Conrad Posted January 3, 2025 Posted January 3, 2025 Name: Conrad RP Rank: Major/Master Suggestion: Remove most (maybe leave the one biggest one) of the lakes on sector 2 and replace them with just flat land. I think this will be a benefit for builders, as they constantly build large scale dupes on sector 2 and have to work around the lakes, setting props over them to cover them. The transition to more flat land will make it just a bit easier to build down there giving Completely open and flat area's to build in for large sized dupes. I think that sector 2 should be a bit emptier to allow for GM's to have a bit more freedom of customization in the dupes they build. (Have talked to a couple of GM's that seem to like this idea, so lets see what everyone thinks!) Implementation: Map Update C
Posted January 3, 2025 Name: Conrad RP Rank: Major/Master Suggestion: Remove most (maybe leave the one biggest one) of the lakes on sector 2 and replace them with just flat land. I think this will be a benefit for builders, as they constantly build large scale dupes on sector 2 and have to work around the lakes, setting props over them to cover them. The transition to more flat land will make it just a bit easier to build down there giving Completely open and flat area's to build in for large sized dupes. I think that sector 2 should be a bit emptier to allow for GM's to have a bit more freedom of customization in the dupes they build. (Have talked to a couple of GM's that seem to like this idea, so lets see what everyone thinks!) Implementation: Map Update C
Unclegennybee Posted January 3, 2025 Posted January 3, 2025 Huge +1, its hard to build around/over the water areas sometimes, flat ground would be peak for builders! Current: Rancor Former: Veteran Admin | 501st CMD | 332nd Vaughn | 332nd Officer Sterling | TC Boomer | TC Hardcase | Diplomatic Services | CG CMD | Cin Drallig | TGL Serra Keto | Green Company | Improcco Fi | Improcco Lead CMD Gett | Alpha 26 "Maze"
Posted January 3, 2025 Huge +1, its hard to build around/over the water areas sometimes, flat ground would be peak for builders! Current: Rancor Former: Veteran Admin | 501st CMD | 332nd Vaughn | 332nd Officer Sterling | TC Boomer | TC Hardcase | Diplomatic Services | CG CMD | Cin Drallig | TGL Serra Keto | Green Company | Improcco Fi | Improcco Lead CMD Gett | Alpha 26 "Maze"
Charles Posted January 3, 2025 Posted January 3, 2025 Funny that I was writing up a map update at the same time you posted this. I agree the area needs more vitalization. It's very tedious to have to work around the water when it would be easier for flat land. +1 Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Posted January 3, 2025 Funny that I was writing up a map update at the same time you posted this. I agree the area needs more vitalization. It's very tedious to have to work around the water when it would be easier for flat land. +1 Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Zar Posted January 3, 2025 Posted January 3, 2025 +1 I personally would build more if the water wasn't such a pivotal problem. I do think it would be cool to leave one just to send men around the waters, but overall it's an extreme hindrance. Anakin Skywalker ex: VA, RC-1136 Darman. Ahsoka Tano, Cal Kestis, GMO, TC Hawk, TCC MAJ Appo
Posted January 3, 2025 +1 I personally would build more if the water wasn't such a pivotal problem. I do think it would be cool to leave one just to send men around the waters, but overall it's an extreme hindrance. Anakin Skywalker ex: VA, RC-1136 Darman. Ahsoka Tano, Cal Kestis, GMO, TC Hawk, TCC MAJ Appo
KaiserNeiner Posted January 3, 2025 Banned Posted January 3, 2025 -1 I understand the sentiment I just like the current layout of S2 EXCEPT WE NEED A SECTOR 2 OUTPOST. Kaiser Zeros Clutch
Banned Posted January 3, 2025 -1 I understand the sentiment I just like the current layout of S2 EXCEPT WE NEED A SECTOR 2 OUTPOST. Kaiser Zeros Clutch
