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Showing content with the highest reputation on 03/21/2022 in all areas

  1. Pretty sure last time this was denied was due to us doing an overhaul of the vehicles anyways and this was planned to be added.
    2 points
  2. Name: Edgar RP Rank: CSM Suggestion: Add a singular pistol to all the medic role. Implementation: As a previous MEDO I can say that a pistol for the medic class would be very helpful because you would be able to defend yourself when you are alone and there is no one else with you. I don't really see any negatives to this as every other whitelist except for generic trooper has a specific gun for their class. I think this would be a very good Idea because whenever you think of a medic you think of them having a pistol. I think a good weapon for this would be a suppressed pistol or a DH-17a. Lore: None Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Other: This will allow for medics to actually be able to kill things and not just be a heal bot as Medics are really boring if they are just healing.
    1 point
  3. I'm willing to sacrifice both the Arquitens and the Consular class cruisers. They are much too large and difficult to utilize plus we have the prop versions of them. However the V-Wing is used quite a lot and shouldn't even be considered for removal. The HMP is blacklisted on Main Server due to it being able to crash the server very easily if it nose dives into the ground and the NU-Class Shuttle is under utilized and I could see it going too tbh. Overall +1 Y-Wings are my favorite and I would love to see them agane
    1 point
  4. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
    1 point
  5. I don’t think this is needed and I would ensure that it doesn’t happen on a server level as long as I’m palpatine. It’s a very simple tool and very self explanatory. If battalions want something that’s up to them +1, as much as I think it might shoot dooms unit in the foot the positives for the server as a whole are too fresh.
    1 point
  6. I'm neutral on this statement I love the idea of more ships, but Guac has some good points. My only issue, with carpet bombers, is that people may be stupid and carpet bomb right in the middle of where clones, Jedi, or important characters may be. It's like HVOs with their rocket launchers. Some know how to effectively use it without being stupid, but others will shoot it right into a tight-spaced area and kill like 20 people and 3 droids. I'm open to giving it a stronger +1 or -1 if I get the picture a bit more, but right now, I'm staying neutral.
    1 point
  7. -1I'd rather be able to dual wield bacta kits
    1 point
  8. does this mean all vehicle related suggestions that were denied around the time This was posted are likely to be accepted if reposted?
    1 point
  9. You can do that with the guns that job already has? -1
    1 point
  10. May I ask then why it was denied and not just kept in prep phase, or something of the sort.
    1 point
  11. NPC rework and overhaul is currently in the works.
    1 point
  12. -1, Medics already get DC-15A and DC-15S so your point about medics not being able to kill things doesn't really make sense. Also while it's true that other classes get a specific gun, medics get a Bacta Kit and Medical Syringes. I don't really believe that medic is in need of a buff at this moment, they are strong as is.
    1 point
  13. Yeah, honestly if DU had 501st clout they’d be the biggest battalion on the server. A wise man once told me that. Anyways, +1, this is a dope suggestion to make the Heavy regiment actually useful, I don’t think we need to take shields away from DU, but now other battalions get to share that shield ability. And uh… have you ever been on the DU heavy whitelist? I feel like you’re talking just to sound important rn (it’s a common problem with Synergy members, don’t beat yourself up over it), the whitelist already gets the shield…
    1 point
  14. If they need to for this to pass then yes I'm all for it. The buff would help the server overall far more then one battalion losing shields on every job would hurt.
    1 point
  15. I remember a while back someone named Clockwork who did a Review on our server came up with similar ideas he posted on his video. He gave the idea of a market skill to decrease prices and a Marksman to increase fire rate / reload speed / damage / etc. Just some ideas. Although a very good suggestion +1 Will be able to post a picture on what Clockwork's ideas were for these, this is like a year ago so gatta find it.
    0 points
  16. 0 points
  17. Ammo box sitting is not coming back unfortunately. I understand that it's something you guys want to meme around with but it serves absolutely 0 purpose on the server and I firmly stand with Maxwell's decision to remove it. In game, Ammo boxes are counted as entities when spawned and any sort of player interaction including sitting on an entity creates new physics in which the server needs to calculate even if its such a miniscule calculation, its still present. It's time for everyone to drop the conversation on it. I honestly cannot fathom how you guys are so fixed to this concept.
    0 points
  18. This was actually planned to be added however there is already too many vehicles. I have said it multiple times the addition of more vehicles will just end up in people just not using it. Also the physics model for this is kinda broken btw.
