I honestly don’t understand why this needs a separate job? Just put the gun on the GC MED whitelist?
That would make GC MED unique from your standard MED jobs also rather than just being a regular old medic with a different model. Call it whatever you want but “ARF training” being what differentiates these two medic jobs is a little silly in my honest opinion.
It’s a -1 from me personally.
This does sound like it sorta diminishes the entire purpose and uniqueness of Trauma's Unit (#RemoveTU)
Do you have any plans for TU if this were to be implemented? What's the point of joining TU if you can just remain on one of these jobs if you wanted to be an ARF MED etc. instead of having to go through some sort of tryout process?
Just one example of this pistol 1 shotting someone. We see plenty of Clones using them extremely effectively even more so than the DC-15A and DC-15S. Naval and Support troopers unique class weapon is the DC-17 and it should be useful. People should want to use it and not be punished for it.
Same with the dualies. Hell when I was Rex I would use them purely to aura farm. I was NOT helping anybody by using them lmao they were cheeks.
+1
I can understand the WO+ argument however whitelist tickets aren’t detrimental to staff. There’s too much focus on quota here when honestly making things not require staff is a net positive. That allows staff to focus on far more important things compared to something as trivial as a whitelist ticket.
+1 for WO+ being able to whitelist for their battalion trooper job. Think it may need to be a bit higher for anything more than that tho.
Why are people allergic to actually needing to go somewhere for specific reasons. This would kill off most traffic into the armory and is a great example of lazy commands.
The armory totally needs to be fixed but this is just a lazy solution that kills off traffic to the armory. Interactive systems that you actually have to go to are what makes this a game not just typing a command for everything you want to do and never needing to leave bunks.
-1
Classic case of the community saying they want immersive changes then rioting when they don’t like the immersive changes.
-1
Although I will admit the current binoculars are ass cheeks and need to be tweaked. I personally prefer having people have to physically put their gun away and use binoculars to see far rather than just some base gmod feature
+1
Still need a cool way to get more rockets I keep saying let a certain job buy rockets for HVO or a place in the armory for them for a lot of credits
Ew not those beefy black monstrosities -1 alone for those god awful weapon models I hated those mfs so much.
I would prefer a special variant of the current weapon model be made for Delta like the Alpha/Null Westar that was made. Having one squad run around with an entirely different style weapon model would look odd.
Delta lowkey deserves something unique tho. This is a pretty simple solution but I hope those ugly ass old models don’t get brought back just reskin the new gun to match the current ones.
I tried to get Delta-42 a long time ago and got absolutely clowned on my post. We didn’t have lame ass delta Jedi then and it was a way to level the playing field with Omega. As much as I sympathize with the concept I have come to realize it might not be the best idea.
For starters having watered down tryouts only decrease standards imo. I can almost guarantee that 90% of the people that get these jobs ultimately will end up trying out for an actual RC position later on and ditching the character. (Which these guys hardly have any characteristics to begin with)
I don’t think these jobs need to be directly tied to SOBDE. These guys were just pilots nothing special. A cool concept would be having these guys as Naval jobs that attach to the squads similar to how SOBDE Jedi operate.
That’s funny
+1 we’ve given people second chances that have done worse.
Just some advice tho in the future if you get upset it’s best to just step away and take a breather rather than making threats. If you are being harassed you should also report it to High Staff so they can look into it and hopefully help you out.
Oh and another piece of advice be careful what you show people online! As you can tell even something as simple as a chair can turn into a nasty joke. I remember making fun of a kid for shaving his hamsters but tbh that was well deserved and he’s perma banned now so maybe it was a sign.
As someone who has been in the position of accepting/denying CMD apps with mixed community votes in the past if the votes were off by a few the only time I would ever move it forward was with a HC vote which required a unanimous decision to move it to pending. Which never actually happened so I avoided that PR disaster lol.
It is technically up to the Director’s discretion however regardless of the outcome of the interview the votes should always be brought into consideration when making a final decision.
Regardless insight should be given to the community. If a HC vote transpired we should be made aware. If Directors just decided to do this on their own free will then that’s a huge fumble and I’m sure they’ll lose a lot of trust from the community.
Edit: Maybe something that should require a written rule/disclaimer perhaps. Or just outright gotten rid of.
Any particular reason why? Seems like this character will most likely be operating with Hill Company in the short film. To me it would make the most sense slotting him there which would make him very unique in the unit as well being the only medic. Just curious on y’all’s thought process behind this!