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  1. Synergy Clean up & Revamp Hey All! I know I wasn't able to attend the community meet, but please see the list below that we've been working up. The focus of this update was NOT content, and we have more content on the way, the focus on this update was getting us ready to add more. We want to make sure the server is prepared to hold more players and have larger events. Please see everything that I touched / changed below. Performance & Stability Reduced repeated server checks, idle NPC processing, and Daily Spin database queries. Added batched background writing for selected server logs. Removed duplicate weapon grants across 354 classes and fixed repeated jetpack attachments. Fixed several startup and joining errors, including Datapads, alt-account checks, and companions. Conquest: Mission Building Added a Command Center with Prepare, Run, and Results sections. Added guided point placement and support for two headquarters and up to 30 named capture points. Added saved missions, a shared server library, and portable mission files. Added Rakata presets, randomized layouts, practice mode, and in-world mission previews. Improved mission validation, loading compatibility, and rerunning saved missions. Conquest: Objectives & Staff Controls Added shield shutdowns, factory sabotage, supply requisitions, charge planting, intel retrieval, and extraction. Added multi-stage missions and private team tasks with optional waypoints. Added battalion/squad organization, searchable rosters, bulk transfers, and leadership changes. Added targeted broadcasts, AI squad deployment controls, event pausing, and host transfer/recovery. Conquest: Player Experience & Fixes Reworked menus, capture indicators, objective instructions, and radar-connected waypoints. Added the F7 objectives shortcut, smaller default UI, and respawn countdowns. Added Victory/Defeat screens, after-action reports, MVP awards, and staff commendations. Fixed capture stalls, faction recognition, Droideka errors, and objective interactions through walls. Improved AI orders and added NPC health, accuracy, and drop controls. Added fallback spawn positions and ticket refunds for failed squad deployments. Improved event cleanup and protected reward processing against duplicate payouts and storage failures. Gameplay & Cleanup Added skill XP to Daily Credit Spin and fixed ID bounty rewards. Improved F4 roster search and added configurable Radio access through H. Fixed class equipment, selected bodygroups, respawn pucks, and hologram copying. Updated CG baton/shield behavior, Jedi abilities, Hunter knife handling, Massiff effects, Gonk rocket limits, and Beskar pistol handling. Removed or archived outdated vendors, trainers, information panels, tools, and specified vehicle content. Preserved player data, purchased items, and shared assets. @Wosy Snitch System Added live monitoring of TPS, memory, entity counts, player counts, and net traffic, with tiered alerts when anything spikes. Performance is watched constantly, lag spikes, memory bloat, and entity overload get caught and dealt with automatically before they take the server down. Auto mitigation cleans up offending entities automatically Improved hook, timer, and net spam protection to keep a server stable under load. Prop and spawn limits keep things fair and prevent one person (or a crash-exploit) from lagging everyone out, while never touching the map itself. Quest System Improved the player-facing NPC dialogue menu and quest log, themed to match New quests can be added and updated live, so expect a steady stream of fresh missions without waiting for downtime. Quests have clear objectives and rewards, and some now chain together so finishing one unlocks the next Your quest progress and the quest-givers themselves now stick around reliably through restarts no more losing a quest you were partway through. Fixed a bug that could corrupt saved quests Thanks, Xaze
    3 points
  2. More than synergy atleast
    2 points
  3. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
    1 point
  4. resolved, thank you
    1 point
  5. 1 point
  6. I think i remember it was in the 41st one when the whole overhaul stuff came down and he had a freak out on everyone that disagreed with said suggestion for removing a bunch of stuff and possibly gutting subunit stuff. And then there was the freakout on the regimental reapplication. Oh and also cheating on the wordle to flex Honestly though, id expect a "guy pushing 40" to be able to be able to be a bit more mature or at least able to reflect on mistakes and how to better improve themselves. I guess old dogs maybe cant learn new tricks. Maybe in the future, try and take the laptop off your legs and choose your personal health over Garry's mod. Also, nobody is keeping you from talking to or hanging out with your "41st and 104th boys" outside of this community or ts. Maybe take the hint and realize that if theyre not contacting you, maybe they just dont really want to interact with you, but idk, im just a guy pushing 28. Good luck big fella
    1 point
  7. Mazen Alt Located
    1 point
  8. I wasn’t involved with the decision process, that question is better suited towards our dev leadership. I stepped in for model related things I found interesting cause we had a modeler leave who’d originally accepted those suggestions. That’s why many of them haven’t been completed.
    1 point
  9. Gaming & Tech has been archived, and "Serious Topics" has been created. Please review the "Community Rules and Guidelines" for rule additions to the section before posting.
    0 points
  10. He's already on the server as a non job one plus this was voted on. Also if you think we're letting ppl RDM as him then that person would lose that position fast and be demoted. We've also are being harsher on those that break the rules too. As we already got rid of 1 person that was a LC for breaking rules fairly recently. Plus should they cause issues be it in 501st or 212th that hes attached to with the examples you gave he will be handled by the officers over there as well as the jedi side.
    -1 points
  11. @MysticGet on this post haste
    -1 points
  12. -1 points
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