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Ratio

Medal of Honor
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Everything posted by Ratio

  1. 5/5/5 Gameplay was fantastic as usual. I like your set pieces and your use of the new and old NPC's was very nice. You really utilized your resources and it showed. Care and effort was also great, you utilized the maps and dupes very well. Performance was perfect, no issues.
  2. 2/3/5 The gameplay was pretty subpar, even for a shoot-'em-up. Primarily, the biggest issue was the overuse of shotgun Commando Droids when you were likely very aware that they're a little bit "much" for the average player. You also gave your standard B1 NPCs T-21s (correct me if this isn't true) and this weapon is notorious for being too powerful. Don't get me wrong, I liked the challenge of having our position rushed by the shotgunners, but there were a few people who stopped playing since the event was just too much. Maybe tone down the sheer numbers of them next time or, at the very least, some variety in enemies. The event jobs did their jobs well, though; decently challenging and kept everyone on their toes--although they may have no been needed since the shotgunners are so cracked. I'm giving the care an effort an average rating because it seemed as if you were just throwing bad guys at us. And the lack of variety in enemies showed me that you were just spawning challenging targets for us to blast. Send in squad of shotgunners, they all die, sent in more. Finally, performance was fine. I experienced nothing out of the ordinary.
  3. One of your more controversial choices in your Fox term (if I remember correctly, call me goober otherwise) was demoting all of the officers and then leaving. I'm glad you addressed this issue, but the "leaving" part concerns me a bit. I'm not going to pry as to why you resigned so quickly since life just happens, but do you genuinely feel committed this time around? You have my +1 either way since I know you're competent and clearly have a semblance of initiative considering you all but took over EU trainings, but I think it'd ease my mind a bit since Rancor's in a bit of a bad situation.
  4. 3/4/3 The gameplay was okay. It was primarily just a shoot-'em-up with a decent amount of roleplay to keep us all semi-occupied, specifically the type of RP you'd see in documents like EOD and TECH. I actually really think that an event like this, especially when taking to account that this is a full server deployment, could benefit from more player enemies to shake up the combat a bit. Looking at your AAR, you were a bit short on help. But everything was inoffensive and worked well. I can't think of a scenario in which the gameplay got hindered into "bad" or questionable territory. The care and effort was nearly amazing for me. The dupe wasn't extravagant, but it was chocked full of nice set pieces that complimented the gameplay well. The only thing keeping me from giving this a perfect rating is the fact that there were some enemies spawned in the ground as well as some in inaccessible locations. I liked how you had a story planned out to an extent with a clear objective and reason as to why we were there. The performance suffered a bit, likely because of the amount of NPCs being spawned at once as well as various other parts and props rubbing against one another. There was a moment in this full server deployment in which it didn't feel as if there was a good amount of optimization for such a large amount of people, and everything was stuttering in ways one doesn't typically expect a Synergy event to suffer nearly as much as other servers.
  5. 4/4/5 The gameplay was technically a shoot-'em-up but had a certain uniqueness to it by way of including the giant droids, as well as a nice mix between normal and rocket droids to keep people on their toes. I enjoyed fighting the boss droids, although I have to admit that a flying Droideka looked kinda goofy. Care and effort is very good since you knew what you were trying to bring to the table and it showed with your diligence in how you built the dupe, both providing the Republic and Separatists with barricades and other installations to use. You were also pretty responsive as a GM when tickets were made although your focus was definitely on point in keeping the event going. Finally, I felt no performance issues so I'll be giving that a perfect rating.
  6. 3/4/4 The gameplay was alright. I like how you mixed in the old NPCs with the new ones and I liked how people had to either be revived or brought in via gunship. The lack of tac inserts really helped make deaths matter a bit more and you guys clearly knew what you were doing in that department. Event job was annoying with the rockets, though--and the fact that the ARC troopers that were tasked with taking him out got point blanked with the rockets was really irritating. He should have pulled out his E-5 or something since he likely had the health to fight us on grounds that were closer to even. I also liked the end where you used the stronger NPCs (the B2's) as a subtle way of saying "You're not gonna win, retreat." Need more events where we don't necessarily complete our objective. There was a nice amount of care and effort. I liked the fact that you guys were responsive and there was a clear direction on how you wanted this event to go. While the dupe wasn't insane, there were good set pieces that were well-utilized. Lastly--what you were looking for--the performance. It was decent from what I saw. There was an occasional stutter here and there but not ones that didn't get immediately rectified nor affected the enjoyment of the event in a significant way. The new resources were used well.
  7. 3/4/5 The gameplay was decent, but a bit muddled by the dupe because there were lots of points in which you couldn't shoot droids that were stuck in trees and rocks or the hit boxes of the props were too big to utilize as cover. I both hated and loved the decision to use camouflage droids, as they were difficult to see but that was most definitely the point. I also liked how you differentiated between Commando Droids and the B1s with more than just the different NPC, utilizing T21's to emphasize their danger to offset the fact that they were slightly more visible. The care and effort was clearly there with how neatly the dupe was made, the creativity of using ropes on a steep piece of land as the extraction point, and generally the fact that you did this on flatgrass of all maps! The only thing that's stopping me from giving this a perfect rating is because you didn't spend much time fleshing out the story. What was the point of us capturing a terrorist if we were just going to kill him anyway? It was up to us to interrogate him first as we were not instructed to do so before (feel free to correct me if I'm wrong, I tried my best to pay attention in the briefing). It was absolutely a shoot-'em-up with an emphasis on spectacle instead of giving us a fulfilling RP experience. This isn't bad, bear in mind, but what separates good events from great events to me has always been the idea of both spectacle and roleplay being addressed. It also seemed as if, with your medical revive rules, you overlooked the fact that corpses would fall through the floor and make them difficult to find. Some others noticed performance issues it seems, but I didn't personally. I thought everything was fine.
  8. Ratio

