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Jayarr

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Jayarr last won the day on May 29 2023

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  1. I feel like a middle ground needs to met here though. Game masters were not happy with me when I put props around and cluttered areas they wanted to build in. So, perhaps some buildings should have props (cantina, guild hall, whatever else), while the other 'misc' buildings would remain empty
  2. What is an ideal village in the eyes of the community? Obviously not everyone will agree, but a general consensus wouldn’t go amiss. I thought I did right by onderons, but it seems not. The feedback would be welcome for any future projects.
  3. Jayarr

    Map Poll

    Optimization is certainly not as bad as its being made out to be. The only thing I said was poorly optimized was the trees, because I didnt know how to make collision meshes too well at that time. Otherwise, the map uses practically every single trick in the book for optimizing a source map. Areaportals, visclusters, hints, farz plane, props fade, LODs, vision blockers, npc node paths/hints, etc etc etc. I assure you, the bug testing phase of the map was very thorough. There were things like docks and other areas that got cut because they just didnt meet the performance standards we were looking for. There is never a proper metric on what makes a map more optimized then another in a multiplayer server, and if I'm being completely honest with you, it all seems to come up to personal opinions and bias more then actual facts at the end of the day. There are certainly maps that run worse than others because of the techniques used to optimize (which I have mentioned), but almost every single map will run horribly on multiplayer. Even the people who made the engine, Valve, have terribly poor performing maps on multiplayer. Models, lua, player connections, PC hardware, server host, and so on will always drag down anything and everything to the point where it's easy to just point at something and say 'that's the source of the lag'. I personally can confidently say that Onderon, to me, runs the same as Corellia. Because I am confident that Bananakin took every optimization step that I did too. It runs the same as Anaxes, and Extensive, and Rishi Moon. So on, so forth. It all compares, in my eyes. And again, as I said earlier, that comes down to my experience and my bias. Now if you're talking optimization in terms of navigation and level design, then meh. Onderon was bad on that regard, I was a new level designer. It was a stepping stone in learning and becoming who I am now, and I continue to grow from it.
  4. Jayarr

    Map Poll

    Hey! Remember that time when you made that joke about collision models? Yeah, well, I've been thinking about it, and it really bothered me. Like, I can't believe you'd say something like that, especially knowing me for so long. It's just not cool, you know? I thought you understood me better than that. I mean, we've been friends for years, and you should know by now what crosses the line for me. But that comment? It crossed every boundary. It's like you don't even care about my feelings. And yeah, I get it, maybe you didn't mean anything by it. But intent doesn't erase the impact. It hurt, plain and simple. And I can't just brush it off like it's no big deal. So, yeah, I'm calling you out on it. Maybe next time think before you speak, especially around someone you've known for so long. End of rant. Mother fricker.
  5. Jayarr

    Map Poll

    This is pretty much what I said earlier as well when people were talking about Onderon. I did not hear a lick of these complaints that people are coming out with now, so I never had a chance to react and edit my map to reflect that. I think workshop behavior describes this all very well.
  6. Jayarr

    Map Poll

    I've been sittin here trying to think of something to say, but the sudden hatewave for onderon is just a shock to me. I've got nothing to say to it. I wish I heard this all when I was around. All I got to see were a few server suggestions, no real complaints. They're not unwarranted, criticism helps any artist learn. I just wish all of this came sooner. Regardless, I'll take note of everything said here. I'm not certain if it'll matter for onderon or not quite yet, but I'll certainly take it all to heart for future maps.
  7. Jayarr

    Map Poll

    I'm geekin'. I never heard all this hate for the onderon base (the interior) when I was around, and I would have changed the base around if I did. Does everyone else feel this way? I think its an okay interior. I've made better to this day, but I don't think it's *that* bad
  8. Jayarr

    Map Poll

    I liked the time period of Endor (when i was recon reg and marshal) but not the map itself
  9. Jayarr

    Map Poll

    I’ve not heard of this, but it’s not surprising. I made them when I had little knowledge of collision models
  10. This is all pretty much true. The reason there was so much space on onderon (the void, as it’s being called) is because I didn’t properly fit the skyboxes proportions to the outer edge of rocks. In part for pilots, but also because I didn’t want to spend 40 minutes each compile trying to see if I got it right. I will say, having open spaces like this when it’s not a necessity isn’t the greatest for optimization. But if it’s tucked in to some corner of the map away from all the clutter, then this is not a big deal in the slightest. Better yet, it could even be its own layer! A layer of void
  11. rest in piece jayetharr. every time i look at onderon i miss you. i look at the citadel and the tears start dropping down my face. i hope there's lots of lizards and shaving cream in mapper heaven (icefuse). o7 JK stinky, See you on destiny!

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