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Potential Perma-Weapon store replacement


Bazoo

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Name: Bazoo

 

Suggestion: Exchange the Perma-Weapon Vendor for a Weapon Skin Vendor

 

Implementation: Remove the Perma-Weapon Vendor and all associated weapons from the Server. Replace it with weapon skins you can purchase for in-game credits. All credits that were spent on Perma-Weapons would be returned to everyone who that applies to.

 

Lore: No really a lore base suggestion, but here are some points of discussion;

 

One of the biggest reasons to remove the Vendor and all associated weapons is the constant issues that the LD-1 and the Flamethrowers cause. People(usually event jobs/Sith) constantly complain about everyone having super strong snipers and events being ruined by Flamethrowers. Another thing to consider, since the damage drop-off is being removed the LD-1 would be doing 400 damage (give or take a few points) from across the map. That might sound fun at first, but with the amount of people that have the LD-1 on the server, it’s going to go south very quickly.

 

The next biggest point of contention is that some of the weapons in the vendor, such as the vast array of snipers and other heavy weaponry, make class specializations on the server pretty pointless. What’s the point of becoming a sharpshooter in a battalion if the normal, run-of-the-mill trooper in your same battalion can have an LD-1, which probably makes your gun pretty useless to begin with? The only specialization that is really unaffected by this is medics, since you can’t but any bacta-kita or nades from the Vendor.

 

Yes, this means that everyone would lose ALL Perma-Weapons that are currently offered from the Vendor. This, at face value, would make people mad, and understandably so. Some people have spent real money for credits on the server. The credits that you have spent on Perma-Weapons would be refunded in full, and you would (probably) be able to buy any or all fo the skins that are offered in the shop. This is a tough sell, but I really believe it’s for the betterment of the server.

If you have any suggestions for any skins, be it  weapons or knifes, you can put it in the comments, or if this suggestion passes make another suggestion to add them.

 

  • Agree 1
  • Winner 2
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Banned

+1

As I stated before

"Completely fair in my eyes. Would make battalions with good weapons actually be meaningful and gain more recruits aswell as toughen up these spoiled bois who haven't lived in the time without perma weapons."

Edited by Jayarr
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Just now, BlackiSblack said:

-1 nahhhhhhhhhhhhhhhhhhhhhhhh thats gonna ruin rp and immersion seeing Pink skined DC 15A 

Yes bc using out of this era weaponry and non republic weaponry don't already do this. 

  • Agree 1

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Just now, Marvel said:

Yes bc using out of this era weaponry and non republic weaponry don't already do this. 

Yeah but keep in mind but half the server does not even know half the time lmao. Keep in mind not everyone is a weapon expert and knows what weapon and what time period they have been created. Except for probably the E11 which is the storm trooper weapon 

  • Disagree 1
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-1 

 

I understand where your coming from but really like what black said I don’t want people running around with pink flamethrowers and start screaming Pink Company (nade joke). 

 

I like perma weapons since my class doesn’t have anything special to it and I am a lore character 

 

There is going to be that one person who is going to say “I knew Arroyo would do this” welp your right <3

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I don't think the people -1'ing get the memo. The purpose of the server is to rank up in stature to get BETTER GUNS, you shouldn't be awarded BETTER GUNS by sitting on your ass AFK. Sure it'll require development work but in the end but, it'll make sure a 212th trooper isn't equivalent to a Null or RC in weaponry. 

EDIT: And I'm 100% sure one of you has been an event job and been like "fuck, why do I die so quickly". Hello? LD-1, a fucking flamethrower?

Edited by Ching
  • Agree 3
  • Winner 4
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+1 balanced loadouts

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2 minutes ago, Ching said:

I don't think the people -1'ing get the memo. The purpose of the server is to rank up in stature to get BETTER GUNS, you shouldn't be awarded BETTER GUNS by sitting on your ass AFK. Sure it'll require development work but in the end but, it'll make sure a 212th trooper isn't equivalent to a Null or RC in weaponry. 

EDIT: And I'm 100% sure one of you has been an event job and been like "fuck, why do I die so quickly". Hello? LD-1, a fucking flamethrower?

