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Wood

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  1. +1, would love to see some diversity for Dire Squad.
  2. If this helps
  3. Name: Woods RP Rank: CPT Suggestion: Re-introduce the normal clone model alongside the Pilot model for all Support Jobs. Implementation: Adding the regular clone armor model to all Sup jobs. Lore: Pilots only wore the pilot armor when flying. It was to help breathing at high altitudes and maintain resistance from substantial increases in G's at a rapid rate. It was very common for them to wear normal helmets when not flying. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Add back the normal clone model for each SUP to accompany their Pilot Model. (Any job modification requires all this information) Job: 212th SUP, 501st SUP, 104th SUP, 501st Hawk, 41st SUP, Rancor SUP, etc. etc. Slots: N/A Description: Model: models/synergy_roleplay/212/trooper/trooper.mdl models/synergy_roleplay/501/trooper/trooper.mdl etc. etc. (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  4. Restructure and go towards a 4-4 Battalion Set up and have SOBDE be under Marshal or Palpatine. Keep the attack battalions together and have the Specialized together. 501st, 212th, 104th, 41st CG, DU, GM, Rancor
  5. +1, I'd much rather be a GM than having additional staff responsibilities on top of it.
  6. EDIT: Updates to Main Suggestion.
  7. +1, but I do have questions regarding some of the battalions. What would be some of your recommended new job slots for battalions such as CG, DU, and GM? These are rather lackluster in terms of whitelists as not many lore characters are prevalent. Possibly a GM Aerial Trooper that isn't apart of KU possibly? A CG CQC Whitelist with a shotgun? I don't know many ideas for it, but I do agree that Officer is very underwhelming and underused.
  8. Absolutely! So for Lock and the Officer, there would only be one slot per. This is primarily to set the standard with both those slots. As for the ARC, this would only have two slots as to not pull from the DU ARC Slots too much. Heavy and Medic would have between two to three to have open availability for anyone that is interested. We've toyed with the idea of a regular trooper, but, we want to encourage our Specializations to gain more momentum so decided to leave it out for now. The possibility of it still remains. We're also willing to take the bullet. As I've said before, we're tired of Havoc and I understand it's "uniqueness," but it's causing more harm than benefit. Having 8 lore character slots is a bit much, especially when each requires an activity time to be apart of. This way, the sub unit is more available and provides more intention for personal roleplay, instead of made up profiles for individuals.
  9. Want to post this to put the Eeth Koth situation to rest. I've spoken with Yoda before this post (also you can see my comments from before), Eeth Koth being apart of Horn Company is a decision made by the Jedi Council in the future if this makes the cut. We have no say or control over that decision as stated previously. It was a suggestion to bring in lore for the Eeth Koth character instead of freelancing. Again, not our decision but the Jedi Councils. What would you suggest then adding to the loadout to make it defer? As of now, Havoc Squad is a lesser carbon copy of Doom's Unit without the Shields. So what would the difference be? As for the lore fallacies people have been commenting on, either way, there's no guaranteed justification for either. Doom's Unit is tired of Havoc Squad. The Commander of it himself, alongside the DU BCMD, is defending this post. We are all in agreement it'd be better to have at least a remotely accurate sub-unit than a one that has been jested at and made a mockery of. We want to progress forward with roleplay and not backwards with false lore characters. The decision of lore accuracy comes down to whether you want a genuine Company or a made up squad by someone who didn't stick around to see the end of it.
  10. What does Havoc Squad do that DU doesn't? Havoc Squad spawns with even less in their loadout. This Company will not be used like the average DU, they'll be primarily focused on the protection of the base and its critical points. Their loadouts differ none the less as we aren't asking for anything bizarre to set them apart. It's how they'll be run and how they act, that'll set them apart. We don't want special snowflakes, we want soldiers. As for their relation, more than half their squad was wiped out in that battle. It's oftentimes Companies that are depleted will merge with larger battalions, we don't know what happens to Horn but this could be line of events that could happen. As known with Synergy, multiple different timelines have been used.
  11. Ah gotcha. That lore is derived from Clone Wars, but I'll change it up. Also, Eeth Koth, by no means, would be forced to be apart of it. That is completely up to the Jedi Council as that isn't a decision we can make.
  12. In Clone Wars or in Synergy? In Clone Wars, they were on the council as Jedi Master.
  13. I do have a plan for that. Possible event sequence involving them? Let the Gamemasters have some new toys to play with for their event characters.
