Jump to content

CommunistBeaver

Member
  • Posts

    236
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by CommunistBeaver

  1. +1 This is a multipurpose addition, it makes sense for CG, and it would look so much better than sabers for magna guards.
  2. 4-5-2 It was pretty laggy ngl and yes everyone crashed but it was still a fun event. I thought the map was really cool, i liked having the jedi deal with dooku, and I thought you guys did really good with spawns given the size of the map and the different options that the troopers had with the routes they could take.
  3. Gotta get creative when countering the fire shotgun
  4. 5-5-5 Really good event fr. It started off pretty calm like a more complicated weapons inspection but then it escalated and even if it was unintentional, it made a really good balance of RP.
  5. As patient zero for the fix, my experience is that while the fix did work for about 12-24 hours, it is NOT a permanent fix and asking players to do this every day they load onto the server is an unreasonable expectation for long term players; and is going to be a HUGE turnoff for any new players who don't want to deal with this issue. It's also the only kit advantage that DS has, and with the addition of Senate Commandos, the incentive to join DS has dropped dramatically.
  6. 5-5-5 Pretty good Jedi RP, i like how we were able to overpower the shield as that is lore accurate! Also really good jedi RP
  7. Name: Kelvin Staff Rank: SA Length of LOA/ROA (Please specify date if possible): 5-7 days Reason: New job as finally posted designated training days; I will not have as much time to be on the server this week. Do you understand that if you go on LOA/ROA while holding a leadership position, a named character position, or a position with limited slots you may lose your position? Yes Do you understand that if you are going on LOA/ROA for more than two weeks you may lose your staff/leadership position?: Yes
  8. 4-5-2 It was a really cool dupe, i liked the mission premise, it was just cut short due to that unforeseen circumstance and i was really sad i didn't get to see it through. It was really fun tho.
  9. 5-5-5 This was one of those rare events that you really had to be there for. Premise wise it wasn't something overly complicated but still managed to provide in depth quality RP. Really good direction from the GM team and the EJs who were apart of it were equally responsible for making the event as great as it was due to their exceptional RP abilities.
  10. 5-5-5 I liked the use of turrets a lot it was pretty cool
  11. 4-5-5 nice morning event
  12. 5-5-5 Personally, I had a lot of fun. It wasn't a super complicated event but the game-play was fun and i appreciated the direction that you gave everyone.
  13. 4-5-5 Cool naval RP shoutout everyone who didn't pat the shark dude down
  14. 5-4-5 I liked how you guys had an actual reason for making the trade deal instead of saying something vague like "technology".
  15. +1 literally so helpful, this would reduce the need for helpers and make it easier to solo host quality events.
  16. +1 Really useful for pilots as most of use aren't GMs and can't be in two TeamSpeak's at once. This would allow us to be in our battalions TS and have direct communication with Naval/ATC for redirecting our forces or ATC. Not to mention freeing up 4 binds for some people.
  17. +1 For all the reasons on the previous suggestion, it just makes sense and eliminates the need for excessive comms which isn't fun RP for most people and clogs up chat.
  18. +1 Unless you're a GM or in direct contact with one, you cannot use sensors in BCC and are relying completely on the comms RP and descriptions from people actively fighting for their lives. This would make naval more autonomous and allow them to smoothly dictate the direction of combat without having awkward waiting periods of wondering what's going on.
×
×
  • Create New...