I have the LD-1 Prototype Z6 and the advanced flamethrower. When I’m on a event job and I get burnt I’m like yep it’s my turn now. Just run... Run forest run

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2 minutes ago, Draider said:

As an LD-1 Owner +1, but what about certain classes on Jedi and SIth that allow you to use perma guns only? Will this destroy their class and the time they have put into it? 

I thought about this too, and I've currently only thought of one way to fix this, and that is adding a Weapon Specialist or Gunslinger job to Jedi/Sith with the weapons they are allowed to use.

  • Agree 1
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Okay. Who tf said the weapon skins were gonna be some Call of Duty type shit? No one said there will be pink or gold or diamond weapons. There could be like the batt type weapon skins and stuff like that. Different camo type weapons etc.

  • Agree 1

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Damn, I really want a West-AR | Medusa (Factory New) and a DC-15A | Emerald Stripe (Minimum Wear).

+1. Balances PvP so that people actually use their loadouts instead of just using their perma-weapons. 

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This probably 'wont' happen, as i remember hearing that doing refunds would be practically impossible as they would have to go by every each single steamID.

Including the fact that for those who have bought perma weapons and rarely play on the server, they wouldn't get refunded, since it would be a SteamID specific thing. It would be really unfair for those people. 

This could happen, but the refund won't happen. Thats 100% certain. 

In my opinion, i'd actually just rather if all the perma weapons are the same price, have the same stats. Because that essentially would be turning them into skins and sound preference at that point. 

And/or remove the ones causing problems. 

Edited by Scribbles
  • Agree 2
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I do like the idea, however, why not just remove the weapons that are causing issues? I think a lot of the sidearms, dual side arms and grenades are fine. I'd still definitely get rid of the LD-1, flamethrower, proto Z-6, etc. Basically all of the overly expensive stuff can go, lol.

  • Agree 4

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+1 

As a person who owns perma weapons. I only use them. They were like the only thing I used. I rarely touched the standard guns we get. I mean as a Sith I would auto lose to troopers due to them and there sick weaponry. Like I would get so heated when a retard with a flamethrower would go sicko mode on me, and then use the response”GeT GoOd”. Honestly best suggestion. Sure we would need to give up a few items, but overall. Would you want everyone to be good based on skill? Or down to the weapons they bought?

  • Agree 1

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1 minute ago, Snadvich said:

-1 while I see where you’re coming from. I’d want a confirmed full refund and as scribbles said  it’s impossible without a hella lot of work. But why don’t you just nerf the weapons that are cancer?

Then why do think people buy them? They don’t buy them for the look. They buy them for how fricking powerful they are. That’s why people enjoyed them. If you nerfed them, then this Suggestion would just come later?

  • Agree 1

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42 minutes ago, Scribbles said:

This probably 'wont' happen, as i remember hearing that doing refunds would be practically impossible as they would have to go by every each single steamID.

He could make it so we seek them for full price and gives like 5 weeks warning 

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+1

balance the loadouts and boost the health on some trooper classes and jedi they should have at most 1250 tops and have blasters do more damage

 

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Changing to a -1.

Although good for OP weapons, certain classes will be severely underpowered or overpowered. ARC troopers get Westars, Clone Miniguns, etc. ARF troopers get snipers and rockets. 501st Tup gets dual DC-17S. That's it.

ARF and ARC are usually easier to get than a TC named character position.

Edited by Eclipse
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Banned

Just remove flamethrowers ez. 

idk about this one chief, after some thinking I'm finna change my vote to -1

Edited by Sixta

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1 minute ago, justuscloud5 said:

-1 for the reason as iif you aren't ARC, SOBDE, ASSAULT OR SUPPORT troopers you dont have a good kit, and this will remove a lot of incentive to grind for things to be bought besides ammo 

I mean you can grind credits to buy different weapon skins or knife skins. There are still plenty of things to grind cash for.

And even on top of that, you don't always have to look at the cash as a personal gain type thing. I'm sitting at 12.5 mil and pretty regularly hold sims for my outreach and give money to the winners.

There are more ways to spend cash on the server than just buying perma-weapons that make the rest of your loadout useless.

