Pog Posted January 12, 2021 Report Share Posted January 12, 2021 (edited) Name: Pog RP Rank: Major Suggestion: Heavy is in desperate need of a buff. In my and most other members experience within all of the battalions on the server, the heavy regiment is not a regiment people stick with. The Z-6 is decent and attracts new players, but new players soon realize that the Z-6 is the only thing Heavy has. ARF has an RPS-6 launcher and a DC-15x, ARC gets the ARC loadout, Support gets the DP-23 and the ability to drop armor, and medic gets the bacta kit and syringe. In comparison, Heavy is severely underpowered and consistently lacks numbers because of this fact. Throughout the server and in nearly every battalion, heavy is by far the regiment that struggles the most. It is easily the weakest regiment and is going in a bad direction server-wide. It is clear that it is in need of change and this could be implemented in many ways. Implementation: There are endless ways that the server could improve the heavy class to be closer to balanced with the others. The Z-6 itself could be buffed, heavies could receive additional health/armor, give them some of the grenades, or something entirely different. I am hoping to hear any other suggestions that people can come up with that could potentially lead to heavy being a more balanced regiment. I hope for this to open a discussion about potential change within the heavy regiment and please leave any ideas/suggestions you have in the comments. Lore: N/A, but here's a picture of a heavy trooper *look at how accurate that beam is* Workshop content if applicable:(If no workshop content, suggest a developer or put "Require Development") Require Development Edited January 12, 2021 by Pog 1 1 Report Former: Jedi Youngling Link to comment
Katy Posted January 12, 2021 Report Share Posted January 12, 2021 +1 In all my time on the server, Heavy numbers always go up when people are recruited, then go back down when they realize it's severely underpowered. Heavy troopers who don't go to the other regiments that are extremely better at PFC or PVT, wait for ARC at SGT. It's a cycle. 2 Report Former: Rancor PVT | Special Operations SGM | Jedi Astromech | Guardian | B2 Battle Droid Link to comment
Management Marvel Posted January 12, 2021 Management Report Share Posted January 12, 2021 (edited) I have made several suggestions for buffing several different classes and I definitely support this one. I actually made a suggestion for heavies to get a squad shield that they could place down but it was denied due to performance issues. Here are a few ideas of mine currently: I was thinking with the new grenades maybe giving Heavies the impact grenade. That could be a cool addition. Maybe giving them the defusal kits? Make them the EOD classes. A simple armor or hp boost. Maybe just a 100 in either of them but it is a substantial boost. Wrecker get's one at the loss of speed so I'm not opposed to the same happening to Heavies +1 Edited January 12, 2021 by Marvel 3 Report i am literally captain tukk Link to comment
Jack Posted January 12, 2021 Report Share Posted January 12, 2021 I may sound dumb here but why dont we just give them the Z-2? Or we give heavys a cool item like a grenade? I would support that +1 Current: Former: Veteran Administrator | 212th CPT | Alpha-66 | Wilhuff Tarkin | Nils Tenant | Dao | Naval Chief of Engineering | 501st XO | 501st TCC | 501st Echo | 501st Hardcase | 501st Heavy Lead Link to comment
Management Marvel Posted January 12, 2021 Management Report Share Posted January 12, 2021 (edited) 3 minutes ago, Jack said: I may sound dumb here but why dont we just give them the Z-2? Or we give heavys a cool item like a grenade? Z-2 is a perma weapon and isn't a Republic weapon either. If anything a buff to the Z-6 would do the trick. I am a firm believer that class weapons should not be less powerful than perma weapons. Why be a ARF trooper with a sniper when you could be a Jet Trooper and buy a more powerful sniper from the perma weapon vendor? Edited January 12, 2021 by Marvel 1 Report i am literally captain tukk Link to comment
Bacta Posted January 12, 2021 Report Share Posted January 12, 2021 +1 Needs to happen, out of alot of the regiments heavy always struggle, i think a extra equipment or weapon will do the trick to incentive new people to join it. 1 Report Link to comment
Heart Posted January 12, 2021 Report Share Posted January 12, 2021 Give them grenades for fucks sake, we have 4 epic grenades that nobody has. +1 1 Report Link to comment
Aeon Posted January 12, 2021 Report Share Posted January 12, 2021 (edited) +1 When thinking of a Heavy your thinking of an ABOSLUTE UNIT OF POWER but here its just "here is a low powered minigun with horrendous accuracy, have fun trying to hit something that isnt standing still" Edited January 12, 2021 by Weaslo Link to comment
Scribbles Posted January 12, 2021 Report Share Posted January 12, 2021 I remember in the old days heavies used to have rockets back when there were less classes, but then were taken away cause people were being fucking idiots with them. Only one time have i seen an actual buff for heavies but that has come and gone. I am very surprised to see that they haven't been buffed lol. +1, Link to comment