Conrad Posted January 3, 2025 Author Posted January 3, 2025 (edited) 4 minutes ago, KaiserNeiner said: -1 I understand the sentiment I just like the current layout of S2 EXCEPT WE NEED A SECTOR 2 OUTPOST. I want to throw out that there are currently 4 large lakes taking up what feels like about 1/3 of the space in sector 2. You don't need to get rid of all of them, maybe even only half. But there should be some purely flat area to make it a bit easier to build. Basically i just believe that their should be more variety so GM's can have more options. Edited January 3, 2025 by Conrad C
Author Posted January 3, 2025 (edited) 4 minutes ago, KaiserNeiner said: -1 I understand the sentiment I just like the current layout of S2 EXCEPT WE NEED A SECTOR 2 OUTPOST. I want to throw out that there are currently 4 large lakes taking up what feels like about 1/3 of the space in sector 2. You don't need to get rid of all of them, maybe even only half. But there should be some purely flat area to make it a bit easier to build. Basically i just believe that their should be more variety so GM's can have more options. Edited January 3, 2025 by Conrad C
Artemis Posted January 3, 2025 Posted January 3, 2025 The map definitely needs ALOT of work, it isn't just Sector 2 that is suffering, but the hitboxes and rock work is HORRIBLE. I've never had so much trouble traversing terrain when a single miss step or wonky hitbox on a rock sends me into a giant crevice that I have to call admins to get out of. But yea, less water in Sector 2 sounds great. 1 Current: Rancor SFC Artemis SO CMD MEDL Arti (2018-19) | DU Disc CMD MEDL Arti (2019) | Tup
Posted January 3, 2025 The map definitely needs ALOT of work, it isn't just Sector 2 that is suffering, but the hitboxes and rock work is HORRIBLE. I've never had so much trouble traversing terrain when a single miss step or wonky hitbox on a rock sends me into a giant crevice that I have to call admins to get out of. But yea, less water in Sector 2 sounds great. 1 Current: Rancor SFC Artemis SO CMD MEDL Arti (2018-19) | DU Disc CMD MEDL Arti (2019) | Tup
KillJoy Posted January 3, 2025 Banned Posted January 3, 2025 +1 could replace a lake with a base that it a couple of floors with an outside wall. Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted January 3, 2025 +1 could replace a lake with a base that it a couple of floors with an outside wall. Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Marvel Posted January 3, 2025 Posted January 3, 2025 The Halo Reach Grid will cover these bodies of water perfectly and create a flat area to build on. I don’t really see a need to make edits when there is a simple fix that’s the best of both worlds. GM wants a body of water? Leave it alone. GM wants flat ground? Halo Reach Grid. Getting rid of the water gets rid of the option since we can’t spawn in water. I know they don’t add much but there’s a simple fix that’s doesn’t require edits to the map. Especially when there could probably be more beneficial edits like an outpost or something else. -1
Posted January 3, 2025 The Halo Reach Grid will cover these bodies of water perfectly and create a flat area to build on. I don’t really see a need to make edits when there is a simple fix that’s the best of both worlds. GM wants a body of water? Leave it alone. GM wants flat ground? Halo Reach Grid. Getting rid of the water gets rid of the option since we can’t spawn in water. I know they don’t add much but there’s a simple fix that’s doesn’t require edits to the map. Especially when there could probably be more beneficial edits like an outpost or something else. -1
Racoon Posted January 4, 2025 Posted January 4, 2025 +1 Currently: 104th Wolf Pack Regimental Lead Lieutenant Dash-44 Former: 501ST < Commander | Fives | Hardcase | Kix | HVYO | MEDL x2 | ARCL | Sterling | Jesse | 332ndO x2 | 332nd Siege > | NAVAL < Vice Admiral | Chief Medical Officer | Aviation Manager | Tag | Dao | Edmond Rampart | Gideon | VADM Tarkin > | 104TH < Warthog >
Posted January 4, 2025 +1 Currently: 104th Wolf Pack Regimental Lead Lieutenant Dash-44 Former: 501ST < Commander | Fives | Hardcase | Kix | HVYO | MEDL x2 | ARCL | Sterling | Jesse | 332ndO x2 | 332nd Siege > | NAVAL < Vice Admiral | Chief Medical Officer | Aviation Manager | Tag | Dao | Edmond Rampart | Gideon | VADM Tarkin > | 104TH < Warthog >
Upset Saint Posted January 4, 2025 Posted January 4, 2025 +1 great idea would be great for GM team Current : CT PVT Saint, Civilian Steam, Padawan Cog, Former : 41st MEDO Lime, The Last SG Plum, CG MEDL Cherry, GCC HVY Waxer,
