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Hill Company, Setting us up!


Conrad

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Posted (edited)

Name:

Conrad

 

 

RP Rank:

WO - Approved By Director because no BCMD

 

 

Suggestion:

Hill Company, Setting us up!

We are creating a new battalion, and unlike any other, this battalion is coming to us without any established lore. During this time, we’ve been relying on vibes, exploring what we enjoy, and trying to carve out a unique niche on the server that doesn’t overlap with others. In doing so, we noticed a gap: defense. While CG focuses on defending VIPs and securing small areas, we envisioned creating a group dedicated to guarding outposts, gates, and larger areas such as entire towns.

 

To realize this vision, we decided that Hill Company would be a great fit for this role, serving as the shield while our main battalion acts as the sword. We didn’t want to take the easy route by simply giving every member of the subunit a jetpack. Instead, we wanted to create something fresh from the ground up. With this in mind, we aim to establish two new regiments—both to enhance our battalion and contribute to the server as a whole.

 

Currently, the primary focus of Hill Company is the Infiltrator. Outside of this, the existing regiments—Heavy, Medic, and Basic Trooper—are no different from the main battalion whitelists for these roles. These regiments use the standard loadouts players are already familiar with, which doesn’t help in establishing a unique identity for Hill Company. Therefore, we propose removing these three regiments to make way for something new!

 

We hope these new regiments will not only propel our battalion forward but also push the server in an exciting new direction! I encourage other battalions to consider implementing these regiments, and even thinking about making new and unique regiments for their battalions (shoutout to the 41st for steering in this direction already!) if they feel they could enhance their own unique identity. In fact, I already have a few ideas about where they could fit:

 

@212th Ghost Company: Adding the Infiltrator WL could be a great fit, a unique way to scout!

@104th: The Armorer role seems like a natural addition for you, building a fortification while you repair your vehicles!

@501st Torrent Company: A Droid Popper would be a valuable asset and give TC an extra punch!

@Coruscant Guard: I think a Trench Trooper would suit your forces well.

 

As you can see, the goal isn’t just to benefit our battalion—we’re happy to share these ideas if they help strengthen the identity of other battalions and subunits! I hope this sparks creativity among others to develop new roles that contribute to the uniqueness of their units. The 41st has already taken a big step in this direction by introducing new tools to the server, and they’re doing a fantastic job with it!

 

Additionally, we’re not looking to create a subunit that can do everything. For example, we won’t have certain staples, like Medics, which we propose removing under this suggestion. Similarly, we’re asking for Droid Poppers to be excluded from this subunit since grenades are inherently offensive, which doesn’t align with our defensive focus. These changes are meant to strengthen the roleplay aspect of the group and ensure it doesn’t become overpowered. While we’re requesting two new things, we want to remain modest in our approach.

 

We wanted to take an approach that minimizes the development workload. As a new battalion, we recognize that we already have some unique features, and while we’re open to sharing these with others, we also want to allow development efforts to prioritize other battalions. With this in mind, we’ve ensured that the workload for our proposed changes is light, focusing on tools the server already has, and using the models that already exist. We completely understand if these updates need to take a backseat to changes requested by other battalions for their development needs.

Lastly, some of our requests involve items that other groups already use. For example, we discussed the Chain Gun with the Regimental (Bana) and multiple officers in Rancor(Clorox, Malore, and Bobby), all of whom had no objections since the weapon is “not really used.” For the Fortification Tool, we plan to work closely with the Navy. We’ve consulted Tundra/Yularen and will adhere to all rules they have in place. We consider them the owners of this tool and simply wish to use it to advance roleplay within our subunit.

 

 

Implementation: We propose replacing all current whitelists in Hill Company, except for Crash and Infiltrator, with two new regiments. These regiments will be designed to redefine Hill Company as a subunit specializing in the defense of key locations, including checkpoints, outposts, gates, and other large areas.

By focusing on this defensive identity, Hill Company will stand out as a unit that excels at maintaining strongholds and securing critical positions on the battlefield. This change aligns with our vision of creating a unique roleplay experience for both our battalion and the server as a whole.

