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Foxey

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Everything posted by Foxey

  1. I hardly want to imagine what Shockpoint and Jake would do with these... +1
  2. Real life sucks... and it's bitten a lot of good people in the ass. You did good Sina, o7
  3. Aurek and Besh sounds awesome. I definitely support using Aurabesh A & B to label the outposts.
  4. Name: Foxey RP Rank: Jedi Commander, Naval Captain, Clone Colonel Suggestion: Add the LFS compatible Munificent & Acclamator vehicles. Alternatively, add the props for the Munificent & Acclamator to the server. Implementation: Adding the LFS Munificent & Acclamator to the server so they can either be used directly or the props of them can be spawned. Lore: https://starwars.fandom.com/wiki/Munificent-class_star_frigate https://starwars.fandom.com/wiki/Acclamator-class_assault_ship Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2017612015 https://steamcommunity.com/sharedfiles/filedetails/?id=2017582717 Other: Both of the ships are equipped with turrets that will exchange fire back and forth if spawned next to each other and the turrets will also target LFS vehicles from the opposing side. This might cause lag, which is why I am totally fine with just the props being added too. The primary reason I believe this should be added is that it would prove incredibly useful for Game Masters in the creation of events and it would make events far more immersive, particularly when it comes to the deployment of drop pods and what-not. CIS Landers had fallen out of use by the Clone Wars, particularly by the end- which is where we are right now. This would simply be very cool. Oh yeah, also with these ships back the 21st and other Jet Troopers would be able to do boarding again, just like the old days.
  5. I don't see these getting added tbh, like Forseen said these are just 3 models with a few color options. They're cool though, so I'd be happy to see them added. +1
  6. From the moment I came to Synergy he was one of the people that I looked up to. He set a great example as both a leader and a person and when I first heard the news I was completely speechless. I still am... Rest well, Korm. Your presence on the server and indeed in the world as a whole will be dearly missed, but you will not be forgotten.
  7. Foxey

    Clone 99

    Unfortunately, 99 is dead. He is a character that is beloved by Clones in and out of character alike. I think the only thing that would come of this is people constantly disgracing the character of 99. We have enough useless jobs that don't do anything. -1
  8. The event server killed itself in the middle of your event. And even then- it only got better. 9/10 Your roleplay, the overall premise of the event, the builds, it showed that you guys put a lot of work into this and were very passionate about the event going well. My only complaint is that I have school and need to be awake in 6 hours...
  9. Foxey

    A Blow to our home

    6/10 Much like Fyi said, the event was pretty slow at times and there was a lot of standing around waiting while one or two people interacted with the event jobs. Investigation is fun, but the briefing could've gone into the expected cooperation a bit more. Not bad, you'll get there, just not perfect yet.
  10. o7 I didn't really know you that well before you got Director, but I came to respect you and look up to you as a friend while working with you in the Consular branch. You helped me set new standards for my own roleplay and your mission to improve roleplay on the server overall really inspired me. Sages won't be the same without you. You will be dearly missed, stay in touch!
  11. I mean if you combine your suit zoom with the scope of a rifle, you'll be able to see just fine. I just don't really see the point when suit zoom is built into the game and we have scopes. Binos back in the day never got used for anything for that reason. -1
  12. Foxey

    41st Changes'

    -1 Just doesn't make a whole lot of sense to me for the 41st to remove a bunch of their jobs because they "wouldn't actually be used in a lot of recon situations". I mean, "Recon" isn't just one or two guys with ARF helmets and snipers playing spot the droid. We see the 41st engaged in large-scale confrontation in the prequels. Just doesn't make any sense man.
  13. I am new to SO BDE, and I'm still trying to sort of... get the lay of the land. But from the outside and the inside I've come to trust you, and having read through your application and all of the responses I will gladly give you my support. +1
  14. Tbh I think Encounters should have a different chart entirely. I don't even know how to rate most of them based on the chart... soooo I won't. Overall I'd give it a 7/10 for some decent buildup and some decent fun.
  15. You're an incredibly competent leader and I support everything you want to do. +1
  16. Elijah, you have a level of experience and understanding of the Jedi Order that would be incredibly hard for anyone to compete with. With that being said, Maverick has laid out a much more detailed and specific plan that I, as someone who has just recently started focusing on Jedi, can get behind. You are experienced and dedicated, and I believe you will continue to prove instrumental in the improvement of the Jedi Order in one way or another. I trust all of you leadership to work together for the betterment of the order, so, +1. May the best man win.
  17. didn't get to work under you for long, but ya did good o7
  18. Foxey

    Infected Civilians

    7/10 I don't get to do infection RP very often, and today it was pretty fun. I wasn't there for the first half of it but once I got involved I had a good time.
  19. I appreciate all of the feedback, and I thank you guys for taking into consideration that some things were out of my control. Unfortunately due to the nature of events as a whole as well as the limitations on the server, Game Masters generally have to choose between heavy action and heavy RP, and Jedi or Clone. I wanted this event to be targeted more towards Jedi, and I wanted the Jedi to get a chance to roleplay. I apologize if you found the event boring, but in that instance I have no issue with you logging off to play something else. Hopefully either myself or another GM can host a Clone-focused roleplay event another time.
  20. Name: Foxey Who helped (If applicable): Deku, Daxynn, Matt Event Name: The Markings, Part 2 Link to Event Document: (Sort of did all of the updates from Part 1 in my head, but here's the Part 1 Document where a lot of the basic stuff remained the same) https://docs.google.com/document/d/1LRpWMmFu-E1YO8QY_5ipCQx1fUH-ow9mKqFT0buPbys/edit?usp=sharing
  21. Well, The comments from the Regimental Commanders here don't inspire a lot of confidence. None of them seem to have been consulted. It seems rather unprofessional to put an idea like this forwards without consulting any of the Regimental Commanders or Battalion Commanders of the affected Battalions. I am not a member of High Command, nor have I ever been- but I guess my real question is... what's the issue? What issue within High Command has encouraged so many regimental reworks? Is the workload of the Regimentals not enough? Is it too much? Do you think High Command would function better with a different number of Regimentals? I understand that you have stated "we have seen the issue of having too many regiments to manage" but what does that mean? At the end of the day you have a Battalion Commander who is overseen by a Regimental Commander, that Regimental Commander also oversees ~2 other Battalion Commanders. They are then (presumably) overseen by the Marshal Commander, who works closely with Palpatine to lead High Command. Let me know if any of that is wrong, but I think that's how most people on the server understand our leadership. With a system built like that, with a reasonable number of battalions being overseen by one person who then reports in to High Command, how could having one more regiment really be hard to handle? I suppose the issue could be that the Recon Regiment doesn't really ever have a Regimental Commander, but that seems like more of a reason to give the Regiment some love (in the form of another battalion or something) as opposed to removing it. I have taken some time to think on this- and I believe that, at the very least, all of High Command or really Battalion Commander+ should sit down at the next meeting and discuss this change. Though ideally, something of this sort isn't suggested again. Operations Regiment failed. Mechanized Regiment failed. The strongest advice I can give is that we stop rearranging the battalions and find the root problem and fix it.
  22. Name: Foxey Who helped (If applicable): Matt (ish) Summary of encounter: Droids infiltrated the BCC using new and improved Drill Pods and then planted bombs and extracted some data. This was mainly just me testing out my new drop pods while also giving people something to do. Link to encounter Document (optional): N/A
  23. Absolutely fucking fantastic, welcome back bro!
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