Logic Posted January 12, 2021 Report Share Posted January 12, 2021 56 minutes ago, Heart said: Give them grenades for fucks sake, we have 4 epic grenades that nobody has. +1 Im dumb, do these grenades have downsides? I know thermal dets used to fuck with dupes +1 tho I'm not toxic. You're just making it really hard to not treat you like an idiot. Link to comment
KillJoy Posted January 12, 2021 Report Share Posted January 12, 2021 +1 Current: Rancor Colt Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd office, ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member The person who made a treaty with the sith as a clone Link to comment
Zensras Posted January 12, 2021 Report Share Posted January 12, 2021 (edited) +1 Heavies are a dying regiment in most of the battalions on the server. A lot of what I've seen is it a "come-n-good" place due to better options. A example of this is that 212th has ZERO active heavies outside of Xander whose our current lead. Why? Refer to my comment above. Edited January 12, 2021 by Zensras Every time I wander into an argument on the forums. Link to comment
Heart Posted January 12, 2021 Report Share Posted January 12, 2021 57 minutes ago, Logicless said: Im dumb, do these grenades have downsides? I know thermal dets used to fuck with dupes +1 tho Nah those were the old thermal sets. We have a new pack for our explosives. impact, thermal, dioxis (toxic gas), and stun grenades are all on the server but nobody has them. Atleast give HVY one 1 Report Link to comment
Hanz Posted January 12, 2021 Report Share Posted January 12, 2021 +1 its so underpowered Link to comment
Harsh Posted January 12, 2021 Report Share Posted January 12, 2021 +1. The z6 is a good weapon, but isn't enough to retain players as the sole draw to the heavy regiment. The addition of a grenade or a stat increase would definitely do a lot to draw more people to staying as a heavy trooper. For those who say that other regiments may suffer, I counter with the idea that every regiment has either multiple kit items or an RP advantage. For example, medics get a bacta kit and a syringe (?), and also get an advantage for medRP in terms of being able to RP revive fellow players. ARF get priority for BARC and AT-RT vehicles, get a 15x sniper, and a RPS-6 rocket launcher. Etc. etc. Heavies are disproportionately disadvantaged and, in my opinion, deserve a buff. 1 Report Current: Nothing Former: 212th Kenobi | 21st Mundi | 212th CPT Boil | Jaing Skirata | Kal Skirata | REGL CMD Harsh | Omega EOD Darman | Grey RC CMD Harsh | Niner | Ordo | Link to comment
Bleach Posted January 12, 2021 Report Share Posted January 12, 2021 Z6 When If it gets a buff: +1 I was the Best Canadian on the Server The Smoke Will Never Clear... Link to comment
Craigary Posted January 12, 2021 Report Share Posted January 12, 2021 +1 give em grenades! Ex HA | VA | SA | A | NA | GMC | GMM | GMO | GM | GH | TRO x4? | TR | RTR | Hunter | Darman | Mereel | Fixer | Etain | Anakin | Hett | Base ops Commander | Forum Mod | Ahsoka x2| Tyzen Xebec | cooker | Jesse | Tup | warthog - Everything else i was Link to comment
Willyworm1 Posted January 12, 2021 Report Share Posted January 12, 2021 +1 just increase the damage by a decent margin, SLIGHTLY decrease the spread, maybe 100-200 more hp, maybe 50-100 damage, and like 2-3 grenades of one type (cause all the rocket launchers for ARF get only 3 shots), not different ones. 1 Report Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former) Link to comment
Stockings Posted January 12, 2021 Report Share Posted January 12, 2021 (edited) +1 It seems like Heavy Classes aren't too enticing to newcomers when they join battalions and would simply gloss over the idea of only getting a Z-6 Edited January 12, 2021 by Stockings 1 Report People Who Put Their Former Ranks In Their Signature Are Idiots! Community Liaison - Discord Boo Radley#2719 Feel free to message me if you're having any issues! Link to comment
Slak Posted January 13, 2021 Report Share Posted January 13, 2021 This is the start of giving all the battalions their specs back. I hope. +1 4 Report Notably Known as: Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger Currently: Crosshair & Shaak Ti Link to comment
Comics Posted January 13, 2021 Report Share Posted January 13, 2021 HVYL is quite possibly the worst position cause there is no way to keep those people. This regiment is my life and I hate how shit it is +1, genuinely needed. 1 1 Report The most fuckable person on Synergy Star Wars RP~ Link to comment
Shake Posted January 13, 2021 Report Share Posted January 13, 2021 (edited) +1 The grenades would just be a quick gimmick and not keep people around plus what's the point of every class to have explosives Best change for heavy would be to boost the damage or speed the gun shoots Instead of 100 in health or armor we split it 50/50 into both With a decrease in movement speed Changes boost the damage or speed the gun shoots 350 health 350 armor Wrecker movement speed maybe a little faster Edited January 13, 2021 by Shake Link to comment
Piff Posted January 13, 2021 Report Share Posted January 13, 2021 +1 Z6 is kinda ass for them and its in the shadow of other jobs “I’m not toxic, It’s just hard not to treat you like an idiot” ~ Logic Link to comment
Shadowking Posted January 13, 2021 Report Share Posted January 13, 2021 I agree with more Health/armor for heavy. +1 Link to comment