 

 

Lore:

Since the 241st has no official lore, we are working to steer the battalion in a unique direction on the server. Our goal is to establish a distinct identity that stands apart from others on the server and the main battalion. Hill Company will focus on defense, but in a way that differentiates it from CG, DS, or Senate Commandos.

 

Hill Company will serve as the defensive arm of the battalion, complementing the offensive operations of the main force. Their role will be to organize large-scale defenses of outposts, bases, and checkpoints once these locations have been secured by the main force. This focus on holding critical positions will ensure that gains made during offensives are not lost. After all, sometimes, “The best offense is a good defense!”

 

 

Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: (Any job modification requires all this information)

Remove Hill Company Trooper
Remove Hill Company Medic

Remove Hill Company Heavy

Remove Droid Poppers From all Hill Company Whitelists.

Add Hill Company Armorer

Add Hill Company Trench Trooper

 

Job: Hill Company Armorer

Slots: N/A

Description: The Armorer specializes in fortifying locations, making them more secure for their brothers. They are equipped with tools such as the Buy Armor command to provide additional protection and the Fortification Tool to construct and reinforce outposts, ensuring a strong defensive position.

Model: models/jayarr/tukk/tukk_hill_trooper.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: Fort_datapad
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: Add the /buyarmor command to this job.

 

Job: Hill Company Trench Trooper

Slots:  N/A

Description: The Trench Trooper serves as the mobile turret of the battalion, excelling in delivering overwhelming firepower to secure fortified positions. Armed with a Chain Gun for sustained heavy fire and a DP-23 Shotgun for close-range cluster shots, the Trench Trooper is pivotal in holding the line and maintaining strong defensive positions.

Model: models/jayarr/tukk/tukk_hill_hvy.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: tfa_chaingun_ferty , rw_sw_dp23
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other:

 

Edited by Conrad
  • Agree 3

C

Posted

+1 I really like the diversity of the jobs for regiments. It encourages unique and purposeful gameplay while also not making the sub-unit overpowered. 

  • Friendly 1
Posted

@Jayarr said i'm not supposed to +1 or -1 suggestions but i'm gonna pretend that's not true. HUGE +1. Been trying to use this battalion as an experiment to move away from the standardization and it's been going really well. Hill Company feels kinda meh rn and this would set us up for greatness. 

  • Winner 1

Peak

 

 

Posted

+1

Sad to see Medic won't be a part of it, but this sounds good and new. Tiered of seeing Battalions that are copy paste and change the skin slightly, so the change would be good. 

  • Agree 1
  • Friendly 1
Posted

+1. This is about pushing the boundaries of synergy and bringing diversity back to EVERY battalion. We want to inspire every battalion to ask for jobs that allow their subunits to be unique and fulfill their purposes. We are willing to both sacrifice and to share anything unique that we have, or that we get. 

  • Winner 1

212th-(1).jpg

Former: A lot of shit dude

Banned
Posted

+1

The server needs creativity first off, this is the way to push it. All of these items (Infiltrator, Armorer, Trench Trooper, and even the droid popper) are open for the taking if they fit your subunit/battalion!

Also, Hill Company for 241st was left unfinished until we could decide its purpose: this is the purpose 241st wants. Working on this suggestion alongside the whole battalion was incredibly fun and enlightening on how we can boost the server and round off our only subunit.

 

  • Winner 1

Gar Saxon

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Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things

Posted

+1

This will push Hill Company into a new and interesting direction. Much love for the 2nd41st.

  • Agree 1

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Posted (edited)

+1. I'm glad to see other battalions taking cues from us and pushing to diversify the battalions. It's never sat right by me to have every battalion with the same regiments as all of the others, as it doesn't really incentivize going to one battalion over another besides their more specific trainings.

Edited by Tetra
  • Agree 1
  • Friendly 1

Former Cin Drallig x2 | Former Serra Keto x2 | Former Branch Overseer x2 Former Mace Windu

Forever 41st Tetra

Posted

HUGE +1 A possible infiltrator role in 212th would be major work and amazing backup

  • Agree 1

Current: Retired

Former: 187th 1stLT | 2ndACC REGL CPT Barlex | GCC CMD Waxer | CMD Cody

Posted

+1

Diversity between battalions is a thing we need to focus I do believe, I do like your ideas with armorer & trench troopers.

