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[04/01/2019] Clonewars Update V1.9


Joah

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  • Retired Founder
Posted

 

# Changelog Patch Log: "4:1:2019"

## [Unreleased] - Pending (Subject to Change)

### Added
____________________________________________________________________________________________________________________________________________
Added these weapons to "ALL CLONE JOBS" - So admins don't have to spawn them in for you. This includes, All Battalions, Squads, SOBDE, High Command. ETC.
DC-15 A / DC-15S 

____________________________________________________________________________________________________________________________________________

Job: SOBDE Regimental Commander - Alpha-23 Gideon.

  • Pay Increased: $750.

  • Slots: 1

  • Description: Regimental Commander over SOBDE.

  • Model: models/player/gideon/bcr/gideon/bcr_gideon.mdl

  • Weapon Load Out: tfa_swch_dc17m_br, tfa_swch_dc17m_sn, tfa_swch_dc17m_at, mk_2_1, tfa_sw_dc17dual, wt_rocketboots, weapon_bactanade

____________________________________________________________________________________________________________________________________________

New Job: Recon Regimental Commander

  • Slots: 1

  • Description: Clone Commander, also known as clone trooper commander, was a rank in the Grand Army of the Republic held by clone troopers who led regiments of 2,304 troopers.

  • Model: models/player/suno/green_beret/republic_intelligence_general.mdl

  • Loadout: tfa_swch_dc15a, tfa_dc15s_ashura, tfa_sw_dc17dual, chaingun_servius, tfa_swch_clonelauncher_3, iqa11_sniper_rifle

  • Pay: $750

____________________________________________________________________________________________________________________________________________

New Job: Attack Regimental Commander

  • Loadout: tfa_swch_dc15a, tfa_dc15s_ashura, tfa_sw_dc17dual, wt_rocketboots, chaingun_servius
  • Model: models/player/gingers_airborne/gingers_airborne.mdl
  • Description: Clone Commander, also known as clone trooper commander, was a rank in the Grand Army of the Republic held by clone troopers who led regiments of 2,304 troopers
  • Slots: 1
  • Pay: $750

____________________________________________________________________________________________________________________________________________

New Job: Specialized Regimental Commander

  • Loadout: tfa_swch_dc15a, tfa_dc15s_ashura, tfa_sw_dc17dual, wt_rocketboots, chaingun_servius, tfa_westar_m5_default
  • Slots: 1
  • Description: Clone Commander, also known as clone trooper commander, was a rank in the Grand Army of the Republic held by clone troopers who led regiments of 2,304 troopers
  • Model: models/player/suno/hero/specialist_general_2.mdl
  • Pay: $750

____________________________________________________________________________________________________________________________________________

New Job: Honorary Regimental Commander

  • Loadout: tfa_swch_dc15a, tfa_dc15s_ashura, tfa_sw_dc17dual, wt_rocketboots, chaingun_servius, tfa_westar_m5_default
  • Slots: 1
  • Description: Clone Commander, also known as clone trooper commander, was a rank in the Grand Army of the Republic held by clone troopers who led regiments of 2,304 troopers
  • Model: models/player/suno/hero/specialist_general_2.mdl
  • Pay: $750

### MISC Changes
____________________________________________________________________________________________________________________________________________
GM Job Changes: The Category “Galactic Marines” will be renamed to “21st Nova Corps”

  • Galactic Marine Medical Trooper change name to Galactic "Marines" Medical Trooper

  • Galactic Marine Jet Trooper Renamed to: Galactic Marines Elite Jet Trooper - Pay Increase to $450: Add this Model:
    models/player/
    gideon/galacticmarine/kellersunit/gm_ku.mdl

  • Add new Job: KU Trooper (Near Galactic Marines Trooper)
    Description: Keller’s Unit was a msall group of subdivided men from the Galactic Marines, Lead by CC-7270, Commander Keller
    Slots: 5
    Model: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl
    Weapons: chaingun_servius, repair_tool_evan, tfa_westar_m5_marines
    Pay: $450

     
  • Created a new category underneath Galactic Marines/21st Nova Corps called: 21st Nova Corps SO. 
  • Special Operations Commander Jet:
    Model: models/player/
    cblake/synergy/spec_ops/blackout/blackout.mdl
    Pay: $700
    Weapons:
    Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not full automatic.Lower clip size to 30, weapon_camo_sr, tfa_sw_dc17dual, tfa_dc15s_ashura, comlink_swep
    Description: CC-1993, nicknamed "Jet," was a Clone Commander who served in the Grand Army of the Republic during the Clone Wars. He notably led a unit of clone flametroopers and special ops clone troopers during the Second Battle of Geonosis  against the Confederacy of Independent Systems under Jedi General Ki-Adi-Mundi.
    Slots: 1
     
  • Special Ops ARC Trooper:
    Model:
    models/player/cblake/synergy/spec_ops/arc/arc.mdl
    Slots: 5

    Pay: $450
    Weapons: chaingun_servius, Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not full automatic.Lower clip size to 30, weapon_camo_sr, tfa_dc15s_ashura, tfa_sw_dc17dual, comlink_swep
    Description: Special Operations clone troopers, or Special Ops Troopers, were specialized clone troopers who fought for the Grand Army of the Republic during the Clone Wars. Many Special Ops Troopers fought with commanders Cody and Jet during the Second Battle of Geonosis and Battle of Christophsis. On Geonosis, a unit of Special Ops Troopers was placed under the command of Jedi General Ki-Adi-Mundi.
     
