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Marvel

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Everything posted by Marvel

  1. I like those ideas ig I spent so much time in High Staff and HC that I just inherently see how players will abuse things or not follow simple rules so my first thought was people are just gonna run wild with their cloaks and not do that. However I know the people currently in 241st are very passionate and will actually do the right thing I can just see it getting lax over time and maybe being a problem in the future but that’s the director in me ig. My last little side suggestion is keep the job, rename it to something that fits in, keep the hologram tool, remove the cloak, and maybe add something else to its kit that would make it fit in. Remember the E-web turrets Naval used to have those would go hard ngl. Either way the whole unit sounds good to me I just like to nitpick and think of alternatives. I’m a nerd lol
  2. Idk still doesn’t make much sense to me. I mean nobody really has a way to know they start off as an ARF trooper by joining 41st unless told. I also don’t see why you can’t teach them recon as a trooper either? Like the ARF kit could help with the 15x but they lose it if they join any other regiment. I know we’re pushing past standardization but I think every battalion should have the standard jobs like Trooper, Medic, Heavy, ARF, etc. As well as they should all really offer the same kits outside of any battalion buff. I don’t think the job is a bad idea but I don’t see any reason to axe a base job outside of y’all’s odd fixation on not utilizing it? Also if these tools are going to your subunits too why would you want this job outside of them? Shouldn’t the draw of these subunits be these unique tools but they can just stay in the regular battalion go thru some easy tryout to get this job rather than putting in more effort to join one of the subunits instead.
  3. It’s been awhile I thought I had this done when the models were made? I can’t remember if it actually went thru or not but if it didn’t then +1
  4. Null westar makes a comeback 0.o Stats definitely need to be refined which I’m sure the dev team can handle that on the backend tbh. However I somewhat agree with Kaiser. I don’t think buffing your main gun will do much especially with how prominent perma weapons and store weapons are now. Other kit improvements would be cool to see instead like maybe an improved jetpack that holds more fuel or touching up on your kits since they are just regular battalion regiment jobs with jetpacks. Regardless +1 just don’t be afraid to think outside the box!
  5. I love the concept of these jobs especially tying in with the established lore that the creator made as well. My one concern is I don’t see how the Infiltrator job fits in with this unit? Cloaking doesn’t really seem inherently defensive whatsoever in fact I see droid poppers as a more defensive tool than cloaks. I like how you are trying to encourage other units to try and suggest that job for themselves I just don’t really see it fitting in with yall tbh. I know the job was introduced with this battalion but do you believe it still has a place in this new direction you’re taking the unit? Or are there other ideas for other jobs that would fit better? +1 to the new jobs but just wanted to put that one concern out there. Glad Tukk Company is doing so well!
  6. +1 Thermal vision would go hard on this as well
  7. I don’t understand ig but why don’t yall use your trooper job as it’s meant to be? An entry level job. Everyone comes in as ARF so do yall have like an ARFL or ARFOs and what’s the point of them if everyone just starts out as ARF and then probably leaves immediately for another regiment when they get the chance? That would be like having a Lead and Officers for the trooper regiment lol. Hello I am TRPL this is my TRPO. Idk I can’t personally wrap the concept around my head. Why don’t yall just add these things to your ARF job and use your trooper job for what it’s meant for? No need for any extra modeling and dev time for an imperial model which imo no offense is a little dumb. These also seem like cool addons to make one of your subunits unique as well like idk it doesn’t make much sense to me.
  8. Lore +1
  9. Marvel

