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Marvel

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Everything posted by Marvel

  1. Realistically how would this be any different from current starfighters? If it operates the same way as an ARC-170 just with less seats then what purpose does it serve? Unless is has some clear distinction from the other fighters I don’t see a need in it tbh. I’m a big pilot guy but speed isn’t something that great to make it different.
  2. +1 Music is pivotal for good events ngl
  3. The Halo Reach Grid will cover these bodies of water perfectly and create a flat area to build on. I don’t really see a need to make edits when there is a simple fix that’s the best of both worlds. GM wants a body of water? Leave it alone. GM wants flat ground? Halo Reach Grid. Getting rid of the water gets rid of the option since we can’t spawn in water. I know they don’t add much but there’s a simple fix that’s doesn’t require edits to the map. Especially when there could probably be more beneficial edits like an outpost or something else. -1
  4. I would prefer adjustable arrest timers. Say CG were to have an option when they arrest to choose the crime. RDM gets someone 15 minutes whereas FailRP may get them 5, etc. Or instead for every additional arrest during the day your timer extends. 1st arrest is 5, 2nd is 10, 3rd is 15, 4th your getting banned. The blanket 15 just isn't it anymore. While I agree arrests don't hold as much weight I just don't think bumping it back to 15 across the board will change that. -1 for now
  5. -1 Citizen kits shouldn’t be exact copies of Battalion kits. Just bc they have some of the SUP kit doesn’t mean they should have the entire thing especially considering they have cloaks as well. Another job should have this or a new job that could do it
  6. I think you may be right.
  7. +1 vehicles should be OP!
  8. I know Katarn armor is OP in the books but this might be a little unbalanced for the server. I don’t think it should just straight up negate all damage but maybe operate how armor already works on the server. Maybe regenerative armor for RC instead of creating an all new stat for 8 people? +1 to the idea but the stats probably need to be altered which I’m sure the dev team will do on the back end if this passes. Also you the goat for giving Delta more since they don’t get shit and Omega has cloaks!
  9. Some of these stats you are suggesting put these weapons above the current Westar afaik. What about other units with jetpacks like 2ndAC, Wolfpack, etc? They get these weapons + jetpacks and whatever kits they may have and that's okay? The entire point people have been making recently is letting units be able to improve themselves if possible and this suggestion is a good idea it just doesn't make sense why not everyone can be included. The Westar buff they're asking for could easily go to the few subunit ARC jobs some people have like Ghost Company, Green Company, Fives, Jesse, Dash-29, etc.
  10. +1 I think this should only work with base kit weapons like the DC-15a, DC-15s, DC-17, etc. Perma weapons and store weapons should absolutely not be able to work with this system
  11. But god forbid Null/Alpha ask for upgraded versions of their base weapon 😭 +1 to the idea but you’ve constantly said better guns don’t make units elite and -1’d their suggestion. At least they took the initiative to make a suggestion like that. Also lowkey just rename the perma weapons to something else and label these as “Upgraded” the -U looks silly
  12. +1 but some of these if not all of them may be blacklisted for a reason
  13. Does GC specialize in Special Operations or Recon because it constantly changes. I genuinely think yall need to completely redesign and overhaul this unit. Ghost Company is the best example of a very basic and bloated subunit with literally every base job just about and nothing really unique. Take a page from the Hill Company suggestion and setup jobs that help meet the goal you want this subunit to be. If it’s recon then there is absolutely no need in a Heavy job lmao. If everyone gets the ARF kit then there is no reason for an ARF job either. I suggest replacing Heavy with Infiltrator and axing the ARF job personally especially if yall go thru with this change. The drone is a good step in that direction but the 15x at the end of the day won’t add much especially with what jobs yall do offer. -1 for now
  14. I don’t think making a change like this just because one branch’s names look bad is good. -1 personally I also think abbreviating Padawan and Knight looks dumb. That was common back in the day because of these long ranks and branch names that’s why I originally suggested just doing Roman numerals. A solution I could offer is suggesting an in-game rank for Temple Guard to use to where their names are just Jedi Temple Guard IV or whatever. That solves their name issues without impacting every other branch. The only side effect is you won’t know their actual rank in-game but I don’t think that’s a big deal tbh.
  15. +1 if it’s viable. I remember a lot of testing being done on a mortar add on that caused a significant amount of performance issues. I know the original idea was for ARF troopers to get the mortar as well.
  16. +1 Should probably start off as a tool for VA+ to utilize especially during main server deployments. Later on could probably open up to SAs
  17. Just give them access to the default trooper helmet as a bodygroupr +1
  18. -1 I’m open to subunit medics or even lore medics but not all of them.
  19. I will be immediately using it on a friend and one shot punching them with my fists +1 sounds cool if possible
  20. +1 could see this going hard with the civilian faction
  21. +1 Gone are the days of creating a fake trip mine as a GM, sitting and waiting for someone to walk thru it, blowing it up with ship destruction, and then shooting a turbo laser as fast as I can to also kill the person
  22. Would this work on NPCs, players, or both?
  23. Maybe sometime soon once things somewhat slow down with the holidays and new years! Trying to relapse but just talking about Tukk Company got me foaming from the mouth lmao
  24. Wait I’m sorry one more thing but I know HVO lost the anti-vehicle mines idk if they got removed from the server but if not those could make a good utility for a defensive unit IMO! Just wanted to throw that out there they were criminally underrated and underutilized
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