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Void

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Void last won the day on September 20 2022

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  1. +1 I would like to see this change on behalf of my battalion, it would add a greater appeal to the Squad due to the, horrific models, they currently have. While I understand further down the line models will be created for them, this is a much needed change for the Squad as it is completely horrific to view at the moment.
  2. Name: Void RP Rank: Commander Suggestion: Changing the Tab Menu Implementation Potentially changing the Tab Menu to something fresh, at the moment every job has its own slot in the Tab Menu which I never understood why, would it be possible to change it to something where battalions are grouped together under a single heading instead of it being a Job has its own heading. In other words instead of... Alpha-17 "X" Alpha-77 "Y" It would be something more along the lines of... Rancor Battalion "X" - Alpha-17 "Y" - Alpha-77 Would make it so the overall Tab Menu is uniformed.
  3. Void

    Remove Naval

    @Conrad Thank you for your response, this removal to add another thing would seem unwise at the current moment on player-base stats, it means we could see small influx in Battalion, Jedi and Bounty Hunters and when we expand to a good pace, I believe that those who makes the decisions would have a better insight of what could be added.
  4. Void

    Remove Naval

    Name: Void RP Rank: Commander Suggestion: Remove Naval Implementation: Remove Naval Reason: Honestly, their activity is limited and does not generate a positive response in the community. The majority of the time other people inside the community in various factions have to conduct the business they are supposed to. While I understand that Naval generates brilliant roleplay, the could be replaced with event jobs for when they are needed in the situational moments. It would provide a better asset for the Gamemaster Team to use instead of being a dedicated branch. Even Senate are vastly more popular and useful than them. We could potentially remove this faction and either keep it removed or replace it with something more appealing to VIPs providing Sever Leadership with a new opportunity for a new project to excite the community. We could potentially move those duties to the Coruscant Guard with those duties which could assist them in further developing their roleplay and enhancing their role as security and base operations. In the wise words of Barry Bee Benson - ""Ladies and gentlemen of the jury, my grandmother was a simple woman." Naval is not a simple woman, sometimes simple is wise.
  5. Void

    Alpha ARC Addition

    For me this was my baby that I was trying to get on track. I'll explain my reasoning on why I personally wanted to see this addition, however I am uncertain if the overall motive has changed. For me Alpha throughout my term was about rebranding from instead it being called "Alpha-Class" but instead strive towards the "Muunilinst ten" as it was more solidified in terms of lore, roleplay and overall a unified team instead of it sounding like a class that is filled with "Chads". This has been already done internally and I hope this maintains persistence throughout Rancor. The other reason for the request for the roles, was to remove the mentality of "We need another branch" and instead we could just expand our Alpha Program slightly with the two additions and that would "hopefully" stop the consistent wants and needs for an additional unit. In-turn it would bring new roles into the community giving the opportunity for people who are interested to roleplay as said characters and add additional appeal to both Alpha and Rancor entirely. I'm uncertain the amount of people that have applied already for the roles and would need @Xiao to fact check that, but I believe five for Sull and two for Tavo, however I could be mistaken. When it comes to battalion activity, this can be argued with many battalions who are unable to fill their respective lore slots, which is a common trend, appearing in the community, especially when it comes to units, however this seems to be a global issue. My only concern, however ambitious and the reality is if you do not try then you'll never get it, I do believe that the addition of a Support and Medic loadout would be a huge push that would seem unlikely. Instead, I would argue pick either Support or Medic for one of the two and then replace the other one with a Heavy or ARF loadout. Keeps it realistic. However of course I am going to provide support for a project that I wanted to implement. +1
  6. To the development team, this is some amazing work from you all!
  7. +1 - Relatively simple, I see no reason for it not be added.
  8. I think the better method would be to approach the battalions this would strongly apply to and discuss it with them. I personally don't see it being used on the server, as formations are rarely used.
  9. Void

    Oxygen system

    If on the event server then it would be a +1 However on the main server then it would be a -1.
  10. Void

    Fix bacta nades

    +1
  11. +1 - Looks alright, plus change never hurts anyone.
  12. +1 As stated above, would be helpful to multiple branches!
  13. +1
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