    Bring Denal back

    -1 Ugh I genuinely do not understand the desire for Denal. The model being used by Kano is not Denal. It was just incorrectly named! He has zero interesting characteristics and no dynamic with the current characters in TC. He adds nothing. Another JT in TC only takes away from your other subunit whose main appeal is jetpacks. I would even argue to take Kano’s jetpack away in favor of it being exclusive to 332nd and find something new and unique for him to add to the squad. I may be biased idk but TC is damn near perfect and this just seems like a pointless addition to me. Find unique things for the already existing characters or add some cool lore jobs to 332nd.
  10. This may be personal bias but I’m going to -1 for a few reasons. As the person who created the current TC structure turning it into a tight knit squad rather than a large unit it was specifically structured to have 1 of everything and not be bloated. Aside from Tup and Dogma who have the same kit although I tried to give them unique ones but regardless they still add more to TC then Coric ever will. Coric also just doesn’t add much to the RP dynamic of TC. He has zero interactions with the other members, has mostly fandom lore, and has the most generic Clone characteristic out there: a sense of humor. Which multiple members of TC already have plus other characteristics. If he’s still in 332nd like I placed him as well it just takes away from 332nd. I’d rather see yall implement lore jobs for 332nd before adding anymore to TC. Like Coric could easily be a medic with a jetpack in 332nd if yall leave him there. Or Ridge could finally get a job idk I feel 332nd could use more love personally. I just don’t see this as a net positive for TC after seeing it struggle for a long time before I changed it to what it is now. I think TC is quite literally perfect aside from Tup and Dogma having nothing unique which hopefully will finally be resolved with your other suggestions. I would even go as far to say why not make the characters in TC be more unique when compared to their base job counterparts? I could see Kix getting like a Bacta nade, Boomer getting the new hologram thingy, etc. I’d prefer that over having two medics, two JTs, etc. which it seems like yall are heading in that direction which that path ends up doubling TC in size stealing numbers from 332nd and 501st.
  11. -1 This is a large misconception due to the original modeler being slow and naming the Kano model Denal. The model is Kano. Not Denal. This just ruins Kano as a lore character by taking away his unique armor and model and giving it to a character with way less lore and characteristics just because a file got named incorrectly.
  12. @Conrad
  13. Last I recall this addon broke after some GMOD update. If it's since been fixed then +1 fs but might need to look at an alternative. Maybe the dev team can cook up something cool.
  14. +1 Tup without a man bun is buns, man.
  15. Marvel

    Add in Ziplines

    +1 but I meant like the entirety of 41st and then battalion ARFs but regardless where it goes it will be cool and unique for whoever gets it
  16. Marvel

    Add in Ziplines

    Is this only for 41st or who is this for? Could be a cool 41st + ARF utility tbh
  17. I can understand wanting both but even just having Caleb by himself is a W with the severe lack of Padawan/Knight jobs compared to Master jobs. Personally I’d prefer a Master job be swapped out for a new one but I don’t think job limits are a thing anymore regardless. Just think there’s too many lore master jobs. +1 for whenever the dev team is able to visit this suggestion later down the line
  18. +1 could even be a grenade tbh battlefield 2042 has something like that
  19. Marvel

    Tup buff

    Rahhh you -1’d my exact suggestion over 2 years ago and everyone followed you 😭 I’m glad you had a change of heart I will be RDMing you next time I hop on tho
  20. I don’t think Craig is coming back…
  21. My favorite past time is watching these broken $100 store weapons inevitably get nerfed and people realizing they may have wasted their money! Jokes aside this is an RP server. There is absolutely no reason players should just be getting one tapped with no idea what could have possibly happened and absolutely no way to retaliate or survive. Sadly there are already perma weapons that are obtainable that do one shot but are so hard to acquire it equals out but you would be surprised how many people are willing to drop a hundred bucks on this server for a new weapon and now I can only imagine how many people probably have this gun. We shouldn’t be basing weapon stats off main server deployments either. Our main concern should be how they play in an everyday event. As long as the civilian faction is as hostile as it is then maybe we should be taking in consideration how it plays in PVP. Nobody wants to get one tapped out of the blue. It’s always the people with the busted weapon saying it’s fun and not to nerf it lmao like be fr. Or the classic “skill issue” like you didn’t just drop $100 on a GMOD server just to gain the upper hand 😭 I think it is absolutely so silly that GMs even have to ban specific weapons from their events. I hate how it’s come to that and how that’s just normal now. I hope now that the dev team is in a better position that future store guns will get properly tested before being added to the server because this exact same post happens every single time.
  22. Marvel

    New EJ Models

    There are a lot of suggestions for inaccuracies in our clone models and some inaccuracies that haven’t even been suggested to fix that I know of. As long as this doesn’t hinder the dev team’s ability to fix the problems with current models then hell yeah make some new models. +1
  23. I would prefer this over their pumpkin models personally. I’ve said it forever now the geo camo is just cooler than the edgy black and orange. +1
  24. Yeah I’m all for any alternatives as well. Maybe a much simpler climbing add on could be made. Current dev team is cooking rn so it may be possible. The suggested add on is a no go regardless from me.
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