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Jad

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Jad last won the day on December 16 2023

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About Jad

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Community Answers

  1. This suggestion has been moved to DEVELOPMENT PHASE. (Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)
  2. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  3. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  4. Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. // LOCKED // MOVED TO BAN APPEALS - DENIED
  5. @Pack You were banned because of Mass Charge backs. These are non appealable.
  6. Thread has been pinned.
  7. It goes without saying that the shotgun is very clearly over-performing, changes will be coming in the future to address the majority of the concerns while also keeping the concept of the weapon alive. Jedi not being able to block: This was unintended and will be fixed in a patch, they should be able to block the shots like every other blaster. One-shotting any NPC: This has been around forever with any fire based weapon and has always been a nuisance to approach. Upon testing there didn't seem to be much issue with this, however with 10+ people at a time using the weapon it's clear to see that it is an issue. We'll be looking into alternative NPC behavior if it's possible. Flamethrower becoming useless: I'd rather buff the flamethrower if people believe it is under-performing than try to balance two different weapon types around each-other. "Just don't use it or buy it": We all know this mentality never works, so I'd rather work on the weapon to get is somewhere the majority is comfortable with. TLDR; I personally don't see a reason to change it from a shotgun as it's intended to be a "Dragon's-breath weapon".
  8. This was a temporary issue that is now resolved!
  9. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  10. Not a bug. Only white crystal that can't spawn naturally is the normal white crystal. Crystals don't spawn at the same rarity, some are much more rare. Same process goes for hilts.
  11. Not a bug. The C - Menu display shows the true damage of weapons before Damage Resistance of models and various Garry's Mod calculations come into play. All weapons have been scaled on a DPS chart. Tier 1 is 5% stronger than the base DC-15A. Tier 2 is 10% stronger, etc. If we were to increase damage for certain permanent weapons, we'd have to adjust it on all weapons because of our scaling to ensure balancing. Side note: There are certain models with combine hit boxes (They take 25-50% less damage to certain parts but 200% extra damage to their heads). We are aware of this and plan to adjust them as time goes on.
  12. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  13. -100 renown points for going on another Schizo Arc.
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