  • Winner 1

Currently: 104th Wolf Pack Regimental Lead Lieutenant Dash-44

Former: 

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Posted

I love the concept of these jobs especially tying in with the established lore that the creator made as well.

My one concern is I don’t see how the Infiltrator job fits in with this unit? Cloaking doesn’t really seem inherently defensive whatsoever in fact I see droid poppers as a more defensive tool than cloaks. I like how you are trying to encourage other units to try and suggest that job for themselves I just don’t really see it fitting in with yall tbh.

I know the job was introduced with this battalion but do you believe it still has a place in this new direction you’re taking the unit? Or are there other ideas for other jobs that would fit better? 

+1 to the new jobs but just wanted to put that one concern out there. Glad Tukk Company is doing so well!

  • Friendly 4

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Posted

+1

  • Agree 1

Current: Rancor

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Posted (edited)
13 minutes ago, Marvel said:

My one concern is I don’t see how the Infiltrator job fits in with this unit?

I'll be honest, I wasn't sold on them being here initially and believed they might feel out of place. Some of this hesitation does stems from not wanting to change too much at once, and doubly so not one of the new things we got. However, I had an idea for their role within this sub-unit that I believe fits well in a roleplay context.

While the name might not help much, their roleplay purpose can still thrive outside of it—particularly through their use of the hologram tool. They could use this to fake out attackers, making them believe we have greater forces than we actually do or, conversely, appear weaker by being cloaked, leading the enemy into a trap. Additionally, the cloak could be utilized for patrolling the immediate area, providing updates on when and where enemies are approaching. This would give us the opportunity to spring a well-timed trap.

Though these are more roleplay-oriented reasons, I trust this battalion to take them seriously. If, over time, these elements don't mesh well, server suggestions are always available for future adjustments. We can definitely make changes if necessary, but for now, I think they should stay.

Edited by Conrad
  • Winner 3
  • Informative 1

C

Posted
4 minutes ago, Conrad said:

I'll be honest, I wasn't sold on them being here initially and believed they might feel out of place. Some of this hesitation does stems from not wanting to change too much at once, and doubly so not one of the new things we got. However, I had an idea for their role within this sub-unit that I believe fits well in a roleplay context.

While the name might not help much, their roleplay purpose can still thrive outside of it—particularly through their use of the hologram tool. They could use this to fake out attackers, making them believe we have greater forces than we actually do or, conversely, appear weaker by being cloaked, leading the enemy into a trap. Additionally, the cloak could be utilized for patrolling the immediate area, providing updates on when and where enemies are approaching. This would give us the opportunity to spring a well-timed trap.

Though these are more roleplay-oriented reasons, I trust this battalion to take them seriously. If, over time, these elements don't mesh well, server suggestions are always available for future adjustments. We can definitely make changes if necessary, but for now, I think they should stay.

I like those ideas ig I spent so much time in High Staff and HC that I just inherently see how players will abuse things or not follow simple rules so my first thought was people are just gonna run wild with their cloaks and not do that.

However I know the people currently in 241st are very passionate and will actually do the right thing I can just see it getting lax over time and maybe being a problem in the future but that’s the director in me ig.

My last little side suggestion is keep the job, rename it to something that fits in, keep the hologram tool, remove the cloak, and maybe add something else to its kit that would make it fit in. Remember the E-web turrets Naval used to have those would go hard ngl. Either way the whole unit sounds good to me I just like to nitpick and think of alternatives. I’m a nerd lol

  • Friendly 2

Anyone Know or Can Make This A Live Background : r/halo

  • Director
Director
Posted

+1 super cool idea and on top of it a lot of effort was put into it Hill company being a Hill/defense unit might be one of the coolest ideas ive seen on the server so far.

