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Dyn

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Everything posted by Dyn

  1. -1 It seems like issues it causes would outweigh the benefits it gives
  2. +1 Could lead to fun roleplay scenarios where they could function as either uneasy allies or enemies. Or a third party to conflicts.
  3. Dyn

    Chess

    It's already suggested and accepted.
  4. +1 Seems cool and relatively harmless to add. If it doesn't cause issues then sure.
  5. -1 Just try it for a little bit. It's honestly a lot easier for me to figure where stuff is at than before now. As soon as muscle memory adapts, it will be a nonissue.
  6. Dyn

    Y-wing

    +1 Looks dope if it works
  7. I don't think it is necessarily an unreasonable request given most of SOBDE from what I thought could see cloakers. At the same time, most of SOBDE can see cloakers. So if you find your issue is you approach too fast to the cloaker location and cannot act on them, perhaps the situation is the hold the location for your allies to catch up or try to find a different way to secure the area in cooperation with RCs? Not going to really throw a + or - because I can see both sides. Just gonna drop a small correction here. We tend to cap our SO when we feel we are getting too many members at a time (typically around 12 people) or if we feel their numbers are greatly over the other parts of 21st (GM and KU respectively). I think your point is still correct there is a lot of spotters, just didn't want misinfo spread about SO numbers.
  8. +1 But I'd say either give it to HC/BCMD or only Gamemasters if they will utilize the waypoints. Having too many people capable of placing marks in an uncoordinated manner seems like it could be confusing to the whole of the server.
  9. +1 But please don't give it to SUP. Give it to the HVY branches. Heavies could enjoy the draw of this new toy a bit more than other classes I feel. Make a formal training for heavies revolving around this (nothing over the top, but a good crash course on the use). Have them use other branches as point and hit coordinators such as encouraging ARF to "mark" targets for bombing. If a GM would like for an event not to make use of long range ordinance (similar to how some ask not to use jetpacks), just ask troopers not to or put an invisible overlay over the sky.
  10. +1 Why not. If they suck now, maybe they'll be better later.
  11. +1 Could be nice.
  12. Fordo and 17 are on practically every day. They just finished accepting Alpha apps. Malore is on frequently. The rest of the arcs still get on often enough.
  13. +1 If they feel like having these two more slots would assist their subunit, I'm all for it. The fairness with other subunits was already addressed above so I approve.
  14. Dyn

    Bacta Kit Buff

    I would like to say though that this isn't the only way that jedi interact with clones though (or even other jedi). A guardian branch jedi can still sit on the frontline as a battlefield tank utilizing force power and deflection for oncoming fire while the troopers behind them light up the droids shooting at them. A sage branch jedi can use DS to take out specific NPCs holding an awkward chokepoint for the clones to breakthrough. If a sith/saber event job appears, the jedi will usually take over the forward fighting while clones pull back to either let them fight or offering careful fire to support the jedi. This isn't saying anything of more specific and GM based situations such as jedi helping contain infected individuals with whirlwind, trying to undo forced based trauma/brainwashing on a clone, clones covering (some) jedi weakness against mandalorians with flamers, etc. I do agree this would probably be a change for the worse though. As a new player with standard loadout, they might feel like they are doing inconsequential or irrelevant damage while getting lit up in a few moments only to fall back, heal, push up again and repeat the process. It would kind of make the change redundant at that point.
  15. Dyn

    Bacta Kit Buff

    +1 I don't see why we can't give medics a little bit of a boost.
  16. +1 Nice model sitting unused. Don't see much reason not to add it.
  17. +1 I really don't like the current helmet at all. If not removing the current, at least give them the option to swap to a standard model like the PLTs.
  18. +1 Even if they'll stand out compared to the Null, I think people will gradually get used to it and we might get better Null models down the line.
  19. +1 My JT boys do good work. I'd be happy to see them get a model that helps distinguish them a little bit.
  20. +1 At worst it is unused. At best, we have new types of characters for events (also getting a Talzin like Slak mentioned would be nice too but not necessary).
  21. Dyn

    An ARC-170 Change

    -1 Everything I'd state is already stated above. Fixing up what we have might be nice first.
  22. -1 I'm only doing a tentative minus one because of the comment above. There is already something in the works and we should see how that plays out before we throw in more on top of it.
  23. Dyn

    Walk around in a LAAT

    This is my same thoughts as a JTO. I want our JTs (and Jedi perhaps) to be able to basically hotdrop to help secure landing zones for LAATs but it's a bit clumsy right now. If we could get this implemented, that'd be amazing. +1
  24. Dyn

    Wreckers Fist

    +1 Why not. Best case, he beats down a droid that was prob already about the die anyways and lives out the Wrecker fantasy. Worst case, he gets himself shot up running at them and the battle doesn't change for the rest of the server. Not like clones (commanders included) don't die and get back up 5 mins later anyways. Seems harmless to me.
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