  • Agree 4
  • Disagree 2
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Plz make this happen +1 as a jedi/sith main fighting people with famethrowers are the most cancer things and if you throw a jetpack into that its like why even play on my job i will gladly give up my perma weapons so that i don't fucking pull my hair out fighting people with flamethrowers

rip bowcaster but its worth it

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9 minutes ago, Baxter said:

I mean you can grind credits to buy different weapon skins or knife skins. There are still plenty of things to grind cash for.

And even on top of that, you don't always have to look at the cash as a personal gain type thing. I'm sitting at 12.5 mil and pretty regularly hold sims for my outreach and give money to the winners.

There are more ways to spend cash on the server than just buying perma-weapons that make the rest of your loadout useless.

I mean if your job has a bad kit you could always switch or grind for a better loadout with permam weapons like some named characters dont have the best loadout but with perma weapons that makes up for the fact

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Just now, justuscloud5 said:

I mean if your job has a bad kit you could always switch or grind for a better loadout with permam weapons like some named characters dont have the best loadout but with perma weapons that makes up for the fact

If you don't like a specific character's loadout you can always make a server suggestion to change it, as long as it's within reason, people will probably +1 it.

Not sure if you play a character like, Echo for instance, if you would need the current Rex's permission to make such a suggestion.

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+1
 

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-1 nah im good fam, I fw my signature E-11D.    Besides I think the skinned weapons are mad cringe not gonna lie.  

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-1. Why do we have to remove all perma-weps because of one weapon you don't like specifically? The LD-1 does not do 400 dmg at range, it drops off to 150 damage pretty early. Only at a range of about 10 meters will you get that full 400 damage. The flamethrowers I can understand, half the issue is the red screen which is currently being fixed.

Rule-maker and rule-breaker.

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2 minutes ago, Fizzik said:

-1. Why do we have to remove all perma-weps because of one weapon you don't like specifically? The LD-1 does not do 400 dmg at range, it drops off to 150 damage pretty early. Only at a range of about 10 meters will you get that full 400 damage. The flamethrowers I can understand, half the issue is the red screen which is currently being fixed.

You're not wrong fam, but there's a suggestion that passed to remove Damage drop off, so it will, eventually, do 400 dmg at long range.

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5 minutes ago, Stockings said:

You're not wrong fam, but there's a suggestion that passed to remove Damage drop off, so it will, eventually, do 400 dmg at long range.

Either way, 4 mil isn't something you just happen to come across.

  • Agree 1

Rule-maker and rule-breaker.

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1 hour ago, Tyzen said:

Plz make this happen +1 as a jedi/sith main fighting people with famethrowers are the most cancer things and if you throw a jetpack into that its like why even play on my job i will gladly give up my perma weapons so that i don't fucking pull my hair out fighting people with flamethrowers

rip bowcaster but its worth it

as a flamethrower owner, I can tell you yea its really fun to put a sith on fire, but when it happens to me holy fuck its cancer, gotta run a way because you legit see nothing

  • Agree 2
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2 hours ago, Ratio said:

I do like the idea, however, why not just remove the weapons that are causing issues? I think a lot of the sidearms, dual side arms and grenades are fine. I'd still definitely get rid of the LD-1, flamethrower, proto Z-6, etc. Basically all of the overly expensive stuff can go, lol.

I have the same opinion and ratio plus one to the stupid shit being removed but keep some of the good stuff

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54 minutes ago, Fizzik said:

-1. Why do we have to remove all perma-weps because of one weapon you don't like specifically? The LD-1 does not do 400 dmg at range, it drops off to 150 damage pretty early. Only at a range of about 10 meters will you get that full 400 damage. The flamethrowers I can understand, half the issue is the red screen which is currently being fixed.

If you would have looked at the whole thing you would have realised of the reason to remove all of em if 2 of em are OP just sayin ;)

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1 hour ago, Bazoo said:

If you would have looked at the whole thing you would have realised of the reason to remove all of em if 2 of em are OP just sayin ;)

The reason "It makes class specializations pointless" isn't a really good one though. As mentioned above, only a few classes like ARC or SOBDE get access to the better weapons. Most troopers get the same weapons, and the lore characters get even less in some cases. While I think the LD1 and Flamethrower are annoying, and I wouldn't mind if they were nerfed, it doesn't really make sense to get rid of them just because some people think they're too OP. It's an entirely subjective argument to be making, and it won't really change much. The only difference is that the battalions that have access to the guns normally will become way better, and the rest will get worse by comparison. 

