WideTurtle Posted April 18 Report Share Posted April 18 Name: WideTurtle RP Rank: LT Suggestion: Adding Electro staffs into the server and give them to the Diplomatic Services Whitelist Implementation: Add the Shock trooper electro staff to all Diplomatic Services whitelists, including lore names. Change the left click damage to 100. Change the right click damage to 10 and add a stun gun stun effect (10 second cool down between swings) Lore: The diplomatic services and normal CG have been seen many times throughout the course of the show using the yellow tipped, purple tipped, and short electro staffs. They used these in both riot control situations and prison transport situations. S2E14 (These were smaller modified shock sticks, but still an example of DS being melee trained) S4E15 16:27 S5E13 10:43 Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=722174342 https://steamcommunity.com/sharedfiles/filedetails/?id=1457842060 https://youtu.be/SsmjNM8krCk (Example video of what the staffs look and sound like, as well as demonstrating the range of the staff) Other: This can act as a tuned down stun weapon for normal DS troopers since we know we can’t give out stun guns to them. This will allow all of DS to be unique in the ability to stun people while not being over powered by giving any DS trooper a stun gun. These can be used as lesser damage melee weapons for EJs in case the GM does not want them doing crazy damage. (The mod includes a magna guard variant) These will work like retextured shock sticks. If these were to be implemented they would be highly regulated and require training and certification in order for them to be utilized. Completely open to suggestions and ideas, please make all feedback educated and actual feedback. We understand giving melee weapons to troopers is a relatively unexplored idea for Synergy, but we believe that the stats and range of the weapon help to make this not an OP item. We are open to discussion on this matter. Waived by BCMD Fox Current: CG DSXO LT Thorn Previously: 2ndAC [S] | 212th WO SUPL Oddball | Rys Link to comment
Danny1 Posted April 18 Report Share Posted April 18 +1. This would really make the DS kit unique compared to everyone else. Personally I would be very comfortable giving up the DP-24 that we get in our kit for this as well. 1 Report Current: CG Commander Danny Former: Walon Vau Link to comment
blazin Posted April 18 Veteran Admin Report Share Posted April 18 +1 Current: Yoda Former: Shaak Ti | Arligan Zey | Kit Fisto | Luminara Unduli | Jedi Military Advisor | Null-10 Lieutenant Jaing | Null-6 Lieutenant Kom'rk | Bad Batch Echo | Bad Batch Hunter Link to comment
Moose_Wundo Posted April 19 Veteran Admin Report Share Posted April 19 +1 Currently: CG TKL MAJ Hound / Gume Saam / Veteran Admin of le server OG ranks - SO CMD Moose and First ever CPT Taggart - The best Walon Vau - 212th Longshot -212th Boil Link to comment
CommunistBeaver Posted April 19 Report Share Posted April 19 +1 This is a multipurpose addition, it makes sense for CG, and it would look so much better than sabers for magna guards. 1 Report Link to comment
Mystic Posted April 19 Report Share Posted April 19 (edited) -1. You have stun guns and batons. The range on the staff would be worse than the baton if you wanted to use it for an arrest function. 100 damage on what is essentially a rhino stance lightsaber would be lowkey a stupid OP subunit weapon. Not to mention Especially for a clone with 300 HP who cant get close enough to use it. RP wise you shouldn't even really need this. Edited April 19 by Mystic 1 1 1 Report Longest Special Operations Member on the server. Current: Alpha 98 Nate l 21st Intel Director Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor Link to comment
Crimson Posted April 19 GM Leadership Report Share Posted April 19 Uhhh 100 damage is a bit much for policing use..... Like at max clones have 300 hp. Secondly, you have two tools for stuns which are fine. I'd be down if the dmg is lowered hard and they cant have stun guns on their WL. -1 I did things for the server. idk what you want from me. Link to comment
WideTurtle Posted April 19 Author Report Share Posted April 19 3 minutes ago, Mystic said: -1. You have stun guns and batons. The range on the staff would be worse than the baton if you wanted to use it for an arrest function. 