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Jayy

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  1. Bug Type (Server:): Money ''bug'' Severity level (1-3): 1 Evidence (if you can): Description of the bug: Havoc Squad members only make 400 when they should be making 450 since they are lore characters. How can we recreate it: Please don't
  2. I played around with this in singleplayer, and it works surprisingly well. There are a few things I want to give input on: 1) The mortar system is fairly robust and easily deployable. IMO the damage values could be tweaked to do slightly more damage, and the damage radius could be upped as well. Any HE mortar shell is more than enough to kill a target within a 5~ meter radius, although this is not the case with the default mortar config in the mod. Overall, the rangefinder in the mod works flawlessly paired with the mortar tube and range card and it's pretty enjoyable. 2) I don't think every ARF or Heavy trooper should have access to it. The system is pretty robust as mentioned so giving it to every Heavy or ARF trooper would be overkill. This is one of those things where you either need to give it to a select group in one battalion or spawn it in for events only (similar to the AV-7). 3) I don't understand the people saying not to add a training. I understand training can be tedious but you are literally giving someone a tube that shoots explosive shells and asking for them to not be trained. What could go wrong? Edit: I forgot to add a +1. I like the idea, we just need to think about the right way to implement it
  3. Jayy

    Bacta Kit Buff

    +1. Medics are getting few and far between. Forget 10-15%, I'd agree to up to a 50% buff to bacta kits. I deployed with the attack regiment the other day and we had probably 3 medics between 30 people. A good amount of the healing was done by Jedi because Jedi heal much faster than bacta-kitted medics do. We still lost a lot of people and frankly, I think it would make the medics job less boring if they didn't have to stand still and hold left click for as long.
  4. I'm gonna take a wild guess and say it has something to do with the new model visible in first person feature you guys implemented. The one where it now shows your models hands holding the gun and not the default Gmod hands.
  5. Having a head bug with 1st person Camera. This started happening when I logged in to play this evening and is extremely annoying. I've tried reconnecting but it will not go away. video of bug https://streamable.com/btktuj Edit: Besides reconnecting, I also tried switching whitelists and bodygroupers but the bug kept happening
  6. Why is this setting even enabled? With a massive server like CW RP with all the people coming and going, you're asking for something like this to happen.
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