 

IMO, it'd make sense to nerf perma weapons across the board, to make the class weapons better, that way there's an actual incentive to joining a regiment or battalion, but still let people have access to the weapons they enjoy using. 

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I think this a good idea, really I do, but i'm going to -1 this.

 

For one thing: People have either played and grinded for many hours to get those perma weapons, or they made a generous donation to the server so they could get it. If you remove all perma-weapons then you better find a way to refund all the people who spent massive amounts of credits (some of which was gained by real money.) to get them.

For another: perma weapons keep people playing on the server. If people don't want to spend money to get credits to buy perma weapons, then they will keep playing to eventually purchase one for themselves. (everyone's tryin to grind for that lightsaber rifle baby!) Weapon skins don't deliver as much as an incentive because they are purely cosmetic, and chances are most people aren't going to have their graphics settings high enough to appreciate it.

Also: If we remove them from the server entirely, I guess gamemasters will have 60% less weapons to work with for events. And no more weapon vendor RP (not that we do that much anyways lol.)

Also also: Remove E-Binos, fists, bubble shield. and knives too? hell no. Last I checked, E-Binos weren't OP in any fashion, bubble shield is a once-per-life use, and you cant shoot out of it not to mention people can just walk right through it, fists deal 5-10 damage per hit, and  most likely you'll die before you get a chance to knife or punch someone to death.

If everyone is really triggered over weapons like the LD1, then find a way to balance it. Don't reject it from the server entirely because you lost one too many gunfights with it in an FFA or as an event character.

In short, perma-weapons give people a reason to keep play on the server, and give them incentive to donate to the server. Skins....not so much.

 

-1

Edited by GM-3022 Havok
  • Agree 1
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-1 the skins on the store look pretty shit. And what black said. 

Also the only permaweapons that are worth it are the LD1 and some of the incredibly high priced miscellaneous ones. I made the mistake of getting a broadcaster, but it does look dope. Probably more dope than a dc15A skin.

Edited by BigZach

 

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Honestly I feel like this is just a issue with the flamethrower and LD-1 tbh like that is mainly the reason why I feel like why everyone agrees with this.

I feel like we should either nerf the flamethrower and LD-1 or maybe remove the flamethrower or atleast NOT BEING ABLE TO JETPACK WITH ONE.

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Neutral and slightly leaning towards -1. I mean, I do understand where your coming from and where others are coming from. Personaly I feel like the Dev team is quite overloaded at the current moment. Also, the custom weapon skins are already in the server I.E. The Chrome DC-17 Pistol, Golden DC-15a and other assorted colored/textured weapons. But if this passes a more variety would be nice.

Edited by Mas Amedda
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Neutral leaning towards a +1 if we dont add the skins.

I believe that the "permaweapons system" has no place on the server. Players shouldn't be able to purchase weapons that make the class specializations of each battalion fruitless. With the "permaweapons system" removed further balancing of each battalion and class load outs would be encouraged. Furthermore I also believe that a weapon skin system shouldn't be added in as a replacement for the "permaweapons system" for two reasons. If we try to make the skins like CS:GO skins they will look autistic and out of place, and if we go for an attempt at "realistic" skins there is nothing lore wise to support the content and it would still look out of place. In reality there is no need for either of these systems as credits have no use on the server other than the "permaweapons system" and to purchase ammo.

:Edit for clarification: 

I don't think all the guns should be removed from the server, I think the system should be removed. There is no reason in my mind why any of the guns from the "permaweapons system" couldn't be balance and incorporated into the battalion class load outs. Assuming there is lore to support it, and if there isn't lore to support it keep them on the server to be used as fun items to acquire during events.

Edited by Old Spartan
clarification
  • Agree 3
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-1 Saving money for perma weapons takes a long time. Not to mention people spend money on skill points first. It would be a logistical nightmare and would make a lot of store purchases useless. People, including myself, have spent money to buy credits, seeing how I already have maxed skills they are no useless if I can't buy perma weapons. Knowing Joah he wouldn't refund any money and that could piss a lot of people off. 