100 damage on what is essentially a rhino stance lightsaber would be lowkey a stupid OP subunit weapon. Not to mention Especially for a clone with 300 HP who cant get close enough to use it. RP wise you shouldn't even really need this. We are not allowed to use our batons in any way other than arresting, that would constitute as baton abuse. Stun guns are currently only given to diplomatic service lore names, meaning a normal diplomatic service trooper does not have any access to a non baton stun. I fail to see how this would be op even with 100 HP, first of all these would never be used against clones to deal damage since that is RDM, second why would we ever try to melee a droid instead of try to shoot it first? the 100 damage is there simply so that this isn't useless for everything other than stunning, I fully expect to not get 100 damage but that is something that could be easily lowered. These are nothing like the lightsabers on the server. As you can see in the clip they swing and act exactly like a stun stick, any skill with the lightsabers on the server would absolutely not carry over to these, meaning this is not essentially a rhino stance lightsaber. And RP wise we should have exactly these. Not only are these shown being utilized by CG in the timestamps I listed (which I didn't list all of the instances these were used) but it would make less sense to not have these. We constantly have to escort and control prisoners, that is exactly what these would be used for. I understand not wanting it to do 100 damage, we all kinda knew that was a lot to ask for, but that is the only thing that is too much to ask for here. Current: CG DSXO LT Thorn Previously: 2ndAC [S] | 212th WO SUPL Oddball | Rys Link to comment
Mystic Posted April 19 Report Share Posted April 19 2 minutes ago, WideTurtle said: We are not allowed to use our batons in any way other than arresting, that would constitute as baton abuse. Stun guns are currently only given to diplomatic service lore names, meaning a normal diplomatic service trooper does not have any access to a non baton stun. I fail to see how this would be op even with 100 HP, first of all these would never be used against clones to deal damage since that is RDM, second why would we ever try to melee a droid instead of try to shoot it first? the 100 damage is there simply so that this isn't useless for everything other than stunning, I fully expect to not get 100 damage but that is something that could be easily lowered. These are nothing like the lightsabers on the server. As you can see in the clip they swing and act exactly like a stun stick, any skill with the lightsabers on the server would absolutely not carry over to these, meaning this is not essentially a rhino stance lightsaber. And RP wise we should have exactly these. Not only are these shown being utilized by CG in the timestamps I listed (which I didn't list all of the instances these were used) but it would make less sense to not have these. We constantly have to escort and control prisoners, that is exactly what these would be used for. I understand not wanting it to do 100 damage, we all kinda knew that was a lot to ask for, but that is the only thing that is too much to ask for here. I think you are completely messed up in this response. I never said it was like lightsabers. Rhino stance is the default Gmod swing animation. Rhino stance is a nickname term for what our lightsaber system used to be. If you dont want to use it for damage why does it need 100 damage??? If you dont need it for arrests why do you need it over a baton with better range? You strictly want this for prisoner escort RP that barely happens and even in those scenarios youre generally escorted by the 60+ people on server. There isn't a reason for this. You're better off making a suggestion to give DS all stun guns and up the quality in the subunit. 1 Report Longest Special Operations Member on the server. Current: Alpha 98 Nate l 21st Intel Director Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor Link to comment
WideTurtle Posted April 19 Author Report Share Posted April 19 9 minutes ago, Crimson said: Uhhh 100 damage is a bit much for policing use..... Like at max clones have 300 hp. Secondly, you have two tools for stuns which are fine. I'd be down if the dmg is lowered hard and they cant have stun guns on their WL. -1 Yes I agree 100 damage is a lot but that can be negotiated down and changed quite literally at will, not to mention we will not be able to use these against troopers, that would be RDM. And no we do not have two methods of stun, first we have a baton that if we use without the intent to arrest then we can be removed from the battalion for baton abuse. And second Diplomatic Services lore names have a stun gun, and those are the only people with stun guns. I mentioned in the suggestion that these would mostly work as a step down and much less useful version of the stun gun for every diplomatic services trooper to have. Also if I had a stun gun and this baton, I would use the stun gun, I see no reason why I could not have the baton for RP reason however. Current: CG DSXO LT Thorn Previously: 2ndAC [S] | 212th WO SUPL Oddball | Rys Link to comment
