Turtle Posted March 15, 2022 Posted March 15, 2022 (edited) Name: Turtle | Wolffe RP Rank: BCMD Suggestion: Add some more skills to spend skill points on, example: Reload speed, Armory discounts, More starting ammo, Accuracy, etc Implementation: I'm not a coder or what ever so I couldn't really tell you all the specifics on how it would work, but in my head, you go in and make the new skill, code it so that it does what it's supposed to do, find a nice picture for it to use as the display, and boom. Lore: No lore, all I could really think of is with training and experience (money), troopers learned how to improve their own set of skills. Workshop content if applicable: Requires development Feel free to give some suggestions for other skills! Edited March 15, 2022 by Turtle Spelling Error 1 Current: Free man Former: Lotta things (Notably HA and Wolffe)
Posted March 15, 2022 (edited) Name: Turtle | Wolffe RP Rank: BCMD Suggestion: Add some more skills to spend skill points on, example: Reload speed, Armory discounts, More starting ammo, Accuracy, etc Implementation: I'm not a coder or what ever so I couldn't really tell you all the specifics on how it would work, but in my head, you go in and make the new skill, code it so that it does what it's supposed to do, find a nice picture for it to use as the display, and boom. Lore: No lore, all I could really think of is with training and experience (money), troopers learned how to improve their own set of skills. Workshop content if applicable: Requires development Feel free to give some suggestions for other skills! Edited March 15, 2022 by Turtle Spelling Error 1 Current: Free man Former: Lotta things (Notably HA and Wolffe)
Bbstine Posted March 15, 2022 Posted March 15, 2022 +1 Reload speed would actually be really sweet 1 1
Fyi Posted March 15, 2022 Posted March 15, 2022 +1 and while we're at it, tone down the prices of skill points. To me, it's kinda weird that we expect new players to scrounge up over 2 million credits to level up their skills. Let's tone down the prices, or make it based on EXP so people can level up their skills as they wish while normally playing. Definitely think starting ammo and reload speed would be very cool, and potentially different skills for other factions, like higher force regen on Jedi? 2 hi.
Posted March 15, 2022 +1 and while we're at it, tone down the prices of skill points. To me, it's kinda weird that we expect new players to scrounge up over 2 million credits to level up their skills. Let's tone down the prices, or make it based on EXP so people can level up their skills as they wish while normally playing. Definitely think starting ammo and reload speed would be very cool, and potentially different skills for other factions, like higher force regen on Jedi? 2 hi.
Turtle Posted March 15, 2022 Author Posted March 15, 2022 2 minutes ago, Fyi said: +1 and while we're at it, tone down the prices of skill points. To me, it's kinda weird that we expect new players to scrounge up over 2 million credits to level up their skills. Let's tone down the prices, or make it based on EXP so people can level up their skills as they wish while normally playing. Definitely think starting ammo and reload speed would be very cool, and potentially different skills for other factions, like higher force regen on Jedi? Something I just thought of, the same way that we get skill points for jedi by killing things, why dont we have it that way on clone as well, might be challening tho. Current: Free man Former: Lotta things (Notably HA and Wolffe)
Author Posted March 15, 2022 2 minutes ago, Fyi said: +1 and while we're at it, tone down the prices of skill points. To me, it's kinda weird that we expect new players to scrounge up over 2 million credits to level up their skills. Let's tone down the prices, or make it based on EXP so people can level up their skills as they wish while normally playing. Definitely think starting ammo and reload speed would be very cool, and potentially different skills for other factions, like higher force regen on Jedi? Something I just thought of, the same way that we get skill points for jedi by killing things, why dont we have it that way on clone as well, might be challening tho. Current: Free man Former: Lotta things (Notably HA and Wolffe)
Founder Xaze Posted March 15, 2022 Founder Founder Posted March 15, 2022 20 minutes ago, Turtle said: Reload speed, Armory discounts, More starting ammo, Accuracy, etc More starting ammo definitely possible. Not sure how the sweps are going to be handled.. but you might be able to do something
Founder Founder Posted March 15, 2022 20 minutes ago, Turtle said: Reload speed, Armory discounts, More starting ammo, Accuracy, etc More starting ammo definitely possible. Not sure how the sweps are going to be handled.. but you might be able to do something
cpassballer Posted March 15, 2022 Banned Posted March 15, 2022 +1 Former Senior Senator Lux Bonteri Bail Organa 501st COL Sarge HVOO Tup MEDO Hawk SUPL Denal ARCL Current: Senate Main
Banned Posted March 15, 2022 +1 Former Senior Senator Lux Bonteri Bail Organa 501st COL Sarge HVOO Tup MEDO Hawk SUPL Denal ARCL Current: Senate Main
Spieler Posted March 15, 2022 Posted March 15, 2022 +1 GMD / HA / Guild LT / Dev. Assistant / Mavelle
Luther Posted March 15, 2022 Posted March 15, 2022 +1 this is actually a very good suggestion, also I agree with what Fyi said about turning down the price of skills points or even better making skill point based off of playtime, experience.
