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Harsh

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Harsh last won the day on June 9 2020

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  1. Harsh

    Papa Kal's Return

    +1 Bring the old man back.
  2. +1 More content is better in my opinion!
  3. Harsh

    Bacta Kit Buff

    +1 This would be a great change, especially considering how large the health disparity is between clones and enemies.
  4. +1 sounds fun!
  5. Straight up fuck anyone who judges others in the gym. You're all there for the same reason - to get or stay fit. 99% of people at the gym aren't looking at you or paying any attention to you. If they are, it's just a cursory glance to see what you're doing. The other 1% of people are usually cool people who want to help you out with a spot or by giving you some tips on your lifts. I used to have the same exact sentiment when I first started lifting. I was insecure about the relatively small weight I was lifting, and thought that others would judge me. The thing is, though, after 5 years of lifting off and on, I've never been openly judged by someone else. Of course, someone may have been looking at me and judging me in their head, but I'd never know that. Plus, who gives a shit about them - if they're judging you they're not worth your consideration.
  6. Harsh

    Wreckers Fist

    +1, this should add to Wrecker’s RP.
  7. +1
  8. Harsh

    Re: Parjai Models

    +1. Reasoning: 1) Models look cool 2) 212th want them, and they make some sense to be added 3) It doesn’t harm anything. I’m tired of people gatekeeping others. Let ‘em have some fun and add something cool to their regiment.
  9. Harsh

    LAAT/c Warp

    +1, would allow for some cool rp situations by bringing armor to other planets!
  10. Harsh

    AV-7 Upgrade

    +1, would make the AV-7 more effective.
  11. Hi Dennis, thank you for your feedback. As I mentioned in the suggestion itself, the server landscape has changed significantly since Havoc Squad was added. In my opinion, there is no reason to eliminate all possibilities of having JTs simply because Havoc Squad exists. Additionally, please read my response to the RP reason for adding JTs - I think this may clear up the distinction between HS and JTs that you bring up here. I am the current REGL, and all of our branches are doing very well (excepting ARC, because the process takes a long, long time to go through for most people). In fact, we have an excess of members in some branches; adding JTs will of course pull members out of existing branches (anything new on the server does this, just see any other new addition and how people flocked to it). However, I am confident that all of our branches will be just fine even if some people leave to join JT. On top of that, the early hype around the branch will die down and things will stabilize.
  12. Hello everyone! Thank you for your responses, and sorry for not responding earlier. I will try to address some of your concerns in a single message to make it easier for others viewing the thread who are yet to vote on the suggestion. It seems that the main concern for people is that DU is a defensive battalion, and adding a Jet Trooper subunit will "defeat the purpose" of the battalion/add something "out of place" to the battalion. I see some validity in this concern. DU is defined as a defensive battalion on the server, and at first glance, I can see how people could think that this would preclude any possibility of an addition of Jet Troopers. However, I would encourage these people to think a little bit more about the application of jet troopers to defensive situations. The jetpack is not solely a "move and shoot" piece of equipment. Jetpacks have a wide range of defensive applications, and foremost among these is the ability to take advantage of their mobility to secure hard-to-reach places of strategic defensive and vantage importance. Additionally, the jetpack can be used defensively to augment defensive recon. Our ARF and ARC troopers can work with JTs to get an aerial view of an attacking enemy, thereby giving us a strategic advantage in arraying our forces. JTs would also give us the opportunity to take and hold defensive positions on (for instance) the outer hills of the base on Anaxes. On Geonosis as well, for instance, when we are defensively holding the base on that planet, we can use JTs to quickly respond to threats that arise from adjacent plateaus that are normally unreachable due to the cavernous spaces between them. These are just some practical defensive applications of JTs. I argue that JTs are more in line with DU's main defensive goals on the server than out of line with them. The jetpack is a tool; while the tool may have some established uses, I can guarantee that we will find uses that are applicable to our battalion's main goals. Creativity is essential in roleplay, and we will be sure to be creative with our JT regiment if given the opportunity. Next, I'd like to address @Gadget's concerns about the "Fairness" section of this suggestion. My intention when writing that section up was not to be "petty" nor downplay my battalion nor to call out other battalions. I tried to be as neutral with my writing as possible, framing that section from the perspective of my view of the server as I see it. In fact, when drafting this suggestion, I intended to delete this section, but I eventually decided against doing so based on the advice of some other people I showed this to. I understand that others see the situation differently, and acknowledge that I am biased towards my own battalion. I appreciate that you took the time to write out your opinion of the "Fairness" of adding a JT regiment to DU. I personally do not agree with your assessment of the different battalions on the server. Yes, DU is unique. We have the least canonic lore of any battalion, and I am proud with what our hard work has accomplished. However, I completely disagree that adding Jet Troopers will make the battalion less unique. We will be retaining the aspects we have already that, as you say, make us unique. Additionally, as I have outlined above, we will aim to use the JTs in a different way from others on the server. Again, this is all a subjective assessment, and we are all entitled to our own opinions. I will reiterate that I believe adding a Jet Trooper regiment to DU will be a great benefit to the battalion, and will improve the experiences our members have on the server. Thank you for your feedback.
  13. Thank you for your feedback! Thank you for your feedback! Hi Cloud, thanks for this information. I am very unfamiliar with the 41st and their status on the server. Sorry for getting this wrong. Hopefully this comment will serve to correct the mistakes I've made. Havoc Squad is in a very multi-role position. As they are our elite subunit, they serve many purposes, including quick breaching, EOD, and acting as shock troops. So, Jet Troopers would fulfill a different "RP Role;" that of the other JT regiments that are present on the server. I hope this can clear up the issue you've brought up. If not, please let me know!
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