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Jayarr

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Jayarr last won the day on August 6

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  1. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  2. cg dont need brig right? yeah? cool? good
  3. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  4. I'll answer this here since I forgot to transcribe it, but there will be a clientside option to hide all pets last I checked. @Xaze can confirm or deny
  5. Reminder, once again, the way the Q/A works is that once the post goes up, you put your questions on the post. There is a whole month for you to ask anything you want development wise, and we aim to utilize this to further push for communication. If you don’t ask, we can’t tell. Announcements We have quite a few projects were working on moving forward. One of our biggest struggles with these projects, however, is the fact that we aim to have addons work over long time rather then in the moment gratification. We aim to utilize these addons The first project we would like to talk about is the quest system. This quest system aims to add daily quests, weekly quests, monthly quests, etc. This aims to capture the essence of what you would see in some games, including larger scaled, group focused quests. This system is also completely modular, meaning we can add much more than just a credit reward at the end of said quests, we can add multiple unique one off events, etc. The sky's the limit for this system. For a proof of concept, we have actually released a video for the quest system, as seen here. Next, we move onto something a little bigger, the pet system. Currently, we only have one money sink, and that is guns. Everyone knows them at this point, and it ends up boiling down to a “buy this and stick to it” type system. This is fine, but we aim to push the players toward utilizing their credits to the fullest. With this, we are announcing the pet system. With your credits, you can purchase a multitude of pets. We’re talking pets that are cosmetic, pets that give you stats, so on and so forth. We have great plans on what to do with these, as they would likely end up being a valuable credit sink for you guys. In terms of their function, they have collisions, they die in two to three shots so as not to disrupt events, and they will teleport to you if you end up straying further away from them than intended. With all of that said, we would like to announce that a beta event for the pets will be happening on Friday the week of this meeting, and will last a total of two weeks. This will be a one time drop event, and will be randomly distributed to any player come soon, giving. Video proof of concept linked here With that said, this pushes towards what we want to highlight as a whole. The founder and development team are on a constant push to provide content for players to actively do so as not to run things dry. We are always thinking of ways to keep players engaged, active, and participating with one another. Jad himself made an announcement about people AFKing where they shouldn’t for this exact reason. We want you all to interact with each other and create those highlights and memorable moments. We even aim to incorporate this with the quest system, incentivizing players interacting with package deliveries, coop quests, etc. We will try our best to give you all something to look forward to, both in terms of interaction, and in terms of development. Misc PTS's: Jayarr: Maps gonna get updated tonight, changelogs can be found on this post at the bottom Day: In the near future, there will be a soft release for a forum update. Keep and eye out for this Q/A Section Q: What will the jedi changes be with the new NPCs? A: The new DRG NPCs dont actually count as NPCs, so we had to find a work around for that. Now that that’s already been addressed, most all jedi abilities work on them. The main thing we are focused on now is the stamina issue, and we aim to improve this to get jedi back to where they need to be. Q: Where are the hilts/crystals? A: We are currently reworking the drop tables, meaning you will see quite a lot of new hilts you’ve never seen drop before. This is very high on our priority list, and we aim to push this out soon. Q: When will the server suggestions that are in approval get pushed through? A: We’re working on our priorities right now, and we’ll get to that list when we are ready. Our team is fully capable of tackling these matters, but we need to get the vital features out that we intend to release. We know there are quite a lot up at the moment, but all we can say is wait. Q: With the hit you mentioned for the BH quest system, what will stop people from being able to claim RDM? A: The user who has a hit on them will receive an alert/warning. Not only that, but there will only be specific jobs that can receive hits on them, like high command members and senate members. We’d likely also add a timer for how long the BH has to survive after the hit is complete. Q: Can you pay to get custom cosmetics on the pets? A: For initial release, we aim to have a select few, likely five, in the vendor we’ll be setting up. This won’t be custom, but we absolutely would love to put some up on the store for limited items. Q: When creating the quest system, will the NPCs or items only appear client side, or will it be server side? A: Both is the answer. We aim to make some items client side, and some items or NPCs server side, so players can interact on these quests together. We also aim to figure out a system to prevent multiple NPC squads being spawned at once, to improve performance. This pushes things like fail timers or spawn limits being added within the system. That wraps it up for this weeks Q/A. PLEASE, if you have ANY question, respond on THIS post, and we'll get back to that next months Q/A.
  6. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  7. Already fixed. Patch should be soonish
  8. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  9. Should be fixed tonight or tomorrow
  10. Reposting this here since I mentioned it on another topic.
  11. I'll be positioning bunks into a new area next map update, which should be very very soon due to some bugs. This will both assist this matter, and also fix the issue where EJs have to run through bunks to get through the base
  12. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
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