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Map Poll  

176 members have voted

  1. 1. Would you prefer to stay on Corellia or go back to Onderon?

    • Onderon
      116
    • Corellia
      46

This poll is closed to new votes


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It's expected on the workshop, with all the Five Night at Freddies and Skibidi Toilet drooling children. But this is Synergy Roleplay. Not trying to sound like an entitled asswipe. I am open to any and all suggestions, if they are coherent and have value. I know they are working towards getting an update made, so wherever you can make good suggestions, make them. They will be compiled and given to me. It's a map, and I know it's not going to be perfect, not saying it is. It's hard to know exactly what will work and won't work when the map is being made, thus good and quality suggestions can correct any issues you have. I agree being gridlocked on a map can cause boredom with it, so I also think map rotations are good.

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Bring back Endor 


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6 minutes ago, Bananakin said:

It's expected on the workshop, with all the Five Night at Freddies and Skibidi Toilet drooling children. But this is Synergy Roleplay. Not trying to sound like an entitled asswipe. I am open to any and all suggestions, if they are coherent and have value. I know they are working towards getting an update made, so wherever you can make good suggestions, make them. They will be compiled and given to me. It's a map, and I know it's not going to be perfect, not saying it is. It's hard to know exactly what will work and won't work when the map is being made, thus good and quality suggestions can correct any issues you have. I agree being gridlocked on a map can cause boredom with it, so I also think map rotations are good.

This is pretty much what I said earlier as well when people were talking about Onderon. I did not hear a lick of these complaints that people are coming out with now, so I never had a chance to react and edit my map to reflect that. I think workshop behavior describes this all very well.

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2 hours ago, Juggernaut said:

nothing against you Brother its just one of those little things and Dont get me wrong Onderon is great for its size but if we switch back its gonna upset a ton of pilots they love the sky box so if you can increase that as well I think you would win no contest.

 

 

Honestly, Onderon had a better sky box for dogfighting and allowed people to use sector 2 for trainings. The sky box on our current map is taller but not as far in the other directions. Onderon also allowed pilots to show their skill by flying through or around rocks during dogfights.

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I give you guys my word once I get director ill make  this server great again!

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1 hour ago, Zeros said:

Boy do I have the map for you! (we made one and then abandoned it like months later because people hated the rotation)

I honestly didn't love it but it was definitely a fun experience.

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we should just go back to Anaxes ong

jus sayin lol

but ya PLS take us back to Onderon, its just better overall. I would like to have Corellia as a Deployment map tho 

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I've come back for the last few days and lemme tell you, Onderon was much better imo. I just don't like how dark Corellia is, maybe if there was a day and night cycle it'd be cooler?

Edited by Kortnul

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2 minutes ago, Boston said:

Give me my Kitchen back

 

Having a Mess Hall in general would be nice

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2 hours ago, Charles said:

But everyone has their Onderon dupes saved... So I don't see the issue. 

Most Onderon dupes are just fitted to Corellia. And vice versa. 90% of our dupes are just freehand pasted into a new spot from Onderon and from Anaxes. 

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I agree with putting corellia base on onderons map. I think switching back to onderon while a onderon styled map is being produced would be best.

 

Corellia styled base. Onderon styled village (with an actual guild hall). Onderon styled forests and outside (with better trees). And a lot of space, I mean a lot. I see no problem with a huge skybox, i see no problem with a sector two or void. Star wars RP does best when it has space, opens up options for GMs, and gives you the ability to make things feel like real military operations

 

Also please give us a onderon styled DB, literally the best DB I have seen on any map

(Edit) Not shitting on Corellia i think it's fire as hell, just dont think it fits the server. Also never saw the specific anaxes that this server used but if its the one i am thinking of then I would love that

Edited by WideTurtle
adding more stuff

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I didn't read anyone's replies cause that's a lot of readin, but I think we shouldn't do either.

Corellia is too small, and the planets are only used for tryouts or super niche things (and Coruscant is actual trash for a planet), and the base layout is really bad. It's too cramped, and there's no fluidity between the 2 sections of the base, and it's annoying to only have 2 hallways.

Onderon is too spread out with a ton of dead space (the area between Thesh, Village, and the base was great, everything else wasn't used. Sector 2 was worse, being even less used aside from events)

I think we should go back to Anaxes, or get a version of Endor. Both maps have a lot less dead space on the maps, both bases have a much better design (Anaxes is peak base design IMO), and both had a lot of spread out area that allow for more consistent, fluid roleplay.