  • Special Ops ARF Trooper:
    Model: models/player/cblake/synergy/spec_ops/arf/arf.mdl
    Pay: $450
    Weapons: weapon_camo_sr, Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not
    full automatic.Lower clip size to 30, tfa_swch_clonelauncher_3, tfa_dc15s_ashura, comlink_swep
    Description: Special Operations clone troopers, or Special Ops Troopers, were specialized clone troopers who fought for the Grand Army of the Republic during the Clone Wars. Many Special Ops Troopers fought with commanders Cody and Jet during the Second Battle of Geonosis and Battle of Christophsis. On Geonosis, a unit of Special Ops Troopers was placed under the command of Jedi General Ki-Adi-Mundi.
    Slots: 5
  • Special Ops Medic:
    Model: models/player/cblake/synergy/spec_ops/medic/medic.mdl
    Pay: $450
    Weapons: weapon_camo_sr, Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not
    full automatic.Lower clip size to 30, tfa_dc15s_ashura, tfa_swch_dc17, weapon_bactakit, comlink_swep
    Description: Special Operations clone troopers, or Special Ops Troopers, were specialized clone troopers who fought for the Grand Army of the Republic during the Clone Wars. Many Special Ops Troopers fought with commanders Cody and Jet during the Second Battle of Geonosis and Battle of Christophsis. On Geonosis, a unit of Special Ops Troopers was placed under the command of Jedi General Ki-Adi-Mundi.

    Slots:5

  • Special Ops Trooper:
    Model: models/player/cblake/synergy/spec_ops/trooper/trp.mdl
    Pay: $350
    Weapons: tfa_dc15s_ashura
    ,Edited tfa_westar_m5_default - Make the weapon do 100 Damage per shot, make it semi-auto, not full automatic.Lower clip size to 30, weapon_camo_sr, comlink_swep
    Description: Special Operations clone troopers, or Special Ops Troopers, were specialized clone troopers who fought for the Grand Army of the Republic during the Clone Wars. Many Special Ops Troopers fought with commanders Cody and Jet during the Second Battle of Geonosis and Battle of Christophsis. On Geonosis, a unit of Special Ops Troopers was placed under the command of Jedi General Ki-Adi-Mundi.
    Slots: 10

____________________________________________________________________________________________________________________________________________

Green Company Job Changes / 41st Job Changes. Look for those categories.

  • Job: Commander Faie
    Weapons Changes: Remove: tfa_swch_dc15a_scoped / Add: weapon_tfa_dc15agc

  • Job: Green Company Cooker
    Weapons Changes: Remove: tfa_dc15s_ashura / Add: weapon_tfa_dc15agc

  • Job: Green Company Draa
    Weapons Changes: Remove: tfa_swch_dc15a_scoped / Add: weapon_tfa_dc15agc

  • Job: Green Company ARC Trooper
    Weapons Changes: Remove: tfa_dc15s_ashura / Add: weapon_tfa_dc15agc

  • Job: Green Company Scout Sniper
    Weapons Changes:Remove: tfa_dc15s_ashura / Add: weapon_tfa_dc15agc

  • Job: Green Company Support Scout
    Weapons Changes: Remove: tfa_dc15s_ashura, tfa_swch_dc15a_scoped / Add: weapon_tfa_dc15agc

  • Job: Green Company Medical Scout
    Weapons Changes: Remove: tfa_dc15s_ashura / Add: weapon_tfa_dc15agc, tfa_scoutblaster_extended

  • Job: Commander Gree
    Weapons Changes: Remove: tfa_dc15s_ashura, tfa_swch_dc15a / Add: weapon_tfa_dc15agc

____________________________________________________________________________________________________________________________________________

Dooms Unit Category Job Changes:

  • Doom’s Unit Engineer:
    Weapons Changes: Remove: tfa_dc15s_ashura / Add: tfa_sw_repshot

____________________________________________________________________________________________________________________________________________

Coruscant Guard Job Category:

  • Coruscant Guard Thire Weapon Loadout Change:
    Weapons: chaingun_servius, tfa_sw_dc17dual, tfa_dc15s_ashura, tfa_swch_clonelauncher_3, tfa_westar_m5_default

  • Coruscant Guard Arc Trooper:
    Run speed updated to the rest of the battalion

____________________________________________________________________________________________________________________________________________

Sith Job Category:

  • Added this Civilian Bodygrouper to every single sith job in the “Sith Empire” Category
    models/misc/coruscant_underworld/coruscant_underworld.mdl

  • Dark Honor Guard:
    Run speed increased to Shock Trooper / Temple Guard Movement Speed

  • Existing Job: Dark Lord of the Sith:
    Assign this weapon: Dual Sabers

  • Existing Job: Dark Lord's Wrath
    Add this new model: models/helios/talon2.mdl
    https://steamcommunity.com/sharedfiles/filedetails/?id=1303569635&searchtext=twilek
    Assign this weapon: Dual Sabers

