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Dyn

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Everything posted by Dyn

  1. I think addressing the role of heavy as a whole on the server is a good idea. Giving KU Weapon Spec a minigun + a sniper though... gonna have to say nah on that one. I understand your intention to make it a weapon master-esque job, but it just doesn't really fit. -1
  2. There's a handful of things if you want to attempt to help mitigate the damage, but not a whole lot to stop the current motion of events. One such thing an average person may do is donating to charities including but not necessarily limited to: The Ukraine Crisis Relief Fund by Global Giving The International Rescue Committee Save the Children Razom For Ukraine The alternative is just to raise awareness of these options to people who may not know these charities are working to try to help the current Ukraine situation, preferably through social media or other means. This assumes you have disposable income to offer though. Please remember not to give more than is beyond your means.
  3. Dyn

    void dis real quick

    As a piece of advice, probably don't do what I did. Work well with your RCMD if you're able (or even other RCMDs if they can spare the time) and seek out their criticism regularly to understand where you need to go forward. Now with that out of the way, I figure I'll give my thoughts on the app. 1. The app itself is really short. I mean really short. I understand you may have plans in mind going forward, but it doesn't matter if you can't prove to the people reading that those plans are worth putting you into the position. This is a milestone, but you don't really give any plan for how you want to accomplish this. This will make people innately skeptical. Most who don't haven't done it before tend to be. Regardless of what people might say, it's a big step up and people will be judging you more harshly than before. I. think it's normal to be apprehensive. And that's really... all I can discuss on. There just isn't enough substance to the app to actually pick apart. Misfit, you know that I respect you and how far you have come along but the app itself seems to either lack drive or you just failed to put that drive onto it for others to see. Honestly, I'd encourage you to either do some heavy edits or just pull the app and post a new one when you can show others that you're ready to work hard for the position.
  4. I'd argue if the logic for SOBDE getting it is detecting cloakers then it should just be put on every job capable of doing so such as RC, 21stSO, Assassin Droid, and any others I've forgotten at the moment. Jedi as a maybe but their detection is forced based so idk. Edit: Also as a note, I'm not really sure what this would do to drive up ARF numbers. It's cool, but it won't really do much since your starting post says specifically not to track invisible targets and most of the time you can hear something shuffling if they're on the other side of a wall. I could see a few situations where it might be useful, but overall it seems more like a tool for the sake of having something new.
  5. +1 Even though I don't play on the server anymore, it has made me happy seeing how well the 21st has been doing under you from talking to some members and watching some of the clips in the discord. If you're ready for another then I know 21st will stay in a good place.
  6. +1 It's just an outdated job title at this point.
  7. +1 They're basically the basic trooper of SO, they hardly add anything in themselves and would free more space for SO. I do agree with comments about trying to keep SO and GM somewhat equal, but I think that ultimately if people like SO more then we shouldn't suppress it.
  8. Dyn

    Tracking Beacons

    Is there a way for it to be removed without the object/person it is on being destroyed/dying? Like if two hunters spot one on another hunter, can it be punched to be broken or something?
  9. I'm not going to vote either way really, but honestly I'm kinda more worried for the droid's durability? Event characters like Grievous run around with at least ten times the health and still get lit up to all hell, but these guys are supposed to do it without access to things like force absorb? And against enemies they're (presumably from reading this?) not allowed to target back against (troopers). It seems like it'd be hard to pull off for anything except maybe duels. They don't get the anonymity of regular hunters so if they try to enter the base or hop to the deployed planet, a trooper could just turn around and call them out before the whole swarm light him up. It seems like they'd have to work very well with GMs to get a deployment that wouldn't compromise them (which like Katy pointed out, it does feel very CISish). I'm also curious if there wasn't another option. Obviously, jedi hunters seem the best to match a lone (or multiple) jedi in a straight duel. But what about hunters that specialize in killing jedi? Aside from those with brains that might try to catch them off guard with snipers and flanking, a more forward approach I feel would be looking to past lore sources for things like flamethowers (not really an option for a kit class) or explosives (which I'm not sure how easy it would be to get authorized or to maintain this kind of role you seem to want to implement). Overall, just throwing my opinion on it. Like I said, I think it seems a fine addition but I'm wondering about the survivability of the droids.
  10. You should take him to court. Discrimination like this is illegal.
  11. Dyn