Posted March 15, 2022 +1 this is actually a very good suggestion, also I agree with what Fyi said about turning down the price of skills points or even better making skill point based off of playtime, experience.
Bleach Posted March 15, 2022 Posted March 15, 2022 +1 this is it chief I am Best Canadian on the Server Caterpillar smoking a cigarette.
Posted March 15, 2022 +1 this is it chief I am Best Canadian on the Server Caterpillar smoking a cigarette.
Xylops Posted March 15, 2022 Posted March 15, 2022 +1 I ain't even got a clone but I think this would be benefitial for them a bunch Made Cin Drallig a DU Jedi
Posted March 15, 2022 +1 I ain't even got a clone but I think this would be benefitial for them a bunch Made Cin Drallig a DU Jedi
Tec Posted March 15, 2022 Posted March 15, 2022 Big +1 Current: CT PVT Alpha-14 Tec | Jedi Knight II Tec Former: Fleet Admiral Wullf Yularen, Clone Rear Admiral Tec, Chief of Engineering x2, Etain Tur-Mukan, Null 7 Mereel , 104th REGL Command Sergeant Major Command Sergeant Major, Improcco Clanky (For Real this Time), Last SO SUPL Spark, Intel Director of the 104th, Republic Navy, Coruscant Guard, 41st, and 501st,
Posted March 15, 2022 Big +1 Current: CT PVT Alpha-14 Tec | Jedi Knight II Tec Former: Fleet Admiral Wullf Yularen, Clone Rear Admiral Tec, Chief of Engineering x2, Etain Tur-Mukan, Null 7 Mereel , 104th REGL Command Sergeant Major Command Sergeant Major, Improcco Clanky (For Real this Time), Last SO SUPL Spark, Intel Director of the 104th, Republic Navy, Coruscant Guard, 41st, and 501st,
Conrad Posted March 15, 2022 Posted March 15, 2022 I'm gonna play devils advocate on this one because I see some HUGE flaws with this, despite thinking it might be a good idea in some way shape or form. I'm gonna be honest I don't see how Accuracy and Reload speed could work long super well. Accuracy and reload speed would just be really really broken. Could you imagine just LMG's and Assault rifles pinpointing people from across the map at full auto. The whole point of having the spread of weapons being what they are now is that each weapon has its own purpose. You don't use your dc-15a to snipe people, you use the 15X, they don't step on each other's toes that much, but this could end up changing that to the point where high fire rate guns are king over all. More ammo seems like an alright one, but also just kinda buy more ammo in the f4 menu. Kind feels like the same thing to me. Vendor Discount, i mean, good luck. I don't see this happening. Don't get me wrong, I think it would be cool to have more unique skills and stuff, but I don't think buying them is the answer. I would personally thing a whole new system for health/armor/movespeed/jump height be implemented. One based not on putting credits into it, but leveling up more like the jedi system. You get levels for killing people, and can invest those into your class to give you more things specific to your class, kinda like jedi. I'm sure this is even more impossible then your idea tho. If you're just looking for more things to buy in general, a datapad could be a cool addition, or some basic sweps. I just don't want to get to the point where people are super strong feeling, because all that will do is make GM's spawn more/stronger droids to compensate, which makes people want themselves to be buffed, its a bad cycle. 2 C
Posted March 15, 2022 I'm gonna play devils advocate on this one because I see some HUGE flaws with this, despite thinking it might be a good idea in some way shape or form. I'm gonna be honest I don't see how Accuracy and Reload speed could work long super well. Accuracy and reload speed would just be really really broken. Could you imagine just LMG's and Assault rifles pinpointing people from across the map at full auto. The whole point of having the spread of weapons being what they are now is that each weapon has its own purpose. You don't use your dc-15a to snipe people, you use the 15X, they don't step on each other's toes that much, but this could end up changing that to the point where high fire rate guns are king over all. More ammo seems like an alright one, but also just kinda buy more ammo in the f4 menu. Kind feels like the same thing to me. Vendor Discount, i mean, good luck. I don't see this happening. Don't get me wrong, I think it would be cool to have more unique skills and stuff, but I don't think buying them is the answer. I would personally thing a whole new system for health/armor/movespeed/jump height be implemented. One based not on putting credits into it, but leveling up more like the jedi system. You get levels for killing people, and can invest those into your class to give you more things specific to your class, kinda like jedi. I'm sure this is even more impossible then your idea tho. If you're just looking for more things to buy in general, a datapad could be a cool addition, or some basic sweps. I just don't want to get to the point where people are super strong feeling, because all that will do is make GM's spawn more/stronger droids to compensate, which makes people want themselves to be buffed, its a bad cycle. 2 C
