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U Class Weapons


KaiserNeiner

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Banned
Posted

Name: Kaiser

RP Rank: Battalion Overseer, Clone Captain

Suggestion: Add in new versions of common base weapons to give subunits options for weapon requests. These new weapons would ideally be given to subunits as a baseline, as its an easy "upgrade" to subunits. It also gives community members options to suggest the addition of these guns to their units. I do NOT want to remove the base DC15A or S, or any other weapon, but create another tier for subunits to request. Ideally THIS slightly bridges the gap from players that spend money to support the server and rewarded insane guns rather than just nerfing them into the ground. I am referring to these as the "U Class" weapons, not the "Upgraded" as those exist in the armory already. 

Implementation: Creating new versions of guns, adding them to the "Base Weapons" tab. 

Lore: N/A

Workshop content if applicable: Requires Development
(If no workshop content, suggest a developer or put "Require Development")

 

DC15A-U: Increase magazine size to 50, improve iron sights, 5% damage buff.

DC15S-U: Increase magazine size to 40, Increase the fire rate to the current DP24.

DC15X-U: Increase magazine size to 10, add in a charge option that takes double ammo with a 50% damage increase, add a thermal optic.

DP23-U: Increase magazine size to 10, add in a full auto option, improve iron sights.

DP24-U: Increase magazine size to 100, add in a burst fire option, improve iron sights, 5% damage buff.

Dual DC17-U Pistols: Increase magazine size to 50 each, 10% damage buff, add a charge function that takes up all ammo in the magazine but fires a 250 damage shot, comparable to Battle Front 2 ARC troopers. 

DC17-U Pistol: Add a scope, 10% damage buff, double the mag size. 

Z6-U: Increase magazine size, 3% damage buff, add an option to swap ammo types for a low damage projectile, similar to a grenade launcher. Not as powerful as the ping launcher. 

I did not include a section about the Westar, as that has a suggestion up at this time. I do not support one group of players getting a new modified gun, but I would support a blanket buff that can be distributed to other units. 

  • Agree 2
  • Informative 1

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Kaiser           Zeros           Clutch    

Posted

THIS IS PEAKKKK +1

PLEASE I BEG, MAKE IT LORE ACCURATE!!

   Anakin Skywalker
ex: VA, RC-1136 Darman. Ahsoka Tano, Cal Kestis, GMO, TC Hawk, TCC MAJ Appo

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  • Director
Director
Posted

+1 good change

Current: Director | Darman
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Posted

As a hard stuck DC-15A and S user i would love a different gun without going into crippling debt. +1

Posted

@KaiserNeiner Would the whole sub unit get one version of these, or would each member get the upgraded version of their regiments base gun?

C

Posted

+1

Me and Kaiser drafted this while he was in the car driving home from his vacation guys

Current: My Chains are Broken

Former: Jedi General Anakin Skywalker, 501st BCMD Rex, ATK RCMD Joyboy, Jedi Knight Etain Tur-Mukan, Jedi Master Arligan Zey, CG CPT Stone, Bad Batch Tech, Rakata Guild Leader, Omega Squad XO Darman, Omega Squad Lead Niner, Jedi Branch Overseer Luminara Unduli, Jedi Master of the Order Mace Windu, Jedi Grand Master of the Order Yoda x2, Null 5 LT Prudii, Naval RID Captain Armand Isard, DS CPT Stone

Banned
Posted
Just now, Conrad said:

@KaiserNeiner Would the whole sub unit get one version of these, or would each member get the upgraded version of their regiments base gun?

entirely depends on the subunits wishes, I really want these weapons created to give options for subunits. Ideally it could be a subunit thing, like TU, GC, or GC getting the DC15x

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Kaiser           Zeros           Clutch    

Banned
Posted

+1, sounds quite peak

Gar Saxon

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Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things

Posted

+1

let me use lore pistols with actual damage

Currently: 104th Wolf Pack Regimental Lead Lieutenant Dash-44

Former: 

501ST < CommanderFives | Hardcase | Kix | HVYO | MEDL x2 | ARCL | Sterling | Jesse | 332ndO x2 | 332nd Siege > | NAVAL < Vice Admiral | Chief Medical Officer | Aviation Manager | Tag | Dao | Edmond Rampart | Gideon | VADM Tarkin > | 104TH < Warthog > 

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Posted
1 minute ago, KaiserNeiner said:

entirely depends on the subunits wishes, I really want these weapons created to give options for subunits. Ideally it could be a subunit thing, like TU, GC, or GC getting the DC15x

Something like

TC: gets the U version for every member. Ghost Company: Gets the ARF version for every channel.

I could see my way to something like that. I would probably want a bit more restrictions on sub units with unlimited slots, else we fall into the point where a BCMD puts every single trooper into their sub unit just to make them stronger on the battle field. That would be my biggest concern with doing blanket upgrades like this.