    AAAAAA

    3/4/4 Gameplay was shooting lots of droids. The spawning was haphazard but I like how you properly utilized droid dispensers, which is rare. The amount of droids caused a bit of stuttering in performance. But it wasn't too bad.
  9. A few years back, I probably would have looked at this post and said that CG losing their arrest batons is probably one of the worst ideas you can bring to the table. Now, I feel as if the situation is a whole lot more complex with an equally as complex answer. Yes, the Coruscant Guard is a battalion that is ran by players who are meant to uphold server/roleplay rules and putting bad boys away for fifteen minutes. However, I think that by making the distinction of them being "player-ran", it's kind of ignoring the fact that the staff are players too. Sure, you got the people up top that are generally focused on management and ensuring everything runs smoothly--but in a community that's partially ran by the players, it can at times "govern" itself. My point is that if people looked at CG in a similar light to how they looked at staff (people just doing their jobs who can easily make mistakes), then it'd probably be easier to include them. These days, you don't really see CG taking it upon themselves to deal with a situation because at best, they're reacting to AOS'es as it absolves them of almost all blame that, bAcK in mY dAy, used to constantly get tossed their way. Lately, CG has become much less assertive in a more lax environment. My take? This constant need to avoid drama makes the infamous baton-wielders an interesting case, as it seems that people have become aware that AOS'es are typically a dispute between players. Usually the AOS issuer is trying to prove some kind of point or is pissed off in some way at the target. This is not to say that these AOS'es are unjustified, but officers these days typically view an AOS as a last resort--which means that some buttons had to have been pressed. As I said, the answer to whether or not they should hang up their batons is complex. On one hand, no, we still need that first line of defense against those that are genuinely out to disrupt the community. On the other, CG just aren't functioning as they used to. You can pretty much RDM in front of a CG and they won't care. "If you don't use it, you lose it" is a phrase that I think applies here for sure. Fucking arrest me for setting Jedi on fire, damn it! Something else I will comment on is that the CG hate is much less prominent these days. This is a great thing, but I don't think they should be afraid to do their jobs.
  10. 4/4/5 Unkindled has a habit of popping out very good quick encounters like this. I like how you made Base AI actually interact with troopers, how things generally played out, and I especially like the boss fight at the end with the zombie AT-TE. And how the portal exploded when we defeated it. Really cool.
  11. 5/2/5 Harmless pilot event. Simple and quick, and you were willing to let me partake even if I couldn't fly. Much appreciated.
  12. Ratio