  • Weapon Changes:
    Weapon_darkside_lord_juggernaut:Force Pool or “bar” - 350%
    Weapon_darkside_lord_assassin:Force Pool or “bar” - 350%
    Weapon_darkside_lord_marauder: Force Pool or “bar” - 350%
    Weapon_darkside_lord_sorcerer: Force Pool or”bar” to 350%

    Weapon_darkside_council:Force Pool or “bar”- 400%
    Weapon_darkside_wrath:Force pool or “bar”- 450%
    Weapon_darkside_dark_lord:Force Pool or “bar” - 500%
    Weapon_darkside_lord_juggernaut:add the lightning force power
    Weapon_darkside_lord_assassin:add the lightning force power

____________________________________________________________________________________________________________________________________________

212th Attack Battalion Job Changes:

  • Job: 212th Commander Cody: models/player/cblake/synergy/212th/cmdcody/cody.mdl

  • 212th Officer: models/player/cblake/synergy/212th/officer/officer.mdl, models/player/cblake/synergy/212th/gc_trooper_v1/gc_trooperv1.mdl

  • 212th ARC Trooper: models/player/cblake/synergy/212th/arc/arc.mdl, models/player/cblake/synergy/212th/gc_trooper_v1/gc_trooperv1.mdl

  • 212th Boil: models/player/cblake/synergy/212th/boil/boil.mdl, models/player/cblake/synergy/212th/geo_arf_boil/geo_boil.mdl

  • 212th ARF Trooper: models/player/cblake/synergy/212th/arf/arf.mdl

  • 212th Waxer: models/player/cblake/synergy/212th/geo_arf_waxer/geo_waxer.mdl, models/player/cblake/synergy/212th/waxer/waxer.mdl

  • 212th Oddball: models/player/cblake/synergy/212th/oddball/oddball.mdl

  • 212th Medical Trooper: models/player/cblake/synergy/212th/212_med/212_med.mdl,
    models/player/cblake/synergy/212th/gc_trooper_v1/gc_trooperv1.mdl

  • 212th Engineer: models/player/cblake/synergy/212th/eng/eng.mdl,
    models/player/cblake/synergy/212th/gc_trooper_v2/gc_trooperv2.mdl

  • 212th Heavy Trooper: models/player/cblake/synergy/212th/hvy/hvy.mdl,
    models/player/cblake/synergy/212th/gc_trooper_v2/gc_trooperv2.mdl

  • 212th Trooper: models/player/cblake/synergy/212th/trooper/trooper.mdl,
    models/player/cblake/synergy/212th/gc_trooper_v2/gc_trooperv2.mdl

  • 2nd Airborne Company Commander: models/player/cblake/synergy/2ndac/barlex/barlex.mdl

  • 2nd Airborne Company Bear: models/player/cblake/synergy/2ndac/2ac_officer/2ac_officer.mdl

  • 2nd Airborne Company Medical Trooper:
    models/player/cblake/synergy/2ndac/2ac_med/2ac_med.mdl

  • 2nd Airborne Company Trooper: models/player/cblake/synergy/2ndac/2ac_trp/2ac_trp.mdl

____________________________________________________________________________________________________________________________________________

General Job Updated:

  • Model: models/player/liquid/arc/general/arcgeneral.mdl

____________________________________________________________________________________________________________________________________________

Jedi Job Changes:

 

  • Jedi Master Guardian Job to Receive Weapo: weapon_lightside_master_sentinel
  • Jedi Knight Guardian Job to Receive Weapon: weapon_lightside_knight_sentinel
  • Job Cin Drallig: Give him the Shock Trooper Movement Speed
  • Give this Model to these jedi jobs:  models/player/swtor/arsenic/jokal/jokal.mdl - EXCLUDING Named Characters and younglings

____________________________________________________________________________________________________________________________________________

RANCOR Changes:

  • Add - chaingun_servius to all RANCOR Jobs excluding the rocket trooper

____________________________________________________________________________________________________________________________________________

91st Lightning Corps Job Category:

Remove These Two Jobs From The Category, Completely delete them:
91st Sharpshooter, 91st Engineer

91st Lightning Squad Trooper: Change

  • Slots: 2

Existing Jobs: 91st Lightning Squad Stak/Razor

  • Pay: Changed to $450 from $400

New Job: 91st Lightning Assault Trooper

  • Loadout: tfa_swch_dc15a_scoped, tfa_dc15s_ashura, tfa_wsp_3, tfa_swch_clonelauncher_3
  • Slots: 2
  • Description: Lightning Squadron, was a military unit in the Grand Army of the Republic, composed of Advanced Recon Force Clone Troopers
  • Pay: $400
  • Model: models/player/synergy/cblake/91st/arf/91starf.mdl

New Job: 91st Lightning Support Trooper

  • Loadout: tfa_swch_dc15a_scoped, tfa_dc15s_ashura, tfa_sw_repshot ,  repair_tool_evan , tfa_swch_clonelauncher_3
  • Slots: 2
  • Description: Lightning Squadron, was a military unit in the Grand Army of the Republic, composed of Advanced Recon Force Clone Troopers
  • Pay: $400
  • Model: models/player/synergy/cblake/91st/engineer/91steng.mdl