  • Friendly 2

Current: Director ||  Null 5 LT Prudii Skirata
Former: KU XO Charger ||  Etain Tur-Mukan || TKL Hound || 2ndAC XO Bear || 2ndAC CMD WarMaster || 212th BCMD Cody || TC Lead MAJ Appo || ATK RCMD WarMaster || !st Mayor|| GMD ||TRD|| Master of the Order Mace Windu ||  Grand Master of the order Yoda ||  Marshal Commander || DSL Stone  ||  CG CMD WarMaster  ||  CG BCMD Fox ||  SPEC RCMD WarMaster

two anime characters are standing next to each other and one has chinese writing on it

Posted
5 minutes ago, Marvel said:

I like those ideas ig I spent so much time in High Staff and HC that I just inherently see how players will abuse things or not follow simple rules so my first thought was people are just gonna run wild with their cloaks and not do that.

However I know the people currently in 241st are very passionate and will actually do the right thing I can just see it getting lax over time and maybe being a problem in the future but that’s the director in me ig.

My last little side suggestion is keep the job, rename it to something that fits in, keep the hologram tool, remove the cloak, and maybe add something else to its kit that would make it fit in. Remember the E-web turrets Naval used to have those would go hard ngl. Either way the whole unit sounds good to me I just like to nitpick and think of alternatives. I’m a nerd lol

Your feedback means a lot to us. It's import to us to get people's thoughts and Ideas as we form an identity and a place for this battalion on the server. Hill company currently isn't open, but once we've had it open for a while and have played with the regiments we will definitely be coming back to the drawing board to see what fits and what could be reworked. It was important to us to keep this suggestion as humble as we could while pushing boundaries and encouraging other battalions to ask for more for themselves, so hashing out the one regiment we want to keep, (for now), wasn't at the top of our list of priorities. I hope that one day you will come back and see how the battalion you helped conceptualize has grown and come into its own. We'll definitely be considering your thoughts on infil in conversations going forward, thank you

  • Agree 1
  • Winner 1

212th-(1).jpg

Former: A lot of shit dude

Posted

Wait I’m sorry one more thing but I know HVO lost the anti-vehicle mines idk if they got removed from the server but if not those could make a good utility for a defensive unit IMO! Just wanted to throw that out there they were criminally underrated and underutilized 

  • Winner 1

Anyone Know or Can Make This A Live Background : r/halo

Posted
11 minutes ago, Marvel said:

I like those ideas ig I spent so much time in High Staff and HC that I just inherently see how players will abuse things or not follow simple rules so my first thought was people are just gonna run wild with their cloaks and not do that.

However I know the people currently in 241st are very passionate and will actually do the right thing I can just see it getting lax over time and maybe being a problem in the future but that’s the director in me ig.

My last little side suggestion is keep the job, rename it to something that fits in, keep the hologram tool, remove the cloak, and maybe add something else to its kit that would make it fit in. Remember the E-web turrets Naval used to have those would go hard ngl. Either way the whole unit sounds good to me I just like to nitpick and think of alternatives. I’m a nerd lol

Also, if you ever want to just pop in and hang out or shoot us ideas please do. I know how much you like Tukk Company as a fan animation, and it would be a pleasure to have you around

  • Friendly 1

212th-(1).jpg

Former: A lot of shit dude

Posted
Just now, Marvel said:

Wait I’m sorry one more thing but I know HVO lost the anti-vehicle mines idk if they got removed from the server but if not those could make a good utility for a defensive unit IMO! Just wanted to throw that out there they were criminally underrated and underutilized 

They where removed. We didn't want to do anything that required a heavy load on the dev team with this suggestion, so nothing new (or old being brought back). Maybe something in the future!

  • Optimistic 1

C

Posted
2 minutes ago, Bane said:

Also, if you ever want to just pop in and hang out or shoot us ideas please do. I know how much you like Tukk Company as a fan animation, and it would be a pleasure to have you around

Maybe sometime soon once things somewhat slow down with the holidays and new years! Trying to relapse but just talking about Tukk Company got me foaming from the mouth lmao

 

  • Funny 1
  • Friendly 1

Anyone Know or Can Make This A Live Background : r/halo

Posted

+1 i like the idea for 104th alot

 

  • Agree 1

    Current: Wolfpack CPT Comet. Former: improcco CMD Gett| CG CMD Thorn|501st XO Fivesspacer.png

Posted

+1, it is really hard to create a unique identity even with the actually lore base battalions/squads but you have managed to brainstorm something that works for a fan-made battalion so W

  • Friendly 1

Yeah...

