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Drain the swamp


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Posted

Name: Conrad

RP Rank: Major/Master

Suggestion: Remove most (maybe leave the one biggest one) of the lakes on sector 2 and replace them with just flat land. I think this will be a benefit for builders, as they constantly build large scale dupes on sector 2 and have to work around the lakes, setting props over them to cover them. The transition to more flat land will make it just a bit easier to build down there giving Completely open and flat area's to build in for large sized dupes. I think that sector 2 should be a bit emptier to allow for GM's to have a bit more freedom of customization in the dupes they build.

(Have talked to a couple of GM's that seem to like this idea, so lets see what everyone thinks!)

Implementation: Map Update

C

Posted

Huge +1, its hard to build around/over the water areas sometimes, flat ground would be peak for builders!

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Posted

Funny that I was writing up a map update at the same time you posted this. I agree the area needs more vitalization. It's very tedious to have to work around the water when it would be easier for flat land.

+1

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Posted

+1 I personally would build more if the water wasn't such a pivotal problem. I do think it would be cool to leave one just to send men around the waters, but overall it's an extreme hindrance. 

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Banned
Posted

-1 I understand the sentiment I just like the current layout of S2 EXCEPT WE NEED A SECTOR 2 OUTPOST. 

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Posted (edited)
4 minutes ago, KaiserNeiner said:

-1 I understand the sentiment I just like the current layout of S2 EXCEPT WE NEED A SECTOR 2 OUTPOST. 

I want to throw out that there are currently 4 large lakes taking up what feels like about 1/3 of the space in sector 2. You don't need to get rid of all of them, maybe even only half. But there should be some purely flat area to make it a bit easier to build. Basically i just believe that their should be more variety so GM's can have more options.

Edited by Conrad

C

Posted

The map definitely needs ALOT of work, it isn't just Sector 2 that is suffering, but the hitboxes and rock work is HORRIBLE. I've never had so much trouble traversing terrain when a single miss step or wonky hitbox on a rock sends me into a giant crevice that I have to call admins to get out of. But yea, less water in Sector 2 sounds great.

  • Agree 1

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Posted

+1 could replace a lake with a base that it a couple of floors with an outside wall. 


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Posted

+1 this would only be a benefit to the server.

Posted

The Halo Reach Grid will cover these bodies of water perfectly and create a flat area to build on. I don’t really see a need to make edits when there is a simple fix that’s the best of both worlds.

GM wants a body of water? Leave it alone. GM wants flat ground? Halo Reach Grid. Getting rid of the water gets rid of the option since we can’t spawn in water. I know they don’t add much but there’s a simple fix that’s doesn’t require edits to the map. Especially when there could probably be more beneficial edits like an outpost or something else.

-1

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Posted

+1

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Posted

+1 great idea would be great for GM team 

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Posted

+1

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Posted

-1, Just put a grid over it if you want to to be flat ground- will be a maximum of 3 props if u do this. The water can help a lot for different scenarios that can be held in sector 2.

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Posted

-1 to the idea of making it a flat ground but

+1 to adding either an outpost or some sort of structures there to fix it up

Posted (edited)
On 1/3/2025 at 11:16 PM, Marvel said:

The Halo Reach Grid will cover these bodies of water perfectly and create a flat area to build on. I don’t really see a need to make edits when there is a simple fix that’s the best of both worlds.

GM wants a body of water? Leave it alone. GM wants flat ground? Halo Reach Grid. Getting rid of the water gets rid of the option since we can’t spawn in water. I know they don’t add much but there’s a simple fix that’s doesn’t require edits to the map. Especially when there could probably be more beneficial edits like an outpost or something else.

-1

I disagree, the Grid prop is atleast 5-10 props which can extend the prop limit for no reason. The water adds nothing at all execpt a non usable area because, we dont have any vehicles other than the barc that cant drive on it too fast.

+1. ONE flat area would be great to build on

Edited by Casanova
Posted

+1 Brother we need the flat land

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Posted

Maybe flat land on claimable, the rest can keep a similar format? Just because yes it's 3 props but the grid has that weird texture thing where is turns black at certain angles even materialised and that can kinda make dupes very ugly. I do agree that a Sector 2 Outpost would be nice, although I feel with the addition of it; we would need to rethink the names we give to Northern and Western so it's more uniform

Yeah...

Head Admin
Posted

-1 I already have dupes I have made that include the water, I really don't wanna have to remake them. Simply put a grid over the water. Yes give outpost for sector 2.

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Posted

+1 I personally agree when it comes to building it can be irriating, also an outpost would be huge in sector 2

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Posted

+1, The Grid argument is fundamentally flawed by two points: it looks unnatural and is impossible to match to the surrounding area AND the shadow issues that grids have always had.
I'd prefer to see the ground of my dupe rather than an all black void when I look at it except from one specific angle. If you like water, cool, there's still gonna be a lake or two in the sector. The sector doesn't need FOUR separate lakes though, that's excessive and a waste of good flat land we could have.

  • Agree 1

Gar Saxon

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  • 2 weeks later...
Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

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Posted

This suggestion has been moved to DEVELOPMENT PHASE.
(Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)

  • 1 month later...
Posted

This suggestion has been COMPLETED.
(Suggestions that have been implemented into the server)

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