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Everything posted by Zynth
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+1 I support it, it could also be a pathway into making the forums somewhat serious again, or at least creating a small section that can be used for exactly that purpose.
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Thanks pooks. 76561199013139058 (My steamID)
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Bug Type (Server:): [CWRP] Can't access or swap onto Jedi Character Severity level (Low - Medium - High): Medium Evidence (if you can): https://imgur.com/zxRkmFw Description of the bug (If it's a black screen issue, please provide your SteamID64): Every time I try to access my Jedi Character in the character select menu, I get blackscreened and am forced to Alt-F4. Nothing more to describe than that. How can we recreate it: Not entirely sure, since it seems to be client-side.
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Will this ever get addressed? Find out next time on Dragon Ball Z.
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Of course, if any other Battalions wanted to request droid poppers, SOBDE would have no issue with it. Droid Poppers don't belong to us as a Battalion, and we have no control over who would get them.
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Everything regarding how this would impact gameplay for the whitelists is in the Imgur link. In the case you weren't referring to that, the general gist of the idea is to allow Bad Batch to embody that chaotic, wild, and erratic combat style synonymous with the Squad's identity. This addition will help them fulfill that by making them more resilient and stronger in carrying out these movements.
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Hello, to answer your question, Grey RC whitelists already do exist as Event Jobs in the GM menu for the team to use. However, for whatever reason, the GM team does not use them. But they do technically exist as Event Jobs to be utilized.
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Name: Zynth RP Rank: BCMD Suggestion: All SOBDE TECH whitelists receive Droid Poppers. Implementation: Give each SOBDE tech whitelist a droid popper. Reasoning: At the current point in time, SOBDE Tech whitelists do not have anything unique or any kind of specialized equipment or utility that separates them from their counterparts. This is intended to give SOBDE Tech characters more utility, versatility, and battlefield ability during events and deployments. EOD have their grenadier launchers, medics have their medic kits, and Squad Leads have Battle Focus; only the TECH characters are left out with nothing spectacular. All they have is armor drop, which I believe is limiting to the characters and whitelists by having that be the only utility they have. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Add Utility) (Any job modification requires all this information) Job: Omega Squad Atin Delta Squad Fixer Bad Batch Tech Null Jaing Slots: N/A Description: N/A Model: N/A Weapons: rw_sw_nade_popper Other: N/A
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Name: Zynth RP Rank: BCMD Suggestion: SOBDE EOD whitelists get the Gonk Droid Implementation: All SOBDE EOD whitelists get access to the Gonk Droid. Reasoning: At the current point in time, EOD characters are heavily limited kit-wise by the ammo of their DC-17m launchers or rocket launchers. Since all EOD whitelists fulfill the role of HVO and EOD for their respective Squads, the change would only benefit the versatility of their kits, befitting of Clone Special Operations. Furthermore, it allows all EOD characters to offer more support and assistance to Clones from all battalions if an HVO trooper is not present. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Add Utility) (Any job modification requires all this information) Job: Omega Squad Darman Delta Squad Scorch Bad Batch Wrecker Slots: N/A Description: N/A Model: N/A Weapons: rw_sw_gonk_spawner Other: N/A
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Name: Zynth RP Rank: BCMD Suggestion: Add a SOBDE Grey RC Training Whitelist Implementation: Create a new whitelist under Republic Commandos with the Grey RC model string, basic RC kit, and basic RC stats. Reasoning: We are in constant use of Grey RC models and stats for training, special events, tryouts, and other miscellaneous activities. The ability to just hop onto the whitelist could save tremendous amounts of time and effort, and make things far more accessible for certain events or deployments if need be. Disclaimer: This would solely be used for trainings, tryouts, or special occasions–it would not be used as a new Squad for SOBDE. It will be used only for internal purposes on our end. THIS IS NOT RE-ADDING GREY RC AS A SQUAD Lore: "Clone commandos were equipped with Katarn-class Commando Armor, which came as a unique set of armor to commandos alone. The armor set came with a backpack, where commandos kept various items like grenades and sabotage gear. They were allowed to choose the colors on their armor." Workshop content, if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Whitelist Addition) (Any job modification requires all this information) Job: Republic Commando Slots: Max Description: Republic commandos were elite clone troopers that served in the Grand Army of the Republic's Special Operations Brigade during the Clone Wars. Model: models/jayarr/commando/greyrc.mdl Weapons: rw_sw_dc17m rw_sw_dc17m_launcher rw_sw_dc17m_shotgun rw_sw_dc17m_sniper weapon_rc_helmet syn_defuser rw_sw_bino_dark cc2018_dc15p syn_radio_republic weapon_idcard Other: Include all battalion buffs that regular SOBDE RC get onto these whitelists.
