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Removing Skill Points and Moreish


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Name: Marvel

 

RP Rank: MoH Private

 

Suggestion: Removing Skill Points and making all jobs base health and armor at 100 and base speed and jump. These Skills would change depending on jobs and would make different jobs actually useful. I feel this would change the pace of the server forcing people to think before acting against not only Event Jobs but NPCs as well. Players would need to utilize more than Mouse 1, Space, and R to fight their battles. They would need placement, communication, and more to overcome their day to day obstacles.

Now I know a lot of people would lose "credits" and all but maybe we could see getting some back and maybe something new to spend credits on.

 

Implementation: Beaning the Skill Point system and balancing players and jobs forcing people to utilize their brains and communication in combat and utilize certain jobs for certain things rather than b hopping into a group of 15 npcs and then b hopping away or dying only to rinse and repeat after running back.

 

Lore: Clones didn't tank 500 blaster shots and a couple rockets and actually had to use real strategies to win.

 

Add or Change:
(Any job modification requires all this information)

Job: Every job... this includes Event Job rebalancing

Weapon: They'd probably all need to be re-balanced considering ya know

 

My Idea for Job Stats: (This is a bit of a stretch but this is what I would like considering lore and all)

Battalion Health, Armor, Speed, and/or Jump buffs would be revoked and changed out for something else.

Base Health and Armor for all players would be 100 for both and they'd have normal speed and jump. 

Medical Troopers would have base Health, Armor, and Jump but have increased speed in order to reach injured troopers quicker.

Heavy Troopers would have base Health, increased armor by 150, and slightly decreased speed and/or jump because they're Heavy. Also the ability to hand out armor!

Jet Troopers and Paratroopers would have base Health, Armor, and Speed but have increased Jump.

Engineers and Pilots would have base Health, Speed, and Jump but increased Armor by 50 or 100. Also they have the repair tool and turret placer.

ARF Troopers would have base Health, Armor but have increased Speed and Jump.

ARC Troopers would have base Health and Jump but have increased Armor by 100 and increased Speed. (Lore: ARC have lightweight equipment that is very durable)

BCMDs and Officers would have 150 extra Health to show battlefield dominance. (This ones a stretch but a reason to finally choose the Officer job over others yeah?)

Republic Commandos would have base Health, Speed, and Jump but increased Armor by 400 (Total 500. Katarn Armor is literally this tough and armor isn't really that great but it would make sense for them to have a lot to emphasize their hardcore op armor)

Null-Class and Alpha-Class ARCs would have increased Health by 150, increased Armor like the other ARCs, increased Speed like other ARCs, and increased Jump like Jet Troopers. (Genetically enhanced Clones right here. They have ARC equipment, which isn't as good as RC equipment, but they are crazy op even with less op equipment. The best of the best.)

Also on the side: Classes would be standardized as well so there aren't battalions with the same job yet different names for no reason. (EX: ARF/Support, Heavy Trooper/Heavy Ordnance, Jet Trooper/Rocket Trooper

 

I probably missed a lot and there would need to be a lot looked over and changed but I feel this would be a nice change for the server. I also wrote this pretty quick so if you have questions lemme know.

Edited by Marvel
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+1 The server needs some real balance and incentive for joining specializations and battalions rather than "CT with X"

Mishuk gotal'u meshuroke, pako kyore - "Pressure makes diamonds, Ease makes decay"

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eh -1

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-1 
 

It brings a grind to the server, although you bring up extremely valid points. 

 

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1 minute ago, Kronos Jones said:

It brings a grind to the server, although you bring up extremely valid points. 

This is true, however maybe instead of removing the skill points, revamp them? Make it so that each point costs more and each point gives you less? Making it so skill points give you extra armor but 2 per point rather than 10? Same as health possibly?

Making it so that troops can't be a "One Man Army" as we all know this ruins some great events.

Obviously it would need to be heavily discussed and perfected, but this seems like an amazing idea.

+1

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+1 

Imo the ‘Grind argument’ doesn’t make that much sense considering you need to grind of ranks/requirements and of course perma weapons if you really want to. So pretty much already enough to grind for. 
 