 

Or make a new map but we've made a new may every 2 years now so idk if we want to make another brand new one.

Edited by Finn

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2 hours ago, RayRay said:

How about hear me out, we got to a map thats not Either one of em.

 

Make us a map then

 

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I'm voting for Corellia, but I definitely agree with everyone who wants Anaxes. Though I do not really think switching maps will be the magic fix.

Onderon has far more issues when it comes to function than Corellia. The tree hitboxes make combat outside base tedious and difficult as you can never be certain what gaps you can fire through as you try and take cover, and never know if that cover will *actually* be cover. The base itself is just a hole straight down, with only one entrance. Corellia has the entrance issue but at least there is more diversity with area placement. If there were more ways to access the base (vent system comes to mind, but other auxiliary entrances and exit points for maintenance and emergencies could help) I feel like the gameplay could end up being more varied.

When it comes to lack of entertainment... there is a whole portion of the base that goes almost entirely unused on most days. It's more the attitude of the playerbase than a fault of the map itself. No one does basic things like guarding the perimeter, patrolling to the village, etc... unless there is an active threat. I call both this and Onderon base the Anthills because I swear that's all troopers do is run around inside until someone kicks it over and they all rush out.

The faults of Corellia though shouldn't be ignored either. Lack of availability on the extra planets makes a lot of RP and Events difficult. But we wouldn't even have those on Onderon. There are only a few key locations otherwise, being the slave camp and village as typical targets for events. The village itself is rather bland, and is very disconnected from the Guild. That would be the only real positive I'd give Onderon over Corellia right now, as I can recall so many moments in the Onderon Village where as you'd be lucky to see a Clone Patrol pass by if it's not getting wrecked. And of course the Jedi Temple having no real direct access to the base is rather annoying, though if I recall it was the same on Endor and no one really minded.

All in all, I don't see a lot of things changing with a map swap. The attitude of the players is what I feel like is leading to a lot of the problems. A focus on Trainings and 'Entertainments' over actual roleplay and normal military duties is more of a detriment than an incentive to do better. At least that's my view on it all. We're not clone troopers in the clone wars anymore. We're not Jedi fighting for peace, Bounty Hunters trying to earn a score. It's just people with Star Wars Skins and guns ready to shoot whatever moves first.

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5 hours ago, Jayarr said:

I made them when I had little knowledge of collision models

yea it took me FOREVER to teach you basic collision models. Speaking of why did it take you so long to ask me for help?

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Just now, Caidoon said:

yea it took me FOREVER to teach you basic collision models. Speaking of why did it take you so long to ask me for help?

Hey! Remember that time when you made that joke about collision models? Yeah, well, I've been thinking about it, and it really bothered me. Like, I can't believe you'd say something like that, especially knowing me for so long. It's just not cool, you know? I thought you understood me better than that.

I mean, we've been friends for years, and you should know by now what crosses the line for me. But that comment? It crossed every boundary. It's like you don't even care about my feelings.

And yeah, I get it, maybe you didn't mean anything by it. But intent doesn't erase the impact. It hurt, plain and simple. And I can't just brush it off like it's no big deal.

So, yeah, I'm calling you out on it. Maybe next time think before you speak, especially around someone you've known for so long. End of rant. Mother fricker.

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Listen. I think we need to take the best parts of all the maps we have played on and put them on one map.

What did Endor have going for it? It had that nice path that circled around the entire map going past every outpost, plus the long dark tunnel. You could also walk through the base wall and view around the base as well as inside the base. It had those deep landing pads you could land on, but they also opened and went into a vertical hangar bay. It had the CQC sim room, plus the L shaped sim room.

Anaxes v1 had a pretty awesome Jedi Temple with the two floor archives, detailed holocron vault with multiple laser grids, Jedi Security Room, the botanical garden room, a classroom. It had the Citadel with plenty of observation space on either side and above for it and the SIM room next door. I liked the Outposts too. BCC provided good overlook on the base, but didn't quite measure up to the sneakiness of Endor's walled base with laser gate. They also had that really cool waterfall cave system that looped around and had side rooms.