  • Agree 4
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eh Nuetral 

I like the idea behind this but designing all of the variants would be annoying and the refund system would just be instead of the vendor giving you 1/2 of the credits back, you get full credits back. 

Also being an ARF trooper in Rancor I do not gain any of the ARF weaponry they normally have I just have DC-15A/DC-15S so I had to save up and buy a E5S So that kind of is rip to me, I feel like we should keep the pistols because theyre not overpowered and they are fun to shoot.

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-1. I could maybe get behind this if it was a post to remove/limit Flamethrowers and/or LD-1s, but to try and blanket remove them is pointless. Like someone else said, some jobs don't get better weapons but offer RP reasons to stay in that role. This let's the person get weapons another way

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18 hours ago, Finn said:

The reason "It makes class specializations pointless" isn't a really good one though. As mentioned above, only a few classes like ARC or SOBDE get access to the better weapons. Most troopers get the same weapons, and the lore characters get even less in some cases. While I think the LD1 and Flamethrower are annoying, and I wouldn't mind if they were nerfed, it doesn't really make sense to get rid of them just because some people think they're too OP. It's an entirely subjective argument to be making, and it won't really change much. The only difference is that the battalions that have access to the guns normally will become way better, and the rest will get worse by comparison. 

 

IMO, it'd make sense to nerf perma weapons across the board, to make the class weapons better, that way there's an actual incentive to joining a regiment or battalion, but still let people have access to the weapons they enjoy using. 

I understand what you mean in the part of SOBDE and ARC get better weapons, but they were better trained and better equipement, dont you think perma weapons make those class a bit less satisfying to be since you dont really get anything better, but you are still hold at higher standar then other battalion ? Like those trooper are supose to be way better then a normal clone, but it actually isnt since that guy next to you can be rich af and get the most powerful weapon on the store ?

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-1 for the simple reason that if your a event job your sacrifice your own fun to help in a event, its been like that since the server started so I dont really care if event jobs get pissy hell that makes the event more fun for others IMO but Balancing the retardedly op damage of a sniper and removing the flame effect of a flamethrower would be better suggestion

  • Agree 1
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-1 

If there are no perma weapons then whats the point in haveing money ?

im ok with getting rid of the flame thrower and LD1  ( and maybe the z6 ) but ya gotta add more stuff in its place.

just adding weapons skins is gonna get lame real fast.

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Honestly I'll have to go with a -1 on this one. First of all skins are too low of an incentive to gain credits. Second of all the weapon vendor has been a staple of the server since I've joined. It's always great looking forward to the next weapon that you'll get. To remove one of the unique selling points of the server doesn't seem like the smartest thing to do from a bussiness standpoint. Changing the LD-1 to have 325-350 damage seems like a fine nerf to me. But the damage drop off will need to be better in my opinion. A damage number of 200-225 would be good for long range. As for the Flamethrower I'd just think that if the screen animation(for the one being burned) could be removed the problem would be fixed.

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On 3/26/2019 at 8:42 PM, Baxter said:

If you don't like a specific character's loadout you can always make a server suggestion to change it, as long as it's within reason, people will probably +1 it.

Not sure if you play a character like, Echo for instance, if you would need the current Rex's permission to make such a suggestion.

No I dont but I know any named characters with very little lore will get dicked when it comes to load outs and other things and I know that you could always make a server suggestion but there are people to -1 for it not being lore friendly

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18 hours ago, Mike said:

-1 for the simple reason that if your a event job your sacrifice your own fun to help in a event, its been like that since the server started so I dont really care if event jobs get pissy hell that makes the event more fun for others IMO but Balancing the retardedly op damage of a sniper and removing the flame effect of a flamethrower would be better suggestion

Im just wondering how did you come up with this ? Event job was never made or used to sacrifice your own fun to help the event, its supose to be the opposite, its made to let you RP in a different way then a clone and etc, it was never made or intended for players to sacrifice their fun ?

  • Agree 1
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9 hours ago, Pythin said:

Changing opinion to -1

just make a suggestion to remove flamethrower and LD-1. This would fix all your issues

i also don’t think skins would be the best of an idea .

So read the whole suggestion, and you will know why it wont fix all the issues.

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