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Dyn

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Everything posted by Dyn

  1. -1 I'm not saying to have him permanently banned and gone altogether, but it is clear that his previous bans haven't really slowed him down at all. Let him sit banned for a hot minute and then we can revisit the topic later when he might have actually had time to think if he wants to contribute to the community or not.
  2. -1 Functionally already similar to vehicles we already have except the Ion variant which shuts down vehicles altogether. While I think it seems interesting as a premise, it would be extremely annoying for event jobs given vehicles (also pack size).
  3. +1 I don't really care for the somewhat different TX, but I think the turret seems nice maybe as an alternative to the AV-7 (which can sometimes cause crashes for people's games). This is also the assumption that they can't fix the issue that Marvel mentioned though.
  4. +1 It could be interested to have it in the hands of either clones who might be interested or as a primary firearm for weapon specialist guardians again.
  5. +1 I'd appreciate these over the current. The ones we have now look a bit rough and if they're going to be a more regular thing for senate then I figure they should be represented decently.
  6. -1 I'm personally not into it and don't think we need to put effort/resources to it.
  7. +1 Maybe it could be beneficial to have it appear above all sweps/utilities since it is a kit utility? The only other workaround I could think of is maybe having a bind to access it quickly, but I don't know how to do that personally.
  8. There's your answer. It's the same as saying "use cover to avoid fire". Obviously, people will move behind an object or person if they think it'll give them an advantage. That's not the point of a suggestion post. It involves 1 more than most. But the point is you're asking for something to become standardized when it barely affects most of us and as you said already, people are already doing on their own initiative.
  9. -1 Okay so two things. 1. this ain't the way to approach this for any matter that you'd go to battalion leadership. If they're not on at the same time as you, try sending them a message on discord or something else. Never just presume to make a suggestion thinking the leadership will see it later. 2. You're asking to add a formation on a server. A very situational formation. Not all battalions work with shields (or shield users) constantly and only 2 battalions have consistent access to a shield. Besides that, afaik the "mobile shield wall" thing doesn't really work because the shields aren't very good at blocking from angles (It has been a minute since I used once so feel free to correct me on this). What you're suggesting is something we already do with jedi but even that isn't flawless as blaster shots can fly past them and hit the person behind them.
  10. Dyn

    Anaxes Outlands

    +1 but kinda mixed on it. I don't necessarily wanna lose another zone that is used for events but I'd like to expand Anaxes still because I agree that it feels pretty claustrophobic distance wise between all the different sections (Anaxes Fort, Aurek, Village, Crystal Caves). Like others said, if it came to it I'd personally rather lose Umbara than Endor. But I think that Conrad brings up good points above about if we'd even get these changes if everyone supported it. We still seem to have some minor things with the current Anaxes map (floating trees, weird hitboxes, etc.). If we could get some clarification from the founders if this is even going to happen or if it is dead on arrival, that would give me some hope for this suggestion.
  11. Reworded it to hopefully make it more clear. The bug seems to have resolved itself as of today. If forum staff want to lock, go ahead.
  12. Bug Type (Server:): Broken Hurtboxes Severity level (1-3): 1? Evidence (if you can): Myself, Pepsi, and Jester witnessed it. We didn't record it at the time though. Description of the bug: Non-CGI jedi models cannot hit anything with their lightsabers. The saber does not make contact with other people or with objects in the environment. How can we recreate it: Hop on a non-CGI body grouper for Jedi and attempt to hit a different target (we only tested on players, may be the same for droids).
  13. Wait, RPS? I thought they were going to receive the PLX
  14. The issue stated was that BH go to somewhere they might not want to be (instead of Village) while clones end up exactly where they're required to go. Not sure what comparison you're bringing? If the issue is NLR, that could just be brought up to Guild Lead on the matter of people returning.
  15. Dyn

    RT Camera

    +1 Maxwells says it isn't much trouble to implement so that's about my only concern gone. I think it could be cool and it would take out the trouble mediaplayer cutscenes where they have to record everything prior and all.
  16. To be honest, I kinda agree with Maxwells. Rules are only effective when the ability exists to properly enforce them (which means you'd have to prove someone is doing it in the first place). If you're a hostile BH returning to Anaxes, why not just walk up to the TP and swap jobs to achieve the same effect? Nobody will care and it'll keep you out of the base.
  17. +1 Same place as others, if the council wants to switch out a master for a master then it's cool with me. I'd like to see more lore padawans/knights though personally.
  18. Dyn

    Squad System

    The issue is that if you bring up all the features without specifying which ones you want implemented, it will be assumed all the ones you listed were being pushed for. Overall though, my opinion stays about the same. Most of these are ultimately unnecessary or even harmful to balance imo while providing little if any benefits.
  19. Dyn

    Squad System

    -1 I could see potential trouble involving some of the things you listed as features for opposing forces. In addition to the concerns I listed below though, I'm just a bit worried about how intensive these features might be on the server itself. Ultimately, I don't think it promotes roleplay itself more than what we have and comes with more flaws than positives. Not sure the reason why founders denied it but I assume my opinion won't change regardless. If there was an x-ray or shared camera, it could grant information of an enemy's location without them saying a word (if either they die or they're shooting and people in the squad notice despite being a bit away). This would only make things like droids attempting to sneak into base for events or BHs accomplishing anti-republic bounties harder. I'm not sure what weapons you'd be sending to your team since we can't buy them except from the vendor and you can already give money to allies. Minimap is kinda weird and falls into the whole just communicate issue from before. Seeing squad health is the same suggestion we just had so use ACE or just inform medics when low. Multiple voice channels or a text chat only squad have to read for orders might be nice though.
  20. -1 Don't let a sudden event interrupt scheduled trainings (or bring an abrupt halt to an ongoing tryout before people have a chance to mark things down and pick it up later).
  21. I keep seeing people saying the Null reputation but every time I asked about them on the server, I'd just keep hearing "yeah, they were toxic af". I don't see any like real reasons for it not to be re-added above to be honest and will write below reflecting that. +1 They're offering things (two whitelists, a kit weapon on one, etc.) in exchange to try to make it happen and essentially trying to shift Rancor into an ARC battalion with 2 subunits (the same as about every other bat on the server). In terms of game balance, they'd basically have the same loadouts as existing jobs in their battalion while losing some from others to maintain the current powerbalance of the battalion. In terms of potential roleplay situations, it could allow a (IC) rivalry between the two groups in the battalion with Rancor acting as a mediator and allows more slots for people to play potentially cool lore characters. As long as they're not just running around dismissing people because "regs" or something, I don't see it as any different from adding any other group.
  22. -1 This. It's very easy to just miss shots because you have to hit ahead to where their hitbox is when their model isn't caught up along with certain models have more unusual hitboxes (certain droid jobs come to mind). Also fighting NPCs is already pretty simple as it is and with this it'd probably make events extremely difficult to balance so clones don't just power through combat sections. Also what Forseen posted above. If it doesn't break and doesn't cause performance issues, I think it could be considered.
  23. +1 I don't see why not. Adds a little bit more to help people distinguish themselves in their bat, gives more lore positions for people who might want them, it's a relatively small and modestly outfitted squad, and the characters themselves seem pretty cool.
  24. -1 I feel like 10 is far too many. I could see maybe upping it by 1. Your argument is that you have so little to use, so they should have more. I think if someone is critically injured, they should have their syringes prepared for those people (it's 150 instant healing with added regeneration).
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