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Synergy | Winter Update 12-14 -2024


Xaze

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  • Founder
Founder
Posted

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Hello everyone, I'm thrilled to share the announcement and server changelog for the Synergy Winter Update. This update brings significant enhancements across almost every aspect of Synergy, including performance improvements, new map, new models/battalion, new features/abilities and several quality of life fixes and adjustments. 

 

Development Promotions:

Jayarr -> Development Coordinator

Bub -> Senior Developer

Mystic -> Developer

Ryan -> Developer

 

Staff Promotions:

Danny ->  Director

Moose ->  HA

 

 

Pillar 1: Performance

  - Performance is a pivotal to allowing us to be successful as a community. We're taking the quick action to upgrade our box to the new Intel Ultra 285k. We were previously using an Intel i9-13900k. We felt it was finally time to make the jump to the next step. We're excited to see the improvements this will cause. We're expecting to see around a 15% performance improvement. You will see this go into effect later this month.

 

 

Pillar 2: Development Team

  - We've been wanting to improve and push our development team to the next level. This update is allowing us to showcase our efforts. We've put a major focus on developing growth within our team. We're extremely excited to show what this team has been able to accomplish the last couple of months.

 

 

Pillar 3: Map

  - As always, we want to continually improve our map. We're excited to release our seasonal winter map. This map showcases the holiday spirit. You will see holiday lights around the map, along with shiny new floors! Our development team has been kicking in extra gear to continue optimizing our home base of Rakata.

 

 

Pillar 4: Staff

  - Our staff team has been a corner stone of our community. We could not do it without our staff team. We want to put a focus on making sure we improve the structure and make sure the staff have support systems in place to continue succeeding. From our high staff to our New Admins. We appreciate you and can't wait to continue pushing our community in 2025.

 

Synergy Staff/Roleplay Changelog

 

 

Clone Wars Server Changes

Interface Updates

  • New Helix Design (@Xaze)
  • Battlepass (@Xaze)
    • Complete redesign
    • Created new vGUI base for the menu
    • Reconstructed tabs
    • Consolidated multiple menus (Party, Character, Settings, Staff, etc.)
    • QOL improvements for Officers/Battalion leadership roster management

Content Updates

  • New Additions
    • Loading screen
    • Battlepass guns
    • Christmas-themed weapon model (@Jayarr)
    • New tool systems:
      • Fortification & Fusion Cutter combined system (@Soulless)
        • Custom prop list curated with GM input
        • Entity limit implementation in progress
      • Defusable Bomb System (@Azara)
        • GM-creatable timed explosives
        • 10k radius and 5k damage caps
        • Rotating puzzle solutions
        • Available to 501st with defusal tools
    • Naval Control Datapad (@Azara)
      • Map event control system
      • Intercom functionality
      • Configurable button display layout
      • Status-based color indicators (red/green/blue)
    • Announcement Command System (@Rice/Azara)
      • Custom HUD message display implementation

Map Updates (@Jayarr)

  • Jedi Temple Improvements
    • Added second CSR
    • Enhanced graphics (reflections, HDR/LDR, ambient occlusion)
    • Holiday-themed exterior updates
      • Christmas trees and lighting
      • Ice effects on water features
    • Improved debrief functionality

Faction Changes

Jedi

  • Added: Even Piell, Halsey (@Guac)
  • Model Updates:
    • Bardan updated to new consular model
    • Fixed texture issues:
      • Trandoshan arm textures
      • Saesse Tiin arm textures
      • Etain belt clipping
      • Obi-wan hair clipping

Naval

  • Added new lore character (Hemlock) (@Guac)
  • Equipment updates:
    • Barricade tool added to lore characters and engineers
    • New datapad for base control added to all navy

Bounty Hunters

  • Added new Wookiee job

Battalion Changes

Global Changes

  • Removed ALL officer whitelists
  • ALL HVO now have detpacks, anti-tank mines removed

