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Col

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Col last won the day on September 18 2020

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  1. Bug Type (Server:): Loading Screen (Main) Severity level (1-3): 1 Evidence (if you can): Description of the bug: The picture for the loading screen does not scale up to a higher resolution. How can we recreate it: Join the server with a 1440p monitor.
  2. Bug Type (Server:): Jobs Main Severity level (1-3): 2 Evidence (if you can): Description of the bug: For officers in the promotion menu the following ranks are missing: SSG & SFC How can we recreate it: Have a battalion officer access the promotion menu through the C menu.
  3. -1 Explosive Ordinance Trooper sounds more fitting to me personally. Abbreviation would be EOT. This name actually gives an idea as to what the job actually does and isn't similar to heavy at all.
  4. No, hover is bound to Shift, we want the "go down faster" feature which is bound to CTRL to be removed. Keep hover as is.
  5. Name: Col | Jaing RP Rank: Captain Suggestion: Remove the CTRL function from the jetpack so JT's no longer get stuck in ships and tanks. (Example: You have a jetpack as your job and you fly or use the rear gun on the ARC-170, upon landing and getting out, your body will be stuck in the ship's hitbox. People without jetpacks are able to get out by crouching. With a jetpack, you are unable to crouch because of the CTRL function on the jetpack wanting to make you fly downwards. Currently the only fixes are to either remove the ship, be physgunned out, or swap to a seat that lets you get out without being stuck. This issue is not exclusive to the 170 but it is a good example.) Implementation: This would require a dev to look at the code for the current jetpack addon and removing the part that allows the CTRL button to cause the wearer to descend at a faster speed. (In order for this fix to work, the jetpack must allow you to crouch while mid air.) Lore: Jetpacks in lore did not cause characters to be stuck inside their vehicle after exiting it. Workshop content if applicable: Addon already on server, requires development to make the changes. Note: Thanks to @Johnson, this suggestion has already been proposed to most if not all JT leadership and they have either agreed that this is a good suggestion, or is neutral to it.
  6. Bug Type (Server:): Main & Event Severity level (1-3): 1 Evidence (if you can): Description of the bug: When changing the bodygroups on the Mando model, certain pieces cause the user and anyone nearby to crash. (Quick note for the video: Both myself and Kom'rk did not crash from this but Cubby did. I'm told this is because of the bug conflicting with corrupted datafiles in a persons Gmod but I am unable to confirm this.) How can we recreate it: Go on any Null job and change the bodygroups. Taking the foot plate off and on while on the Kom'rk job is what was done in the video. Recreation may be hard to do due to it only crashing certain people sometimes.
  7. I just had a member of my battalion spawn INSIDE SOBDE Headquarters.
  8. @Fyi I would agree with you, but this happened really early in the morning and there was only me and like 1 or 2 other people in the room at the time.
  9. Bug Type (Server:): Clone Wars Main Server Severity level (1-3): 1 I guess. I am not sure on the severity of it as it seems rather rare. Evidence (if you can): : Description of the bug: The screenshot shown was taken right after I noticed I wasn't spawned in the right area. It clearly shows that for some reason when I spawned as CC, I spawned up on the balcony. If this were to happen with someone new to the server, they could easily just run out into the rest of the base. For reference this happened early in the morning as well when very little staff was on. How can we recreate it? I tried recreating it immediately after this screenshot was taken but I was unsuccessful. To try and recreate it for yourself, just swap back and forth between CC and another job and take note of where you spawn in the TR room.
  10. Col

    Small map bug

    @Esitt turns out i did put it in the wrong section, do you think you can move it for meÉ
  11. Like the title says this is a small map bug that I just wanted to bring up now so it could be potentially fixed later down the line. Sorry ahead of time if this is the wrong forum section to put the report. So essentially there are the two observation decks for the CSR and the CIT which are accessible from the Command Deck. Currently, any droids spawned in the rooms will shoot at people watching on the other side and are actually able to hit them and do damage. Alternatively the people in the observation area are able to shoot out into the sim rooms and do damage as well. Here is a screenshot for proof. Now after taking the screenshot, I noticed that for some reason it fixed itself. They stopped shooting and our blaster shots wouldn't go through. I don't know what caused this bug or what fixed it. This might be nothing but I figured it would be best to bring it up.
  12. -1 I don't think a full removal is in order, I agree that a restructure could help much more. Having a player controlled opposing force at all times is great for providing fresh and unique entertainment to the server. One thing I always considered to replace/add onto the Sith would be the criminal underworld. Hutt clans, pirates and other criminal organizations which fight over control of various areas and commodities that may clash with republic personnel. Just an idea to spice things up.
  13. +1 As long as it doesn't cause extra lag and errors, would be nice. (But please don't put a fuel limit unless you are able to refuel it in the field.)
  14. +1 I agree with reducing them, but at this point, trying to get on top of high places (the primary purpose of the jetpack) is far too difficult to accomplish. I don't know if you can change the up and down speed separate from the directional speed, if so it would help just to raise it.
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