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TheCyan

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TheCyan last won the day on July 12 2021

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  1. I forgot how funny the forums can be sometimes. I love you Aaron can we play 8ball again?
  2. Makes a gamer think Synergy is worth returning to…. Cyan villain arc returns
  3. I would say -1 simply because shields are a big part of DU, however I do like the bubble shield/hex shield that we used to have. If heavies could get a bubble shield to diversify encounters on the server that would be a good balance between adding stuff for HVY (they need more stuff) and not lessing DU's uniqueness. Something like this (I know this is NOT my suggestion, just an example my statement above) https://steamcommunity.com/sharedfiles/filedetails/?id=682125090&searchtext=bubble+shield
  4. They're only joining cause its funny imo this was the worst way to handle the situation. Tbh its bigger than just DU the suggestion stems from the need to actually remove a battalion from the server to have more people in all other batts. This suggestion could very well be 21st or 41st or whatever.
  5. Other than 212th and 501st (typically), this happens with basically EVERY battalion. A BCMD is a powerful icon and people always get excited when a BCMD gets put in and activity increases, and then when a BCMD resigns or term ends and there isnt an immediate new BCMD activity goes down. Pretend this post merged with the post below idk why they seperated Im sorry for the double-posting
  6. Honestly, Im having a hard time -1ing. As both Dennis and you have mentioned battalion come and go except basically 501st and 212th (cause theyre the most shown in the show and blah blah blah). But this suggestion easily could have been "Remove 1 battalion from the server". I feel as if this stems from the childish handling of DU at the moment and I don't think it would be fair to remove DU because they went monkey in it. For example: DU has almost no lore and has shields. Yes an option could be to remove DU and possible add a "Riot" branch to all (or most) battalions that have shield (Maybe like a 5 slot job). 21st has a lot of super specific sub units and branches. Sorry but nobody is going to miss KU and maybe SO will be missed as its the primary defense against cloakers. I guess you could make it that ARC or ARF can SEE cloaks, but SO is genuinely very unique. Otherwise, 21st could be removed to satisfy the reasoning of this suggestion. CG handles AOSs, but why? Why not just have Staff handle all arrests and then merge CG into Naval via 5th Fleet (which we already have). Then, the "security" of the base falls in with Naval and the RP fits, while the minges are handled by staff. This could actually give NAs and/or As more shit to do on the server (have NAs and/or As spawn with a baton now they can arrest). 41st is basically just 91st. You could give BARCs to some other battalion and 41st could be removed. Improcco Company would be missed though. I will rest with a -1 however I do see the reason to remove a battalion from the server. Personally, I think there should be a Director+ discussion to determine which battalions could be removed, then have a like community vote to determine what battalion the server could do without. Personally, I like the replacement of the current AOS system and removal of CG but that's for alter I guess. I find it kind of unfair (although continent) for DU to be on the chopping block simply because the battalion went into a down state (as is the natural up and down of the server), have the situation handeled really really badly, and then remove them.
  7. +1 please no more of your hot COVID takes
  8. This is definitely cool, however the potential for abuse of this is out of this world. I can think of literally a million ways to abuse this not only for detecting cloakers, but if it made a fucking sound, you could slap this around corners when it doesn't need to be. Placed everywhere and it would just be so much more annoying rather than useful. -1 on my end Im sorry. How are you always the 1st or 2nd response on every single suggestion? Do you have an email or some shit everytime someone posts?
  9. +1 I'm not funny
  10. Huh? +1 Very simple
  11. I do remember this being able to very easily crash the server with overuse like Conrad said. However, if this DOESNT crash the server easily anymore or we can limit the amount of portals that can be made by 1 person (say only 2 linked portals) this would be slightly more useful.
  12. I was inclined to -1 because that's basically what the CIS faction was BUT, If this was a server addon/workshop that turned from like red to green the longer you stayed inside of it (Like forts in New World @Woeny;) ) Yeah this would be kinda cool. As long as it doesnt crash people's games!
  13. As long as it doesn't crash my game, +1
  14. Torn between a -1 or a +1. This does add to making ARF more useful (tbh ARF is pretty stale because "recon" is stupid and everyone has the same render distance and suit zoom). I'm not sure where this +5 TECH roll came from but I've been away for a while so I probably missed rolling rule changes (last I remember Bro completely removed them). So if they are already slightly tech focused yes this makes sense. My only leaning to a -1 would be adding more BUFFS (this would be an ARF buff imo) without taking it from somewhere. However after a little thought, if ARF is underwhelming/underpowered already I do think this suggestion does warrant the addition of a datapad without having to take it from anyone else. A possible follow up to this suggestion would be to remove hack tools and datapads from SUP (as lets be real SUP is a kinda broken whitelist, Armor + Hack tools + Datapad + Priority Piloting). +1 overall
  15. Hanz is so big brain we cant understand him sometimes. I kinda agree with Hanz's point of constantly trying to buff sub-units all the time. 21stGM has 2 units in it, SO and KU. They dont have every single branch in both units because the units are meant to fill different roles. I think it is an entirely different discussion on how to fix this balance better (imo, get rid of SO SUP, add SUP to KU and remove WS but that's not relevant). KU is meant to be (as I see it) as fast paced, kind of "guard breaker" unit in support of GM, and SO is meant for infiltration. I believe that swapping the Z6 for a more mobile weapon (like the 15x) would be beneficial for the job. However, I believe the core issue with feeling that KU (and in some areas SO) is lacking is the lack of understanding as to how the 21st is supposed to be balanced between sub units.
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