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Showing content with the highest reputation on 04/02/2025 in Posts

  1. I’ve heard enough, -1 improcco jetpacks
    7 points
  2. -1 This is the perfect example of bloat! 3 subunits is too many especially when so many battalions still don’t even have two. (Which not everyone needs two but absolutely nobody needs THREE) Also these kits could easily be incorporated into one of your other two subunits. Replace basic ass jobs like HVY or ARF with actual unique jobs making your subunits unique. Both of your subunits as far as I know are one trick ponies. 2ndAC have jetpacks, GC has the drone now. These unique kit ideas could easily make your subunits even more unique. Mix and match standard kits like I’m positive nobody is dying to be a Ghost Company Heavy. Switch things around and find a balance rather than just adding onto the bloat.
    6 points
  3. This is the type of statement that gets (largely volunteer) devs on your side, and excited to take on a project! This won’t be recalled when 212th tries to make a suggestion in the future!
    5 points
  4. -1 Don't be greedy
    3 points
  5. I’m sorry but reading the lore on these guys… what in the absolute edge lord is this 😭😭😭 "This sword was made from the bones of a clone trooper. Why let such a prime agent of death rot and waste away?" ―Mekedrix[1] Mekedrix wielded a sword created from the bones of a clone trooper.[1] This shit got 2018 Marvel jumping up and down holy moly In the entirety of the 212th’s lore there has to be so many better options than this. I think… I think I’d actually prefer Foxtrot and I’m an avid foxtrot hater.
    3 points
  6. "Chance" indicates that it isn't 100% definite that whatever is going to be discussed is going to be followed through. This is, unfortunately, one of those times and we have to bear the bad news after further consideration amongst the team. It wouldn't have been discussed with you if there wasn't an opportunity to be possible, however after further discussions and consideration it's clear that the higher dev team have decided on maintaining sub-unit cap at two. I can understand the disappointment, however the reasons behind this choice are justifiable.
    3 points
  7. If this is to be added, you will have to remove one of your other subunits. We will not be going above the set number of two subunits, for various reasons. We discussed this in our teamspeak meeting, and I mentioned that it is a more likely outcome that you will have to cut something off to add this.
    3 points
  8. alright, enough is enough my friends locking this, dev team will consider it once server suggestions close
    2 points
  9. - Can we please keep this to the point at hand and not clog up the suggestion -
    2 points
  10. As a practice, the development team tries to remain impartial throughout suggestion discourse to ensure that the community can engage without undue influence. However, given some of the more pointed feedback in this thread, I believe it is prudent to offer our perspectives, as other development team members have already done. I am not opposed to introducing new groups onto the server. I concur, in part, with your goal of novelty and creativity, and I applaud your initiative. However, given the development team’s finite resources, we will often prioritize projects that have the most impact on the most people on the server. Specific changes, especially for a select few, are set aside due to the development team’s constraints. Furthermore, you must be attentive to existing rules that govern how many subunits can exist per group. You must also be diligent in your consideration of your suggestion’s impact on the server – a responsibility the development team also bears. Concerning the suggestion discussion, I believe that passion has overwhelmed the typical cordial discourse. I can appreciate boisterous advocacy for one's suggestion, but our contributions should always be in good faith. As others have already mentioned, the development team is filled with volunteers. There are many demands for our time, and we aren’t able to attend to everyone’s wishes. Furthermore, we do not rebuke someone simply because they dissent – but passing judgment on the server as “stale” because some weren’t as receptive to your suggestion isn’t fair to us, nor does it acknowledge the work that has already gone into the server. Suggestions are an important tool to give players a voice directly in how the server changes and grows. Discussions on suggestions should be collective and lively, inviting agreeing and dissenting views alike. However, suggestions are simply the beginning of a lengthy and often arduous process of consideration and implementation. We appreciate your passion, and we ask for your patience.
    2 points
  11. Just so you’re aware when that suggestion was posted and denied if I recall was when synergy was either at its lowest or just barely picking itself back up. We didn’t have a dev team then we barely had a player base. Thankfully for the first time in Synergy’s history there is an actual dev team and a damn good one at that. Those models would have been sick for Dire Squad I agree. Suggest them again and I’m sure the outcome will be much better than before. Holding a grudge from two years ago ain’t gonna change nothing. I hope to see another attempt soon!
