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Foxey

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Everything posted by Foxey

  1. @Piff At present we are working on revising and publishing a new Gunnery Training. We do not have a log of who was trained in the past and therefore will be retraining everyone. We are currently undecided on whether the training will be strictly for Fleet Personnel or available for all the gamers.
  2. Due to the implementation of an entirely new weapons system announced at the community meeting and the balancing of all incoming weapons, I do not believe this suggestion really needs to even still be up. That being said, -1.
  3. I believe Marvel has voiced the objections to this suggestion very well. Just let the playerbase take a break for a week at a time, and take one yourself as well. Things get boring when they're constant- hence the rotations. I believe the rotations will honestly help Bounty Hunter as people will surge to get into the roleplay when we land back on the Base, and perhaps the people interested in unique non-trooper roleplay will surge to the Navy when we're on the Venator. We'll see. -1
  4. Foxey

    Jedi Archives Books

    This seems very cool +1
  5. Oh, nice. Seems like a pretty solid idea. +1
  6. To add on to Jagger's #7 specifically, 2-3 turrets will completely shred through a Munificent before there is any time for the GM to even properly deploy the frigate. If the operator of the turret is actually adhering to some level of "fire and then pause, then fire again" then the GM will have just about enough time to get the frigate into place. I am all for players being able to dictate the direction of events- but a few small deployable turrets can completely destroy any chances of an assault on the base. This isn't really players shaping the course of the event. This is overpowered weapons getting the job done far too fast for most players to have a chance to enjoy anything (which is already something we see with flamethrowers and some other permweapons) The Game Master's responsibility is granting items to players who need them for the course of the event. If the Game Master says no, then it's no. If he says yes, then congratulations, you get a turret. The time taken to do this is something that Game Masters & Helpers are trained to prepare for. It wasn't a problem for me when I was among the general ranks of the Game Master program, and I haven't heard anyone complaining recently that people are simply asking for turrets far too much. I just wished to express a few more thoughts building upon my -1.
  7. -1 As Chambers mentions here in response to a bug report, the deploy-able turret is a perk for Base Operations Engineers specifically. I do not believe this should change. It's an incredibly overpowered tool that we don't need to see dozens of deployed at once by numerous battalion engineers during events.
  8. SS isn't going to happen; 501st Command didn't approve of it and neither does anyone else. I'll +1 Pilot and Engineer, though I think they should merge and be the same thing like was suggested above. It'd give the pilots something to do when they're not flying; which is 99% of the time.
  9. Just to address something I've noticed a lot of here; QM was intentionally disbanded as a branch and merged into the basic operative duties during Bountineer's term. The reason QM Roleplay happens so little these days is because Base Ops is no longer authorized to really order inspections of weapons, armor, or bunks. Though perhaps this will change in the future -1 I don't believe it is right to remove such a quality potential source of roleplay simply because regular troopers could assume the responsibilities of the battalion. I respect many of your ideas Marvel but I think you're just a bit too far off with this one.
  10. +1 At present battalion jobs can be used for events, but to an incredibly limited degree as you need permission from a Commander+ in the battalion or you need to do some crazy shit with your toolgun.
  11. -1 Didn't get approval, largely useless idea.
  12. To add on to what I said earlier, when Defcons are called it is required to /advert as well as use the command to change the HUD. When you do the advert, you could clear it up by saying /advert Defcon 4, patrol the base! or /advert Defcon 4, be on alert troopers! That's generally what I do. Honestly, adding another defcon isn't necessary. There are far more hassle-free ways of making things less confusing. And if Defcon 4 is called and it's unclear, just search and clear the base and then patrol and be on alert. If people yell at you for not spamming comms with "BCC IS CLEAR!!" then tell them to use their heads.
  13. A decision was already made but this system sounds good too. I definitely think that we should at the very least be rotating between 2 maps instead of just Anaxes > Venator > Anaxes. +1
  14. +1
  15. I believe that the High Alert / Patrol the Base status works fairly well. When the Defcon is called you sweep the base, but once the base is clear you just patrol around and be ready for an attack. I don't see the issue. -1
  16. Most people will be hesitant to add another slot to the senators when most of the current slots go unused. That's why. Also, no problem.
  17. I'm going to -1 as I don't really think we need more senators at the moment. However, @Qal @Rohan @Scribbles https://prnt.sc/q9c8rl
  18. I like the idea of a tree in the main lobby of the base as well as christmas decorations in DB.
  19. Yeah, it can cause issues. But like Ron said, there are proper channels for handling those issues.
  20. I mean I personally dumb posts that are... well, dumb. Posts wherein the content is not thought out or lacks any real foundation. It's a useful little reaction. Forum Reputation isn't everything. If your feelings are hurt, well, walk it off. It's just a game in the end.
  21. Foxey

    Working holotable!

    +1 Certainly better than what GMs have to do now for similar effect lol
  22. +1 Qal has wisdom.
  23. Foxey

    Enhanced damage

    I'd love to support this, but I highly doubt it'll do anything other than cause lag and piss people off. -1
  24. +1 Semi-Serious is what the server was when I joined not that long ago. The unique feel and environment is what kept me around. It's not too serious, and yet it can be serious enough. Roleplay boils down to the people; and it's just more likely for more people to enjoy themselves in a semi-serious environment. The people that I want to RP with and enjoy RPing with will still RP the same, it just loosens things up for everyone else. There are times where I don't have it in me to RP and so I don't even bother connecting to the server anymore. And I know a lot of others who feel the same way... Ultimately, I support this simply because it was fine before. More people liked it than didn't. And while I can agree the community constantly switching back and forth is a hassle, it won't be necessary if we just get semi-serious right.
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