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Egert

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Egert last won the day on July 15 2023

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  1. +1 My tired ass brain reading all of these replies is getting tired. 1. Foxtrot was an amazing group to have which created RP for the battalion and server as a whole. This would be a great step to creating more RP related situations and having people have more fun in general. 2. I could understand that some would think this would hurt some battalions with 212th might have 3 subunits in total. But to add Foxtrot we are also removing job's in place of them. 3. SOBDE are effectively not using Foxtrot when they are such a good way to create RP, they were disregarded like wasteless trash among the unnamed RC's. Gregor also got removed from being a BCMD (Being free choice to use any Squad Lead as the BCMD, i think?). 4. If SOBDE think this will hurt them and have people join 212th Foxtrot instead, fucking use them in SOBDE then like what? This confused me the most, people being salty that 212th will have the chance to get a amazing squad get back added to the server and them not being in SOBDE. 5. The overall success and numbers that 212th has had warrants this suggestion for Foxtrot aswell, this would increase competitiveness for the limited slots of Foxtrot Squad within 212th and be able to add more RP within them. 6. It may be true that SOBDE HQ were not on board with this. If SOBDE would not be open to help with setting up Foxtrot, with tryouts, information and overall to uphold the quality of a Republic Commando. This would happen with or without them with how they have reacted to the post I feel like. If SOBDE would not choose to assist if this suggestion passes, 212th would do their best to uphold a great RP quality with Foxtrot. 7. I'm sorry but the talk with the sub units talk, we do not have fucking 5. Subunit list currently is 2ndAC and Ghost Company. Red Squad only has lore names for pilots and we do not police them. They are not an actual sub unit but are allowed to use the lore names. Parjai is a elite squad of 2ndAC Troopers within 2ndAC, on the same jobs, same subunit. Ghost Company have seperate jobs but with a Re-skin battalion model, with this Suggestion going up the GC MED suggestion was voided to add Foxtrot. It is 5am, I apologise if I might have offended anyone, but I will be blunt and honest.
  2. -1 just cause i dislike Jesse having a jetpack without the actual model ;-;
  3. For me i actually think 2ndAC and GC are quite balanced. GC has jobs like ARC, Heavy and ARF which 2ndAC don't have and gives them to be apart of GC and their lore if they do switch. But with introducing 2 medics it Nola and Wyler it would make the roleplay more interesting, i'm thinking on the lines of Kix roleplay similar to torrent of 501st.
  4. +1 for medics and Nova and Wyler -1 for purge weapons I still think the nerf of the westar was dumb af, if i use the dc15a it feels better now than a westar and the westar 11 is also better than a westar which is bad in my opinion. The Westar M5 should be the only weapon that is equal or slightly better than a high tier perma weapon. The sole reason is the trainings you have to go through to get it and the limited slots in battalions, but going back onto purge weapons it is unneeded in my opinion with what ghost company has in terms of lore and missions that they should be doing. GC doesnt need any more flashy shit to make themselves look better than 2ndAC. It just comes down to how well you can sell your subunit to a new trooper and what you can impress them with. If I'd see a elite subunit with cool ass armor who go on elite missions i'd be like fuck yeah instead of the flying boarding guys. Thats just my opinion.
  5. Name:Egert RP Rank:SGT Suggestion: To add the option to Enable/Disable the option of having credits in the bottom left of the hud or somewhere visible without going into the menu. Like having with being able to enable/disable health and armor it would be nice to do the same for credits, or for even having extra options to the hud to enable/disable. Implementation:Adding an extra option to enable/disable in the hud Lore: None Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: Slots: Description: Model: (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: @Xazefine i did it
  6. +1 yes
  7. +1 Hard already to keep all 3 Reg CMDs, also don't like having 2 batts in 1 regiment
  8. Egert

    Rotations

    IMO the reason the map rotation sucked for the venator was because it was dull, empty like a complete void. Without permaprops it was a useless piece of junk. If we would do it abo fucking correctly which would make it into a fun area which isnt dull i would be all for it, but fuck it without permaprops, the venator needs to have props like benches desks, plants,boxes like in the main 2nd floor area, MHB, 3rd floor basically everywhere like every fucking map does if it has a venator. alright thats it from me, u get the gist
  9. Egert

    No more gprotect

    +1 I hope gprotect burns in hell, i cant even do droppods effectively.
  10. +1 sick
  11. +1 I've missed this aswell when i was curious about what jobs/regiments this battalion or subunit had.
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