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Name: Zynth RP Rank: BCMD Suggestion: Add a Repulsor Blast attachment to the DC-17 Shotgun. Implementation: Adding in the Repulsor Blast ability from the commando units on BF2 to standard RC kits. This would impact Delta and Omega kits only, and would be a disorienting blast that would create a fog effect and a short ringing noise. I'm thinking of adding this as either a new weapon(wrist blaster, maybe) or maybe the first shot in the shotgun's magazine creates the effect, similar to how the Mando rifles' last shot creates a disintegration effect. Reasoning: It would allow for a more non-lethal, strategic, and interesting tool on the battlefield that could allow for a creative and exciting new way to play for both SOBDE and general players. Furthermore, it would also add a new layer of CQC combat not currently available to Clone Troopers or GAR personnel outside of Jedi. Lore: "Using their left ability, the Repulsor Blast knocks enemy players backwards within its range, leaving them vulnerable and unable to attack during that brief moment they are knocked down." Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Weapon Addition) Job: Omega Squad, Delta Squad, and Bad Batch. Slots: N/A Description: N/A Weapons: rw_sw_dc17m_shotgun / requires development. Other: This can either function with the DC-17 shotgun, or could work separately as an independent swep, like how the wrist-blaster or flamethrower works.
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Name: Zynth RP Rank: BCMD Suggestion: Tweak Battle Focus for Squad Leads so that all buffs and increases are added onto the current stats of the user and those within the radius. This is to prevent the issue of Battle Focus being used to reset the HP of EJs or otherwise harm the greater player experience. Implementation: Instead of resetting HP and armor during Battle Focus, simply add the values given by Battle Focus onto the pre-existing HP and armor of the player. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Edit Utility) (Any job modification requires all this information) Job: Omega Squad Niner Delta Squad Boss Bad Batch Hunter Null Kal Slots: N/A Description: N/A Model: N/A Weapons: weapon_battlefocus Other: N/A
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Name: Zynth RP Rank: BCMD Suggestion: Create a modified CQC/SMG version of the dual DC-17s, similar to the ones Fordo used, and add them to all Null whitelists. Implementation: Re-use or edit the current DC-17 pistols found in the armory, balance them out to make the store-version still stronger viable and as to not take away from current or future buyers, and add them to all Null and potentially Alpha whitelists. Reasoning: Null has struggled with a solid CQC weapon, and while the Westar is a multi-tool, it's nice to have a close-quarters alternative. The weapon would have low damage, poor accuracy, and substantial damage falloff, but with a very high rate of fire to balance it out. It would primarily be used as a CQC/urban weapon for the flexibility of the kit. We are very open to this getting added to Alpha-ARCs as well if it were to be approved for development. Null and I have no intention of gatekeeping it from them. Lore: "Of the Republic clone troopers who used the blaster during the Clone Wars, high-ranking commanders, captains, and ARC troopers were all users. During the conflict, ARC troopers, as well as other special forces units like Clone Force 99 within the Special Operations Brigade, used the DC-17 for close-quarters fighting and as a backup weapon." Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Add Weapon) (Any job modification requires all this information) Job: Null Ordo Null Jaing Null Mereel Null Kom'rk Null Prudii Null A'den Slots: N/A Description: N/A Model: N/A (rw_sw_dual_dc17s) Weapons: rw_sw_dual_dc17s -> Base for the model/pistols. Other: N/A
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Name: Zynth RP Rank: BCMD Suggestion: Add a Bacta Tank/Kit attachment for RC Medics Implementation: Create a Bacta-Kit/tank/utility piece onto or embedded into the RC backpack for all Medic Characters. Either as a bodygrouper or something ingrained into the models. Reasoning: It allows for more differentiation and uniqueness amongst the RC medics, because at the current point in time, they have no specialized piece of backpack equipment that would separate them from a generic Republic Commando. Although it has never been expressed in Star Wars media visually, in the books and novelizations, there are bacta-tanks, kits, or medical attachments for the Republic Commando backpacks. This would also help fulfill the trinity of the EOD, TECH, and MED backpack attachments for good measure, leaving only the Squad Leads the unique bareboned models. Disclaimer: We are willing to accept whatever the Dev teams come up with if this were to be accepted. Lore: "The [RC] backpack featured… a large bacta dispenser for augmented healing…The backpack usually carried: Explosives, ammo, medical gear, stealth gear, and either rations or gadgets used to survive in different operations." Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Add Bodygrouper/Model Addition) Job: Omega Squad Fi Delta Squad Sev Bad Batch Echo Slots: N/A Description: N/A Model: models/jayarr/commando/omega/fi.mdl models/jayarr/commando/delta/sev.mdl models/jayarr/commando/bb/echo.mdl Weapons: N/A Other: Reference Photos (see below).
