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Jayarr

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Everything posted by Jayarr

  1. this isnt onderon lil broski, its okay, you can put it behind you now
  2. yup, toaster helped me reach the big leagues his hourly rate is worth looking at, nothing else quite like it in the game
  3. Jayarr

    Mekedrix Squad

    alright, enough is enough my friends locking this, dev team will consider it once server suggestions close
  4. Jayarr

    Mekedrix Squad

    If this is to be added, you will have to remove one of your other subunits. We will not be going above the set number of two subunits, for various reasons. We discussed this in our teamspeak meeting, and I mentioned that it is a more likely outcome that you will have to cut something off to add this.
  5. you will die and it won’t feel good This is true, the map is at a stage where we will need to take something in order to give something
  6. nothing to do with the map, nothing changed about nodes, farz clip plane, or anything else related to NPCs all i did was add those new areas and change around some aesthetic stuff
  7. This is a problem with one of our current systems conflicting/otherwise improperly working with our new staff system. Azara, tundra, and xaze are aware of the issue and will be working to fix it. Until then, you'll have to hang tight.
  8. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  9. not interested in any new battalions at this time, replacement or not
  10. This suggestion has been VOIDED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  11. Remember to acquire permission from appropriate parties before posting a suggestion, as per our guidelines
  12. I prefer not going over the artificially set number of 20, but I’m still willing to do so if it’s of benefit to the battalion or server
  13. what commands would you like to use out of staff mode? we’ll consider some, perhaps
  14. nothing changed on that end, don’t know why people think this
  15. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  16. they are intended for 41st via our ideology, so it will stay this way
  17. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  18. we'll have this tweaked soon
  19. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  20. will be fixed next restart
  21. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  22. clear cache, restart game
  23. Promotions: Vortexuss - ASSIST > DEV Tundra - ASSIST > DEV General Updates MSS ( @Azara @Tundra8946 ) A robust staff system that is completely made and controlled by us. This will allow staff an easier time controlling multiple different factors, with access to new commands, a menu, and other various tweaks. Radios ( @Azara @Soulless ) A simple system that allows everyone to use their radio to talk and communicate in game. Works over text, and voice. Emote Wheel ( @Azara ) Removed all clutter of SWEPs in the hotbar in favor of an emote wheel. Features new emotes, and introduced patches to reduce exploiting. New HUD ( @privateryan ) Completely designed by Ryan, we are moving our HUD into a new direction that gives us more control and modernization. And you get a cool radar. Medical Rework ( @Rice ) Not so simple now. Holding left click won't do it! You'll be supplied an injector, a scanner, and limited supplies. Additionally, those who -are- injured will have an icon above their head to deduce as much. As a bonus, you can now overheal people from their max health. Dynamic Spawner ( @Azara@Tundra8946 ) A system that implements ground work for future plans. It can be used to passively spawn droid patrols, wildlife, and other such NPCs once compatibility is made. For now, it is simple, but should add some reason to patrol outside of events. Map Updates ( @Jayarr ) Courtyard is now doubled in size Second outpost moved to second sector Radio tower added where second outpost was prior Dynamic sky, controllable through the default editor in gmod Returned to spring Added boarding zones. One small venator interior, one small CIS ship interior Jedi Updates Added two new abilities to Mundi's saber: Force Blind and Force Stasis Added ability for Arligan Zey to WW CG Updates TK Updates DS Updates Added massiff job Implemented Massif SWEP 501st Updates Gave Rex a jetpack, attack battalion boost (bug fix), and dual DC-17 Gave Dogma the HVO kit Gave Tup a shield New Coric whitelist. Model will be made soon. SOBDE Updates Made Kal smaller Added Hunter's knife to his whitelist 212th Updates Added Officer Paratrooper model to 2ndAC Support and 2ndAC Trooper GC acquired DP24, DC-17 extended, and DC-15X Recon drone added to GC whitelists 241st Updates Added all Hill Company whitelists with respective perks based on suggestion 41st Updates Added Wookie whitelist Added Binos to all 41st members Added hunters mark swep to all of Improcco 104th Updates Added Mortars to Dire Squad whitelists Naval Updates Added Tarkin whitelist Added RI whitelist Added Shadow Squadron whitelist Added Hemlock’s whitelist Miscellaneous & Bug Fixes ( @BUB @Wosy @Rice @Guac @Mystic @Tundra8946@Azara ) Fixed Jedi Sentinel double model string on job Fixed cloaking related issues that caused debate Fixed detpacks Fixed an issue where the Kyber Rifle not disintegrating enemies Fixed 2ndAC Med on HVY whitelist Fixed 332nd missing their shield Updated Blitz/Colt/Hammer Whitelists BMCD Perks moved from Blitz to Colt Hammer has his chaingun Fixed all music discs Replaced old model with gmod radio Made it so when looking at them, the song name shows Added new music discs Deference for Darkness, Halo 4 Main Theme, Cup of Liberty, Immortal Imperium, La Sola, Last of the Brace, and Spirit of Fire Updated Palpatine's whitelist Fixed Valiant whitelist issues (Removed Stec's stuff/given hologram tool) Added Binos to Rancor, Naval, ARF, ARC, BCMD+ whitelists Removed old UI elements Firepuncher rework and buff Clone Minigun fix and buff Fixed naval bodygroup issues Added !ignore command to locally ignore a player High Staff+ excluded !ignore (person) Increased chat message length from 150 characters to 200. Added new medical tools to all medic whitelists. LVS conversion for AV7 and JS1. Web & Intel Updates ( @BUB ) New Synergy Intel OS Discord Bot New Roster Site https://dashboard.synr.gg/ Models & Textur-z ( @Guac) Chaingun Model Medical System Models finding Comms Link Model Firepuncher Scope
  24. This suggestion has been COMPLETED. (Suggestions that have been implemented into the server)
  25. This suggestion has been COMPLETED. (Suggestions that have been implemented into the server)
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