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Rickle

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  1. -1
  2. my comment was removed but -1 #donthidethetruth
  3. +1 These would actually add new storylines that could be made
  4. -1 I feel like what Conrad said kind of sums it up, not every single person needs something special especially if they didn't have anything special in the Clone wars. I would be happy to +1 if there was any lore and you just didn't want 2 troopers to have stuff just because they need to have more stuff. I mean ppl already go for TC just because of the lore characters just giving them a bigger buff.
  5. +1 There was literally a squad with Vaughn and they all had jetpack and it would make 332nd more equal to TC in the form that there would be more than just wearing a helmet.
  6. +1 These props look pretty dope
  7. These look sick +1 and we need better materials
  8. +1 Just wait till someone selects the whole map
  9. +1 Free my boy
  10. +1 haven't tested this out at all, not going to act like I have, but if what he is saying is true this could help fps a lot. But if it causes other issues somehow then no
  11. Yo void this
  12. Yeah, but then the GM would have to spawn in Artillery cannons and give the person a tool. It would make more sense for artillery cannons to be built into the base and Naval receive the tool to use them. Imagine it was an encounter and the GM was just an Admin, he wouldn't be able to spawn in the entity.
  13. Name: Rickle RP Rank: 1SG Suggestion: Give the Naval Officer job an Artillery Strike laser, and add 1 or 2 artillery cannons onto the base somewhere so we can use actual base defenses. Have a rule where the lasers have a cooldown so they cannot be spammed, and let the Naval shoot at the droids with it (if the gm allows during events). Since we don't actually have base defenses so that naval can defend the base I think this would be good for naval to have. (Other than just closing MHB doors) Implementation: Add the pe_target_marker (Artillery Strike Marker) to the Naval Officer job. Also add a pe_artillery_cannon_venator (Artillery Cannon) on the base somewhere. Lore: Naval operates the base, so they should be able to use the base defense systems. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change (Any job modification requires all this information) Job: Naval Officer Slots: 10 Description: Naval Officers were often put in charge of bridge command on star destroyers. The more experienced officers were even put in command of entire star destroyers or battle groups. Model: models/naval_crew/pm_naval_crewman.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A
  14. +1 This could help lag on the server, but there would need to be like a 5 minute-10 minute warning so SA= building shouldn't just not expect it and lose all of their work. The only issue I see happening with this is that if a GM is doing an event at said time and the server restarts that could mess it up. Overall I think this would help server lag and is a good idea
  15. -1 Look dude it has been a year as you've said, but I am having a stroke reading this, as you move from third person text to first person text. This is very hard to read, I don't know if I just have a monkey brain, or this is just mixed up grammar that I cannot understand. If you do fix up the spelling/punctuation I will re-read it and possibly change my vote. :/
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