Crimson Posted April 19 GM Leadership Report Share Posted April 19 1 minute ago, WideTurtle said: Yes I agree 100 damage is a lot but that can be negotiated down and changed quite literally at will, not to mention we will not be able to use these against troopers, that would be RDM. And no we do not have two methods of stun, first we have a baton that if we use without the intent to arrest then we can be removed from the battalion for baton abuse. And second Diplomatic Services lore names have a stun gun, and those are the only people with stun guns. I mentioned in the suggestion that these would mostly work as a step down and much less useful version of the stun gun for every diplomatic services trooper to have. Also if I had a stun gun and this baton, I would use the stun gun, I see no reason why I could not have the baton for RP reason however. In my opinion with what is achievable in a shorter time with a real chance of gaining support or success is either asking for Stun Guns being added to all of the DS Jobs if they have their own whitelist. Second, ask if you can use the baton in RP situation. This has been allowed in the past since, well to be honest, its hard to accidently arresting someone unless its muscle memory. Not to mention it have the perk of already doing low dmg and can even stun as a added benefit. RP/Lore honestly doesn't matter as an argument as it really have never matter since balancing has been the focus. Its unlikely I will change my vote but that being I would encourage you finding a solution or middle ground just incase you don't get it. I did things for the server. idk what you want from me. Link to comment
WideTurtle Posted April 19 Author Report Share Posted April 19 1 minute ago, Mystic said: I think you are completely messed up in this response. I never said it was like lightsabers. Rhino stance is the default Gmod swing animation. Rhino stance is a nickname term for what our lightsaber system used to be. If you dont want to use it for damage why does it need 100 damage??? If you dont need it for arrests why do you need it over a baton with better range? You strictly want this for prisoner escort RP that barely happens and even in those scenarios youre generally escorted by the 60+ people on server. There isn't a reason for this. You're better off making a suggestion to give DS all stun guns and up the quality in the subunit. If you read the response, you can see I mentioned this can be a step down for normal DS troopers to have a stun option that they actually can use. And yes the 100 damage is much and can be lowered, obviously that's something that can be discussed, but I would rather it do damage then no damage. And actually, a lot of prisoner escort RP happens, I'm not sure why you think that it doesn't. There isn't a reason to not have this, the biggest reason is that currently DS has nothing, DS has no specialization, no good weapons, and shields are still broken which just shows us how we have nothing if we don't have shields. This would up the quality of the subunit, we know already we can't give every DS trooper a stun gun, so we push for a weaker alternative. I absolutely hear you with the damage, 100 is a lot. Which is why I stated it is open for discussion. Current: CG DSXO LT Thorn Previously: 2ndAC [S] | 212th WO SUPL Oddball | Rys Link to comment
Clutch Posted April 19 Report Share Posted April 19 -1 You guys just got stun guns last update and you guys also have shields, that's more then most other sub-units on the server. 1 Report Kaiser Zeros Clutch Link to comment
WideTurtle Posted April 19 Author Report Share Posted April 19 1 minute ago, Crimson said: In my opinion with what is achievable in a shorter time with a real chance of gaining support or success is either asking for Stun Guns being added to all of the DS Jobs if they have their own whitelist. Second, ask if you can use the baton in RP situation. This has been allowed in the past since, well to be honest, its hard to accidently arresting someone unless its muscle memory. Not to mention it have the perk of already doing low dmg and can even stun as a added benefit. RP/Lore honestly doesn't matter as an argument as it really have never matter since balancing has been the focus. Its unlikely I will change my vote but that being I would encourage you finding a solution or middle ground just incase you don't get it. I hear you on this. We all in DS understand that this is a big ask and a big task, but we thought why not? We all want it and are willing to push for it and support it. If anything we think it would be fun and actually make DS unique. We have other ideas but we wanna see if we can make headway with this one. Current: CG DSXO LT Thorn Previously: 2ndAC [S] | 212th WO SUPL Oddball | Rys Link to comment