Rancor Battalion

  • TU SUP kit adjustments
  • Valiant for Alpha ARC (officer whitelist removed)
  • Nate: Added detpack and defusal kit
  • Fixed antenna alignment issues for:
    • Blitz
    • Hammer
    • Havoc
    • Colt
    • All Rancor jobs

41st Battalion

  • HVY/HVO: Added green company skin
  • Gett: Added ARC kit
  • All troopers: Added translation SWEP
  • Officer changes:
    • Replaced whitelist with Fireball
    • Added Nemec alongside Fireball

104th Battalion

  • Added Dire squad unnamed whitelist
  • Warthog: Added jetpack

501st Battalion

  • All units: Added defusal kit
  • Torrent company: +50 armor
  • 332nd: Added shotguns and jetpacks

Coruscant Guard

  • New "Tracker Investigator" job with EC-17 scoutblaster
  • Hound: Added stungun
  • DS updates:
    • Added MED and SUP jobs
    • All DS now use scoped DC-15a

212th Battalion

  • 2ndAC updates:
    • Added officer paratrooper model to support and trooper jobs
    • Heavy replaces officer job
  • Ghost Company Officer renamed to Medic, added bactakit

SOBDE

  • All units: Added defusal kit
  • Kal: Added Guac's civilian model
  • Darman and Scorch:
    • Added anti-tank mines
    • Added detpacks

241st Battalion (Replacing 21st)

  • Base health increase: +50 for all units
  • All units equipped with droid poppers
  • Hill Company subunit:
    • All units get DC15x and speed boost
    • Special equipment:
      • Crash: New hologram SWEP
      • Infiltrator: Hologram SWEP and camouflage SWEP
  • New custom models (@Jayarr)

General Gameplay Changes

  • Bactakit buff: Improved healing time (approx. 15 seconds to full health)

Workshop & Custom Additions

  • Added bombs with defusal system
    • Available to: All 501st, SOBDE, Alpha Nate
  • Translation datapad SWEP (@inky)
    • Issued to 41st
  • New blackmarket NPC for renown spending (@azara/inky)

Bug Fixes

  • Fixed Tarkin issues
  • Fixed utilities section in armory
  • Corrected F4 menu staff display (vipuser/subvipuser)
  • Fixed naval model conflicts
  • Fixed stun guns
  • Fixed Traumas unit name and spawns

Web Changes (Bubs)

  • Forums winter theme (Snow/Holiday Images)
  • New Landing Page (Matches the new in-game menu design)

 

Developer Credit

Special thanks to the following developers who contributed to this update:

@Azara@Vortexuss@BUB@Rice

@Woeny, Ryan, @Soulless@Jem@Tundra8946

@Mystic,  @inkydinkystinky@Shabeel

@Jayarr


 

  • Winner 2
  • Friendly 1
Posted (edited)

Great job on the update

Edited by WickedMpulse

Current:

Formerly: Navy Vice Admiral Dao | Navy CAO Matchstick | Rancor SUP | 2ndAC HVY | 21st Nova Corps MED | 241st Pilot | CG Temple Guard XXV | Militia | Diplomatic Services Officer Thire | Senior Admin | Media Team

Posted

5/5/5

Keep up the great work!

 

Current:
Former: Walon Vau, CG Commander, Battalion Commander Fox, SPEC Regimental Commander, Bad Batch Hunter, Palpatine,

 

Images tagged with vinland saga, thors, thors snorresson – @fromyaritagua  on Tumblr

Posted

Perfect update not biased due to jetpack whatsoever 

Current: 41st BWKL CMD Nye 104th Knight Rei Ayanami

Former: GM KU Knight Simms | Naval CAO LTJG Matchstick | WP SUPL CPT Warthog DS Tracer

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Posted (edited)

I can’t believe yall added Tukk after I’m gone 😭
 

W update

Edited by Marvel
  • Dumb 1

Anyone Know or Can Make This A Live Background : r/halo

Posted
On 12/9/2024 at 3:43 PM, Xaze said:

Warthog: Added jetpack

Goated. Just goated.

