Name: Fars
RP Rank: Captain
Suggestion: Add to Ghost Company’s arsenal to round them out a bit.
Implementation: Give current GC whitelists access to additional weapons (max 1-2) in order to round out their kit and fit their designation more, that being a subunit who specialized in special operations that often separated from the main units. In other words, making them more adaptable.
Lore: In almost every canon iteration of Ghost Company members, they are often in small squads, operating away from main forces with limited assistance. It would stand to reason that any member of Ghost Company would have an arsenal that is rounded with the ability of allowing oneself to operate as best with the troopers they were with at the moment.
Workshop content if applicable:
Require Development
If you are asking to add or change a job, fill out the following if not, leave it out.
Add or Change: Addition
Job: Ghost Company ARF
Slots: N/A
Description: A DP-24 to compensate for closer range and the loss of being the only sniper wielding GC + a pistol to compensate further as a backup for closer ranges.
Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl
Weapons: Gains DP-24 and DC-17 [Extended]
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Add or Change: Addition
Job: Ghost Company ARC
Slots: N/A
Description: While the ARC kit is insanely well rounded, it wouldn’t hurt to add a sniper that’s powerful enough while not conflicting with any existing ARC weaponry.
Model: models/synergy_roleplay/212/arg/arg.mdl
Weapons: Gains DC-15x
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Add or Change: Addition
Job: Ghost Company Pilot
Slots: N/A
Description: A Pilot has access to the DP-23 for close range, and the 15a/s for medium. We wanted to round them out and compensate for the lack of father ranged weapons.
Model: models/synergy_roleplay/212/pilog/pilog.mdl
Weapons: DC-15x
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Add or Change: Addition
Job: Ghost Company Heavy
Slots: N/A
Description: A Z6 overshadows most any gun, except in range. Thus, we wanted to give HVY’s an option of range on top of their Z6 to allow them to better work as a unit alongside GC in certain missions.
Model: models/synergy_roleplay/212/heavg/heavg.mdl
Weapons: Gains a DC-15x
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Add or Change: Addition
Job: Ghost Company Medic
Slots: N/A
Description: Medics are for the most part often in the work of healing. As such they are usually in the backlines, thus allowing them to heal and harm without being at risk of injuring themselves.
Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl
(GC Med currently uses the ARF model, but if a different model is used in the future updates I will change this as needed.
Weapons: Gains DC-15x