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  1. Horn Company RP Rank: 2nd Lieutenant Woods Suggestion: Doom's Unit - Sub Unit I'd like to preface this post with saying this will be a REPLACEMENT sub unit to Havoc Squad. Amongst Doom's Unit, the Officer Core, alongside majority of our members have unanimously agreed on one thing, Horn Company would be better than Havoc Squad. We, as a whole, are a bit tired of the "false lore" and want to use this new update as a chance to start over with a new sub unit. This Unit, already commonly referred to on the server, would be Horn Company. This would be a small sub unit, that is lore friendly, that could specialize in base defense. Horn Company Lore Horn Company was a company of clone troopers within the Grand Army of the Republic led by Captain Lock during the Clone Wars. Horn Company was present when Jedi Master Eeth Koth was captured aboard the Steadfast. More than half of the members were wiped out during the attack and the rest escaped via escape pods. Purpose Horn Company, being a sub-unit of Doom’s Unit, will inherently receive the Shields that were shown in Clone Wars. These shields will be used in a more conventional matter. They will be used to protect the critical points of the base during Defcon 4 and Defcon 3. Here, they will use specific positioning and spacing to control and defend these locations. These vital points are the HMC and BCC. Alongside this, it will revitalize one of the current Jedi Masters on the server, Eeth Koth. This will give Horn Company a Jedi General and DU one as well. From here, Eeth Koth and Horn Company can establish defensive positioning in necessary areas. They will receive nothing more for their weapons than the standard class loadout for DU. They will follow under the orders of the lead, Captain Lock and Jedi General Eeth Koth. Why? Before commenting that it's too much, that we just got new models, that it's not needed or anything of the sort, I hope you read this. Doom's Unit doesn't have the numbers to support both Havoc and Horn Company, but with this, we'd like to replace Havoc Squad with Horn Company. Havoc Squad was an idea created by an individual that was fantasized into a reality. It has no contingent lore and isn't relevant to the Clone Wars in the slightest. It was a fan fiction made reality. We're tired of it. We hope to use this as a platform to create a sub unit that could be beneficial to the server as a whole. The roleplay aspect that could be created by Horn has much greater prospect than what Havoc could. Not having slotted, fake lore characters could truly prove to assist Doom's Unit greater than any of us could imagine. I hope you look at this post and see the chance to get rid of Havoc finally and introduce a new aspect into the server has many more benefits than what currently resides. Implementation: Removal of Havoc Squad and introduction of Horn Company Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2608375154&searchtext=horn+company (If these are not applicable, I have a modeler on stand-by) Add or Change: Add Job: Captain Lock - Lock would obviously be part of Horn Company since he is the Commander of the group. Since he is a Captain in the Company, it would be WO+ to try out for the Lock position. He will still be able to get promoted to higher ranks. Lock would have the standard Commander kit of dual DC-17s. Officer (XO) - This Officer Whitelist for Horn Company would be the XO and right-hand to the one and only, Captain Lock. This spot would be filled by the most dedicated member to the Company and would provide leadership in the absence of the Captain. ARC Trooper - Arc Troopers in the Company would not add additional slots to the Doom’s Unit roster. They would be considered apart of it and still follow lead of the ARCL of DU. This way it’d still be fair as a result to other sub-units not receiving more slots. They’d be trained in close quarters combat and expected to be the best. Medical Trooper - The Medical Trooper would be the best of the best in terms of the Medical Specialization of Doom’s Unit. They’d be expected to know the ins and outs of MED RP and be able to supply this need for Medical in close quarters and under severe pressure. Heavy Trooper - The Heavy Troopers of Horn Company are expected to have extensive training in Trigger Discipline. Due to being up close in most scenarios, they are anticipated to be well disciplined, trained, and able to execute orders at a moment's notice. They are the true last line of defense. Slots: Not applicable to current character format on server. Model: TBD (Will Speak with Development if Accepted) Weapons: Normal Class Loadouts for Doom's Unit. EDIT: After some testing and research into the battalion. The best solution we've come up with for the uniqueness of the Horn Company will be integrating Engineer Training into the Company. This essentially means that, alongside their protection of the HMC, we'd like them to be well equipped to be able to repair the Generator at any point. This means the uniqueness aspect will come from the Company spawning with a Fusion Cutter and/or a Datapad. This will allow them to be well equipped and encourage that aspect of roleplay that isn't necessarily incorporated into the sever at the moment. We believe this will create a positive aspect and also add onto the Sub Unit without any need for custom spawn weapons.