New Job: 91st Lightning Squad Medic

  • Loadout: tfa_swch_dc15a_scoped, tfa_dc15s_ashura, tfa_swch_clonelauncher_3, weapon_bactakit
  • Slots: 2
  • Description: Lightning Squadron, was a military unit in the Grand Army of the Republic, composed of Advanced Recon Force Clone Troopers
  • Pay: $400
  • Model: models/player/synergy/cblake/91st/arf/91starf.mdl

____________________________________________________________________________________________________________________________________________

Job Category: Base Ops

  • Gave All Naval/Base ops jobs this Weapon: Tfa_dc15s_ashura

____________________________________________________________________________________________________________________________________________
Admin Changes:

New Admin Ranks in game
Community Overseer 
H.o.D - Head of Departments
H.o.A - Head of Administration 
H.o.I - Head of Intelligence 

  • Prop Limit for Senior Admins - 200
  • Prop Limit for Vet Admins - 200
  • Prop Limit for Head Admins - 200
  • Prop Limit for Directors 200
  • Prop Limit for Super Admin = Unlimited
  • Advanced Dupes can no longer bypass the Prop limit

____________________________________________________________________________________________________________________________________________

SOBDE Changes - ALL OMEGA SQUAD GETS CLOAKS BTW

Job Categories - Omega Squad, Delta Squad, Foxtrot Group,Bad Batch except the job [“WRECKER”]
Default Health Should
be: 200 HP 100 Armor, for all those categories above.  (Excluding Wrecker) in Bad Batch

Null Change: All Null should start with 150 HP and 50 armor
Job “WRECKER” inside of Category: Bad Batch: Starts with 200 HP and 200 Armor

Job “TECH” inside of Category: Bad Batch : Give Weapons: weapon_bactanade, weapon_bactakit
Job “Kal Skirata”: Remove: tfa_steela_rifle Give: westar35_blaster_carbine - Buff the Damage to 65 on this weapon
Job “Jaing Skirata” instead of Null: Remove: tfa_rakohardeen_rifle Give Weapon: tfa_wsp_5
Give Weapon: tfa_sw_dc17dual to all Null Jobs, (EXCEPT KAL SKIRATA)

### Removed
Detonators from all jobs (CAUSED MASS CRASHING)
Over 500 MB of useless models, Should help load in lag and your poor hard-drive.

____________________________________________________________________________________________________________________________________________

### Weapon Changes

  • Tfa_wsp_2 [DH-17R] - Weapon damage to 80 from 65
  • Tfa_wsp_5 [LD-1] - Weapon Damage to 300 from 400
  • Tfa_dlt20a_extended [DLT-20A] - Weapon Damage to 250 from 80
  • Tfa_wsp_1 [Dawn of Sorrow] - Weapon Damage to 250 from 105
  • Zeus_thermaldet [Thermal Detonator] - Doubled in damage ratio
  • Tfa_b2_blaster [B2-Blaster Pistol] - Weapon Damage to 85 from 50
  • Tfa_dl44 [Dl-44 Non-Upgraded] - Weapon Damage to 100 from 65
  • Tfa_swch_de10 [DE-10] - Weapon Damage to 120 from 50
  • Tfa_752_westar34 [Westar-15 Pistol] - Weapon Damage to 100 from 50
  • Tfa_papanoid [Papanoid Pistol] - Weapon Damage to 100 from 50
  • Tfa_mercenarypistol [Mercenary Pistol] - Weapon Damage to 100 from 50
  • Tfa_blacksunweapon [Black Sun Pistol] - Weapon Damage to 100 from 50
  • Tfa_swch_ll30 [LL-30] - Weapon Damage to 125 from 50
  • Tfa_dl44_extended [DL-44 Upgraded] - Weapon Damage to 120 from 60
  • Tfa_sw_dc17dual [Dual-17 Pistols] - Weapon Damage to 60 from 30
  • Flamethrower_variant [Flamethrower] - Significantly lower the flame duration on the player make it the same as zx_wrist_flamethrower time on fire duration.
  • Flamethrower_basic [Advanced Flamethrower] - Significantly lower the flame duration on the player make sure its the same as the zx_wrist_flamethrower time on fire duration
  • Mk_2_1 [Knife] - Make the knife a guaranteed 1 shot.
  • tfa_swch_dc17m_br [DC-17M Blaster Rifle] - Damage to 60 from 50.
  • tfa_sw_komrk [Kom'rk's Shotgun] - Damage to 40x5 from 20x5

### HOTFIXES

Westar-M5 not showing up, This includes all versions of the Westar-M5. 
Rocketboots Edit:
Significantly slowed the jetpacks
Jogging Speed / Walking speed is now consistent.
A lot of Errors in the Console
Store Theme

Camoflauge device on the event server

Weapon drop off damage :^)

 

  • Agree 1
Posted

Can finally see an ARC Trooper carry his Westar-M5. 

 

  • Retired Founder
Posted
1 minute ago, Prophet. Jr said:

@Joah One of the map links is a Halo Map. Why are you guys adding a Halo map?

Because its epic.

  • Agree 3
Posted

@JoahOk well that's true, but I just find it odd that we're getting a Halo map is all. 

Posted

So halo map is this halo rp leak 😎 or is this anothe one of ur sick twisted April fools jokes!!!😢

  • Retired Founder
Posted
2 minutes ago, Prophet. Jr said:

@JoahOk well that's true, but I just find it odd that we're getting a Halo map is all. 

