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Woeny

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Woeny last won the day on October 31 2023

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  1. Pre good something simple but was enjoyable, and funny af good stuff
  2. and id do it again cause i have no clue what scarif looked like one bit
  3. Congratulations! Your ban appeal has been ACCEPTED. You may be contacted by a Director+ to discuss your return. // LOCKED // MOVED TO BAN APPEALS - ACCEPTED
  4. Woeny

    Straight Facts

    This is a GIGA hot take holy moly
  5. This Quest has been developed and IMPLEMENTED into the server! // LOCKED // MOVED TO QUEST IDEAS - IMPLEMENTED
  6. @Madara this has now been moved to dueling areas!
  7. Shore i can move it, i just put it up there cause it wasnt used, gimme a sec to move it over ! @Madara @Marvel shut up!!!!!!!!!!!
  8. Now normally im down for a good discussion no reason not to have them, and its nice to hear everyone's points and view, but this crossed the line calling the dev team lazy. That is absolutely mind blowing to me because it just shows really how clueless you truly are. Lemme throw some things out to educate you. Now mind you when it comes to suggestions they do stock pile i wont disagree with you on that, but to expect them to constantly be cleared out is an expectation that is just way to high, as @Xaze and @Jad are the main people that go over them as they just sit there bashing there head into the addons tools etc to find whats the issue with them or if they are good, as you might know this takes alot of time sinces its not a simple log in click the tool use once, No they run through scenario after scenario and even after they have! they go to @Baron to triple check them! Now we just recently had a server suggestion update in late march! so its crazy to me that a little over a month is too long for you. baffling honestly Now for that whole laziness part had me dying that you think that, maybe i can interest you in on a cool thing that @Xaze went out of his way to add for the players to see! Go ahead and head to https://discord.gg/synrgg there is a channel in there labeled #github looks like this now crazy idea here! Xaze himself is throwing in there what hes working on so that you guys can see. a lot of it is reworking/fixing the major contracting and clans system for the Civilian faction. A lot of the bugs that your pointing out are minor or model changes. Server suggestions like i said were literally just done in march, they are done in phases which was announced a while back so of course they are gonna stock up, but I wouldn't even say that late FEB is stocked up. Anytime they are about to go through server suggestions they announce it either through community meetings or discord pings, anything after that point of when they review them gets pushed to the next round of server suggestions. As stated above its not just something simple of hurr durr i click link drag to folder. (as stated above) @Baron @Jad and @Xaze go through them and test each one since 99% of the time things go over peoples heads when they suggest it since they wouldn't look at it from the same view Management + would Now talking about the event server, i spoke a little in the commander chat about this but the standard has been set for when the server would return an average of 70 players over a decent span of time. This is why the suggestion was denied because the standard has been stated many many time. whats that time? why 70? what led us to these numbers etc etc. Now when we were talking about this, this conversation spanned about 2-3 weeks because its a pretty massive thing, none of us (none being Management +) want to shut the event server since that's where a lot of cool things take place, but it kills main server massively. For proof 104th had there BOTM of the month event server deployment today, now context going into this everyday this week weve sat around 60+ throughout the day now when that deployment occurred this is what main was looking like noted HERE we dropped. Now for why 70? We had a discussion taking a look at the entirety of the community and how our approach on it, as you guys have said we are no longer a "massive large" community and we needed to change our approach on it. We decided to take a step back and approach it from a smaller community stand point thinking whats best to boost main so that we can bring in new faces and new life to the server. Thinking to watch attracts people to join, theres quite a few things, Population being #1, systems or unique things the server might have and how the community interacts. Population: People are always gonna stray towards the higher number when it comes to games, much like streamers they have more viewers so obviously they are doing something right, same goes for products your gonna lean towards the one with better and more reviews. So we wanted to bring the focus back onto main, since we took this new community, we wanted to bring the focus to main in which ES was hurting main proof above So then why 70? 70 gave us that comfort where we can have a good enough population on main to still give that feel to new players and returning players so they are not missing out on alot. This giving that larger community feel and its where WE as management+ would feel comfortable to go back to that larger community view. Going off your point of people leave after main deployments, of course thats always going to happen the same thing happens with ES so your point doesnt really ad up to me as those people are on main making it more likely for others to join compared to them being on ES and not returning. Deployments feel like a repeat? hate to break it to you almost all ES Deployments are similiar since the same tools are provided to them, they just tend to have a little more since its less people. Majorityt of the ES are still just shoot emups since finding people who wish to be an EJ isnt the easiest but i implore you to apply for the gamemaster team since its not linked with staff you ccan focus on designing and creating new creative events, heres the link to the apps create those events!
  9. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  10. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  11. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  12. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  13. Your LOA has been logged as COMPLETED. If this is an error and you require more time, please contact a member of High Command (MCMD+) or a Director immediately. // LOCKED // MOVED TO LOA - COMPLETED LOA'S
  14. Your LOA has been logged as COMPLETED. If this is an error and you require more time, please contact a member of High Command (MCMD+) or a Director immediately. // LOCKED // MOVED TO LOA - COMPLETED LOA'S
  15. Your LOA has been APPROVED and LOGGED. Please notify us if your LOA is to end early, by tagging me here with an @. If you have not requested an extension to your LOA before the original date then you will be assumed to be off LOA after the LOA period is complete.
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