    2 points
  12. btw its server SUGGESTIONS not server DEMANDS
    2 points
  13. Real shit, Then fuck this suggestion get this dirty thing off my page
    2 points
  14. I'm sure the devs would rather hear why you think it's stale with evidence to back it so the community can collectively think of ways to change it, but calling it out on a post them getting defensive for a well warranted response ain't the way to go
    2 points
  15. Which battalions don’t have two subunits? Only one that comes to mind is 241st and that’s.. obvious. 212th - 2ndAC and Ghost Company 501st - Torrent and 332nd 104th - Wolfpack and Dire Squad 41st - Green Company and Improcco CG - DS and Trackers Rancor - Alpha and Trauma It’s definitely not an issue of the number, it’s the utilization and running it issue that people seem to have cross over their heads. I know that as Fox it was difficult to utilize Tracker in a way that advances them (Recon is dead), so I wanted to try something else.. (Thire Squad or Outer Rim Garrison) Also with this new squad.. we’d remove jobs to not have a “bloat”. We are 100% willing to do this.
    2 points
  16. What is a Mekedrix, Also no third subunit. -1
    2 points
  17. Name: WPL badger | Comet RP Rank: CMD Suggestion: Giving BCMD Wolffe and Wolfpack their EVO Suits that they used in the clone wars Show Implementation: Giving Wolffe and all of Wolfpack their EVO Suits with their armor Markings Lore: They were using these Suits when trying to find Jedi Master Sifo-Dyas on the moon of Oba-Diah. Episode: "The Lost One" (Season 6, Episode 10) Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add a extra player model for BCMD Wolffe and all of Wolfpack for their EVO suits (Any job modification requires all this information) Job: BCMD Wolffe and all of Wolfpack Slots: 8 Description: All of wolfpack and BCMD Wolffe need their EVO Suits with BodyGroupers Model: All of wolfpack and BCMD Wolffe (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
    1 point
  18. -1 We already have Red Squadron, Ghost Company, and 2ndAC. We barely managed to fill all three, and you want another subunit. I can understand thinking we could get it based on something said prior by server leadership (if it's unique, we will add it), but this is too much. Work on fixing the issues we currently have before even think of adding more. Jayarr himself said it point and clear - You cannot get this without removing one. You cannot wiggle out of it and I personally do not see you removing any of them.
    1 point
  19. This actually goes hard af marvel you may have just picked the new name
    1 point
  20. so if you where told it would never happen then why are you still bringing it up?
    1 point
  21. I been working on my Jugg to English Dictonary, Almost ready to go to Publishers
    1 point
  22. To my knowledge it has been asked for quite a few times and We were told NO each time, We are not saying that they can't have it that it's only 104th, what is meant though could be worded better is that they can have and Use the Helmet, but WE would like to aswell as its something the 104th has been looking to get for a longer time than this suggestion, Jugg is passionate about his boys and has removed his -1 as it was not the Right wording he meant to use
    1 point
  23. okay okay maybe I am a bit fired up but it does feel a little insulting from my perspective. I could have worded it less demanding.
    1 point
  24. This suggestion has been VOIDED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Voided this for you @BROPDROP
    1 point
  25. You can ask for it too, you know. Saying we shouldn't have something because you were told no years ago is kinda silly
    1 point
  26. But he would never of changed his name had he become a knight before Order 66. If that’s what the Jedi Order does then respectfully that’s goofy. Just remain Caleb Dume if you become a Knight and continue to roleplay as Caleb Dume. He’s a Padawan character so I see no reason he shouldn’t remain a Padawan in-character even if OOC you’re like a Knight 3 or whatever.
    1 point
  27. Issue with this as Neins and I discussed is it leaves room for people to be random names that dont make sense or dont feel very in character, like dont get me wrong BROPDROP a fucking goated name (No bias) But "Improcco Headhunter BROPDROP" is not very menacing lol
    1 point
  28. Wait this is a really good idea +1
    1 point
  29. Idk who said that but I disagree. Synergy has gone years without anything being refined or properly balanced and that’s what shows. Everything should be retuned first before throwing more shit into the pile. I agree things don’t need to be rebalanced every update but that would also require stuff to be balanced to begin with which we are far from that. Also new things being added for the sake of something new get stale and die off fast. For example similar units added for similar reasons like Trauma’s Unit, Dire Squad, The Militia, Devil Dogs, and so many more examples over the years have proven this sentiment is not true whatsoever. Not to mention the extremely obscure lore of this unit. I don’t see a future where this unit out performs 2ndAC or GC other than the first month or so of its life span. Then we’re right back at square one with suggestions to either remove, rebalance, or completely change this unit. I can already see the “Swap Mandarin Squad for Foxtrot” suggestion a year from now.
