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Racoon

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Everything posted by Racoon

  1. They intentionally reduced the sound of it when it got buffed at first since I guess people thought it was annoying. If you want it client side, +1
  2. +1
  3. Name: Guy RP Rank: CMD Suggestion: Rework & Add on to the existing battlepass UI, which I and others view it as flawed. Implementation: Add a section to all the quests stating progress on missions. ex: for the daily hours played, it would say 1.5/2 hours. Make it possible to scroll through rewards instead of only seeing 1 page at a time. I've seen people confused of why there are so little rewards when in reality they just can't see the rest yet. Show total battlepass XP and amount needed for next level/end of page. Remove the green flashing dash above already claimed rewards and only have it there if unclaimed. Makes it easier to see if you have an unclaimed reward if lets say you were not paying attention to chat. Lore: Last time I checked Star Wars did not have a battlepass, correct me if I'm wrong. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development")
  4. +1 Civilians have always been carried by OP permaweapons, at least through my time of this server. If this is implemented I hope this can bring up the Guild's status and give the Republic factions a challenge.
  5. +1 let me use lore pistols with actual damage
  6. Name: Guy RP Rank: CMD Suggestion: Whitelist props for GM's to use for their events. This can diversify the creations of GM's and expanding on what GM's can use is crucial to making unique and never before seen events and deployments. Things such as the Rakata rock wall props can be used to direct troops and streamline events made in sector 2 & 1 alike, whitelisting ships to allow saving with dupes, or the Rakata village housing for external villages in Sector 2 or tryouts. Implementation: All the props below are what I request to be whitelisted for GM's to use: models/salty/providence.mdl models/salty/venator-class-cruiser.mdl models/rakata/rkp_env_rock_wall_large_01.mdl models/rakata/rkp_env_rock_wall_large_02_b.mdl models/rakata/rkp_env_rock_wall_tall_01.mdl models/rakata/structures/mak_arch_house_b.mdl models/rakata/structures/mak_arch_house_a.mdl models/rakata/propper/house_interior_1.mdl models/rakata/propper/house_interior_2.mdl models/machine/srsp/props_holo_table/srsp_holo_table_01.mdl models/jediholo/jediholo.mdl Lore: N/A
  7. +1 Diversity between battalions is a thing we need to focus I do believe, I do like your ideas with armorer & trench troopers.
  8. Racoon

    Bring Denal back

    +1 The more members, the more room for quality RP & teambuilding.
  9. Name: Guy | Fives RP Rank: CMD Suggestion: Fix Five's pauldrons to be on the right sides. It's always the small details that get you and this one's mine. Implementation: Switch around Five's pauldrons to be lore accurate. Lore: This is what Five's pauldrons should look like, and this is what it looks like on synergy. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") Add or Change: Change (Any job modification requires all this information) Job: Torrent Company Fives Slots: 1 Description: Switch Five's pauldrons to make him accurate to The Clone Wars Show. Model: models/synergy_roleplay/501/fives/fives.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Waived by Jugh (Rex)
  10. +1 Coric's lore is very in depth and lore in this battalion is something we never can have too much of. RP wise? A good choice for another TC member as their dynamic between members can be interesting. Especially with Kix.
  11. +1
  12. Tup needs a man bun this is a serious problem with server economics, general welfare & stuff like that, probably. +1
  13. Racoon

    Tup buff

    +1
  14. 76561199060039355 @Xaze need a reset
  15. +1 I would love to see this implemented for SUP!
  16. I agree. Fish was the best thing to blesss this map.
  17. Extra note: This persists in other battalion roster's like CG's. So it's not just a 501st thing.
  18. Bug Type (Server:): In Game Roster Severity level (Low - Medium - High): Medium Evidence (if you can): https://medal.tv/games/garrys-mod/clips/iJasafl07OdLj7n7U/d1337HWq2Xlp?invite=cr-MSw1RjAsMjA3NjgyODIzLA https://medal.tv/games/garrys-mod/clips/iJasafl07OdLj7n7U/d1337VGc9Ksi?invite=cr-MSxCYUosMjA3NjgyODIzLA https://medal.tv/games/garrys-mod/clips/iJaFqhG363ugyLcem/d1337MuuwMtW?invite=cr-MSwyanMsMjA3NjgyODIzLA Description of the bug: Battalion Jedi on the in game roster's completely obsolete, just doesn't work whatsoever when promoting/demoting/removing. Can't add more than 1 jedi for some reason. How can we recreate it: Try to add a Battalion Jedi to the roster and replicate all I did in the clips
  19. Name: Guy | Tarkin RP Rank: Vice Admiral Suggestion: Rework the Courtyard to allow taxiing instead of pad raising Implementation: Remove the raisable landing pads and replace them with taxi lanes. I have made 2 compromises for an idea of what it might look like if implemented. 3 things usually happen with extendable landing pads: people sometimes do not care for the landing pad to be raised, they take off anyway. No personnel is online to host BCC and raise pads/doesn't know how to, or free flight is active and it doesn't matter anyway. Taxiing is easier on the ATC controller as it doesn't require the manual press of a button within BCC in order to operate. 1st Compromise: to make up for the losses of landing pads, it might require an extension to the MHB. Removing the elevation that is left is not necessary, but it makes more space for pilots when taxiing. Pros: extends MBH not only for ships, but for tanks, speeders, etc. Cons: This may make landing and taking off a little harder. BCC windows may no longer be able to see full CY due to MHB, and may require further development. 2nd Compromise: My personal favorite fix, Instead of extending the MHB, move the ramp to the far right side of CY. Remove elevation in designated areas and move landing pads further from entrance. Pros: This implements taxi and is also a nice way to keep the benefits to having outside landing pads (less crashing into MHB walls). Much more room for taxi once the elevation is removed making it safer for wide vehicles like LAAT/C's and ARC's to taxi. Cons: Ramp is no longer in the center of the CY, making vehicles from the hangar have to drive 2x as far to make it up. I will let the people who see this vote and see what people like more. But it is all up to the synergy leadership gods to decide if one of these get implemented. Again, this is an outline of how I think it should be implemented. If you think something is flawed on this suggestion, I will take it into consideration to update my pictures. Lore: Taxi lanes dont have lore Workshop content if applicable: Requires Development (*cough cough* Jayarr) (If no workshop content, suggest a developer or put "Require Development")
  20. So true!
  21. Bug Type (Server:): Teleporter/hitboxes Severity level (Low - Medium - High): Medium Evidence (if you can): https://medal.tv/games/garrys-mod/clips/hZ4FZUADQQpSjgfSS/d1337Qbjwpfu?invite=cr-MSxQdmMsMjA3NjgyODIzLA https://medal.tv/games/garrys-mod/clips/hZ52eiIgMfvj2nwdi/d1337cEGMI5Y?invite=cr-MSxOWWIsMjA3NjgyODIzLA Description of the bug: Sector teleporter hitbox is too big, causing large vehicles like LAAT's to get stuck and teleport in and out. In 2nd instance, LAAT gets stuck in Sector 2. How can we recreate it: Drive a LAAT into a teleporter and see what happens.
  22. Racoon

    Casino/Cantina

    -1 only because I don't think we need any more ways of gambling. Player's gambling between each other seems fine enough to me.
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