We have combine maps, is it really that strange to ya? haha

Posted
52 minutes ago, Joah said:

 

# Changelog Patch Log: "4:1:2019"

## [Unreleased] - Pending (Subject to Change)

### Added
____________________________________________________________________________________________________________________________________________
 

  • Defibulators to every single medic job, specially added to Boss, Fi, Foxtrot Medic, Tech, Kom'rk
  • Added TFA Reduxed

____________________________________________________________________________________________________________________________________________

Job: SOBDE Regimental Commander - Alpha-23 Gideon.

  • Pay Increased: $750.

  • Slots: 1

  • Description: Regimental Commander over SOBDE.

  • Model: models/player/gideon/bcr/gideon/bcr_gideon.mdl

  • Weapon Load Out: tfa_swch_dc17m_br, tfa_swch_dc17m_sn, tfa_swch_dc17m_at, mk_2_1, tfa_sw_dc17dual, wt_rocketboots, weapon_bactanade

____________________________________________________________________________________________________________________________________________

### MISC Changes
____________________________________________________________________________________________________________________________________________

SOBDE Changes -

Job Categories - Omega Squad, Delta Squad, Foxtrot Group,Bad Batch except the job [“WRECKER”]
Default Health Should
be: 200 HP 100 Armor, for all those categories above.  (Excluding Wrecker) in Bad Batch

Null Change: All Null should start with 150 HP and 50 armor
Job “WRECKER” inside of Category: Bad Batch: Starts with 200 HP and 200 Armor

Job “TECH” inside of Category: Bad Batch : Give Weapons: weapon_bactanade, weapon_bactakit
Job “Kal Skirata”: Remove: tfa_steela_rifle Give: westar35_blaster_carbine - Buff the Damage to 65 on this weapon
Job “Jaing Skirata” instead of Null: Remove: tfa_rakohardeen_rifle Give Weapon: tfa_wsp_5
Give Weapon: tfa_sw_dc17dual to all Null Jobs, (EXCEPT KAL SKIRATA)
____________________________________________________________________________________________________________________________________________

### Weapon Changes

  • Tfa_sw_dc17dual [Dual-17 Pistols] - Weapon Damage to 60 from 30
  • Mk_2_1 [Knife] - Make the knife a guaranteed 1 shot.
  • tfa_swch_dc17m_br [DC-17M Blaster Rifle] - Damage to 60 from 50.
  • tfa_sw_komrk [Kom'rk's Shotgun] - Damage to 40x5 from 20x5

### HOTFIXES

Westar-M5 not showing up, This includes all versions of the Westar-M5. 
Rocketboots Edit:
Significantly slowed the jetpacks

Camoflauge device on the event server

Weapon drop off damage :^)

 

I think I just came

  • Agree 2
  • Funny 1
Posted

E11D no longer being buffed or left out from the list?

Any chance we can get more clarification on what the damage of the Knife will be? Such as it'll 1-hit Troopers but not Event jobs?

Active from 2016-2019 | PAST ACOLYTES
CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe"
JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu
STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager

Posted
Just now, Zyner said:

E11D no longer being buffed or left out from the list?

Any chance we can get more clarification on what the damage of the Knife will be? Such as it'll 1-hit Troopers but not Event jobs?

Pretty sure the knife will just do 1k. Im just guessing

  • Retired Founder
Posted
2 minutes ago, Zyner said:

E11D no longer being buffed or left out from the list?

Any chance we can get more clarification on what the damage of the Knife will be? Such as it'll 1-hit Troopers but not Event jobs?

Ya, so we tested the E-11D, it takes 3.2 Seconds to kil someone. Compared to the DC-15A which is 4.1-3. About 1 second faster.

So it's relevantly balanced. We didn't see a point, I had 8 testers with me.

 

Knife will do 850 Dmg. and to be fair, that knife is a bitch to hit when someone is running.

Posted
Just now, Ragen said:

So is the update lkve right now 

spacer.png

  • Agree 2
Posted
1 hour ago, Joah said:
  • Prop Limit for Senior Admins - 150
  • Prop Limit for Vet Admins - 200
  • Prop Limit for Head Admins - 250
  • Prop Limit for Directors 250
  • Prop Limit for Super Admin = Unlimited
  • Advanced Dupes can no longer bypass the Prop limit

 

 

Does this mean that even if an HA build a dupe that is 250 props, that if an SA or VA have that dupe, they won't be able to put it down?

If so this sucks big weiner for SOBDE Tryouts

Posted

Rip dets 2.0 

@Derv you got em removed, I got em back, looks like their time has come

Uhh Robert Pattinson 

 

Posted (edited)

Omega not getting their cloaks?

 

or am I blind?

Edited by traditional

52946061-6923-4AFC-AEBA-9E28ED2BA75D-5.g

Posted
2 minutes ago, traditional said:

Omega not getting their cloaks?

 

or am I blind?

@Joah?

