I'm still tentative on giving my support for a suggestion to slow down a weapon that, even in lore, is supposed to shoot fast. Maybe if Synergy's Devs stop pretending to be VALVe/Blizzard and not give a hoot about balance on a Star Wars Roleplay server, I would be open to the idea of it shooting fast AND having the damage to boot.
Class weapons are a joke in general right now and IMO, balance shouldn't be a thing that goes into a roleplay environment -- especially considering it's all inconsistent anyway with pay to win weapons and EJ weapons that can two shot people.
But uh, rant over there. I'll only support this if they don't touch the RPM. I guess you can say in a way that my -1 is actually a forbidden +0.