25 minutes ago, Kronos Jones said:

-1 
 

It brings a grind to the server, although you bring up extremely valid points. 

 

Most of the people -1ing atm without an a statement as to why are probs just scared that they’ll loose some of their credits, but at the same time I almost have max stats and I honestly couldn’t care less because it would balance the server out way more and means that all the high ranking officers actually give their troops better strats instead of just rushing a platoon of B1’s because they have the health and armour. 
 

Dumb or negative react me if you want but at the end of the day your credits aren’t as important as the balance of the server.

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-1 
I feel like it'd just make the server less fun since even people with max stats get clapped by event jobs and if everyone has base health thats just gonna make it even worse and have people get pissed during events cos their whole battalion is just getting absoloutley slaughtered every 10 seconds

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+1 Only If credits get refunded considering that if you have max stats thats more than 1.5mil of credits

1 hour ago, Sn3akyboi said:

Most of the people -1ing atm without an a statement as to why are probs just scared that they’ll loose some of their credits,

Tbh refunding credits for skill points should be easy

Edited by Duck
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3 hours ago, Pot said:

-1 
I feel like it'd just make the server less fun since even people with max stats get clapped by event jobs and if everyone has base health thats just gonna make it even worse and have people get pissed during events cos their whole battalion is just getting absoloutley slaughtered every 10 seconds

Obviously Event Job max health and armor would change with this to balance it out. 

The whole point of this so to get people to work together in combat rather than running about like headless chicken whenever they hear the npc spawning sound

4 hours ago, Kronos Jones said:

-1 
 

It brings a grind to the server, although you bring up extremely valid points. 

 

Now I do agree that it is a little bit of a grind but really is AFKing or gambling a grind? Majority of players go about it that way. I’d feel if getting more credits via gameplay got you skill points than it would be more of a grind.

I am also open to changing the system as well as replacing it with something else to potentially grind for. I just felt like skill points have made a certain mindset on the server that everyone believes they are Anakin Skywalker and just go about situations wrong and this would slow people down and have them think.

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Having 100 health and 100 Armor sounds like literal ass. I remember when I had this much health and Armor and it fucking sucked. I would die in battles almost instantly, and not because I ran in, NPC’s would still have targeting to that small bit of you sticking out of cover. -1

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41 minutes ago, IKE said:

Having 100 health and 100 Armor sounds like literal ass. I remember when I had this much health and Armor and it fucking sucked. I would die in battles almost instantly, and not because I ran in, NPC’s would still have targeting to that small bit of you sticking out of cover. -1

The red text was just an idea not the actual suggestion. Like I said it would have to be discussed to find the most suitable outcome for the server.

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Since I can’t neutral Marvel. Ima have to -1

 

Yout brought up extremely good points, however, the skills add in actuality more things people can do. If we take it away, and just have it at 100 and 100. People would die hella quick, and the fun they could have would be depleted, also how would you worked with Jedi? They can’t have 100 for their health and armor. They literally die in like 2 seconds. Like I said I think you brought up good points, and it’s could be a new experience, though imo the negatives outweigh the positives

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-1  As a Rocket Trooper, I would literally die countless times on Patrol. Why?
Fall Damage, unexpected droid fire, friendly fire, and if my Rocket was a little too close, I'd be fried. You bring up some great points, however for this to work, most of what we have come to know, working in a particular way, wont. 

Friendly Fire goes up like hell, as a lot of the Weapons we use, will either melt another Player. Weapons will either have to be Nerfed, or  Contacts are going to get a lot more numbers [Which honestly, isn't that lore Inaccurate]. Not to mention, this could lead to some Weaponry, being Nerfed, before we get the Buff we've been waiting for, Rockets. 

Now, this -1, is a very Biased -1, because something like this would affect practically everything I do. While Rancor are Recon, we're adaptable Recon, which is why our Standard ARC Trooper Job, and our other Jobs, have some key differences. Rocket Troopers are our Snipers, HVO work as our Front Liners, Med is pretty obvious, and ARC are with the Masses. 