  • Retired Founder
Posted
56 minutes ago, Baxter said:

did I forget to put that? Ya Omega is getting that, My apologies

  • Retired Founder
Posted
9 minutes ago, justuscloud5 said:

327th shotgun got dwarfed again hurray 

what

  • Retired Founder
Posted
2 minutes ago, justuscloud5 said:

In response to KOMRKS SHOTGUN  MEATY  BUFF MHHHHM

just suggest a 327th shotgun buff 4head?

  • Funny 2
Posted (edited)
2 minutes ago, Joah said:

just suggest a 327th shotgun buff 4head?

Ahh very smart. Btw u can become God if the universe If you give us extra props for 327th bunks 

Edited by justuscloud5
Posted
1 minute ago, justuscloud5 said:

Ahh very smart. Btw u can become God if the universe I'd you give us extra props for 327th bunks 

Are you high?

 

Posted
5 hours ago, Joah said:

2,304 troopers.

"2304" thx for info. They couldn't just say 2300...

 

 

 

 

But thx for the update lul

Posted
7 hours ago, Joah said:

We have combine maps, is it really that strange to ya? haha

:( your adding a halo map and not the warthog Suggestion 

Former: Liaison

d935b79a9ef78a4adbe137f8a91e3afc.png

Posted

Imma UWU this some God tier stuff right here

  • Retired Founder
Forum Admin
Posted

who did dis

Posted
12 hours ago, justuscloud5 said:

But seriously @Joah I'd rather just have the shotgun replaced with the SE-14c but that probably wouldn't fly

Haha, no.

  • Agree 1
  • Winner 1

327th Papa

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Attack Regimental x1

Bly x2

Posted

Related image

Not adding poof but it's ok right guys?

  • Agree 1
Posted
28 minutes ago, Nightmare said:

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Not adding poof but it's ok right guys?

Stop crying I'm never getting my clone assassins

 

tenor.png

so you'll get never get your proof 

  • Funny 1
Posted

Seems a to be a legit update, Seems to be balanced a bit. Now we wait for the Legendary 187th Unit to rise from da dead :')

Posted

Don't seem to see Hunter's pay increase to 800 on here either, just left out by accident?

@Joah

  • Retired Founder
Posted

@Baxter The Regimentals complained saying it's more than a REG commander, so it wont happen.

  • Funny 2
Posted
Just now, Joah said:

@Baxter The Regimentals complained saying it's more than a REG commander, so it wont happen.

So are the other Squad Leads getting their pay reduced then?

  • Retired Founder
Posted
8 minutes ago, Baxter said:

So are the other Squad Leads getting their pay reduced then?

yes

  • Winner 1
Posted
4 minutes ago, Joah said:

yes

can I get an F in chat

Posted

Well, It seems legit enough. I mean you can place in Server Suggestions and give reasoning and I can see if you can people to back it up Before the next update. @Baxter

Posted

RIP SOBDE pay F

 

Current:Chud

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Posted
Just now, Rake said:

Well, It seems legit enough. I mean you can place in Server Suggestions and give reasoning and I can see if you can people to back it up Before the next update. @Baxter

If anything I think it would make more sense to give the Regimentals more pay, but you'd also have to edit pays above it, so pay would look like this;
General - 1,000 credits
Marshal Commander - 950 credits
Senior Commander - 900 credits
Regimental Commander - 850 credits
Squad Lead - 800 credits
Squad Member - 750 credits

  • Agree 2
  • Winner 1
Posted

Go put it in Server suggestions and I would read your reasons behind it.

Posted
Quote

Westar-M5 not showing up, This includes all versions of the Westar-M5. 

OMG FINALLY NOW I CAN ACTUALLY LOOK LIKE IM FIRING MY GUN INSTEAD OF SHOOTING LASERS FROM MY FINGERS!!! JOAH I F****ING LOVE YOU!!!!!!

Posted (edited)

I don't understand how  Battalion Commanders get paid less than Squad members.

Edited by BigZach
  • Agree 4

 

"I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic

Posted
59 minutes ago, BigZach said:

I don't understand how a Battalion Commanders get paid less than a Squad member.

Agreed. BCMD harder to get than SOBDE. Should get paid more or at least equally.

Yes, I do hate fat people.
Former Ordo, Niner, Tech, Fixer, and more!

Posted

Personally I think BCMDs should be paid equal to or more than squad leads. BCMDs have a larger management responsibility.

  • Agree 1

 

"I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic

Posted
1 hour ago, BigZach said:

Personally I think BCMDs should be paid equal to or more than squad leads. BCMDs have a larger management responsibility.

You should make a suggestion I’ll +1 This right here lol

Posted

I cant hear any of the new sounds effects, for walking, explosion and such.. I tried the things you put in important on the forum but it stil doesnt want to play the new sound effects

 

  • Retired Founder
Posted
16 hours ago, Joah said:

@Baxter The Regimentals complained saying it's more than a REG commander, so it wont happen.

I did not complain :D

Posted (edited)
29 minutes ago, Cutlaw [SA] said:

I cant hear any of the new sounds effects, for walking, explosion and such.. I tried the things you put in important on the forum but it stil doesnt want to play the new sound effects

 

Go to your C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod and delete both that addons, and the sound folder, then re-launch garrys mod and let it do it's magic.

If there is no sound folder, then delete the garrysmod_dir.vpk file in your garrysmod folder. I highlight this red because this is a last resort thing, because this contains all the information gmod needs. Once you delete it, verify your game files.

