Black Posted June 3, 2021 Banned Posted June 3, 2021 Name: Black RP Rank: BCMD | Senator Suggestion: Add the Star Wars Mortar to the server Implementation: Add the Star Wars mortar as a placeable weapon. The implementation is either that we add it to Engineer/Pilot jobs, or as something that gets spawned in for RP purposes. Open for suggestions on this one Lore: Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2502753281&searchtext=LFS+Star+Wars (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: (Any job modification requires all this information) Job: Slots: Description: Model: (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Will edit the suggestion based off what people want it, spawnable by staff or job equipment for certain classes. It also includes a rangefinder that shows you where the target is, so you can give coordinates to the mortar trooper. The file size is 7MB The closest u can go with it is 800 miles so it would be kind of a artillery from base to aurek for example. https://gyazo.com/101a17795fcc4834dcbf9a1511094a29 https://gyazo.com/b379a9549a6aa708ab5916559f950be3 First and only Polish Director
Banned Posted June 3, 2021 Name: Black RP Rank: BCMD | Senator Suggestion: Add the Star Wars Mortar to the server Implementation: Add the Star Wars mortar as a placeable weapon. The implementation is either that we add it to Engineer/Pilot jobs, or as something that gets spawned in for RP purposes. Open for suggestions on this one Lore: Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2502753281&searchtext=LFS+Star+Wars (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: (Any job modification requires all this information) Job: Slots: Description: Model: (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Will edit the suggestion based off what people want it, spawnable by staff or job equipment for certain classes. It also includes a rangefinder that shows you where the target is, so you can give coordinates to the mortar trooper. The file size is 7MB The closest u can go with it is 800 miles so it would be kind of a artillery from base to aurek for example. https://gyazo.com/101a17795fcc4834dcbf9a1511094a29 https://gyazo.com/b379a9549a6aa708ab5916559f950be3 First and only Polish Director
Naffen Posted June 3, 2021 Forum Admin Posted June 3, 2021 +1. But I don't agree with giving it to Support classes seeming they got a lot of stuff already. I would say give it to heavies, but this Mortar actually requires teamwork and coordination so there would have to be a training for it. 1 I added the Pepe emojis onto the forums
Forum Admin Posted June 3, 2021 +1. But I don't agree with giving it to Support classes seeming they got a lot of stuff already. I would say give it to heavies, but this Mortar actually requires teamwork and coordination so there would have to be a training for it. 1 I added the Pepe emojis onto the forums
Paladin_ Posted June 3, 2021 Posted June 3, 2021 +1. Giving it to heavies would mean they would get the upgrade that the founders have been looking for. Also I can't wait to see the recreated battle of 501st vs 212th ;) 1 Current: Deviant Former: ITD 21stKU Commander Paladin, TRO | Alpha-66 Captain Muzzle, Wolfpack Commander Warthog/BCMD Wolffe, Parjai SUPO 1stLT Four, Doom's Unit ARFL Commander Cloves, Spec Ops Captain ARFL Paladin, 41stEC HVYL Buzz, TRM, 2x HA
Posted June 3, 2021 +1. Giving it to heavies would mean they would get the upgrade that the founders have been looking for. Also I can't wait to see the recreated battle of 501st vs 212th ;) 1 Current: Deviant Former: ITD 21stKU Commander Paladin, TRO | Alpha-66 Captain Muzzle, Wolfpack Commander Warthog/BCMD Wolffe, Parjai SUPO 1stLT Four, Doom's Unit ARFL Commander Cloves, Spec Ops Captain ARFL Paladin, 41stEC HVYL Buzz, TRM, 2x HA
Black Posted June 3, 2021 Banned Author Posted June 3, 2021 1 hour ago, Naffen said: +1. But I don't agree with giving it to Support classes seeming they got a lot of stuff already. I would say give it to heavies, but this Mortar actually requires teamwork and coordination so there would have to be a training for it. Agreed that it would require a training to be received for it. I would be down to create one myself possibly with anyone who wishes to help. Maybe 212th and 501st could host it since they were seen using these in lore? 1 3 First and only Polish Director