Onderon has plenty of wide open area and the village, but could have benefited from a better Temple and some cool outposts. While the village was large in size, it was very underutilized and that attention could have been put elsewhere. The cave system is pretty nice, reminds me of the Anaxes caves a bit 

Correlia. Hate the name. But I like how it has those different planet areas to give variety to what can be done. It's got a nice height to it's skybox. The temple is really cool, but could benefit from the Anaxes 2 floor archives with attached security room as well as a holocron vault. Dojo rooms are fine, slightly bigger would be better, as well as a their own dedicated SIM room or two.

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The biggest issue is how split and spread suggestions can be. Say for example, some people really like night time maps, so they are fine playing on a night time maps. On the other side, the day time map people will be more outspoken because they prefer daytime maps. Critics will be more outspoken. And situations like that apply to every single nook and cranny on the map, from layout to lighting to prop choice to sounds to everything. So it's hard as any content creator (mapper, modeler, etc.) to provide something that is universally liked. So you can see how it's difficult to see which suggestions are actually worth pursuing. Obviously general QoL suggestions will always be sought as they will benefit everyone, but the other suggestions are hard to approach.

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@Jayarrpeak Onderon if you combo both versions.

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Ok so y’all just gonna say go back to onderon and fuck everyone who already made tryouts/sims/documents it took us all Nearly 2 weeks to actually have nothing claimed so people can actually do trainings and shit I personally don’t want to go through that again. I’m really surprised this is even a thing. Another thing too is the current map is way more optimized than onderon. Events on main map regardless are gonna be the same shit from us GMs but at least we have the planets to mess with if we feel like it. You guys wanted a new map you got a new map now you want to switch back? My suggestion is we have onderon on the weekends only.

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I honestly agree with Bacta Anaxes was a great map, also I like the fresh map it's a good change of scenery 

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I say stay on correllia however there are some aspects of onderon that would possibly do better on correllia like the teleporting laat that takes you from the temple to the main base I mean come on we have an empty hanger bay use it,  the village on onderon was way better than the one we have here on correllia, I would also say add more on the map, it does feel a tad empty, the stands in debrief we need that back!!

 

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gm_flatgrass

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17 hours ago, Wheezy said:

Ok so y’all just gonna say go back to onderon and fuck everyone who already made tryouts/sims/documents it took us all Nearly 2 weeks to actually have nothing claimed so people can actually do trainings and shit I personally don’t want to go through that again. I’m really surprised this is even a thing. Another thing too is the current map is way more optimized than onderon. Events on main map regardless are gonna be the same shit from us GMs but at least we have the planets to mess with if we feel like it. You guys wanted a new map you got a new map now you want to switch back? My suggestion is we have onderon on the weekends only.

This discussion isn't exactly a new thing. We've had a new map every other year since Synergy started. After awhile things get stale, and the player base wants a change. Server Leadership might be more inactive than I am, but they aren't asleep at the wheel. They know that the community wants change after the same map for an extended period, and this is a healthy way of addressing it. This cycle is a lot faster because Corellia just doesn't meet the needs of a large chunk of the community. 

As for server performance, based on my (admittedly limited) experience with hammer, Onderon was an incredibly optimized map, it just has far more detail and space that can be accessed.

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11 minutes ago, Finn said:

This discussion isn't exactly a new thing. We've had a new map every other year since Synergy started. After awhile things get stale, and the player base wants a change. Server Leadership might be more inactive than I am, but they aren't asleep at the wheel. They know that the community wants change after the same map for an extended period, and this is a healthy way of addressing it. This cycle is a lot faster because Corellia just doesn't meet the needs of a large chunk of the community. 

As for server performance, based on my (admittedly limited) experience with hammer, Onderon was an incredibly optimized map, it just has far more detail and space that can be accessed.

the quality of Onderon is its downfall in terms of performance. And much like Jayarr said optimization was not the strong suit at the time of the map making so im sure it could even be increase as of the time of this post.

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Optimization is certainly not as bad as its being made out to be. The only thing I said was poorly optimized was the trees, because I didnt know how to make collision meshes too well at that time. Otherwise, the map uses practically every single trick in the book for optimizing a source map. Areaportals, visclusters, hints, farz plane, props fade, LODs, vision blockers, npc node paths/hints, etc etc etc. I assure you, the bug testing phase of the map was very thorough. There were things like docks and other areas that got cut because they just didnt meet the performance standards we were looking for.