    1 point
  2. -1 The limitation for job slots is artificial and could just be increased rather than remove something from the server. With the move away from the F4 menu standard to DarkRP (base for most Star Wars RP), and the eventual move to Helix (I believe) it doesn't really matter how many jobs are in a battalion as there isn't a massive menu to clutter up in F4. It doesn't really matter how large a jobs.lua file is either so long as it is sorted nicely by the developers using it. Why not just suggest increasing the number of allowed jobs rather than take one away, or just allow each Battalion's Commanders to make such a decision regarding jobs within their Battalion? If they want an extra thing added and have something in mind, increase the "job slots" and allow them to make a suggestion for it rather than remove Officer while they might have nothing prepared. It's already a struggle enough to make jobs unique and have a draw to them, most battalions may struggle with trying to fill an extra job with players, unique weaponry, and a unique RP position on the server. Regarding freeing up the weaponry on the job to be added to other things, it's not like it is not allowed to put the DP-24 on other jobs and like it is ONLY possible to be used by officers. Furthermore, it will be kind of lame to get rid of the job and have Commanders (non-lore) be unable to use Dual DC17s since they'd be forced to use the Trooper job and just use the standard weaponry for a Trooper. If you're a Commander you shouldn't need to play on a Regiment whitelist to get additional weapons, especially those that were common in lore for Commanders and Officers to use. There are other guns that Heavy and those other jobs could use anyways, such as the rw_sw_dc15le_o, rw_sw_dlt19s, or other more unique weapons that could be added.
    1 point
  3. +1 this opens up a door of possibilites!
    1 point
  4. 1 point
  5. +1 Like @Seabasssaid, Keep it for devil dogs
    1 point
  6. I made a suggestion awhile back., Day got permission from Forseen to test this out for the entire site. Said he'd update the post as it goes, no further updates since then, so i can only assume its been pushed to the backburner as i heard a Forums overhaul is coming soon.
    0 points
  7. Going to have to be a -1 for me dose not look like it is need Also i dont think the modles would max well with DU agree with alot of what marvel said And i think you are taking what people say way to personal.
    0 points
  8. I know I do this alot but I'd like to add to what I've said. Hisoka and the rest of the cabinet are working their arses off to get BH in good shape. They've made 4 pretty well received suggestions to boost BH. I think it's just a tad rude and ignorant to strip all this away from them. You're just gonna lose more members, again. Unlike sith, BH have a future and opportunities but you guys seem sorta focused on the short term and how because it's not perfect right now that it can never even be good. So please can you have some faith, for hisoka, he's really trying.
    -1 points
  9. my comment was removed but -1 #donthidethetruth
    -1 points
  10. Biggest -1 I can give. For months after your resignation from 501st, and even more so after your blacklist for impersonation, you've been consistently impersonating members of the battalion and of the server, not to mention giving out people's addresses like they're candy. You've spammed the arrest form to the point where it had to be changed due to false reports, harassed members of the 501st and the server, and way more I'd rather not type a paragraph about. You continue to show that you haven't learned from *any* of the warnings you've been given. Yikes.
    -1 points
  11. gn brother., gonna b a -1 from me tho, I really like the current havoc squad models and all that put to waste just because you want to re-brand DU? Wild.
    -1 points
  12. So what will be Horn Company's "shtick?" What makes them unique to the server besides shield usage? You're tired of it now, but in 3-6 months will the battalion still feel that way? If I'm being honest, this seems like a very lazy way out. You don't want to roleplay the character because its a made up page? You are going to making COMPLETELY made up ideals with this addition. Havoc Squad has the chance to just change it's characters personality because it's made up, and you still get to keep the uniqueness. For the activity portion, seems like DU just isn't selecting the right people for the roles. No hate on Razen cause he is my G. But it just seems like this is a DU issue y'all don't wanna fix it.
    -1 points
  13. katy her name is kill bill, she has a movie about her @Katy
    -1 points
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