C

Banned
Posted
Just now, Conrad said:

Something like

TC: gets the U version for every member. Ghost Company: Gets the ARF version for every channel.

I could see my way to something like that. I would probably want a bit more restrictions on sub units with unlimited slots, else we fall into the point where a BCMD puts every single trooper into their sub unit just to make them stronger on the battle field. That would be my biggest concern with doing blanket upgrades like this.

I understand, which is also why I didnt go to every unit asking what they wanted, and I'm mainly looking to improve the depth of potential with arming subunit peeps. I would hope that if a subunit requests to get it, we would ensure the subunit doesn't have unlimited slots. I was actually thinking of a modified TL-40 version for 2ndAC, but it wouldn't exactly be game breaking for them to get it. 

That being said, I actually dont think any subunit should have unlimited slots. 

  • Agree 1

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Kaiser           Zeros           Clutch    

Posted (edited)
15 minutes ago, KaiserNeiner said:

Name: Kaiser

RP Rank: Battalion Overseer, Clone Captain

Suggestion: Add in new versions of common base weapons to give subunits options for weapon requests. These new weapons would ideally be given to subunits as a baseline, as its an easy "upgrade" to subunits. It also gives community members options to suggest the addition of these guns to their units. I do NOT want to remove the base DC15A or S, or any other weapon, but create another tier for subunits to request. Ideally THIS slightly bridges the gap from players that spend money to support the server and rewarded insane guns rather than just nerfing them into the ground. I am referring to these as the "U Class" weapons, not the "Upgraded" as those exist in the armory already. 

Implementation: Creating new versions of guns, adding them to the "Base Weapons" tab. 

Lore: N/A

Workshop content if applicable: Requires Development
(If no workshop content, suggest a developer or put "Require Development")

 

DC15A-U: Increase magazine size to 50, improve iron sights, 5% damage buff.

DC15S-U: Increase magazine size to 40, Increase the fire rate to the current DP24.

DC15X-U: Increase magazine size to 10, add in a charge option that takes double ammo with a 50% damage increase, add a thermal optic.

DP23-U: Increase magazine size to 10, add in a full auto option, improve iron sights.

DP24-U: Increase magazine size to 100, add in a burst fire option, improve iron sights, 5% damage buff.

Dual DC17-U Pistols: Increase magazine size to 50 each, 10% damage buff, add a charge function that takes up all ammo in the magazine but fires a 250 damage shot, comparable to Battle Front 2 ARC troopers. 

DC17-U Pistol: Add a scope, 10% damage buff, double the mag size. 

Z6-U: Increase magazine size, 3% damage buff, add an option to swap ammo types for a low damage projectile, similar to a grenade launcher. Not as powerful as the ping launcher. 

I did not include a section about the Westar, as that has a suggestion up at this time. I do not support one group of players getting a new modified gun, but I would support a blanket buff that can be distributed to other units. 

I like the idea. I'll give it a +1. D+ can decide whether people are abusing. Rn only two groups use "unlimited" slots for their sub-units. 

Edited by Quillhan

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Posted
14 minutes ago, KaiserNeiner said:

That being said, I actually dont think any subunit should have unlimited slots. 

I will +1 because its just the adding of the weapons, and if we ever get around to giving them to subunits hope that some sembalance of balance can be maintained. I don't want everyone to be super soldiers you know!

C

Posted

+1 Peak idea

 

Current: Rancor

Former: Veteran Admin 501st CMD 332nd Vaughn | 332nd Officer Sterling | TC Boomer | TC Hardcase Diplomatic Services | CG CMD Cin Drallig TGL Serra Keto Green Company Improcco Fi Improcco Lead CMD Gett Alpha 26 "Maze"

Posted

+1 

Current: TCO Aayla Secura / Omega Squad Lead Niner

EX: Omega Squad Etain Tur-Mukan, TCO LT Kano, Joyboy's toy joy

 

Posted

+1 This needs to happen now!

Current: Rancor SFC Artemis
SO CMD MEDL Arti (2018-19) | DU Disc CMD MEDL Arti (2019) | Tup

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Posted

+1 

This is an amazing suggestion, I would highly appreciate a buff to the DC15S as I use it due to lore reasons. But everything in the suggestion is absolutely top tier, I would appreciate this being implemented!!

Posted

+1 I like this idea a lot! 

Current: 

Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint

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Charles | Laxus | BUB | Bana

Posted

+1

I believe the addition of this to some of the sub units would be a good thing. As currently there are battalions with sub units with amazing kits and gear, then there's the one sub unit in it that has nothing to compete with. There's some sub-units on the server that needs a bit more love and I think this would be a very good start at that.