    Map Poll

    Dev team, you better be taking notes.
  12. +1 A little diversity would go a long ways.
  13. Shiiiiiiiiiiiiiii- Thanks for all your work. It was pretty great to work with you while I did.
  14. I like you Claw, but reading through a lot of these proposed changes... it looks pretty bad. Addressing each one in order to prevent miscommunication or misrepresentation: I understand what you're saying and trying to do with this, but this isn't it chief. If you notice people slacking their position then feel free to move them as you need, but a broad stroke over your entire officer core only lumps them all together and will piss off the ones that legitimately worked hard to get to their position. Holy shit literally no. The whole point of the current system is that people who are ARC trained can assist in times of inactivity on Rancor's part. I can't count on both of my hands the amount of times I was called in from 21st to help out because the bat didn't have enough people on at the time to run their own training. Why? Why even suggest this when your more active members (that I've personally known for some time too) are the Alpha. The only appeal I could possibly see to this is to get outside ARCs to join your bat by freeing these spaces, but holy shit will this alienate your own bat members. I don't think it is lying in the grave, but part of your duty as a BCMD is to objectively look at your battalion and be prepared to accept the reality of it. When I left, Rancor was struggling to uphold numbers. I glance over things in the Rancor discord still now and then and talk to some members in it to see how things are going. Not only do I think these changes shouldn't be your immediate priority, they feel redundant and put down for the sake of having changes to implement. I really hope this is just you being bad at explaining your vision, but your application is so barebones that it is genuinely hard to tell. Please don't make the same mistakes I did during my term. Focus your attention on the central part and work out from there. -1
  15. +1 Never thought I'd get to see it.
  16. +1 I understand your decision to step down from SPEC and your current decision to try reassuming BCMD. Everyone else has been pretty much shot down and I think that you taking command might be what is necessary to reestablish both outside faith in the battalion leadership as well as to help iron out the problems presently in the battalion. I think you're likely the best candidate.
  17. This is either the smallest or biggest brain play
  18. I feel a bit wishy washy about some of the specifics, but I think overall you seem to know what you're about to get yourself into. I only hope you're ready to commit fully to the position and to ironing out the issues with some of the trouble bats. Along with that, there isn't really a better candidate and as you've said there is definitely a need for a strong RCMD for Spec right now. Hopefully you can handle it and avoid the burnout. +1
  19. What do you actually intend to do to facilitate the communication you're proposing? What actions are you going to take to encourage battalions to interact with each other or at least acknowledge one another. During my time as BCMD, I got to listen in on a lot of groups that would shit talk SOBDE for how they conducted themselves, shit talked CG for either being too strict or not strict enough, and now Rancor is going to need the support more than ever with effectively almost all branches of command having resigned. So how do you plan to work with these battalions to either remove or mitigate these negatives images that have come from outside their battalion? Additionally, do you have plans to improve relations within the regiment which could translate to deployments. Obviously all of spec play vastly different roles on the server, but they're still stuck together regardless. Until answered, will give -1 since not allowed to sit neutral.
  20. He became XO like two weeks ago. The last XO before him, Jester, was the one you'd direct most of these towards as he spent the most time as XO during Bird's term. The massive power void was initiated because people left the server for one reason or another. Some of us were tired of the server, disliked the politics, or had other real life obligations. For the most part, our departure screwed over the last BCMD as everyone capable in his officer core began to gradually leave without him being able to do much which has translated to the problem you have today. The only thing that has extensive use in W&T is the Ace Report system tbh. And the Ace report system is already taught to most battalions by their own arcs/officers/BCMDs/etc. I'd refer to top post with this. Gonna add my personal +1. Evidently, Bird wanted to trust you with this kind of responsibility and you seem to be the only one willing to step up to try to handle it. I know you've done some decent work before and I've enjoyed our talks about server state before so I think this could be a nice idea.
  21. My personal issue isn't with the perma-weapons themselves, but which weapons are decided to be put as permaweapons and which ones are class weapons. I always thought it was a bit limiting that certain weapon groups (specifically the different grenades) couldn't be utilized in kits instead of immediately being monetized. A few months ago, ARF/ARC lost access to their rockets and we didn't get to implement the mortar system we hoped for. What could have been nice is potentially giving ARF access to smoke grenades and ARC access to the thermal dets. Diox and Bacta could still remain on storefront as they're quite strong. But now they're implemented as they are, it'd be too late to really go back and revisit this line of thought even if the playerbase wanted it. Just seems a waste of potential. Similar things like the silenced DC-15s and modified DC-15a. As for whether I think it'd be interesting to see improved variants among certain jobs, I think it could be a good idea but a potential balancing nightmare. The question is how one would be able to balance the DP-23 versus the DC-17s versus the the DC-15a if perma weapons were removed. These are all different weapon groups that theoretically play different roles on the battlefield. But in actuality, lethality in combat tends to be low (you might fight droids at 150 or 500 depending how many players are online) so that it feels like you'll have to really lay into droids with as much damage as you can in the shortest amount of time (preferably without dying yourself). Another question comes as how to balance this against other prevalent server roles. If we adjust trooper damage of base kits and remove permas, will Jedi health values need to be adjusted? Will BHs (both friendly and hostile) also need to receive adjustments that can make them still capable of accomplishing their jobs without the assistance of store weapons (typically, a good store weapon in the hands of a good player can enable them to potentially 1v3-5 others while the base kit weapons for hunters are pretty so-so). Not really weighing in on one side or another, but I think that these are important topics to discuss.
  22. Might need someone to confirm, but isn't this already the case with Appo? IIRC, his design was just considered standard 501st design (from the movies) and doesn't the new models have 1/3rd of their pattern options the same as his?
  23. +1 Could do nice stuff with the witches and all now.
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