Posted January 4, 2025 +1 great idea would be great for GM team Current : CT PVT Saint, Civilian Steam, Padawan Cog, Former : 41st MEDO Lime, The Last SG Plum, CG MEDL Cherry, GCC HVY Waxer,
Moose_Wundo Posted January 4, 2025 Posted January 4, 2025 +1 Currently: Unemployed OG ranks - SO CMD Moose and First ever CPT Taggart - The best Walon Vau - 212th Longshot -212th Boil - CG CMD Hound/CMD Moose - 332nd Vaughn - 501st BCMD Rex - Veteran Admin of le server - Attack RCMD - Head Admin of le server - MCMD / Director
Posted January 4, 2025 +1 Currently: Unemployed OG ranks - SO CMD Moose and First ever CPT Taggart - The best Walon Vau - 212th Longshot -212th Boil - CG CMD Hound/CMD Moose - 332nd Vaughn - 501st BCMD Rex - Veteran Admin of le server - Attack RCMD - Head Admin of le server - MCMD / Director
Rohan Posted January 4, 2025 Posted January 4, 2025 -1, Just put a grid over it if you want to to be flat ground- will be a maximum of 3 props if u do this. The water can help a lot for different scenarios that can be held in sector 2. Clorox once howled for me
Posted January 4, 2025 -1, Just put a grid over it if you want to to be flat ground- will be a maximum of 3 props if u do this. The water can help a lot for different scenarios that can be held in sector 2. Clorox once howled for me
Stormzy Posted January 4, 2025 Posted January 4, 2025 -1 to the idea of making it a flat ground but +1 to adding either an outpost or some sort of structures there to fix it up
Posted January 4, 2025 -1 to the idea of making it a flat ground but +1 to adding either an outpost or some sort of structures there to fix it up
Gobo The Great Posted January 4, 2025 Posted January 4, 2025 (edited) On 1/3/2025 at 11:16 PM, Marvel said: The Halo Reach Grid will cover these bodies of water perfectly and create a flat area to build on. I don’t really see a need to make edits when there is a simple fix that’s the best of both worlds. GM wants a body of water? Leave it alone. GM wants flat ground? Halo Reach Grid. Getting rid of the water gets rid of the option since we can’t spawn in water. I know they don’t add much but there’s a simple fix that’s doesn’t require edits to the map. Especially when there could probably be more beneficial edits like an outpost or something else. -1 I disagree, the Grid prop is atleast 5-10 props which can extend the prop limit for no reason. The water adds nothing at all execpt a non usable area because, we dont have any vehicles other than the barc that cant drive on it too fast. +1. ONE flat area would be great to build on Edited January 5, 2025 by Casanova
Posted January 4, 2025 (edited) On 1/3/2025 at 11:16 PM, Marvel said: The Halo Reach Grid will cover these bodies of water perfectly and create a flat area to build on. I don’t really see a need to make edits when there is a simple fix that’s the best of both worlds. GM wants a body of water? Leave it alone. GM wants flat ground? Halo Reach Grid. Getting rid of the water gets rid of the option since we can’t spawn in water. I know they don’t add much but there’s a simple fix that’s doesn’t require edits to the map. Especially when there could probably be more beneficial edits like an outpost or something else. -1 I disagree, the Grid prop is atleast 5-10 props which can extend the prop limit for no reason. The water adds nothing at all execpt a non usable area because, we dont have any vehicles other than the barc that cant drive on it too fast. +1. ONE flat area would be great to build on Edited January 5, 2025 by Casanova
Bane Posted January 6, 2025 Posted January 6, 2025 +1 Brother we need the flat land Former: A lot of shit dude
Kaner Posted January 9, 2025 Posted January 9, 2025 Maybe flat land on claimable, the rest can keep a similar format? Just because yes it's 3 props but the grid has that weird texture thing where is turns black at certain angles even materialised and that can kinda make dupes very ugly. I do agree that a Sector 2 Outpost would be nice, although I feel with the addition of it; we would need to rethink the names we give to Northern and Western so it's more uniform Yeah...