Current: 41st Elite Trooper
Former: GM Senior Admin / Trauma Lead / Rancor Officer / 241st Armorer
Lore Characters: Trauma

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Posted

heck yeah i like this would give my Wolfpack something other then our jetpacks +1

    Current: Wolfpack CPT Comet. Former: improcco CMD Gett| CG CMD Thorn|501st XO Fivesspacer.png

Posted

+1 this is a simple and effective way to give a bonus to elite units without making one seem better than the other. A nice little blanket upgrade overall. I like it

Yes, I do hate fat people.
Former Ordo, Niner, Tech, Fixer, and more!

Banned
Posted

+1 make sub units better 


Current:  Last good 104th Yoda
Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 MuzzleTRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo,  Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda

 

Posted

But god forbid Null/Alpha ask for upgraded versions of their base weapon 😭

+1 to the idea but you’ve constantly said better guns don’t make units elite and -1’d their suggestion. At least they took the initiative to make a suggestion like that.

Also lowkey just rename the perma weapons to something else and label these as “Upgraded” the -U looks silly

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  • Based 1

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Banned
Posted
11 minutes ago, Marvel said:

But god forbid Null/Alpha ask for upgraded versions of their base weapon 😭

+1 to the idea but you’ve constantly said better guns don’t make units elite and -1’d their suggestion. At least they took the initiative to make a suggestion like that.

Also lowkey just rename the perma weapons to something else and label these as “Upgraded” the -U looks silly

Pretty sure I said in my suggestion that I acknowledged I -1d Null's suggestion, and again I don't think a subunit with jetpacks, westars, and kit bonuses need any additional help. 

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Kaiser           Zeros           Clutch    

Posted
17 minutes ago, KaiserNeiner said:

Pretty sure I said in my suggestion that I acknowledged I -1d Null's suggestion, and again I don't think a subunit with jetpacks, westars, and kit bonuses need any additional help. 

Some of these stats you are suggesting put these weapons above the current Westar afaik. What about other units with jetpacks like 2ndAC, Wolfpack, etc? They get these weapons + jetpacks and whatever kits they may have and that's okay? The entire point people have been making recently is letting units be able to improve themselves if possible and this suggestion is a good idea it just doesn't make sense why not everyone can be included.

The Westar buff they're asking for could easily go to the few subunit ARC jobs some people have like Ghost Company, Green Company, Fives, Jesse, Dash-29, etc.

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Banned
Posted
3 minutes ago, Marvel said:

The Westar buff they're asking for could easily go to the few subunit ARC jobs some people have like Ghost Company, Green Company, Fives, Jesse, Dash-29, etc.

Think some of this has been lost that the point of my suggestion is to allow subunits that arent as good to have better options, where their suggestion was to directly improve the weaponry from their unit, which are two of the best squads/subunits in terms of kit on the server rn.

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Kaiser           Zeros           Clutch    

Banned
Posted

I like how no is talking about a buffed z6 which is needed but more worried about a weapon you have to go through a training for 


Current:  Last good 104th Yoda
Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 MuzzleTRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo,  Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda

 

Banned
Posted

Kaiser I like this idea +1 all the way dude this one would make so many Sub units better

 

Dire squad Lead CMD Wildfire | 104th Immortal BCMD Wolffe | Mech RCMD Juggernaut

Rest in Peace "your pain is gone, Paws Untied" go forth to the stars my little Angel Find the best ones to show me when I finally join you.

Posted

+1 well put together and thought out, it really can be as simple as little stat changes like this

 

Current:  212th STR SGT WideTurtle

 Previously: 2ndAC [S] Oddball x2 | Red Leader | Rys | DSXO Thorn | CG CPT | GM Major | Rancor WO

 

 

Posted

+1 I think this is a good idea!

Currently: Unemployed

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  • Director
Director
Posted

+1 Make subunits more unique and sought out

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  • 2 weeks later...
Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

:ta7:

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Posted

I like the concept, but this is planning for the future with no actual plan with who gets them now
For the future, if you want new weapons for your subunit, just give it a shot in a suggestion. We're pretty accepting of new guns these days

Posted

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
(These are some reasons that your suggestion might get denied for.)

  • Not providing sufficient information.
    • Ex: Just linking the workshop and not giving us the actual model path you want to use.
  • The addon's size is way too big compared to its content(s).
    • Ex: 35mb for one model.
  • Lack of feedback.
    • Ex: Post has been up for 3 weeks and only received 1-10 votes.
  • Majority negative feedback.
  • Bad optimization and/or causes bad performance on the server.
  • Having multiple suggestions within one thread.
  • Bothering leadership/development team regarding a suggestion.
  • Suggesting a previously denied suggestion within 60 days of denial.

 

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