Posted

+1 Big W for all battalions that would be affected

  • Agree 1
Posted

+1 Don't see a problem except the Medic since the Hill Company will go on the defensive they should still have a Medic to keep them alive.

And a SUP to go with it or the Armourer could also drop Armor packs.

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Former : 41st MEDO Lime, The Last SG PlumCG MEDL CherryGCC HVY Waxer

 

Banned
Posted
1 minute ago, R3TR0FRU1T said:

+1 Don't see a problem except the Medic since the Hill Company will go on the defensive they should still have a Medic to keep them alive.

And a SUP to go with it or the Armourer could also drop Armor packs.

The Armorer role will have the ability to drop armor but won't have the rest of the SUP kit to balance that they'll have the fortification tool.

  • Winner 1

Gar Saxon

AcZsrtF.gif
Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things

Posted
3 hours ago, Zeros said:

The Armorer role will have the ability to drop armor but won't have the rest of the SUP kit to balance that they'll have the fortification tool.

So no Shotgun just Fortifications. Understood.

But what about the Medic every Sub Unit should have or has a MED either one Named or just Regular to keep everyone alive.

  • Agree 1

Current :  CT PVT Saint, Civilian Steam, Padawan Cog,

Former : 41st MEDO Lime, The Last SG PlumCG MEDL CherryGCC HVY Waxer

 

Posted (edited)
22 hours ago, Conrad said:

Name:

Conrad

 

 

RP Rank:

WO - Approved By Director because no BCMD

 

 

Suggestion:

Hill Company, Setting us up!

We are creating a new battalion, and unlike any other, this battalion is coming to us without any established lore. During this time, we’ve been relying on vibes, exploring what we enjoy, and trying to carve out a unique niche on the server that doesn’t overlap with others. In doing so, we noticed a gap: defense. While CG focuses on defending VIPs and securing small areas, we envisioned creating a group dedicated to guarding outposts, gates, and larger areas such as entire towns.

 

To realize this vision, we decided that Hill Company would be a great fit for this role, serving as the shield while our main battalion acts as the sword. We didn’t want to take the easy route by simply giving every member of the subunit a jetpack. Instead, we wanted to create something fresh from the ground up. With this in mind, we aim to establish two new regiments—both to enhance our battalion and contribute to the server as a whole.

 

Currently, the primary focus of Hill Company is the Infiltrator. Outside of this, the existing regiments—Heavy, Medic, and Basic Trooper—are no different from the main battalion whitelists for these roles. These regiments use the standard loadouts players are already familiar with, which doesn’t help in establishing a unique identity for Hill Company. Therefore, we propose removing these three regiments to make way for something new!

 

We hope these new regiments will not only propel our battalion forward but also push the server in an exciting new direction! I encourage other battalions to consider implementing these regiments, and even thinking about making new and unique regiments for their battalions (shoutout to the 41st for steering in this direction already!) if they feel they could enhance their own unique identity. In fact, I already have a few ideas about where they could fit:

 

@212th Ghost Company: Adding the Infiltrator WL could be a great fit, a unique way to scout!

@104th: The Armorer role seems like a natural addition for you, building a fortification while you repair your vehicles!

@501st Torrent Company: A Droid Popper would be a valuable asset and give TC an extra punch!

@Coruscant Guard: I think a Trench Trooper would suit your forces well.

 

As you can see, the goal isn’t just to benefit our battalion—we’re happy to share these ideas if they help strengthen the identity of other battalions and subunits! I hope this sparks creativity among others to develop new roles that contribute to the uniqueness of their units. The 41st has already taken a big step in this direction by introducing new tools to the server, and they’re doing a fantastic job with it!

 

Additionally, we’re not looking to create a subunit that can do everything. For example, we won’t have certain staples, like Medics, which we propose removing under this suggestion. Similarly, we’re asking for Droid Poppers to be excluded from this subunit since grenades are inherently offensive, which doesn’t align with our defensive focus. These changes are meant to strengthen the roleplay aspect of the group and ensure it doesn’t become overpowered. While we’re requesting two new things, we want to remain modest in our approach.