Eclipse Posted January 13, 2021 Report Share Posted January 13, 2021 +1 The heavy class has lacked a lot of its former glory. This is a nice way to restore it. Yes, I do hate fat people. Former Ordo Skirata Link to comment
Pog Posted January 14, 2021 Author Report Share Posted January 14, 2021 (edited) After talking with the heavy lead in my battalion I have a few more ideas for improvements to the heavy regiment To keep it short, heavies need a way to get close to their enemies without being shredded, or they need to be able to take out enemies from range. I think the first situation suits the heavy job much better though A way to do this is to give them a mobile ray-shield as seen in star wars battlefront. It could have let's say 1000hp, and both friendlies and enemies could move in and out of it, but blasters would be deflected by it. A similar way to do this would be to give them a shield over their weapon which is also seen in star wars battlefront. I do not know how difficult this would be to implement, but it would make heavies extremely unique and could be what the regiment needs. Edited January 14, 2021 by Pog Former: Jedi Youngling Link to comment
Hanz Posted January 14, 2021 Report Share Posted January 14, 2021 5 minutes ago, Pog said: After talking with the heavy lead in my battalion I have a few more ideas for improvements to the heavy regiment To keep it short, heavies need a way to get close to their enemies without being shredded, or they need to be able to take out enemies from range. I think the first situation suits the heavy job much better though A way to do this is to give them a mobile ray-shield as seen in star wars battlefront. It could have let's say 1000hp, and both friendlies and enemies could move in and out of it, but blasters would be deflected by it. A similar way to do this would be to give them a shield over their weapon which is also seen in star wars battlefront. I do not know how difficult this would be to implement, but it would make heavies extremely unique and could be what the regiment needs. I would much rather have the small one than the big one Link to comment
Bbstine Posted January 14, 2021 Report Share Posted January 14, 2021 5 minutes ago, Pog said: After talking with the heavy lead in my battalion I have a few more ideas for improvements to the heavy regiment To keep it short, heavies need a way to get close to their enemies without being shredded, or they need to be able to take out enemies from range. I think the first situation suits the heavy job much better though A way to do this is to give them a mobile ray-shield as seen in star wars battlefront. It could have let's say 1000hp, and both friendlies and enemies could move in and out of it, but blasters would be deflected by it. A similar way to do this would be to give them a shield over their weapon which is also seen in star wars battlefront. I do not know how difficult this would be to implement, but it would make heavies extremely unique and could be what the regiment needs. We used to have bubble shields and they just didn’t work properly, so we removed them. And to your heavy with a shield over their weapon, not sure if I’ve ever seen an addon like this before but it would be interesting if we could do that. 1 Report Link to comment
Dennis Posted January 16, 2021 Report Share Posted January 16, 2021 +1 Current: Kevin Colt leader of the Colt Crime Syndicate | Alpha-69 Dennis Former: BCMD Doom x3| Havoc Squad Brimstone x3 | Base Ops CMD | Delta Jedi | BCMD Colt | BCMD Bacara | Specialized Regimental Commander x2 | First Count Dooku and creator of the CIS | Rear Admiral Orson Krennic Link to comment
J.Jefferson Posted January 16, 2021 Report Share Posted January 16, 2021 +1 Former Positions: 41st XO 41st Green Leader 41st Faie Temple Guard Manager/Cin Overseer Gamemaster Link to comment
Wren Posted January 17, 2021 Report Share Posted January 17, 2021 On 1/12/2021 at 6:11 AM, Logicless said: Im dumb, do these grenades have downsides? I know thermal dets used to fuck with dupes +1 tho New grenades on Server, Pretty cool ngl +1 Aye I'm in 212th! Link to comment
Otter Posted January 17, 2021 Report Share Posted January 17, 2021 +1 seems like a good idea the z-6 isn’t the best weapon Foxtrot/Alpha-23 EOD Otter Link to comment
Slak Posted January 22, 2021 Report Share Posted January 22, 2021 (edited) I mean personally if the z-6 got buffed, I think it’s accuracy should mainly because after watching this video I the z-6 is pretty fricking accurate. Edited January 22, 2021 by Slak 1 Report Notably Known as: Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger Currently: Crosshair & Shaak Ti Link to comment
Founder Square Posted April 27, 2021 Founder Founder Report Share Posted April 27, 2021 We are looking into a new buff concept for regimental or specific jobs etc. This will be considered. Will move to accepted for reference. Link to comment
Founder Square Posted April 27, 2021 Founder Founder Report Share Posted April 27, 2021 Accepted Link to comment
Founder Jad Posted July 27, 2021 Founder Founder Report Share Posted July 27, 2021 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35MB for one model. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial. Link to comment
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