Mystic Posted March 15, 2022 Developer Posted March 15, 2022 +1 bruh this is it Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted March 15, 2022 +1 bruh this is it Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Turtle Posted March 15, 2022 Author Posted March 15, 2022 18 hours ago, Conrad said: I'm gonna play devils advocate on this one because I see some HUGE flaws with this, despite thinking it might be a good idea in some way shape or form. I'm gonna be honest I don't see how Accuracy and Reload speed could work long super well. Accuracy and reload speed would just be really really broken. Could you imagine just LMG's and Assault rifles pinpointing people from across the map at full auto. The whole point of having the spread of weapons being what they are now is that each weapon has its own purpose. You don't use your dc-15a to snipe people, you use the 15X, they don't step on each other's toes that much, but this could end up changing that to the point where high fire rate guns are king over all. More ammo seems like an alright one, but also just kinda buy more ammo in the f4 menu. Kind feels like the same thing to me. Vendor Discount, i mean, good luck. I don't see this happening. Don't get me wrong, I think it would be cool to have more unique skills and stuff, but I don't think buying them is the answer. I would personally thing a whole new system for health/armor/movespeed/jump height be implemented. One based not on putting credits into it, but leveling up more like the jedi system. You get levels for killing people, and can invest those into your class to give you more things specific to your class, kinda like jedi. I'm sure this is even more impossible then your idea tho. If you're just looking for more things to buy in general, a datapad could be a cool addition, or some basic sweps. I just don't want to get to the point where people are super strong feeling, because all that will do is make GM's spawn more/stronger droids to compensate, which makes people want themselves to be buffed, its a bad cycle. I very much agree, with the skills that would affect gameplay such as reload speed and accuracy, of course they shouldnt be drastic, at ABSOLUTE MOST 7%, the reason I wish we had more skills is because maybe after a month of playing the server, you kind of forget that they even exist because you have maxed them out already. At the end of the day, it's just an idea. I got inspiration from a youtuber that did a review on the server. Current: Free man Former: Lotta things (Notably HA and Wolffe)
Author Posted March 15, 2022 18 hours ago, Conrad said: I'm gonna play devils advocate on this one because I see some HUGE flaws with this, despite thinking it might be a good idea in some way shape or form. I'm gonna be honest I don't see how Accuracy and Reload speed could work long super well. Accuracy and reload speed would just be really really broken. Could you imagine just LMG's and Assault rifles pinpointing people from across the map at full auto. The whole point of having the spread of weapons being what they are now is that each weapon has its own purpose. You don't use your dc-15a to snipe people, you use the 15X, they don't step on each other's toes that much, but this could end up changing that to the point where high fire rate guns are king over all. More ammo seems like an alright one, but also just kinda buy more ammo in the f4 menu. Kind feels like the same thing to me. Vendor Discount, i mean, good luck. I don't see this happening. Don't get me wrong, I think it would be cool to have more unique skills and stuff, but I don't think buying them is the answer. I would personally thing a whole new system for health/armor/movespeed/jump height be implemented. One based not on putting credits into it, but leveling up more like the jedi system. You get levels for killing people, and can invest those into your class to give you more things specific to your class, kinda like jedi. I'm sure this is even more impossible then your idea tho. If you're just looking for more things to buy in general, a datapad could be a cool addition, or some basic sweps. I just don't want to get to the point where people are super strong feeling, because all that will do is make GM's spawn more/stronger droids to compensate, which makes people want themselves to be buffed, its a bad cycle. I very much agree, with the skills that would affect gameplay such as reload speed and accuracy, of course they shouldnt be drastic, at ABSOLUTE MOST 7%, the reason I wish we had more skills is because maybe after a month of playing the server, you kind of forget that they even exist because you have maxed them out already. At the end of the day, it's just an idea. I got inspiration from a youtuber that did a review on the server. Current: Free man Former: Lotta things (Notably HA and Wolffe)
