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Marvel

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Everything posted by Marvel

  1. Marvel

    Mekedrix Squad

    -1 This is the perfect example of bloat! 3 subunits is too many especially when so many battalions still don’t even have two. (Which not everyone needs two but absolutely nobody needs THREE) Also these kits could easily be incorporated into one of your other two subunits. Replace basic ass jobs like HVY or ARF with actual unique jobs making your subunits unique. Both of your subunits as far as I know are one trick ponies. 2ndAC have jetpacks, GC has the drone now. These unique kit ideas could easily make your subunits even more unique. Mix and match standard kits like I’m positive nobody is dying to be a Ghost Company Heavy. Switch things around and find a balance rather than just adding onto the bloat.
  2. +1 Willing to bet vehicle stats are whacko
  3. +1 Tanks and vehicles in general should be OP
  4. This is evil
  5. I’m confused
  6. I’m on the fence bc this isn’t lore accurate… +1
  7. +1 good luck
  8. Literally first thing I thought of lmao
  9. I meant more or less picking and choosing which jobs get which shield not having access to both. So groups that are more defensive would probably have the deployable shield and an offensive group would have the smaller one that allows the use of your blaster. Or different jobs having different shields like in DS your medic has deployable and your heavy has the other one for example.
  10. May I suggest a new job: Hill Company Flag Bearer! This job has NO weapons and only has a flag. Their only job is to give their fellow soldiers morale boosts and frighten the enemy with the bright red flag of the GAR. Sounds pretty great to me and totally worth the job slot ngl Oh +1 btw unique idea can’t wait to see who suggests it for stuff
  11. Let me pick it up and run with it tho but continue to buff my teammates and doesn’t despawn I am the Flag Bearer Naval should have it fr
  12. My main concern is I don’t believe Guild Spy has a limit to it anymore so what’s stopping like 20+ drones being sent out etc. Also don’t they have cloaks for this exact reason? Why use the drone over the cloaks. Think this should be a different job or something tbh.
  13. The Bardan part has me stumped. I understand the gun argument and personally would rather have that sacrificed rather than something that’s in his lore. Group Heal has always been a huge part of his in Null server wise as well.
  14. +1 to the size and whatever inaccuracies there may be. The toe thing sounds dumb to me but the average synergy players interaction typically is making fun of a character by their model rather than maybe roleplaying with them normally.
  15. -1 As far as I remember Guild Heavy doesn’t have a limit. HVO is limited so if this job got a similar kit it should also be limited. Don’t need 20 rocket launchers aimed at courtyard.
  16. +1 im somewhat of a lore whore what can i say
  17. Marvel

    New EJ Models

    +1 As long as EJs only speak in alien languages from now on
  18. What even is this faction Agree with Conrad tho TP is not the best direction imo and has proven not to be a good idea in the past with other factions. (Ie. None of them exist anymore)
  19. THIS INSTEAD OF THE UGLY PUMPKIN MODELS RAGHHHHH Ghost Company should’ve always been Geo Camo ARFs let’s be fr that fact they’re some ugly ass black and orange fan made garbage always sucked. (I hate edgy black armor to denote special forces) +1
  20. I just want to bring up one counter point to the suggestion that being if you condense these jobs these lore characters will forever have standard battalion jobs. You lose any and all ability to make these characters unique outside of a special name and model. It’s been proven in the past that lore characters like that normally struggle to compete with lore characters with actual jobs. People normally rotate through them pretty fast. Just wanted to make sure yall understand that side effect in the long run. I don’t wanna see a suggestion to reverse it in the future if it happens!
  21. +1 but leave the old variant as an option
  22. Clanky goated with the engineer helmet +1
  23. Maybe a max you can hold at a time wouldn’t hurt as well. No reason someone with a ton of credits could load up on 100+ rockets at a time even if they were pricey. Holding up to 10 at least would improve the jobs that actually have rockets tbh.
  24. W
  25. 100% agree almost everytime IR goes poorly it’s due to the EJ or person being interrogated as well. A minigame of sorts could hopefully circumvent that but GMs may have to start preparing for that outcome. (Which they should already be prepared for tbh)
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