Medics, will have even more of a hard time, because they have to, in some cases, do Six times the job. ARC Troopers, have a harder Job, because the Minigun has a really sensitive trigger finger. HVO, is a lot like Rocket Trooper, except until their Revamp, they're grounded Rocket Troopers. Rocket Troopers can likely deal the most damage, while taking the most frequent Damage. 

I think that this is a Good Suggestion, with a lot of thought, and care put into it. If this were to be implemented, I think it would have to be something that the Community wants, for it to be worth the effort. With Rumors flying around, about the Server becoming a lot less Laggy in the near future, this might be something that could be implemented, even if I personally, don't like a lot of the Cons it can and likely will bring.
 

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-1

I've played on a secondary server for a while in which the progression system is terrible and a huge thing that Synergy has going for it is that this is the exact opposite. People can help new players by pitching in new credits, gives something to work for, etc.

But that's besides the point. In that secondary server, you would need probably over a month of total playtime to get to the point where you can get around 300 HP as an enlisted trooper, and even then it's not enough. I remember a situation in which a pretty large group of 100 HP troopers were guarding an area and then immediately got decimated by an EC that was playing Rambo with an incredibly OP weapon. Realistically, a highly trained trooper would be able to kill him before he could even get close.

This is what happens in Synergy as well, only the HP bonus gives troopers a fighting chance against the ECs. Nothing will ever scream Star Wars RP like a good formation, but as many people have said before, it's a game. I do think some people who just charge at an event character while everyone is lighting it up already need to be knocked down a few pegs, but no one's gong to have fun when a Commando Droid absolutely DESTROYS a group of troopers guarding a checkpoint.

Event jobs get an extremely large health pool and powerful weapons to compensate for the upgraded stats. The only thing that probably isn't needed is the moon jumping and supersonic speeds. And really, the only types that suffer from the health pool being too large is Jedi/Sith characters because Synergy's wiltOS sabers are incredibly neutered from what their full potential could be.

Overall, I just disagree with this and firmly believe you can still have fun with what's already in place.

Edited by Ratio

The Reprehensible Ratio!

#RemoveJedi

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I don't think it should be removed, necessarily.

Do I think it's stupid that people run around so fast they could compete in the crack head Olympics? Yes.

Should we completely remove the skill system in favor of ballation-specific stats? No.

I think each battalion/class should have specific "base" stats that differentiate them, this is easily done in the jobs config, while offering additional changes to current systems.

But skill progression and progression systems are really fun for new players to work towards, gives them goals to spend RP cash on, etc.

My suggestion would be to modify and rewrite the skill system, adding new functions, balancing current levels, and reducing the speed upgrade %s dramatically.

Also, this font size hurt my eyes @ Marvel s m h

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-1

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7 hours ago, Forseen said:

This is true, however maybe instead of removing the skill points, revamp them? Make it so that each point costs more and each point gives you less? Making it so skill points give you extra armor but 2 per point rather than 10? Same as health possibly?

Making it so that troops can't be a "One Man Army" as we all know this ruins some great events.

Obviously it would need to be heavily discussed and perfected, but this seems like an amazing idea.

+1

This. I feel like dropping everyone to 100 health it is gonna result in so many clapped cheeks and tears rolling.

I'll +1 to the idea of revamping the system but a -1 to the idea that is put forward. 

Although if this passes ->>>> 1 shot DLT-20A coming your way ;)

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+1 on removing all the extra health. I think it's dumb that we have such a radical difference in trooper HP's.

We need to be careful how much we buff certain jobs though commandos and ARC's can't be too high or we run the risk of making the main battalions less desirable. 

Also this is contingent on GM's nerfing damage output by droids

Edited by Daytona211

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Interesting what would you propose in return for battalions giving up their battalion health/armour bonuses tho?

also can we not ignore the fact the damage that most weapons do, with base 100 health you are getting 2 shot by a single npc with a t-21

Edited by Nade Jones
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28 minutes ago, Nade Jones said:

Interesting what would you propose in return for battalions giving up their battalion health/armour bonuses tho?

also can we not ignore the fact the damage that most weapons do, with base 100 health you are getting 2 shot by a single npc with a t-21

This can be fixed by modifying the damage on all weapons so there is at least a fighting chance when you're up against a droid but that would be something founders would have to do.

