiment whitelist to get additional weapons, especially those that were common in lore for Commanders and Officers to use. There are other guns that Heavy and those other jobs could use anyways, such as the rw_sw_dc15le_o, rw_sw_dlt19s, or other more unique weapons that could be added. What do you think is easier, convince the founders to add more job slots per battalion, or remove a useless job and free up the slot for other use 1 1 1
Maddoxx Posted August 1, 2022 Posted August 1, 2022 On 7/24/2022 at 12:39 PM, A-a-ron said: What do you think is easier, convince the founders to add more job slots per battalion, or remove a useless job and free up the slot for other use +1
Posted August 1, 2022 On 7/24/2022 at 12:39 PM, A-a-ron said: What do you think is easier, convince the founders to add more job slots per battalion, or remove a useless job and free up the slot for other use +1
Misfit Posted September 1, 2022 Posted September 1, 2022 +1 since the update, not a soul uses this job lmao
KillJoy Posted September 19, 2022 Banned Posted September 19, 2022 +1 people just use it for the higher pay Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted September 19, 2022 +1 people just use it for the higher pay Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Founder Jad Posted January 16, 2023 Founder Founder Posted January 16, 2023 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED There will be a follow up with BCMD's to find an alternative or edit to the job.
Founder Founder Posted January 16, 2023 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED There will be a follow up with BCMD's to find an alternative or edit to the job.
Founder Jad Posted January 16, 2023 Founder Founder Posted January 16, 2023 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)
Founder Founder Posted January 16, 2023 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)
Jayarr Posted September 23, 2024 Posted September 23, 2024 This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
Posted September 23, 2024 This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
Jayarr Posted December 21, 2024 Posted December 21, 2024 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server)
Posted December 21, 2024 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server)
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