WideTurtle Posted April 19 Author Report Share Posted April 19 1 minute ago, Clutch said: -1 You guys just got stun guns last update and you guys also have shields, that's more then most other sub-units on the server. I disagree. Currently DS doesn't have anything other than the DP-24 and the shields. Shields are broken, and the DP-24 is nothing to be excited about (but at least it is something). We know they are working on the shields but it has shown us how little we have without them. The stun guns are nice, but they are only for lore names and we know we will never be able to get them for all DS. We see this as a way to give all DS the opportunity for Stun and as a fun tool for rp and possibly combat (but that's not our goal). Current: CG DSXO LT Thorn Previously: 2ndAC [S] | 212th WO SUPL Oddball | Rys Link to comment
Edgar Posted April 19 Report Share Posted April 19 -1 Mystic and Clutch kinda cooking on these responses. Future Adult! Link to comment
KaiserNeiner Posted April 19 Head Admin Report Share Posted April 19 16 minutes ago, Crimson said: In my opinion with what is achievable in a shorter time with a real chance of gaining support or success is either asking for Stun Guns being added to all of the DS Jobs if they have their own whitelist. Second, ask if you can use the baton in RP situation. This has been allowed in the past since, well to be honest, its hard to accidently arresting someone unless its muscle memory. Not to mention it have the perk of already doing low dmg and can even stun as a added benefit. RP/Lore honestly doesn't matter as an argument as it really have never matter since balancing has been the focus. Its unlikely I will change my vote but that being I would encourage you finding a solution or middle ground just incase you don't get it. we have been told specifically by devs that we can not have stun guns on anything other than the DS lore jobs 15 minutes ago, Clutch said: -1 You guys just got stun guns last update and you guys also have shields, that's more then most other sub-units on the server. only DS lore characters get stun guns and shields break people's frames as you know, so we're asked to not use them. Only difference between DS and a regular CG trooper kit wise is the DP24 smg. Kaiser Zeros Clutch Link to comment
Crimson Posted April 19 GM Leadership Report Share Posted April 19 5 minutes ago, KaiserNeiner said: we have been told specifically by devs that we can not have stun guns on anything other than the DS lore jobs Rip I did things for the server. idk what you want from me. Link to comment
DirtyDanLIT Posted April 19 Report Share Posted April 19 (edited) 8 hours ago, Edgar said: -1 Mystic and Clutch kinda cooking on these responses. All Hail plankton Edited April 19 by DirtyDanLIT 1 1 1 Report Link to comment
KillJoy Posted April 19 Report Share Posted April 19 +1 honestly if people are trying to figure out ways to approve their battalion or sub unit that just means they care I will support it. Unless it’s about HVO stuff still hate that Job Current: Rancor Colt Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd office, ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member The person who made a treaty with the sith as a clone Link to comment
KaiserNeiner Posted April 19 Head Admin Report Share Posted April 19 (edited) +1 btw this would be great for CG and if it's deemed it's too OP after implementing (y'all have no idea until it actually is) it can be moved out and used for other purposes. Edited April 19 by KaiserNeiner Kaiser Zeros Clutch Link to comment
Arizona Posted April 19 Report Share Posted April 19 +1 funny how people think we just haven't looked into other areas to improve DS and then -1 the suggestion and tell us whats good for our battalion lol. We cant have stun guns for DS because the devs said no we also cant use our batons for RP cuz thats only used for AOSes and any other use for it is baton abuse and against server rules. DS only has a DP-24 and a shield that doesnt work and youre really saying its most than what some other sub units have? come hop on the WL and that'll change ur tune real quick we have nothing. Link to comment
Gears Posted April 19 Report Share Posted April 19 I not usually one to +1 suggestions like this but due to the current status of shields this could make a good compensation to consider. +1 Currently trying to not be a forum gremlin Former Chancellor Palpatine | Former Yoda & Mace Windu | Former Shaak Ti & Anakin | Former Delta Squad Scorch | Former Mas Amedda | Former Director | Former Management Link to comment
Yeaster Posted April 20 Report Share Posted April 20 +1 DS has been struggling lately because their kit is ass, 1 Report Link to comment
KnightVR Posted April 20 Report Share Posted April 20 +1 Would be nice to see some brig rp with these staffs Current: None | Former: Fox, Thire, Stone, BCMD, Veteran Admin, DSL, ARCLx2 Link to comment
Joyboy Posted April 23 Report Share Posted April 23 +1 Here’s to making all the shafted subunits better Link to comment
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