Posted January 9, 2025 Maybe flat land on claimable, the rest can keep a similar format? Just because yes it's 3 props but the grid has that weird texture thing where is turns black at certain angles even materialised and that can kinda make dupes very ugly. I do agree that a Sector 2 Outpost would be nice, although I feel with the addition of it; we would need to rethink the names we give to Northern and Western so it's more uniform Yeah...
Banagite Posted January 9, 2025 Head Admin Posted January 9, 2025 -1 I already have dupes I have made that include the water, I really don't wanna have to remake them. Simply put a grid over the water. Yes give outpost for sector 2. Current : Bardan Jusik | Head Admin Former : Obi-Wan Kenobi | Bultar Swan | Guild Marshall | Rancor CMD Colt | Rancor BCMD Blitz x4 | Rancor Alpha-09 CMD | SG WO Jayfon | Veteran Admin | SPEC RCMD Alpha-09 | 241st WO | Null 12 SGT A'den | Alpha Quinlan Vos
Head Admin Posted January 9, 2025 -1 I already have dupes I have made that include the water, I really don't wanna have to remake them. Simply put a grid over the water. Yes give outpost for sector 2. Current : Bardan Jusik | Head Admin Former : Obi-Wan Kenobi | Bultar Swan | Guild Marshall | Rancor CMD Colt | Rancor BCMD Blitz x4 | Rancor Alpha-09 CMD | SG WO Jayfon | Veteran Admin | SPEC RCMD Alpha-09 | 241st WO | Null 12 SGT A'den | Alpha Quinlan Vos
Ajax-Evo Posted January 10, 2025 Posted January 10, 2025 +1 I personally agree when it comes to building it can be irriating, also an outpost would be huge in sector 2 Current: WP ARC LT Wildfire Former: BLITZ | TC REGL Kano | TC REGA Dogma X2 |TC Hardcase | TC REGL Tup | 41st Clanky | 41st Cooker | DU HVY | WP REGL Sinker | WP Mortar | 332ndO Ross | 332ndO Gunner | TG XVI | Senior Admin | GM
Posted January 10, 2025 +1 I personally agree when it comes to building it can be irriating, also an outpost would be huge in sector 2 Current: WP ARC LT Wildfire Former: BLITZ | TC REGL Kano | TC REGA Dogma X2 |TC Hardcase | TC REGL Tup | 41st Clanky | 41st Cooker | DU HVY | WP REGL Sinker | WP Mortar | 332ndO Ross | 332ndO Gunner | TG XVI | Senior Admin | GM
Zeros Posted January 10, 2025 Banned Posted January 10, 2025 +1, The Grid argument is fundamentally flawed by two points: it looks unnatural and is impossible to match to the surrounding area AND the shadow issues that grids have always had. I'd prefer to see the ground of my dupe rather than an all black void when I look at it except from one specific angle. If you like water, cool, there's still gonna be a lake or two in the sector. The sector doesn't need FOUR separate lakes though, that's excessive and a waste of good flat land we could have. 1 Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted January 10, 2025 +1, The Grid argument is fundamentally flawed by two points: it looks unnatural and is impossible to match to the surrounding area AND the shadow issues that grids have always had. I'd prefer to see the ground of my dupe rather than an all black void when I look at it except from one specific angle. If you like water, cool, there's still gonna be a lake or two in the sector. The sector doesn't need FOUR separate lakes though, that's excessive and a waste of good flat land we could have. 1 Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
BUB Posted January 19, 2025 Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Jayarr Posted January 19, 2025 Posted January 19, 2025 This suggestion has been moved to DEVELOPMENT PHASE. (Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)
Posted January 19, 2025 This suggestion has been moved to DEVELOPMENT PHASE. (Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)
Jayarr Posted March 4, 2025 Posted March 4, 2025 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server)
Posted March 4, 2025 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server)
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