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Again if skills are lowered weapons would also be balanced as well... and Event Jobs and NPC health would be balanced too...

The suggestion is “Remove Skill Points and More” not just “Nerf the Players and laugh while they get their cheeks clapped”

This would entail a large rebalancing of the server to force people to use their brains and allies in combat rather than their stupid op stats.

Edited by Marvel

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+1. I love this idea. It would offer a more tactical playstyle instead of each clone acting like Captain America (or Captain Anaxes). This would need balancing to weapons tho as otherwise people would die too quickly and it wouldnt be fun. This requires alot more work than just removing skillpoints. But if the dev team wants to bother with setting up stuff around this. It can be done

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-1 unless we heavily nerf event jobs I dont want to re-experience the days of having the entire server get clapped because the gamemaster gave event jobs 10k hp and the RC shotgun back when it was op. As I side note I dont believe 500 hp and 250 armor makes you a "one man army" if you run out like a idiot into a swarm of npcs you will get deleted and event jobs can certainly overpower you  especially if they stick together plus this change will also be a massive headache for Jedi as we would have to look back and remake basically every trial the order has to offer.

TLDR -1 until a better Idea is implemented  

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If you do this you’d have to balance the absolutely broken health that event jobs have for this to work imo 

most of the time event jobs make easy work of the 500 250 health and armor with the 2 shot IQA sniper that they often get plus that insane amount of health they have 

Edited by ISNIFFPROPANE
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9 minutes ago, Mike said:

-1 unless we heavily nerf event jobs I dont want to re-experience the days of having the entire server get clapped because the gamemaster gave event jobs 10k hp and the RC shotgun back when it was op. As I side note I dont believe 500 hp and 250 armor makes you a "one man army" if you run out like a idiot into a swarm of npcs you will get deleted and event jobs can certainly overpower you  especially if they stick together plus this change will also be a massive headache for Jedi as we would have to look back and remake basically every trial the order has to offer.

TLDR -1 until a better Idea is implemented  

What Mike said about the 500 HP and 250 Armor. I don’t think it’s one thing, I for one instantly get clapped by NPC’s if I run out into battle. I don’t think it’s OP at all.

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While i would like to see things like this.
All in all this 'is' just a video game imo.
And you have to think of the forcepowers/lightsabers involved when it comes down to EJ's and Normal stuff.
Friendly fire with lightsabers happen all the time, including EJ's sprinting ass with forcepowers into crowds. If everyone got lowered the lightsabers would 1-3 shot.
As for what would need to change if this 'does' get implemented.
-Modifying all wepaons to do a less, standardized damaged
-Modifying all perma weapon stats which may result in another weapon wipe to modify and change everything
-Specific vehicles do a fuckton of damage at the moment, ie the freighter already 3-4 shots a max stat SOBDE member if i recall correctly.
-Including what you mentioned, modifying classes to make them different with stat boosts or agility bonuses.
People would still not only B-HOP in combat and rush, it would prove more useful then it is now as first shots in PvP would be extremely matterful. People would still abuse in-game mechanics more when people aren't looking if it becomes failrp. 
Just to name a few


The only good thing i can see coming from this is the galactic marines with their 100 Armor drops becoming super viable in almost any situation.
And force heal for jedi's becoming SUPER Op. 

However My view on this would be that just lower things, rather than remove it out right, modify it in a way where combat would feel successful and rewarding, intense and fun rather than people running in, tanking shots and running back out/repeat. removing them entirely does not sound like a fun experience, whilst the specific classes get buffs as well. 

An example i would think of that could be acceptable: 501st Jet trooper would get 150-250 HP at most with max stats, less armor than normal troops, why? Jet troopers not only were meant to be light and versatile, they would have the advantage of learning to use their jetpack and maneuvering in combat to help with it, but also with the fear of taking fall damage.
Combat scenario: A jet trooper would scout upon and check the enemy forces before returning down to the floor to move in with the main unit, they engage in a firefight and use their jetpack mid-combat to hop up onto high ground to distract or pull the enemies attention whilst they are still fighting, while with the risk of being killed due to their lightened armor.