 

  • Agree 1
  • Dumb 1

Current: 41st BWKL CMD Nye 104th Knight Rei Ayanami

Former: GM KU Knight Simms | Naval CAO LTJG Matchstick | WP SUPL CPT Warthog DS Tracer

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Developer
Posted
On 12/9/2024 at 3:43 PM, Xaze said:

 

Developer Credit

Special thanks to the following developers who contributed to this update:

@Azara@Vortexuss@BUB@Rice

@Woeny, Ryan, @Soulless@Jem@Tundra8946

@Mystic,  @inkydinkystinky@Shabeel

@Jayarr


 

@privateryan

W's in the chat. Truly a day for Synergy

  • Dumb 1

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

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Posted (edited)
On 12/9/2024 at 3:43 PM, Xaze said:

DS updates:

  • Added MED and SUP jobs
  • All DS now use scoped DC-15a

 


 

Uhhh where's the chainguns for DS???  And Tracker stun guns???

Edited by Charles
  • Dumb 1

Current: 

Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint

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Charles | Laxus | BUB | Bana

Posted

love it

Angel Devil Csm Gif

Current:  WP ARC LT Wildfire
Former: BLITZ |  TC REGL Kano | TC REGA Dogma X2 |TC Hardcase | TC REGL Tup  |    41st Clanky 41st Cooker |  DU HVY WP REGL Sinker | WP Mortar   |     332ndO Ross | 332ndO Gunner TG XVI 
 Senior Admin GM

Posted

W update, this is a huge step forward for Synergy and is probably one of the heaviest hitting updates in the past few years

212th-(1).jpg

Former: A lot of shit dude

Posted

Amazing update tukk is OP tho ;--; gonna be hard to compete with but none the less great update

GM Leadership
Posted

CG ARC spawnpoint is the CC room, and other than the other CG issues theres nothing else I can think of thats an issue!


Current: Resigned
Previous: Null-5 LT Prudii, CG TKO ARC ParanoiaDD CMD Sharp, DD CPT Deadeye, 21stSO ARC Shadow-4, 41st COL Faie, 41stEC ARC Lively
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Head Admin
Posted

Looks like a good update for when rancor gets our stuff tmw but besides that here are my thoughts on the new battalion. 

It basically looks like a combination of every single battalion and makes every other battalion feel less special. They are also the only ones who get the camo's, the droid poppers and then mirage thing (at least give one of these things to another bat.) 

They get..
More Health
More Speed
Droid Poppers
Mirage
Camo
New Reg

Yes some of this depends on if they are in sub unit or not but all of these stacked is p damn good and makes other battalion who only get more speed or only get more health feel less special. The only thing they don't have is jetpacks. 

  • Agree 3
  • Informative 1
  • Dumb 2

Current : Bardan Jusik | Head Admin
Former : Obi-Wan Kenobi | Bultar Swan | Guild Marshall Rancor CMD Colt | Rancor BCMD Blitz x4  Rancor Alpha-09 CMD | SG WO Jayfon Veteran Admin | 
 SPEC RCMD Alpha-09  241st WO Null 12 SGT A'den Alpha Quinlan Vos

Posted

The battalion has half the classes of any other, and has a very limited use niche with the droid poppers. In time, you’ll hopefully see how their niche blends and performs well with the server, rather than subtracts or takes away from it. Not only that, but they’ve set the path to a new weapon, and a new class, you all can suggest for yourselves; Infiltrator.

Tukk is a big step forward in giving you all a chance to be unique.

I want this to serve as a reminder that we’ve broken outside of the box. You all don’t need to stick to any formula or format anymore, like how standardization enforced. Think up some quirks for your battalions, and put it up in a suggestion! None of you are dead in the water and concretely stuck to using your current classes or load outs.

  • Agree 1
Posted (edited)

I'll be honest I was a bit of a hater of Tukk simply due to the fact that a favourite battalion of mine had to go to make room, but I think they do have their appeal and place on the server especially with the potential of more custom lore and content in the future. The models look really clean and done well and have a nice light blue/Turquoise color which is a refreshing new look.
However I too am worried if they may not have gotten a bit too much from the get go, since I would have loved seeing the cloaks with a different unit. I guess we'll find out how much of an actual impact it'll have in the long run.

