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Kaner

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Kaner last won the day on April 18 2025

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  1. +1, hey this model looks familiar...
  2. Kaner

    Temple Changes

    I covered this a bit in the suggestion but getting rid of the current entryway with all the difficult rocks that you have to jump over, the trees that "hide" it. The Jedi weren't in hiding at this point so I don't see the point in shoving the temple in a hard to reach area. Plus reshaping the floor and raising it to the same level as the entrance so you can just walk in rather than B-Hop or walk alongside the sides
  3. Kaner

    Temple Changes

    Name: Kaner RP Rank: Grandmaster of the Order Suggestion: Some changes/new implementations to the Jedi Temple based on request Implementation: - Extend the Library, add tables and benches and turn it more into a study area. - Remove current Equipment and Skill tree stations - Make a Jedi Armory/Meditation Room, place the Equipment and Skill tree stations in here - Create a crystal cave under the temple that offers more RP within Trials and as a Jedi, maybe even put the crystal/hilt spawns in a separate section - With the extension to the library, make a research/medical area - Open up the entryway towards the temple from Nalhalla so it's more of a straight path - Redo the area in front of temple to be more of a garden as opposed to just stones and a drop that people get stuck on Lore: The Jedi exist as a huge faction that would fight alongside the Clones during the Clone Wars, numbering around 50,000 they were a prominent part of the galaxy and would often find themselves in grand structures that served as their temples with much foot traffic moving through them during these times. Note: The main purpose of this suggestion isn't to just say "hey give us more stuff", Jedi gets consistently high numbers but unfortunately the Temple can't be used for much beyond trials and going afk in its present state and we would like the Temple to be employed in more opportunities not just for Jedi but also for events, we have a lot of empty space in our corner of the map both under and around where it is built so seeing it expanded a bit and utilised by the Jedi and our allies would be awesome in promoting more RP as a whole. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development")
  4. +1 plugging into improcco binos would be cool, means they can hit it at a range too
  5. Yoda EVO suit when? +1
  6. +1 peak
  7. We suggested an idea similar to this and it is currently in pending!!! However, as has been said by the development team they have specific base plans for each update so until the forcepowers fit we probably won't see them
  8. Kaner

    New EJ Models

    I found it and I was gonna say something to y'all but thought that you'd enjoy the surprise more
  9. Kaner

    New EJ Models

    Name: Kaner RP Rank: Grandmaster of the Order Suggestion: Add/Update models to the server for GMs to use; such as Ewoks, updated Tusken Raiders, updated Wookies, Jawas, updated Umbarans, various other alien models Implementation: The server has a lot going for it but there is a significant lack of model variation that can be used for creative freedom, it would be nice if we could just have some fairly new models that provide some cool opportunities to RP with and potentially some mapped out under NPC bones so that they can be modelled under the NPC tool. The entire aspect of being a GM is creating a story that the player can communicate with and i definitely feel like there's a slight wall in the way of that with the limited amount of characters that can be produced with the models available and we need some form of update to this list to give more of a feel in this regard. Lore: The Clone Wars took place across the whole galaxy even affecting the tiniest planets in the far-off areas which would produce more fighting and anti-republic stances throughout these areas. Workshop content if applicable: Requires Development, I have decided to include some model packs that are kinda in the realm of what I'm asking for here since at this point some room to move when it comes to different types of playermodels. https://steamcommunity.com/sharedfiles/filedetails/?id=2825079448 https://steamcommunity.com/sharedfiles/filedetails/?id=3004335623 https://steamcommunity.com/sharedfiles/filedetails/?id=1811368275&searchtext=star+wars https://steamcommunity.com/sharedfiles/filedetails/?id=868749188&searchtext=star+wars https://steamcommunity.com/sharedfiles/filedetails/?id=759129055&searchtext=star+wars+playermodel
  10. Lumi, Barriss and Gungi bro... talk to @Joyboy it'll be his problem by then
  11. Tbh it's really not that good of a power and is lowkey just one of the alternatives to WW Overdrive Beam saturation would suck, it also doesn't fit. Honestly not that fussed if Devs deem Force Choke too much for Baylan because having him as an option would be way better than just not lol That's Kelleran Beq, not Baylan Skoll
  12. We intend to teach it how we used to, which was teaching them how to "buffer" it using E. This would allow more of a step in, repulse, walk out. As opposed to the whole "HEY GUYS WATCH OUT I'M CHARGING REPULSE, GET OUTTA MY WAY" and then they die before they have any effect
  13. +1 honestly i agree that a lot of the discontent between factions comes from the GAR and Civi factions being so close. If they were somewhat more separated like on previous maps it'd provide less of an injunction for unnecessary drama
  14. In my mind, it comes down to stamina. A Padawan/Knight has less stamina because they'd be less proficient at blocking for extended periods of time. Just a balancing thing, 0.6 of current would allow you to block at least 40% more of the damage, which may not seem like a lot when put in that perspective but right now you can block 100 damage at 100 stamina but it'd make stuff like the Consular tree who specialise in having more forcepower/stamina feel more beneficial for something more than "hey look i can spam group heal more than my peers"
  15. Kaner

    Saber Power Changes

    Appreciate the loyalty to Bardan's lore but Group Heal is INSANELY overpowered in a kit that already has guns available. Force Breach is a slept upon ability and lowkey is the only thing that kinda makes sense to compliment the other powers that Arligan has at his disposal. Shaak Ti having 3 of the most heavily regulated abilities and being considered "overpowered" is... interesting. All for preserving identity of characters but if they can't exist without an ability that straight up makes them "better" than every other option in their class then it's questionable...
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