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WideTurtle

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Everything posted by WideTurtle

  1. +1 yes please I miss crys and this would make him more lore accurate
  2. +1 Strategist has hella potential
  3. I have made this suggestion myself many times, huge +1
  4. +1 good model changes with a good plan to modify existing ones and implement them
  5. Heavies never get enough love +1
  6. Obviously a +1 from me
  7. +1 I remember wanting to use these so badly, this would be peak
  8. Name: WideTurtle RP Rank: WO Suggestion: Increasing ship guns damage to roughly 2x for ground forces Implementation: Increasing the damage every ship does to non ship enemies. Lore: Arc-170s were often used for CAS runs and were seen to be as effective as the gun on an A-10 Warthog. Currently in the game they do not do much damage to ground troops at all. If a ship in star wars was outfitted with weaponry, that weaponry was designed to break through other ships hulls. In comparison, human flesh or droid armor should stand next to no chance. Other: I think this is a simple quick fix that will make pilots feel a little more useful. Currently if you want to be effective against ground troops as a pilot then you need to use bombs or an LAAT. But in reality an ARC-170 or a v-wing should be just as effective if being used by a skilled pilot.
  9. +1 easy addition, uses things already in the server, adds something great and takes nothing away
  10. +1 well put together and thought out, it really can be as simple as little stat changes like this
  11. +1 it is about damn time this sun unit gets love
  12. +1 as a ds officer I can attest for how horridly useless the kit is
  13. I disagree. Currently DS doesn't have anything other than the DP-24 and the shields. Shields are broken, and the DP-24 is nothing to be excited about (but at least it is something). We know they are working on the shields but it has shown us how little we have without them. The stun guns are nice, but they are only for lore names and we know we will never be able to get them for all DS. We see this as a way to give all DS the opportunity for Stun and as a fun tool for rp and possibly combat (but that's not our goal).
  14. I hear you on this. We all in DS understand that this is a big ask and a big task, but we thought why not? We all want it and are willing to push for it and support it. If anything we think it would be fun and actually make DS unique. We have other ideas but we wanna see if we can make headway with this one.
  15. If you read the response, you can see I mentioned this can be a step down for normal DS troopers to have a stun option that they actually can use. And yes the 100 damage is much and can be lowered, obviously that's something that can be discussed, but I would rather it do damage then no damage. And actually, a lot of prisoner escort RP happens, I'm not sure why you think that it doesn't. There isn't a reason to not have this, the biggest reason is that currently DS has nothing, DS has no specialization, no good weapons, and shields are still broken which just shows us how we have nothing if we don't have shields. This would up the quality of the subunit, we know already we can't give every DS trooper a stun gun, so we push for a weaker alternative. I absolutely hear you with the damage, 100 is a lot. Which is why I stated it is open for discussion.
  16. Yes I agree 100 damage is a lot but that can be negotiated down and changed quite literally at will, not to mention we will not be able to use these against troopers, that would be RDM. And no we do not have two methods of stun, first we have a baton that if we use without the intent to arrest then we can be removed from the battalion for baton abuse. And second Diplomatic Services lore names have a stun gun, and those are the only people with stun guns. I mentioned in the suggestion that these would mostly work as a step down and much less useful version of the stun gun for every diplomatic services trooper to have. Also if I had a stun gun and this baton, I would use the stun gun, I see no reason why I could not have the baton for RP reason however.
  17. We are not allowed to use our batons in any way other than arresting, that would constitute as baton abuse. Stun guns are currently only given to diplomatic service lore names, meaning a normal diplomatic service trooper does not have any access to a non baton stun. I fail to see how this would be op even with 100 HP, first of all these would never be used against clones to deal damage since that is RDM, second why would we ever try to melee a droid instead of try to shoot it first? the 100 damage is there simply so that this isn't useless for everything other than stunning, I fully expect to not get 100 damage but that is something that could be easily lowered. These are nothing like the lightsabers on the server. As you can see in the clip they swing and act exactly like a stun stick, any skill with the lightsabers on the server would absolutely not carry over to these, meaning this is not essentially a rhino stance lightsaber. And RP wise we should have exactly these. Not only are these shown being utilized by CG in the timestamps I listed (which I didn't list all of the instances these were used) but it would make less sense to not have these. We constantly have to escort and control prisoners, that is exactly what these would be used for. I understand not wanting it to do 100 damage, we all kinda knew that was a lot to ask for, but that is the only thing that is too much to ask for here.
  18. Name: WideTurtle RP Rank: LT Suggestion: Adding Electro staffs into the server and give them to the Diplomatic Services Whitelist Implementation: Add the Shock trooper electro staff to all Diplomatic Services whitelists, including lore names. Change the left click damage to 100. Change the right click damage to 10 and add a stun gun stun effect (10 second cool down between swings) Lore: The diplomatic services and normal CG have been seen many times throughout the course of the show using the yellow tipped, purple tipped, and short electro staffs. They used these in both riot control situations and prison transport situations. S2E14 (These were smaller modified shock sticks, but still an example of DS being melee trained) S4E15 16:27 S5E13 10:43 Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=722174342 https://steamcommunity.com/sharedfiles/filedetails/?id=1457842060 https://youtu.be/SsmjNM8krCk (Example video of what the staffs look and sound like, as well as demonstrating the range of the staff) Other: This can act as a tuned down stun weapon for normal DS troopers since we know we can’t give out stun guns to them. This will allow all of DS to be unique in the ability to stun people while not being over powered by giving any DS trooper a stun gun. These can be used as lesser damage melee weapons for EJs in case the GM does not want them doing crazy damage. (The mod includes a magna guard variant) These will work like retextured shock sticks. If these were to be implemented they would be highly regulated and require training and certification in order for them to be utilized. Completely open to suggestions and ideas, please make all feedback educated and actual feedback. We understand giving melee weapons to troopers is a relatively unexplored idea for Synergy, but we believe that the stats and range of the weapon help to make this not an OP item. We are open to discussion on this matter. Waived by BCMD Fox
  19. Bug Type (Server:): Performance (CWRP) Severity level (Low - Medium - High): High Evidence (if you can): No but people can provide witness Description of the bug: Holding the shield or placing the shield can cause people to lose tick rate and frames until they are kicked from the server. The fix that was provided by gohn does not work, it works a few times for a few people but stops working after a bit. How can we recreate it: Pull a deployable shield out and walk around till someone complains very loudly
  20. +1 this would actually go so hard and I would love to see this
  21. WideTurtle

    Flight Scanner

    +1 yet another thing to make being naval interesting and actually fun
  22. +1 I think this would make being Naval more interesting and make you actually feel like you're overwatching the flow of combat
  23. +1 I see the concern of eod being taken away but i just see this as another incredibly useful tool for GMs to make even more interesting events
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