From a Rancor perspective I can't really say much since it is missing still but the addition of a popular Lore character as well as finally having a TU Jedi WL is really exciting. 

As HVO I really like the switch from Mines to Det Packs, which makes HVO feel a lot more useful than before.

The for other additions: Med Revives are a much needed help especially during combat. Not having to make tickets anymore is a very big help long term.
All the other gimmicks that the other battalions got seem really cool and I hope you guys continue going down the road of Battalion specialisation rather than Battalion Standartisation.


Overall I think this is a pretty good update for almost everyone involved and I am already hyped for the next thing being cooked up by the devs. I appreciate the work you did to churn out this update.

Edited by Joshua
Head Admin
Posted

They gave Tukk red Beret's. This Officially has ruined my day. Even less special :(

  • Funny 1
  • Dumb 2

Current : Bardan Jusik | Head Admin
Former : Obi-Wan Kenobi | Bultar Swan | Guild Marshall Rancor CMD Colt | Rancor BCMD Blitz x4  Rancor Alpha-09 CMD | SG WO Jayfon Veteran Admin | 
 SPEC RCMD Alpha-09  241st WO Null 12 SGT A'den Alpha Quinlan Vos

Posted (edited)

woeny neeeds to delete this rancor battalion bro jayarr gives us the key to have more cool stuff in battalion and we yapping about red berets  (respectfully)

Edited by Bacta
Posted

This is heat for 41st. I may or may not have done some cooking with Tetra and others.
New Battalion is cool looking, I am also assuming there will be a reevaluation of cloak rules in a week or two?
ALSOOO @inkydinkystinky WOOOOOOKKKKIIIIIEEEEEEESSSSSSSSS

  • Agree 1

Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
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Posted

Good Update, I like the new way that the main map looks.

  • Agree 1

Current: Senior Admin | Diplomatic Services Officer HVYO TRO CPT Jek (Senior)  | Jedi RC Omega GM ACE Master Etain Tur-Mukan (Senior) | Naval Ensign Senior

Former: Diplomatic Services Officer SUPO WO Mack (Senior) | Naval LCDR AVNM

Posted

Curious to see how this will affect the future of the server! I plan to stick around and continue to help the community grow anyway I can. 

Good work devs! Keep it up!!

Also, PLEASE MAKE THE BATTLEPASS REFUND ITSELF LIKE FORTNITE

   Anakin Skywalker
ex: VA, RC-1136 Darman. Ahsoka Tano, Cal Kestis, GMO, TC Hawk, TCC MAJ Appo

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Posted

Absolutely fantastic update. Apache Attack Helicopter RP is now a reality

 

On 12/9/2024 at 3:43 PM, Xaze said:

2ndAC updates:

  • Added officer paratrooper model to support and trooper jobs


Could you also add the officer paratrooper model to the 2ndAC HVY whitelist? Just so we can give pauldrons to the people that deserve them.

  • Dumb 1
Posted
On 12/10/2024 at 5:43 AM, Xaze said:

241st Battalion (Replacing 21st)

  • Base health increase: +50 for all units
  • All units equipped with droid poppers
  • Hill Company subunit:
    • All units get DC15x and speed boost
    • Special equipment:
      • Crash: New hologram SWEP
      • Infiltrator: Hologram SWEP and camouflage SWEP
  • New custom models (@Jayarr)

Lmao, imagine being just as close to real as my hero

https://swfanon.fandom.com/wiki/Marek_Joesph

Add him next please

  • Funny 2
  • Winner 1
Posted
On 12/15/2024 at 9:03 PM, Ignis said:

Could you also add the officer paratrooper model to the 2ndAC HVY whitelist? Just so we can give pauldrons to the people that deserve them.

Feel free to put that in server suggestions when they open soon!
https://synergyroleplay.com/forums/forum/13-cw-server-suggestions/

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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