 

We wanted to take an approach that minimizes the development workload. As a new battalion, we recognize that we already have some unique features, and while we’re open to sharing these with others, we also want to allow development efforts to prioritize other battalions. With this in mind, we’ve ensured that the workload for our proposed changes is light, focusing on tools the server already has, and using the models that already exist. We completely understand if these updates need to take a backseat to changes requested by other battalions for their development needs.

Lastly, some of our requests involve items that other groups already use. For example, we discussed the Chain Gun with the Regimental (Bana) and multiple officers in Rancor(Clorox, Malore, and Bobby), all of whom had no objections since the weapon is “not really used.” For the Fortification Tool, we plan to work closely with the Navy. We’ve consulted Tundra/Yularen and will adhere to all rules they have in place. We consider them the owners of this tool and simply wish to use it to advance roleplay within our subunit.

 

 

Implementation: We propose replacing all current whitelists in Hill Company, except for Crash and Infiltrator, with two new regiments. These regiments will be designed to redefine Hill Company as a subunit specializing in the defense of key locations, including checkpoints, outposts, gates, and other large areas.

By focusing on this defensive identity, Hill Company will stand out as a unit that excels at maintaining strongholds and securing critical positions on the battlefield. This change aligns with our vision of creating a unique roleplay experience for both our battalion and the server as a whole.

 

 

Lore:

Since the 241st has no official lore, we are working to steer the battalion in a unique direction on the server. Our goal is to establish a distinct identity that stands apart from others on the server and the main battalion. Hill Company will focus on defense, but in a way that differentiates it from CG, DS, or Senate Commandos.

 

Hill Company will serve as the defensive arm of the battalion, complementing the offensive operations of the main force. Their role will be to organize large-scale defenses of outposts, bases, and checkpoints once these locations have been secured by the main force. This focus on holding critical positions will ensure that gains made during offensives are not lost. After all, sometimes, “The best offense is a good defense!”

 

 

Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: (Any job modification requires all this information)

Remove Hill Company Trooper
Remove Hill Company Medic

Remove Hill Company Heavy

Remove Droid Poppers From all Hill Company Whitelists.

Add Hill Company Armorer

Add Hill Company Trench Trooper

 

Job: Hill Company Armorer

Slots: N/A

Description: The Armorer specializes in fortifying locations, making them more secure for their brothers. They are equipped with tools such as the Buy Armor command to provide additional protection and the Fortification Tool to construct and reinforce outposts, ensuring a strong defensive position.

Model: models/jayarr/tukk/tukk_hill_trooper.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: Fort_datapad
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: Add the /buyarmor command to this job.

 

Job: Hill Company Trench Trooper

Slots:  N/A

Description: The Trench Trooper serves as the mobile turret of the battalion, excelling in delivering overwhelming firepower to secure fortified positions. Armed with a Chain Gun for sustained heavy fire and a DP-23 Shotgun for close-range cluster shots, the Trench Trooper is pivotal in holding the line and maintaining strong defensive positions.

Model: models/jayarr/tukk/tukk_hill_hvy.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: tfa_chaingun_ferty , rw_sw_dp23
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other:

 

My favourite thing is that you are viewing how to make the ATK Battalion as a whole better. Not just yourselves, @jugh@Arizona  This is a massive +1 from me

Edited by Moose_Wundo
  • Friendly 2

Currently: Unemployed

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Banned
Posted
7 minutes ago, R3TR0FRU1T said:

So no Shotgun just Fortifications. Understood.

But what about the Medic every Sub Unit should have or has a MED either one Named or just Regular to keep everyone alive.

We decided that in the end, a medic would make us too powerful of a subunit. We have battalion medics to pull from if we want/need one, it's not like Hill Company is going to be a separate entity from the 241st!

  • Agree 2
  • Winner 1
  • Dumb 1

Gar Saxon

AcZsrtF.gif
Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things

Banned
Posted

+1 someone make Conrad the bcmd 


Current:  Last good 104th Yoda
Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 MuzzleTRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo,  Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda

 

  • 3 weeks later...
Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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Posted

This suggestion has been moved to DEVELOPMENT PHASE.
(Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)

  • 1 month later...
Posted

This suggestion has been COMPLETED.
(Suggestions that have been implemented into the server)

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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