Banned Author Posted June 3, 2021 1 hour ago, Naffen said: +1. But I don't agree with giving it to Support classes seeming they got a lot of stuff already. I would say give it to heavies, but this Mortar actually requires teamwork and coordination so there would have to be a training for it. Agreed that it would require a training to be received for it. I would be down to create one myself possibly with anyone who wishes to help. Maybe 212th and 501st could host it since they were seen using these in lore? 1 3 First and only Polish Director
Guac Posted June 3, 2021 Forum Admin Posted June 3, 2021 +1 I am liking the heavy talk :D 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
Dono Posted June 3, 2021 Posted June 3, 2021 (edited) the uhh... the range isnt 800 miles... that would be Mils, a unit of measurement for the angle of the mortar. The range for the mortar is 550 meters according to this table: +1 otherwise.. Although i do believe it should be a battalion specific thing because fuck battalion generalization. Would be cool to see DU actually have a mortar they can go full power on since the AV-7 just isnt usable without measured angles for the gun. Edited June 3, 2021 by Dono 1 1 1 1 You see how this looks 👀
Posted June 3, 2021 (edited) the uhh... the range isnt 800 miles... that would be Mils, a unit of measurement for the angle of the mortar. The range for the mortar is 550 meters according to this table: +1 otherwise.. Although i do believe it should be a battalion specific thing because fuck battalion generalization. Would be cool to see DU actually have a mortar they can go full power on since the AV-7 just isnt usable without measured angles for the gun. Edited June 3, 2021 by Dono 1 1 1 1 You see how this looks 👀
Rezz Posted June 3, 2021 Posted June 3, 2021 +1 LETS GOOO Current: Echo Former: Jesse | Fives | BCMD Rex | CMD Jesse | Alpha-78 (x2) | Colt(CMD) | Havoc(CMD) | Alpha-77(x2) | Alpha-17 (x2) | Alpha-66 | Alpha-98 | Boil | GCC Nova
Posted June 3, 2021 +1 LETS GOOO Current: Echo Former: Jesse | Fives | BCMD Rex | CMD Jesse | Alpha-78 (x2) | Colt(CMD) | Havoc(CMD) | Alpha-77(x2) | Alpha-17 (x2) | Alpha-66 | Alpha-98 | Boil | GCC Nova
vCoil Posted June 3, 2021 Posted June 3, 2021 +1 if we cant have turbos or hellfire droids I need this Former: Torrent Company Commander Kano/Fives, WO Appo | Former: WO Mortar, Lieutenant Dash-29 Former: GCO WO Waxer
Posted June 3, 2021 +1 if we cant have turbos or hellfire droids I need this Former: Torrent Company Commander Kano/Fives, WO Appo | Former: WO Mortar, Lieutenant Dash-29 Former: GCO WO Waxer
Fyi Posted June 3, 2021 Posted June 3, 2021 +1 seems like a good addition, for a low storage too. Obviously gonna need a training to go along with it, so people don't blast allies. hi.
Posted June 3, 2021 +1 seems like a good addition, for a low storage too. Obviously gonna need a training to go along with it, so people don't blast allies. hi.
Eclipse Posted June 3, 2021 Posted June 3, 2021 +1 I am for this because it seems cool. I fear the fact that it will become another thing that I need to go get trained in Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
Posted June 3, 2021 +1 I am for this because it seems cool. I fear the fact that it will become another thing that I need to go get trained in Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
Piff Posted June 3, 2021 Posted June 3, 2021 +1 this is how ISIS be bombing people 1 1 “I’m not toxic, It’s just hard not to treat you like an idiot” ~ Logic
Posted June 3, 2021 +1 this is how ISIS be bombing people 1 1 “I’m not toxic, It’s just hard not to treat you like an idiot” ~ Logic
KillJoy Posted June 3, 2021 Banned Posted June 3, 2021 Give to the heavy class to make them more desirable +1 Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted June 3, 2021 Give to the heavy class to make them more desirable +1 Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Katy Posted June 3, 2021 Posted June 3, 2021 +1 Former: Rancor PVT | Special Operations SGM | Jedi Astromech | Guardian | B2 Battle Droid
Posted June 3, 2021 +1 Former: Rancor PVT | Special Operations SGM | Jedi Astromech | Guardian | B2 Battle Droid
Comics Posted June 3, 2021 Posted June 3, 2021 +1, do not give it to fucking support. They have everything the server has to offer and still only get members for their model Just give it to heavy, it actually gives it something to do The most fuckable person on Synergy Star Wars RP!
Posted June 3, 2021 +1, do not give it to fucking support. They have everything the server has to offer and still only get members for their model Just give it to heavy, it actually gives it something to do The most fuckable person on Synergy Star Wars RP!