What would not be acceptable with this change is 600 HP 300 armor individuals(No shade i promise <3) Flying around with huge damage westars acting like literal pests and flys ticking down your HP as an EJ or in pvp because they have the HUGE fucking buffs. This kind of promotes the whole Rambo/run and heal. Type of scenario, especially with bacta bombs. 

I feel the time needed and work needed to be put into this would be fucking massive and i don't believe this would even come in 2020  if this were to get accepted. 

Edited by Scribbles
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+1 I think this is an excellent idea. Also perhaps we could shift the NPC's around a little bit to find a nice equilibrium. It would be great for NPC's to have a lot less health as well so that the entire server would feel less bullet spongey. Might encourage people to actually get into the mindset of the character a bit to have to deal with problems in a similar way as a clone from the show. This would solve the "events would be too hard" complaint as well. By this I mean having NPC's overall have lower base health and do less damage. Along with event jobs.

Edited by Llama/Yoda
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36 minutes ago, Mike said:

-1 unless we heavily nerf event jobs I dont want to re-experience the days of having the entire server get clapped because the gamemaster gave event jobs 10k hp and the RC shotgun back when it was op. As I side note I dont believe 500 hp and 250 armor makes you a "one man army" if you run out like a idiot into a swarm of npcs you will get deleted and event jobs can certainly overpower you  especially if they stick together plus this change will also be a massive headache for Jedi as we would have to look back and remake basically every trial the order has to offer.

TLDR -1 until a better Idea is implemented  

 

35 minutes ago, ISNIFFPROPANE said:

If you do this you’d have to balance the absolutely broken health that event jobs have for this to work imo 

most of the time event jobs make easy work of the 500 250 health and armor with the 2 shot IQA sniper that they often get plus that insane amount of health they have 

 

1 hour ago, Marvel said:

Again if skills are lowered weapons would also be balanced as well... and Event Jobs and NPC health would be balanced too...

The suggestion is “Remove Skill Points and More” not just “Nerf the Players and laugh while they get their cheeks clapped”

This would entail a large rebalancing of the server to force people to use their brains and allies in combat rather than their stupid op stats.

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1 hour ago, traditional said:

This can be fixed by modifying the damage on all weapons so there is at least a fighting chance when you're up against a droid but that would be something founders would have to do.

That would be a viable fix but that’s a lot of work and balancing, also my first point still stands what exactly would be replacing battalion health/armour boosts

 

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+1, This does give a new experience. The common complaint is the current power of the weapons on the server which will be balanced to deal with the lower health. Overall this is a good change for the lack of a better term but my issue is with how Gmod's Hitboxes and Reg is. Now thats not me saying this idea wouldn't work well but atleast it will grant those who are smarter to win. It also allows those who have worked for a higher position ie. Alpha ARCs or SOBDE to have something to show for rather then free access to any area. This would work out great to bring that "serious RP" but at the same time you might lose those who dont want to lose their advantage. Not to call anyone out but thats just my opinion. 

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I did things for the server. idk what you want from me.

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2 minutes ago, Nade Jones said:

That would be a viable fix but that’s a lot of work and balancing, also my first point still stands what exactly would be replacing battalion health/armour boosts

That really isn’t up to me but I believe the best solution to that is in a Command Meeting whilst Directors are present.

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-1 i've worked hard for my stats(pepelmao AFK boi)  however even with this it's more or people need to realize that they can die and the IQA-11 will still eat everyone no matter what kinda scuffed tbh. 

I feel it could work however i don't know if it would be better for the long run 

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+1

Please understand that he stated not one time that with the health. armor, jump, speed balance there will be a balance to the weapons, in one of our previous updates that was done to some weapons. And please read his suggestion, he stated that with this balance, the event jobs' loadout will also be balanced!

Thank you very much :)

 

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Denied for the following reasons:

1. People have invested a lot of time and in game money into skill points.

2. Skill points were at one time purchasable through the donation store, meaning removing the skill point system would require a mass refund(which would not happen)

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