Jump to content

Brem

Member
  • Posts

    115
  • Joined

  • Last visited

About Brem

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Brem's Achievements

Forum Sheep

Forum Sheep (2/7)

40

Reputation

  1. +1 Id quit school and my job if Foxtrot came back
  2. + 1 medics -1 weapons End 2ndAC medic tyranny. As current Waxer I am willing to return the jetpack that was 'liberated' from 2ndAC storage and in exchange we receive medics. I believe this to be a fair and honorable trade.
  3. Brem

    Temp map Change

    fml I actually enjoy ship events. +1 I hate this map, even though this is 100% going to get denied LOL.
  4. +1
  5. +1 to the idea of a battalion dedicated to ENG RP -1 to the battalion controlling all ENG RP People in this thread have stated that ENG RP is at an all time low and I agree, but at the same time I have yet to see anyone in game try and solve the underlying issue to why ENG RP is dead. This map we are currently on is toxic to ENG RP It's possibly one of the most boring generator rooms in existence and to work on the "cool" stuff you need to get permission to leave the base which means WO+ is needed. I've tried to get people to do ENG RP during events but after the 5th or 6th call of asking for an ENG to Gen room or ENG's to report to charlie and not getting a response I tend to just stop trying. If people don't want to do the RP I'm not going to force them. They way I see it, we need a couple of things to happen in order to get ENG RP back up to the glory days of Venator extensive. 1.) New map, we need Jimbo's map or a venator map because at least when were on the venator when the engines go down shit matters and you can RP that the ships shields or weapons are down. On this map It's like "Oh no Generator 1 is down, uh nothing really happen people still fight in Courtyard" 2.) https://steamcommunity.com/sharedfiles/filedetails/?id=1461735659&searchtext=fortifications We NEED this mod, do you know how much of a godsend this mod would be to Engineers in the field? Yes the filesize is a bit large but from what I understand it can easily be lowered to something manageable by limiting the number of objects stored and not drawing the outline of the fortification to literally everyone on the server. ( LET ME BUILD SANDBAGS REEEEEEEEE) 3.)(Minor issue) Game masters please add more things to do for Engineer's for events. Say things like if you can re-assemble the tank in Courtyard Hangar you will spawn one for them. Have them disable CIS tanks on stealth missions, construct radio towers, ect. Don't just send them to the gen room to die a slow and boring death. Anyways thats my two cents, please feel free to call me hella mega gey in the comments below.
  6. Brem

    ReAdd Media Player

    gey
  7. Brem

    Base Systems

    +1 only if you add https://steamcommunity.com/sharedfiles/filedetails/?id=1461735659 and https://steamcommunity.com/sharedfiles/filedetails/?id=1507107295
  8. +1
  9. Brem

    Fortifications

    Name: Naval/BaseOps Chief of Engineering LCDR Merb Suggestion: Add the fortification building tool with limitations. Implementation: Add the fortification spawner tool provided in the workshop content, allowing BaseOps engineers to deepen ENG RP on the server by being able to build destructible cover for the other battalions on both the main and event server. Some dev work will be needed as currently the content is a little big memory wise, but that can be fixed by getting rid of a bunch of the types of fortification able to be built, remove the chain link fence and the concrete walls, also limit the amount of fortifications that can be built from 25 to like 5 per engineer. luckily the creator provides a bunch of helpful hints on how to do this. The great thing about this workshop content is the fact that the fortifications are not permanent and are in fact repairable and destructible so Naval/BaseOps Engineers can have separate RP rules for setting up fortifications and repairing them. This will allow more ENG RP to happen on the front lines where all the action is and allow non Naval/BaseOps to benefit by having cover to actually hide behind during events on both main and event server. Lore: LOOK AT ALL THIS LORE BOYZ https://i.imgur.com/gNo5FtC.png Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") Main Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1461735659 Destructible AddOn: https://steamcommunity.com/sharedfiles/filedetails/?id=1507107295 If you are asking to add or change a job, fill out the following Add or Change: Change Job: Naval/BaseOp Model: N/A Weapons: The Workshop Content weapon Other:
  10. Brem

    Holocomms

    +uno
  11. +1 only if you let me keep my flashbang and smoke grenade.
  12. +1 I WANT OFF THIS VENATOR
  13. +1
  14. +1 if they replace a battalion, otherwise -1 I honestly think we have too many battalions as is.
  15. You mind not shit talking an entire battalion because you disagree with one members opinion? That being said +1 because in all honesty the Battalion buffs as they are right now are way too unbalanced.
×
×
  • Create New...