  14. Horn Company RP Rank: 2nd Lieutenant Woods Suggestion: Doom's Unit - Sub Unit I'd like to preface this post with saying this will be a REPLACEMENT sub unit to Havoc Squad. Amongst Doom's Unit, the Officer Core, alongside majority of our members have unanimously agreed on one thing, Horn Company would be better than Havoc Squad. We, as a whole, are a bit tired of the "false lore" and want to use this new update as a chance to start over with a new sub unit. This Unit, already commonly referred to on the server, would be Horn Company. This would be a small sub unit, that is lore friendly, that could specialize in base defense. Horn Company Lore Horn Company was a company of clone troopers within the Grand Army of the Republic led by Captain Lock during the Clone Wars. Horn Company was present when Jedi Master Eeth Koth was captured aboard the Steadfast. More than half of the members were wiped out during the attack and the rest escaped via escape pods. Purpose Horn Company, being a sub-unit of Doom’s Unit, will inherently receive the Shields that were shown in Clone Wars. These shields will be used in a more conventional matter. They will be used to protect the critical points of the base during Defcon 4 and Defcon 3. Here, they will use specific positioning and spacing to control and defend these locations. These vital points are the HMC and BCC. Alongside this, it will revitalize one of the current Jedi Masters on the server, Eeth Koth. This will give Horn Company a Jedi General and DU one as well. From here, Eeth Koth and Horn Company can establish defensive positioning in necessary areas. They will receive nothing more for their weapons than the standard class loadout for DU. They will follow under the orders of the lead, Captain Lock and Jedi General Eeth Koth. Why? Before commenting that it's too much, that we just got new models, that it's not needed or anything of the sort, I hope you read this. Doom's Unit doesn't have the numbers to support both Havoc and Horn Company, but with this, we'd like to replace Havoc Squad with Horn Company. Havoc Squad was an idea created by an individual that was fantasized into a reality. It has no contingent lore and isn't relevant to the Clone Wars in the slightest. It was a fan fiction made reality. We're tired of it. We hope to use this as a platform to create a sub unit that could be beneficial to the server as a whole. The roleplay aspect that could be created by Horn has much greater prospect than what Havoc could. Not having slotted, fake lore characters could truly prove to assist Doom's Unit greater than any of us could imagine. I hope you look at this post and see the chance to get rid of Havoc finally and introduce a new aspect into the server has many more benefits than what currently resides. Implementation: Removal of Havoc Squad and introduction of Horn Company Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2608375154&searchtext=horn+company (If these are not applicable, I have a modeler on stand-by) Add or Change: Add Job: Captain Lock - Lock would obviously be part of Horn Company since he is the Commander of the group. Since he is a Captain in the Company, it would be WO+ to try out for the Lock position. He will still be able to get promoted to higher ranks. Lock would have the standard Commander kit of dual DC-17s. Officer (XO) - This Officer Whitelist for Horn Company would be the XO and right-hand to the one and only, Captain Lock. This spot would be filled by the most dedicated member to the Company and would provide leadership in the absence of the Captain. ARC Trooper - Arc Troopers in the Company would not add additional slots to the Doom’s Unit roster. They would be considered apart of it and still follow lead of the ARCL of DU. This way it’d still be fair as a result to other sub-units not receiving more slots. They’d be trained in close quarters combat and expected to be the best. Medical Trooper - The Medical Trooper would be the best of the best in terms of the Medical Specialization of Doom’s Unit. They’d be expected to know the ins and outs of MED RP and be able to supply this need for Medical in close quarters and under severe pressure. Heavy Trooper - The Heavy Troopers of Horn Company are expected to have extensive training in Trigger Discipline. Due to being up close in most scenarios, they are anticipated to be well disciplined, trained, and able to execute orders at a moment's notice. They are the true last line of defense. Slots: Not applicable to current character format on server. Model: TBD (Will Speak with Development if Accepted) Weapons: Normal Class Loadouts for Doom's Unit. EDIT: After some testing and research into the battalion. The best solution we've come up with for the uniqueness of the Horn Company will be integrating Engineer Training into the Company. This essentially means that, alongside their protection of the HMC, we'd like them to be well equipped to be able to repair the Generator at any point. This means the uniqueness aspect will come from the Company spawning with a Fusion Cutter and/or a Datapad. This will allow them to be well equipped and encourage that aspect of roleplay that isn't necessarily incorporated into the sever at the moment. We believe this will create a positive aspect and also add onto the Sub Unit without any need for custom spawn weapons.
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