If you do not know how to verify your game files

  1. Go to your steam game library
  2. Right click on garrys mod
  3. Click on properties
  4. Go to local files tab
  5. Verify integrity of game files

Let me know if this fixes your issues.

Any more issues are likely cause to:

  • Another conflicting addon
  • Corrupt gmod (requires complete reinstall)
  • File downloads incorrectly (for this, contact me on teamspeak or something and I will give you any further steps)
Edited by Jayarr
  • Friendly 1
Posted

Thanks for the help, Jayarr and thank you Joah Mods and everyone else who worked on ze update

 

Posted (edited)
23 minutes ago, Cutlaw [SA] said:

Thanks for the help, Jayarr and thank you Joah Mods and everyone else who worked on ze update

No probs, need any more help with game issues just gimme a shout. That's all i'm good for right now

Edited by Jayarr
Posted

@Jayarr uhm, help, didnt work I even redownloaded gmod and made a factory reset, i still ahve the same sounds, I am trying to find the sound file but to no avail

 

  • Retired Founder
Posted
7 hours ago, Cutlaw [SA] said:

@Jayarr uhm, help, didnt work I even redownloaded gmod and made a factory reset, i still ahve the same sounds, I am trying to find the sound file but to no avail

 

I'd recommend following my guide of deleting all addons / downloads you probably have a conflicting file, make sure to unsub from everything.

Posted
On 4/2/2019 at 2:43 PM, Baxter said:

If anything I think it would make more sense to give the Regimentals more pay, but you'd also have to edit pays above it, so pay would look like this;
General - 1,000 credits
Marshal Commander - 950 credits
Senior Commander - 900 credits
Regimental Commander - 850 credits
Squad Lead - 800 credits
Squad Member - 750 credits

Why would squad members and leads get payed more than BCMDs and high ranking republic officers?

327th Papa

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Attack Regimental x1

Bly x2

Posted
4 minutes ago, Poe said:

Why would squad members and leads get payed more than BCMDs and high ranking republic officers?

Okay not sure if this was said before but like, when the whole thing of battalions picking bonuses started, wasn’t one of the things they asked for a bigger paycheck and that’s how they got it?

Uhh Robert Pattinson 

 

Posted (edited)
3 minutes ago, Doc said:

Okay not sure if this was said before but like, when the whole thing of battalions picking bonuses started, wasn’t one of the things they asked for a bigger paycheck and that’s how they got it?

Not sure when, again I'm just curious. I'm just thinking that squad leads and BCMDs should have the same. And squad members should have the same as battalion officers

Edited by Poe

327th Papa

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Attack Regimental x1

Bly x2

Posted (edited)
23 minutes ago, Poe said:

Why would squad members and leads get payed more than BCMDs and high ranking republic officers?

There is a suggestion up that would make BCMD and Squad Lead equal pay at 800. This was accepted on Wednesday by Joah, just realized.

Squad Members have always been payed more than Battalion Officers for as long as I can remember(or at least since we stopped using 50c for everyone back when the server first started)

I'm not sure what every Battalion has their members go through to become Officers, but I can assure you that most if not all of them are not as difficult or as tedious as going through any of the SOBDE tryouts. Becoming a Squad Member of SOBDE is way more than just doing some requirements and getting a promotion. You have to really work your ass off to earn a spot in SOBDE, and you have to work your ass off to keep it as well. Whether or not you think the work that people put in to become SOBDE justifies the paycheck they get relative to what other Officers get is something I don't think anyone will be able to convince someone of if they already don't like it.

Edited by Baxter
Posted (edited)
17 minutes ago, Baxter said:

There is a suggestion up that would make BCMD and Squad Lead equal pay at 800.

Squad Members have always been payed more than Battalion Officers for as long as I can remember(or at least since we stopped using 50c for everyone back when the server first started)

I'm not sure what every Battalion has their members go through to become Officers, but I can assure you that most if not all of them are not as difficult or as tedious as going through any of the SOBDE tryouts. Becoming a Squad Member of SOBDE is way more than just doing some requirements and getting a promotion. You have to really work your ass off to earn a spot in SOBDE, and you have to work your ass off to keep it as well. Whether or not you think the work that people put in to become SOBDE justifies the paycheck they get relative to what other Officers get is something I don't think anyone will be able to convince someone of if they already don't like it.

So going through one tryout is more difficult than spending upwards of 3 months to earn an officer spot? And what do SOBDE do in relation to the rest of the server that cements them to be treated differently than everybody else in the aspects of respect? 

As you said, you do not know what members do in battalions to become officers. SOBDE is completely separated from the operating process that a battalion has. I do not claim to know what SOBDE tryouts are because I've never had the desire to go through them. All I'm saying is that everybody be treated equally rather than people believing that they are better than each other. And what does SOBDE do that forces them to work their ass off to stay in a squad?

Again, I don't mean this to be hateful, I'm simply curious as I've never really had good experiences with SOBDE in relation to my battalion. And I'd like to change that so I can learn about SOBDE so I'm more informed.

Edited by Poe
  • Funny 1
  • Friendly 2

327th Papa

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Attack Regimental x1

Bly x2

Posted
5 minutes ago, Poe said:

So going through one tryout is more difficult than spending upwards of 3 months to earn an officer spot? And what do SOBDE do in relation to the rest of the server that cements them to be treated differently than everybody else in the aspects of respect? 