There is never a proper metric on what makes a map more optimized then another in a multiplayer server, and if I'm being completely honest with you, it all seems to come up to personal opinions and bias more then actual facts at the end of the day. There are certainly maps that run worse than others because of the techniques used to optimize (which I have mentioned), but almost every single map will run horribly on multiplayer. Even the people who made the engine, Valve, have terribly poor performing maps on multiplayer.

Models, lua, player connections, PC hardware, server host, and so on will always drag down anything and everything to the point where it's easy to just point at something and say 'that's the source of the lag'. 
I personally can confidently say that Onderon, to me, runs the same as Corellia. Because I am confident that Bananakin took every optimization step that I did too. It runs the same as Anaxes, and Extensive, and Rishi Moon. So on, so forth. It all compares, in my eyes. And again, as I said earlier, that comes down to my experience and my bias. 

Now if you're talking optimization in terms of navigation and level design, then meh. Onderon was bad on that regard, I was a new level designer. It was a stepping stone in learning and becoming who I am now, and I continue to grow from it.

Edited by Jayarr
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14 hours ago, Jayarr said:

 I assure you, the bug testing phase of the map was very thorough. 

*Flashbacks to running into rocks for 3 hours looking for areas that could fall out of the map*

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On 5/12/2024 at 2:51 PM, -Xander said:

Only problem with this is every time we change map we need to edit documents to reflect the change and its a pain

That’s part of your job brotha 


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The last Anaxes was peak. That temple with all of the planets? Top tier bro.

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On 5/13/2024 at 1:17 PM, Daytona211 said:

gm_flatgrass

Today, we gather to acknowledge and commend an exceptional contribution to our ongoing projects within the digital terrain and virtual simulation spaces. It is with great pleasure that I highlight the innovative suggestion made by Daytona—the introduction of the "gm_flatgrass" concept.

Daytona’s proposition to integrate "gm_flatgrass" has demonstrated a profound understanding of our project's needs and objectives. This concept, characterized by its expansive and unobstructed environment, offers an ideal testing ground for various simulations and virtual constructs. The simplicity and versatility of "gm_flatgrass" provide an unparalleled canvas for both novice developers and seasoned professionals to experiment, iterate, and perfect their creations without the constraints imposed by more complex maps.

Moreover, the strategic value of "gm_flatgrass" cannot be overstated. In the realm of virtual development, the ability to prototype rapidly and efficiently is paramount. The flat, featureless landscape ensures minimal interference, allowing for a clear focus on the core mechanics and functionalities of any given project. This streamlined approach is essential for debugging, performance testing, and collaborative development efforts, making "gm_flatgrass" an indispensable tool in our digital arsenal.

Daytona’s foresight in recommending "gm_flatgrass" aligns seamlessly with our commitment to fostering innovation, efficiency, and excellence. This suggestion not only enhances our current capabilities but also sets a new benchmark for future endeavors. It is a testament to the innovative spirit and proactive mindset that drive our collective success.

In conclusion, let us extend our sincere gratitude to Daytona for this remarkable suggestion. The introduction of "gm_flatgrass" will undoubtedly serve as a catalyst for future breakthroughs, enabling us to push the boundaries of what is possible within our virtual landscapes. Daytona’s contribution exemplifies the collaborative ethos and forward-thinking approach that are the hallmarks of our community.

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Broooo that's literally insane brooo

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I voted for Onderon because Corellia's visuals (especially the exterior) leave a LOT to be desired. The village under the base is incredibly lackluster and feels 100% like an afterthought. The verticality of Corellia has been pretty cool and it is cool to have a view down onto the whole map, but outside of that, there's not really anything that stands out at all about the map other than some out-of-place-looking tiny earth trees. I find that Onderon's trees, rocks, buildings, etc all being based upon actual Star Wars material makes the map feel so much more genuine. I will be honest, I do quite like some of the layout of Corellia's base- it's nice to be able to run into people, but then again, I was running into people all the time on Onderon. I think when it comes to the actual art of mapmaking, Jayarr has a style that's a bit more conducive to SWRP. Onderon just felt more... inspired.

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Broooo that's literally insane brooo

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Seems Onderon has won this one.

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On 5/18/2024 at 2:23 AM, Baelfire said:

Seems Onderon has won this one.

Wrong! Rakata Prime won 😎

Poll closed!

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