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Shiny Keldeo

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Everything posted by Shiny Keldeo

  1. [ 5 | 5 | 5 ] For an event that just kind of went with the flow off of a basic idea, went about as well as it could have. A few parts felt a tad forced but that's just the way things go.
  2. [ 5 | 5 | 5 ] Great event, just messed up by people not willing to participate.
  3. [ 5 | 5 | 5 ] Great little op for a small squad.
  4. [ 5 | 5 | 5 ] A fun shoot 'em up, even if I was like the only one at the end doing clean up. Would've been nice to have a *little* backup-
  5. [ 5 | 5 | 2 ] Could have been a *lot* more fun if the server hadn't crashed, little cat and mouse trying to get the holocron. Maybe next time-
  6. [ 4 | 4 | 3 ] Was fairly laggy at several points during the event, did not help that the content for the map was improperly mounted causing many of the solid props to become not so solid making it hard to take cover. For a first deployment overall was pretty decent. Objective was clear though there were points where a lot of people seemed confused. Can say I experienced at least one instance of having NPCs spawned on top of me out of nowhere. Not bad, but plenty of room to improve.
  7. [ 4 | 4 | 4 ] Server struggled a lot at the beginning, and as it went on the Commando Droids felt a tad too powerful as they were slaughtering dozens of troopers at a time with relative ease. Otherwise a pretty simple event.
  8. [ 5 | 5 | 5 ] Easily incorporated ongoing Passive RP into an event that everyone was able to enjoy. Many lessons to be learned from a simple event like this. Hope to see better integration between player RP becoming events in the future.
  9. [ 5 | 5 | 5 ] Probably the best Flatgrass Prop Map I've ever played on, despite the few instances of incorrect collision and some of the props being difficult to traverse. Didn't have any significant issues throughout the entire thing, which is a rarity personally. 10/10 would run again.
  10. [ 4 | 4 | 3 ] Lack of clear direction, half the time was running to a position only to be told we needed to be somewhere else. Ending was a tad laggy and the server did crash. Not bad, could be better.
  11. [ 5 | 5 | 5 ] Pretty typical shoot and grab event but it was still fun.
  12. [ 5 | 5 | 5 ] If only the TG had heard the alarm, this may have all been avoided. Instead we got to slaughter Mauldalorians for like an hour. Simple yet effective.
  13. [ 5 | 5 | 5 ] It may have been a chaotic mess, but that had to be some of the most fun I've had in like a month. And coming off of the original idea completely crashing and burning, it was a good save. 10/10 would play again!
  14. [ 4 | 5 | 5 ] Felt kind of forced to be one of the key people in the examination and such of the infection/parasites, but other than that it was a fun concept.
  15. [ 5 | 5 | 5 ] Simple yet effective. Good as usual.
  16. [ 5 | 5 | 5 ] Fun all around, no real negatives that I can find.
  17. [ 4 | 5 | 5 ] Simple fun late night event. Jedi got spawncamped for a bit by the DRG Droids until Courtyard could be cleared, which is really the only complaint. Got to take control of a Munificent-class Frigae and use it to destroy a second before making it self destruct which was fun-
  18. [ 5 | 5 | 5 ] For the record, they blew up our gate and attacked us first. Ample chance to surrender. Interested to see where it's all going though.
  19. [ 4 | 5 | 5 ] The ending was a tad confusing and I kinda got dragged along in the middle of it all but it seemed fun enough at least.
  20. [ 5 | 5 | 5 ] Fun little romp, totally missed the part where the different branches were supposed to split up and do their own separate things but other than that very well done.
  21. [ 5 | 5 | 5 ] We don't get a lot of purely RP Focused events. Even as a trooper, I enjoyed the situation for what it was. Everything was handled appropriately and it seems like it's not quite over.
  22. 5/5/5 Despite participation being a bit lacking, overall very solid. Rest in pieces to the several unknown admirals and Jedi who gave their lives for victory-
  23. 3/3/2 The first ship was perfectly fine, plenty of cover and no major issues. The gameplay and such during that portion was fine. It was during the second half that things began to fall apart. The only way to reach the base was via LAAT, which with the amount of props and NPCs spawned was causing quite a bit of lag. Obviously the Sith Character went a bit spam happy with the Force Choke, which was annoying. And by the end of it the dupe was proving so glitchy players were being killed just by walking on it, possibly unfrozen at some point but unsure.
  24. 5/5/5 Event was simple and easy to follow, the enemies felt like who they should be, and there was no lag whatsoever. Need more events like these.
  25. Shiny Keldeo

    7 bosses

    4/5/5 Was fun, despite the invisible rocks that half of us couldn't see.
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