Foxey Posted June 3, 2021 Posted June 3, 2021 (edited) +1 I think it makes a lot of sense for ARF to get this. ARF Troopers would definitely have been the ones tasked with rangefinding. Just give the rocket launchers to the Heavy classes once Support get the mortar and I think it'll be very balanced with Heavy Troopers using their Z6 and Rockets to push up and clear buildings while ARF lay back with their mortars and snipers and engage the enemy at range. Edited June 3, 2021 by Foxey 2
Posted June 3, 2021 (edited) +1 I think it makes a lot of sense for ARF to get this. ARF Troopers would definitely have been the ones tasked with rangefinding. Just give the rocket launchers to the Heavy classes once Support get the mortar and I think it'll be very balanced with Heavy Troopers using their Z6 and Rockets to push up and clear buildings while ARF lay back with their mortars and snipers and engage the enemy at range. Edited June 3, 2021 by Foxey 2
Dyn Posted June 3, 2021 Posted June 3, 2021 +1 But please don't give it to SUP. Give it to the HVY branches. Heavies could enjoy the draw of this new toy a bit more than other classes I feel. Make a formal training for heavies revolving around this (nothing over the top, but a good crash course on the use). Have them use other branches as point and hit coordinators such as encouraging ARF to "mark" targets for bombing. If a GM would like for an event not to make use of long range ordinance (similar to how some ask not to use jetpacks), just ask troopers not to or put an invisible overlay over the sky. Former 21st Formerly known as CastleClone
Posted June 3, 2021 +1 But please don't give it to SUP. Give it to the HVY branches. Heavies could enjoy the draw of this new toy a bit more than other classes I feel. Make a formal training for heavies revolving around this (nothing over the top, but a good crash course on the use). Have them use other branches as point and hit coordinators such as encouraging ARF to "mark" targets for bombing. If a GM would like for an event not to make use of long range ordinance (similar to how some ask not to use jetpacks), just ask troopers not to or put an invisible overlay over the sky. Former 21st Formerly known as CastleClone
Cox Posted June 3, 2021 Posted June 3, 2021 7 hours ago, Black said: Maybe 212th and 501st could host it since they were seen using these in lore? it would most likely be the same shit like the vehicles where all of this regiment or that regiment have it anyways +1 I think it would be awesome to have if it works the either two things that it could be is like in the Heavy kit or just a spawn in like you do the RP to build it and it gets spawned in Certified Giga Chad
Posted June 3, 2021 7 hours ago, Black said: Maybe 212th and 501st could host it since they were seen using these in lore? it would most likely be the same shit like the vehicles where all of this regiment or that regiment have it anyways +1 I think it would be awesome to have if it works the either two things that it could be is like in the Heavy kit or just a spawn in like you do the RP to build it and it gets spawned in Certified Giga Chad
Marvel Posted June 3, 2021 Posted June 3, 2021 So this definitely doesn’t require a server wide training with rules and documents if it was implemented. It shouldn’t even be placed into the hands of a singular group on the server and should be regulated within each battalion whether they decided to have an actual intensive training for it or not. Support should not receive this. They are pilots and engineers not heavy weapons specialists. However I don’t believe this should go to the heavy class either. I personally believe that this should take the place of the RPS-6 in all ARF loadouts and the RPS-6 should be given to the heavy classes. ARF troopers when not scouting ahead are usually back behind at a distance or up high where they could snipe. This would also put them in the perfect position to operate a mortar. The last thing we need is a 20 page google document telling someone how to operate a mortar. People are gonna end up friendly firing with it either way. Also screw you Black cause I was finna throw this up myself. +1 7 1
Posted June 3, 2021 So this definitely doesn’t require a server wide training with rules and documents if it was implemented. It shouldn’t even be placed into the hands of a singular group on the server and should be regulated within each battalion whether they decided to have an actual intensive training for it or not. Support should not receive this. They are pilots and engineers not heavy weapons specialists. However I don’t believe this should go to the heavy class either. I personally believe that this should take the place of the RPS-6 in all ARF loadouts and the RPS-6 should be given to the heavy classes. ARF troopers when not scouting ahead are usually back behind at a distance or up high where they could snipe. This would also put them in the perfect position to operate a mortar. The last thing we need is a 20 page google document telling someone how to operate a mortar. People are gonna end up friendly firing with it either way. Also screw you Black cause I was finna throw this up myself. +1 7 1
Tinovious Posted June 3, 2021 Posted June 3, 2021 I agree with Marvel and Foxey, Giving the Mortar Tubes to ARF would make a lot more sense than Heavies. Trade out ARF’s RPS-6 for the mortar, and give Heavies the RPS-6. It makes ARF’s more appealing, desirable and could improve day to day roleplay for an ARF trooper. +1 1 Some dude that's been in SO BDE more times than he can count.
