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Moving the Naval Command Wing


Marvel

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Posted

Name: Marvel

RP Rank: Admiral Thrawn

Suggestion: Relocate the Naval Command Wing portion of BCC to overlook MHB/Courtyard

Implementation: Jayarr edits the map

Lore: N/A

Other: I'll provide pictures to explain the overall idea but a quick rundown of the suggestion is to relocate the Naval Command Wing so that it overlooks MHB and Courtyard in order to make Naval's job a bit more engaging and easier. As it currently stands the Naval Command Wing is just a closed off box that houses all of Naval's important tools but completely separates them from the rest of the base. It has the cool cameras however they only work once in a blue moon. 

The suggestion is to add a walkway up at BCC that starts where the gap above MHB stairs are. The walkway will span out towards Courtyard and have glass windows that overlook into MHB. The Command Wing will then be located at the middle wall that separates MHB and Courtyard (Above the MHB stand thingy and Jedi LAAT) and overlook both MHB and Courtyard with countless windows so that Naval can properly watch over the base. For the walkway over MHB I'm thinking something similar to the walkway that leads to ATC on Venator Extensive. I'll provide some reference photos now to hopefully make this all make more sense:

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I hope that all makes sense just a walkway over MHB where the new Naval Command Wing will be located overlooking both MHB and Courtyard.

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Posted

+1

Kal Skirata                                                                                                                                                   Bacta                    Marvel                     Brooklyn

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I beat Jad in a spar first try.

Posted

+1

Former SO 1stLT Violet                    Former: DU 1stLT FedEx                      Former: Jedi Master Jemmy

Posted

+1

Current: Retired

Former: 104th BCMD Wolffe x2 Yoda | Mace Windu x2 | Mechanized RCMD | SOBDE BCMD Niner | CG CMD Stone | KU LTC Keller | Improcco LTC Gett | Alpha LT Aven | Overseer Cin Drallig x2 | Delta Squad Scorch | Veteran Admin x2 | TRM

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Posted

RAAAAAA

 

ill see what can be done tomorrow and come back with an answer….maybe

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Posted

+1 Would be easier to tell which landing zones are being used. Great idea, would get me back to Naval

 

 The Only Correct Choice

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Posted

+1 the bcc is in such a poor spot for roleplay. It's so far out of the way, this benefits all parties

hi.

Posted (edited)

If this change happened I feel like that whole upstairs section would need to be changed because then its just a long hallway with bunks, bcc, and a chancellors office all in that long hall way. 

I feel like should be shortened so it doesn't look so long and weird.

Edited by Slak
  • Agree 1

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Posted

i can remove half the bunks up there, are they even used?

Posted

There hasn’t been a single time that 3 offices were used at once

Kal Skirata                                                                                                                                                   Bacta                    Marvel                     Brooklyn

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I beat Jad in a spar first try.

Posted

+1

                                                                                               star-wars-the-bad-batch.gif

                                                                           Former SOBDE BCMD Hunter

Posted
20 minutes ago, Jayarr said:

i can remove half the bunks up there, are they even used?

They do not get used. Imo you could just move the chancellor's office down where the command wing is now and delete everything else down that way (Tho keep the cool holotable its really cool and glows blue)

or just completely redesign BCC who knows

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Posted

+1

Former Commander Cody "2 Terms,6 months"

Former Attack Regimental Commander

Posted
1 hour ago, Marvel said:

20230522220102_1.jpg

+1 but instead of starting the walkway here and covering that area that helps make the base feel more open, start the walkway on the right side (moving back over to the left after a couple feet). 

Current: Nothing

Former Vice Chairman Mas Amedda | Former Senior Senator Meena TillsFormer 41st BCMD Gree (Shrimp) | Former 501st Major Kix  | Former Senior Admin

Posted

+1 this would be dope for naval to be able to actually see Courtyard for atc 

The first and only Canadian Director

Developer
Posted

+1 if Jayarr can do it

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Forum Admin
Posted

+1 yes

I added the Pepe emojis onto the forums

Posted

+1, This would be a huge dub for Naval. One of the biggest complaints I have heard is how disconnected naval feels from battles. I think this is one of many necessary changes to help naval out.

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Former: A lot of shit dude

Posted (edited)
15 hours ago, Jayarr said:

can remove half the bunks up there, are they even used?

Only really the Chancellors office and the one Senate bunk is used on the regular

+1

Edited by Gears

Played this for way too long

Former | Chancellor Palpatine | Grand Master Yoda | Mace Windu | Shaak Ti | Anakin | Quinlan Vos | Delta Squad Scorch | Mas Amedda | Director | Management

Posted

+1

Former: Liaison

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Posted

+1

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Choose your place, hell or high water, there is no in between.

Banned
Posted

+1

First and only Polish Director:pepeSheesh:

Posted

+1 Let Jayarr run up that money

:pepeL:

 

Posted

+1. Lets stop giving Naval a Janitors closest with cameras that work 50% of the time. Also buttons that control the gate in BCC would be an massive bonus. It would be cool if it had a similar layout to Anaxes BCC, honestly, one of the better Control Centers we've had on Synergy. 

Posted

Taking inspo from the most goated map to ever exist. VENATOR EXTENSIVE! +1

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Posted

+1

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Posted

+1

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  • 2 weeks later...
Posted

+1

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Posted

+1 

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Posted

+1 

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Systems Dev
Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

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  • 5 months later...
Posted

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
(These are some reasons that your suggestion might get denied for.)

  • Not providing sufficient information.
    • Ex: Just linking the workshop and not giving us the actual model path you want to use.
  • The addon's size is way too big compared to its content(s).
    • Ex: 35mb for one model.
  • Lack of feedback.
    • Ex: Post has been up for 3 weeks and only received 1-10 votes.
  • Majority negative feedback.
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  • Having multiple suggestions within one thread.
  • Bothering leadership/development team regarding a suggestion.
  • Suggesting a previously denied suggestion within 60 days of denial.

 

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