As you said, you do not know what members do in battalions to become officers. SOBDE is completely separated from the operating process that a battalion has. I do not claim to know what SOBDE tryouts are because I've never had the desire to go through them. All I'm saying is that everybody be treated equally rather than people believing that they are better than each other. And what does SOBDE do that forces them to work their ass off to stay in a squad?

From my personal experience with working my way up through a Battalion(Galactic Marine specifically) and being involved with SOBDE as long as I have been, I would say yes to your first question. Especially considering the amount of people that fail on the simplest things in our tryouts. Most of the time people don't even make it past faces and formations. But everyone has their own view and opinions on things, and I can understand why some people would feel differently than I do.

As far as the respect thing, I don't know where this came from. I never said that SOBDE members should be more respected than anyone else. I think I would do a terrible job as a BCMD for a normal Battalion. Too many people to manage and keep track of. I have as much respect for people like Rex and Bacara as I do for people like Boss and Niner.

Typically, people inside SOBDE pride themselves on being above-average with most things, and that is a by-product of the difficulty of the tryouts. There are very few, if any cases of someone passing the tryouts and not being at least decent with PVP, Leadership, and well above average RP skills. That does not mean that there are not members within Battalions that excel at these areas, but there is a higher concentration of them within SOBDE.

SOBDE members are required to work with their Outreaches pretty frequently. Lately, we've been a little lax because of all the changes happening, having to alter or remake the tryouts every other day for various reasons. We've had to remove a fair number of people recently for either not allotting their time properly to their SOBDE job or failing to stay true to the standards that we hold ourselves to. Within the past month or so we've had to remove 4 or 5 people for a variety of reasons.  The tiniest slip ups can get you removed so you have to be on your best behavior most of the time. Again, this doesn't mean that other Battalions don't hold their members to high standards, but I've seen some members of Battalions that have done things that would get them removed from an SOBDE position on the spot.

 

Posted
16 minutes ago, Baxter said:

From my personal experience with working my way up through a Battalion(Galactic Marine specifically) and being involved with SOBDE as long as I have been, I would say yes to your first question. Especially considering the amount of people that fail on the simplest things in our tryouts. Most of the time people don't even make it past faces and formations. But everyone has their own view and opinions on things, and I can understand why some people would feel differently than I do.

As far as the respect thing, I don't know where this came from. I never said that SOBDE members should be more respected than anyone else. I think I would do a terrible job as a BCMD for a normal Battalion. Too many people to manage and keep track of. I have as much respect for people like Rex and Bacara as I do for people like Boss and Niner.

Typically, people inside SOBDE pride themselves on being above-average with most things, and that is a by-product of the difficulty of the tryouts. There are very few, if any cases of someone passing the tryouts and not being at least decent with PVP, Leadership, and well above average RP skills. That does not mean that there are not members within Battalions that excel at these areas, but there is a higher concentration of them within SOBDE.

SOBDE members are required to work with their Outreaches pretty frequently. Lately, we've been a little lax because of all the changes happening, having to alter or remake the tryouts every other day for various reasons. We've had to remove a fair number of people recently for either not allotting their time properly to their SOBDE job or failing to stay true to the standards that we hold ourselves to. Within the past month or so we've had to remove 4 or 5 people for a variety of reasons.  The tiniest slip ups can get you removed so you have to be on your best behavior most of the time. Again, this doesn't mean that other Battalions don't hold their members to high standards, but I've seen some members of Battalions that have done things that would get them removed from an SOBDE position on the spot.

 

Again I didn't mean the respect thing as a slight towards you or to target it specifically, but in many past iterations of SOBDE toxicity has been a prevalent issue. I will admit that the SOBDE now has improved dramatically following the removal of members. And prior to its removal the work put out by SOBDE was lackluster, with Bad Batch specifically I've never seen any problems with it. You guys are one of the shining examples of what SOBDE squads should be, but if all members modeled themselves after your work I believe that SOBDE could strive on the server. I'm glad to see that discipline is being carried out consistently as you mentioned that members were removed, but there has to be a defining standard as to who should be able to join an SOBDE squad and through consistent evaluation all members could reach that shining standard of "Elite".  

327th Papa

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Attack Regimental x1

Bly x2

Posted (edited)

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this has now entered  Y I K E s  Territory so  me being I, I am going to agree with Canada on ONE thing and that is when faced with war, look away and only provide logistical support 

 

 

(logistical support = memes)

Edited by Kool Kid Useful
Reason for edit

Current: Rancor Medic Previous: 327th Commander ARCL Useful, DU ARC Commander Jerome, CT PVT 1348 Useless

  • 3 months later...
Posted

Great update! can't wait for the next monthly update!

  • Funny 2
  • 2 months later...
Posted

I Also can't wait for the next update

  • Agree 1
Posted


 

 

 

 

pepega

21st's most useless long term member

why my shit keep getting deleted

  • 2 years later...
Posted
On 4/3/2019 at 8:43 AM, Jayarr said:

No probs, need any more help with game issues just gimme a shout. That's all i'm good for right now

@Jayarr This you?

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C

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