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Name: Zynth RP Rank: BCMD Suggestion: Change the RC helmet to reduce the battery drain in exchange for a slower recharge rate. Implementation: Reduce battery drain for thermal and night-vision while extending flat-recharge time for both. Reasoning: Realistically, Special Operations would be able to use their tactical assets like thermals and night-vision for a far longer duration to handle the ongoing military situation; they shouldn't have to run out of battery for a decent while. In an effort to balance things, however, reducing the recharge rate would allow the HUD not to be heavily abused or universally exploited to impact the player experience negatively. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Change Utility) (Any job modification requires all this information) Job: All SOBDE Whitelists (Delta Squad, Omega Squad, Bad Batch, and Null) Slots: N/A Description: N/A Model: N/A Weapons: weapon_rc_helmet Other: N/A
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Name: Zynth RP Rank: BCMD Suggestion: Add a "Mutation" SWEP similar to Battle Focus to all Bad Batch whitelists. And remove Battle Focus from Hunter. Implementation: https://imgur.com/tZeYEXr Reasoning: Bad Batch has always struggled with a unique in-game and kit identity. The Squad has historically relied upon its strong RP foundations and interactions to carry them through. In the modern day and age of the server, RP alone cannot bridge the serious gap BB has with the rest of SOBDE. The "Mutation" SWEP is supposed to embody CF99's chaotic, unpredictable, and erratic battlestyle, tactics, and strategy; this is reflected ingame by allowing them to be much stronger and more agile than your average trooper to better allow them to play that role of the wildcard Special Forces that are as deadly as they are erratic. They, more than any other unit or squad, should be able to be as flexible, crazy, and volatile as they need to be to complete the objective. Lore: "The unit originated as a batch of clones who were created with 'desirable' genetic mutations that made them superior soldiers, as a result of genetic manipulation." Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Add Utility) (Any job modification requires all this information) Job: Bad Batch Hunter Bad Batch Tech Bad Batch Echo Bad Batch Crosshair Bad Batch Hunter Slots: N/A Description: N/A Model: N/A Weapons: N/A Other: Remove Hunter's Battle Focus ability as a way to balance his kit.
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Put the fries in the bag and just get off the forums bro, it ain't that deep.
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+1 Chudbear
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Bug Type (Server:): Whitelist | Missing equipment/item [CWRP] Severity level (Low - Medium - High): Low Evidence (if you can): https://imgur.com/WuKbJFT Description of the bug (If it's a black screen issue, please provide your SteamID64): Kom'rk is the designated medic for the Null-Class ARCs and is missing a critical piece of RC medical equipment: the bacta grenade. How can we recreate it: Hop onto the Kom'rk whitelist.
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-1 Cmon bro, just wait out your time.
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+1 Drip or drown
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+ 1 This would greatly expand the current catalogue of Naval characters, and allow for a substantial increase in the RP opportunities for the faction as a whole.
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+1 Banger
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