Posted June 3, 2021 I agree with Marvel and Foxey, Giving the Mortar Tubes to ARF would make a lot more sense than Heavies. Trade out ARF’s RPS-6 for the mortar, and give Heavies the RPS-6. It makes ARF’s more appealing, desirable and could improve day to day roleplay for an ARF trooper. +1 1 Some dude that's been in SO BDE more times than he can count.
Aeon Posted June 3, 2021 Posted June 3, 2021 +1 i will more than likely abuse you people during an encounter with it
Mantis Posted June 4, 2021 Posted June 4, 2021 I mean a Grav Gun and gas cans work just as well but this is cooler +1 1 1
Mavelle Posted June 4, 2021 Posted June 4, 2021 +1 , ALWAYS up for stuff that would make the server more immersive
Willyworm1 Posted June 4, 2021 Posted June 4, 2021 +1 I was gonna make a suggestion for this, but couldn't find a good mortar addon, I think this should either be given to Heavies, or given to a battalion that doesn't have a specialty item. Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)
Posted June 4, 2021 +1 I was gonna make a suggestion for this, but couldn't find a good mortar addon, I think this should either be given to Heavies, or given to a battalion that doesn't have a specialty item. Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)
Merrill Posted June 4, 2021 Posted June 4, 2021 Yes Yes Yes The guy who got drunk and pretended to be a vacuum for an hour
Elijah Posted June 5, 2021 Posted June 5, 2021 +1 just don’t make a training for it Currently holds: Master of the Order Mace Windu Past Postions: 2Del, x10Boomer, x3Anakin , x2Eeth Koth, Lumi, Quinlan, Adi, x2Kit Fisto, Shaak Tix2, 501st CMD, 91st CMD, Kano, Hawk, 2xAppo, 241st CMD
Posted June 5, 2021 +1 just don’t make a training for it Currently holds: Master of the Order Mace Windu Past Postions: 2Del, x10Boomer, x3Anakin , x2Eeth Koth, Lumi, Quinlan, Adi, x2Kit Fisto, Shaak Tix2, 501st CMD, 91st CMD, Kano, Hawk, 2xAppo, 241st CMD
Deathtiger Posted June 7, 2021 Posted June 7, 2021 +1 I feel like Wolfpack Mortar needs a Mortar DEUS VULT
Slak Posted June 7, 2021 Posted June 7, 2021 On 6/3/2021 at 11:02 AM, Dono said: the uhh... the range isnt 800 miles... that would be Mils, a unit of measurement for the angle of the mortar. The range for the mortar is 550 meters according to this table: +1 otherwise.. Although i do believe it should be a battalion specific thing because fuck battalion generalization. Would be cool to see DU actually have a mortar they can go full power on since the AV-7 just isnt usable without measured angles for the gun. +1 Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Posted June 7, 2021 On 6/3/2021 at 11:02 AM, Dono said: the uhh... the range isnt 800 miles... that would be Mils, a unit of measurement for the angle of the mortar. The range for the mortar is 550 meters according to this table: +1 otherwise.. Although i do believe it should be a battalion specific thing because fuck battalion generalization. Would be cool to see DU actually have a mortar they can go full power on since the AV-7 just isnt usable without measured angles for the gun. +1 Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Dennis Posted June 7, 2021 Banned Posted June 7, 2021 +1 marvel said it best Current: Kevin Colt leader of the Colt Crime Syndicate | Alpha-69 Dennis Former: BCMD Doom x3| Havoc Squad Brimstone x3 | Base Ops CMD | Delta Jedi | BCMD Colt | BCMD Bacara | Specialized Regimental Commander x2 | First Count Dooku and creator of the CIS | Rear Admiral Orson Krennic
Banned Posted June 7, 2021 +1 marvel said it best Current: Kevin Colt leader of the Colt Crime Syndicate | Alpha-69 Dennis Former: BCMD Doom x3| Havoc Squad Brimstone x3 | Base Ops CMD | Delta Jedi | BCMD Colt | BCMD Bacara | Specialized Regimental Commander x2 | First Count Dooku and creator of the CIS | Rear Admiral Orson Krennic
Silvy Posted June 9, 2021 Posted June 9, 2021 On 6/3/2021 at 12:31 PM, Paladin_ said: +1. Giving it to heavies would mean they would get the upgrade that the founders have been looking for. Also I can't wait to see the recreated battle of 501st vs 212th ;) +1 i agree with Paladin on that one Current: CT PVT Silvy, Mrs. Jackson, Jedi Knight Silvya Former: 332ndO ARCL LT Sterling, HS/DU and Knight Tiplar, SA x3, GM/GH and Alpha-22 2ndLT MEDL Aven, Master over Stockings in Boxing fights
Posted June 9, 2021 On 6/3/2021 at 12:31 PM, Paladin_ said: +1. Giving it to heavies would mean they would get the upgrade that the founders have been looking for. Also I can't wait to see the recreated battle of 501st vs 212th ;) +1 i agree with Paladin on that one Current: CT PVT Silvy, Mrs. Jackson, Jedi Knight Silvya Former: 332ndO ARCL LT Sterling, HS/DU and Knight Tiplar, SA x3, GM/GH and Alpha-22 2ndLT MEDL Aven, Master over Stockings in Boxing fights