    Aurek with Rocks

    3/3/3 Pretty decent shoot-'em-up event, could see that cave-in coming from a mile away but it was a good set piece. Wish I could have seen that turbolaser coming too! I did feel like the frigate went down too easily, especially considering the fact that this Tac Droid actually shit talk the Republic about its destructive capabilities. Droids had decent health with nice variation of challenge. Performance obviously had hiccups.
  13. Reminds me of that weird pilot subunit 212th had for a while.
  14. I've seen this a few times and I'll always maintain the stance that it's no excuse to give up on making new faces to be honest. It's becoming about the marketing value of old characters instead of telling new stories. People forget that Mando is a (relatively) new character and while he is a good one, I'd still rather see them continue to create because he's proof that they can do it.
  15. Star Wars seriously needs to branch out from it's old characters and make new ones. It's way too reliant on nostalgia and that's been very evident in the more recent content.
  16. 2/3/5 Performance was dandy. I like the dupe. But it was just a shoot-'em-up at the end of the day. There's also a clear element that involved Fixer which kind of just fell flat. I realize what you were trying to do, but there was a lack of communication that made the situation kind of weird to me. I realize that he had the option to keep his mouth shut and that's what he went with... but it was more awkward than anything considering the other Alphas just got annoyed and splattered his brains for it. Thank you for the deployment.
  17. Ratio

    Sith Horcrux

    4/3/5 Droid placements could have been a little bit better, but other than that, I have no complaints. Had a lot of fun, thanks for letting us come!
  18. +1 Very passionate, creative roleplayer and great person overall. My only advice for you while you're in this role is to watch out for peer pressure and don't let people back you into a wall when trying to make a change you deem necessary. That's my only fear that I really have for you being in "big" leadership positions like this. In any sense, wish you luck.
  19. Forcing third person isn't a good idea. It pretty much makes animation sweps half-useless, sweps that people pay money for. Yeah, other people can see it, but you can't. Good for immersion, but bad idea overall.
  20. @Bro and @Crimson when they're not too busy "having lives" and "being productive" to achieve "self-actualization"
  21. -1 So, just so I'm not making a cookie-cutter response, I'm mainly putting in this vote simply because I'm against training wipes in general. I believe that at times you need to be reevaluated (something I would actually be open to do it if I, say got pulled aside for it) but to lose everything isn't really an ideal thought. I remember first time around I had my ARC training for years and Dennis' revamping of the trainings came around and (love you Dennis) it wasn't substantial whatsoever and the fail rate was just higher. I actually believe that some middle ground can be reached in this so it's not a repeat of what happened before. That being said, if it does come to me having to get recerted, I will actually go to the recerts. I just expect to learn something valuable and new because if I'm going to show up and relearn what bounding and ace reports are all over again, then it'll just make me wonder why I'm even there. Something that comes to mind and really worries me is that this is just going to turn into an overcomplicated version of what we have now regardless of the layout that this provided--the curriculum being vague and not necessarily giving us an idea of why we need two sets of trainings days and two different SIMs. I'm sure there are reasons, but I don't want a repeat of "NOT YOUR GRANDMA'S TECH TRAINING" to start applying to ARC. If I'm missing something please let me know so I can give a more educated response.
  22. Battalion: Bounty Hunter's Guild RP Name: Rad Thekk Date: 10/5/2021 Reason: Synergy's changing without me, I'm getting old and can't keep up that well. I'll probably be back so I'm not gonna make a big deal about it. I have good people in charge and I trust them. Goodbyes: Later.
  23. Ratio

    Fortnite Emotes

    you're a clown, dude
  24. Ratio

    Fortnite Emotes

    I can't believe we're in such a state in which you have to say that. -1 This shit's dumb. Could write an essay but you know it is and it's not worth the effort.
  25. Steam ID: STEAM_0:0:54192568 RP Name: Guild Leader Rad Thekk Battalion: BH Guild Who is in command until you return?: Baron, Brooklyn Length of Absence: 9/30-10/9
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