    1 point
  30. As Jayarr stated, the "impression" of standardization being removed applied to whitelist caps, uniqueness, and how far Development is willing to play into the communities hands with their creative ideas, since we now have the man power to consistently deliver unique things to make each battalion appealing. It was stated at the TS Meeting and even a few other times during things like the Q&As/passing conversation, that for the sake of developers times, keeping things fair, and to prevent one battalion being way too population dense compared to others, that sub-units were capped at 2 per battalion. Some battalions struggle to keep their main battalion alive, adding a 3rd squad to each battalion just adds more competition for that struggling battalion, plus the issues of battalions becoming too alike, if each battalion has a specialized squad, conflicts of interest for each squad will start to happen more often resulting in priority issues, and overall just making it less fun to be lower on that priority scale, which is why we encourage people to make their current sub-units/battalions special, instead of creating another one. TL;DR Yes. The norm is no longer. but some things need to be capped for the betterment of server/battalion health.
    1 point
  31. If you want a 3 squad (company) then all the other battalions will want them as well so it will be a problem on the side of developers and the battalion for it being filled. One thing the development team could try is for you to have it for 3 months and if all roles will be filled then you could keep it if not it will be removed
    1 point
  32. My guess is it was a Rubat change. We really didn't touch anything the last two weeks & a ton of shit broke w/ the March update.
    1 point
  33. +1 oh boy do I sure love a subunit suggestion for 212th! @Rizzo
    1 point
  34. I can’t think of a way a mini game doesn’t actually reduce the amount of RP that happeneds. IR is like the only type of /me RP that is against another person, and the /me stuff is secondary to the talking/communication/threats/negotiating. everything else is vs an inanimate object or someone passed out (med, eod, eng,tech) -1
    1 point
  35. 0 points
  36. 0 points
  37. Look. I've been informed that my statement about the development of the server didn't convey what I'm really trying to get across because I was on my phone. Everyone appreciates what the devs do for the server and myself included and it was not my intent to "take a shot" at the dev team in any way. My intent was to just explain how I feel as a player in the community looking at how suggestions are looked at and decided. I feel as if the server is too conservative with how things are allowed to move forward. That is not a dig at the dev team at all and it wasn't my intention to make it sound like it was but more of a frustration with the mentality of what's worth doing and not doing.
    0 points
  38. Words cannot express how long I just laughed reading this
    0 points
  39. I forget half of these because they’re so forgettable and most of them don’t perform well. My entire stance is the numbers. In a perfect world battalions would have one subunit that was entirely unique from their main unit rather than copy and pasted standard jobs. Most battalions have proven that two subunits struggle to find a balance between themselves and the main unit. 212th has been the only exception for the most part but yall are just playing with fire by adding another because eventually yall are gonna be in the same boat as everyone else struggling to maintain all of your units and keeping them healthy for more than a few weeks at a time. Also removing jobs to avoid bloat… like why not replace jobs you already have in the subunits you already have with these unique jobs? Why would yall be willing to take away from your existing units in favor of this random ass goofy squad? Doesn’t make much sense to me.
    0 points
  40. This entire explanation is exactly what we were told to stay away from. New stuff is what’s wanted not constantly rebalancing of the same old stuff for every update. Synergy is the stale server out of the big 3 SWRP servers and it shows. If there is a desire for new stuff then this should be it.
    0 points
  41. Pretty sure this is the HELMET WE ASKED FOR DIRE SQUAD and instead got forced 2nd AC helmet or the Engineer instead but Yeah I dunno dude good luck though
    0 points
  42. +1 I love unique and new suggestions for the server!
    0 points
  43. -1 points
  44. +1 possibly change the model as that’s the spec or mech RCMD model (forget which) would also rather have foxtrot lmao but we all know that’s not happening so this is the next best thing I guess also is this like an actual lore squad or like it’s made up
    -1 points
  45. I like the kits ideas. But humans in a clone battalion? Lore or not I don't think this is better than ghost company. Why not get these kits for GC? -1 humans +1 kits
    -1 points
  46. Im saying no because 104th shouldn't have to ask for it again if the devs see my message and right the wrong then Ill +1 your request even though I only ever saw 104th with that helmet anyways Im not against 212th getting something new BUT you can damn sure bet I will call out the people who DIDNT GIVE 104th the models we asked for. we really really hate the helmet choices we were given. and Im not trying to upset anyone either I just want what was rightfully requested brought to light if 212th does get this
    -1 points
  47. Yeah we would Like the EVO Helmets for 104th Sure, We do not want the suggestion to suffer for it, in fact if it meant that the Helmet got added we would like to see the suggestion go through, it's just when we last brought it up we were more or less told NO and to Stop asking as it would NOT happen Ever
    -1 points
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