    0 points
  19. Name: Guac RP Rank: Master Suggestion: Add the Delta-7 and lore variants to the server. In my and the council's opinion, the ETA is oversaturated in use. Delta-7's are incredibly versatile and to be frank, cool looking vehicles we would love to see implemented. Implementation: CTRL C - CTRL V or smthn? Also, pretty sure you can change the skins of the Delta-7 on all ships, you could prob just add one and it would do the trick. Lore: https://starwars.fandom.com/wiki/Delta-7_Aethersprite-class_light_interceptor Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1580175017 (If no workshop content, suggest a developer or put "Require Development")
    0 points
  20. Name: Omega EOD 36 Darman RP Rank: LTCOL Suggestion: Making the LAAT/c able to warp to other planets (with right click) whilst it has a vehicle grabbed if possible. Implementation: Making the LAAT/c warp able with vehicles grabbed. Would suit the battlefield feeling and add to the RP and large scale events/encounters. Lore: Low Altitude Assault Transport/carrier | Wookieepedia | Fandom Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development")
    0 points
  21. Name: Willy RP Rank: Executive Officer Suggestion: Adding a turret addon to replace the old turret addon that was removed due to issues involving it not working properly. Implementation: The turrets will be given to all naval engineers, as well as all Engineer/Support lore characters (Two exceptions were made in order to be fair and let every unit have a turret) This items will need a swep in order to spawn it (which maxwell told me he is able to do). There will be general guidelines/rules for the RP setup of the turret and what you are not allowed to do with it, but I've given those decisions to the naval. Lore: https://starwars.fandom.com/wiki/Turret https://starwars.fandom.com/wiki/E-Web_heavy_repeating_blaster Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1790763731 (also needs development to have a swep that spawns in the turret) https://steamcommunity.com/sharedfiles/filedetails/?id=1382020460 (This is the old turret addon) https://steamcommunity.com/sharedfiles/filedetails/?id=1387693767 (This is a buildable variant of the old turret, but it requires the repair tool from the old vehicle pack that we had) https://steamcommunity.com/sharedfiles/filedetails/?id=801595691 (This is the original source of the model for the old turret, I haven't checked if it actually works, but the two addons above definitely have sweps for them) (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change (Any job modification requires all this information) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Commander Faie Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Wolfpack Warthog Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Wolfpack Tracer Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: 212th Oddball Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Foxtrot Group Engineer Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: 501st Pilot Hawk Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: KU Support Trooper Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Havoc Squad Acid Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Havoc Squad Locke Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Alpha-26 Maze Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Delta Squad Fixer Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Omega Squad Atin Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Bad Batch Tech Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Jaing Skirata Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Diplomatic Service Mack Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Job: Operations Engineer Slots: Leave the same Description: Leave the same Model: Leave the same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: turret_bullets (need a swep for this, and probably needs it's damage, fire rate, and/or laser model modified to best fit the server if it isn't good enough) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Other: Please be advised that I have spoken with the highest rank of each unit, and there has been no rejection of the idea, only suggestions that I am accommodating which has been mostly guidelines/rules that would need to be added. As well there is a second type of turret in the pack that is the railgun (launches rockets, weapon string is turret_rail) If you want to leave it in the server, it could be useful for certain applications and maybe GM or future use.
    0 points
  22. Name: Foxey RP Rank: Jedi Commander, Naval Captain, Clone Colonel Suggestion: Add the LFS compatible Munificent & Acclamator vehicles. Alternatively, add the props for the Munificent & Acclamator to the server. Implementation: Adding the LFS Munificent & Acclamator to the server so they can either be used directly or the props of them can be spawned. Lore: https://starwars.fandom.com/wiki/Munificent-class_star_frigate https://starwars.fandom.com/wiki/Acclamator-class_assault_ship Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2017612015 https://steamcommunity.com/sharedfiles/filedetails/?id=2017582717 Other: Both of the ships are equipped with turrets that will exchange fire back and forth if spawned next to each other and the turrets will also target LFS vehicles from the opposing side. This might cause lag, which is why I am totally fine with just the props being added too. The primary reason I believe this should be added is that it would prove incredibly useful for Game Masters in the creation of events and it would make events far more immersive, particularly when it comes to the deployment of drop pods and what-not. CIS Landers had fallen out of use by the Clone Wars, particularly by the end- which is where we are right now. This would simply be very cool. Oh yeah, also with these ships back the 21st and other Jet Troopers would be able to do boarding again, just like the old days.
    0 points
  23. -1 Giving DU less of a purpose when it's already dying and seen as useless by 90% of the server.
    -1 points
  24. +1 DU server wide shield training let’s go!
    -1 points
  25. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED I expect all of the people who have stated "If this gets denied I'll go help DU" to fulfill their promises. @Marvel This includes you as well, I expect your Doom App to be posted within the next 24 hours.
    -2 points
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