Jayy Posted June 9, 2021 Posted June 9, 2021 (edited) I played around with this in singleplayer, and it works surprisingly well. There are a few things I want to give input on: 1) The mortar system is fairly robust and easily deployable. IMO the damage values could be tweaked to do slightly more damage, and the damage radius could be upped as well. Any HE mortar shell is more than enough to kill a target within a 5~ meter radius, although this is not the case with the default mortar config in the mod. Overall, the rangefinder in the mod works flawlessly paired with the mortar tube and range card and it's pretty enjoyable. 2) I don't think every ARF or Heavy trooper should have access to it. The system is pretty robust as mentioned so giving it to every Heavy or ARF trooper would be overkill. This is one of those things where you either need to give it to a select group in one battalion or spawn it in for events only (similar to the AV-7). 3) I don't understand the people saying not to add a training. I understand training can be tedious but you are literally giving someone a tube that shoots explosive shells and asking for them to not be trained. What could go wrong? Edit: I forgot to add a +1. I like the idea, we just need to think about the right way to implement it Edited June 9, 2021 by Jayy 2 Battalion Commander Doom (Former)
Posted June 9, 2021 (edited) I played around with this in singleplayer, and it works surprisingly well. There are a few things I want to give input on: 1) The mortar system is fairly robust and easily deployable. IMO the damage values could be tweaked to do slightly more damage, and the damage radius could be upped as well. Any HE mortar shell is more than enough to kill a target within a 5~ meter radius, although this is not the case with the default mortar config in the mod. Overall, the rangefinder in the mod works flawlessly paired with the mortar tube and range card and it's pretty enjoyable. 2) I don't think every ARF or Heavy trooper should have access to it. The system is pretty robust as mentioned so giving it to every Heavy or ARF trooper would be overkill. This is one of those things where you either need to give it to a select group in one battalion or spawn it in for events only (similar to the AV-7). 3) I don't understand the people saying not to add a training. I understand training can be tedious but you are literally giving someone a tube that shoots explosive shells and asking for them to not be trained. What could go wrong? Edit: I forgot to add a +1. I like the idea, we just need to think about the right way to implement it Edited June 9, 2021 by Jayy 2 Battalion Commander Doom (Former)
Metro Posted June 9, 2021 Posted June 9, 2021 (edited) +1, Give this to ARF and for the love of god don't add more document RP or restrict it to one battalion. Leave the training up to BCMD discretion, I'm sure they can do the right thing. Marvel's plan of sending the RPS-6 to Heavies and having this in the ARF kit makes the most sense logistically. Edited June 9, 2021 by Metro 1 "We'll get it done, Colonel. Six out."
Posted June 9, 2021 (edited) +1, Give this to ARF and for the love of god don't add more document RP or restrict it to one battalion. Leave the training up to BCMD discretion, I'm sure they can do the right thing. Marvel's plan of sending the RPS-6 to Heavies and having this in the ARF kit makes the most sense logistically. Edited June 9, 2021 by Metro 1 "We'll get it done, Colonel. Six out."
Arizona Posted June 9, 2021 Posted June 9, 2021 +1 Yes we need this but give it to heavy's not too keen on giving it to Pilots.
Unkindled Posted June 9, 2021 Posted June 9, 2021 I feel like only one class on the server should have access to this.
Agent Posted June 10, 2021 Posted June 10, 2021 +1 you really have to find a way to make it work though like how everyone else said.
Posted June 10, 2021 +1 you really have to find a way to make it work though like how everyone else said.
Venom Posted June 16, 2021 Posted June 16, 2021 +1 please this would be so lit First and Last Jaing Skirata
Maxwells Posted August 6, 2021 Posted August 6, 2021 This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update) <--- You reading this
Posted August 6, 2021 This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update) <--- You reading this
Retired Founder Forseen Posted September 20, 2021 Retired Founder Posted September 20, 2021 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35MB for one model. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
Retired Founder Posted September 20, 2021 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35MB for one model. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
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