Dennis Posted March 15, 2022 Banned Posted March 15, 2022 20 hours ago, Luther said: +1 this is actually a very good suggestion, also I agree with what Fyi said about turning down the price of skills points or even better making skill point based off of playtime, experience. Playtime discounts… thats a hot idea me and my 9k server hours. +1 for starting ammo and the simple stuff however I think if you did certain other ones like vendor discount it would need to be a price increase for it being more expensive as that is an end game type situation. However I think some good ideas could come outa something like this Current: Kevin Colt leader of the Colt Crime Syndicate | Alpha-69 Dennis Former: BCMD Doom x3| Havoc Squad Brimstone x3 | Base Ops CMD | Delta Jedi | BCMD Colt | BCMD Bacara | Specialized Regimental Commander x2 | First Count Dooku and creator of the CIS | Rear Admiral Orson Krennic
Banned Posted March 15, 2022 20 hours ago, Luther said: +1 this is actually a very good suggestion, also I agree with what Fyi said about turning down the price of skills points or even better making skill point based off of playtime, experience. Playtime discounts… thats a hot idea me and my 9k server hours. +1 for starting ammo and the simple stuff however I think if you did certain other ones like vendor discount it would need to be a price increase for it being more expensive as that is an end game type situation. However I think some good ideas could come outa something like this Current: Kevin Colt leader of the Colt Crime Syndicate | Alpha-69 Dennis Former: BCMD Doom x3| Havoc Squad Brimstone x3 | Base Ops CMD | Delta Jedi | BCMD Colt | BCMD Bacara | Specialized Regimental Commander x2 | First Count Dooku and creator of the CIS | Rear Admiral Orson Krennic
Heart Posted March 18, 2022 Posted March 18, 2022 In theory, the reload speed code could be something attached to the weapon, and a variable to the player (not exact because i dont code but:) if Reloading == true then play anim.reload wait(Basereload - (PlayerReloadBoost*0.01) `So if you had 25 reload speed, you would take .25 seconds off the base reload with this formula` ammo = maxammo end It works on roblox and gmod is basically adult roblox so +1
Posted March 18, 2022 In theory, the reload speed code could be something attached to the weapon, and a variable to the player (not exact because i dont code but:) if Reloading == true then play anim.reload wait(Basereload - (PlayerReloadBoost*0.01) `So if you had 25 reload speed, you would take .25 seconds off the base reload with this formula` ammo = maxammo end It works on roblox and gmod is basically adult roblox so +1
Ccmonty Posted March 20, 2022 Posted March 20, 2022 (edited) This is a tough one. From a player enjoyment perspective this is a no brainer. however from a GM and balance perspective this could cause problems. for example: anyone who has done PVP with me recently knows im a fan of the rockets and my main opening is right after i use one and im reloading it while jumping around like a doofis. reducing reload time would be better for me but it would make me much harder to kill which might be unbalanced. another is example is NPCs. Faster reload and better accuracy would mean GMs would need to compensate somehow and the only way to do that would be to buff up the NPCs HP and AI which. However the biggest problem I see with this is that it widens the gap between new players and regulars. I love this server and I dont think its dying anytime soon but new players till need to be able to close the gap between them and us and with perma weapons pricing so high and only 2 of the base classes (medic and support) having decent class weapons, adding new skills could widen the gap even more. At the end of the day I am gonna give this a +1 because building a character to be powerful is always something I enjoy in a game but just keep the things i listed in mind TL;DR for admin team: good suggestion, has flaws, still gonna +1 Edited March 20, 2022 by Ccmonty 1 The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Posted March 20, 2022 (edited) This is a tough one. From a player enjoyment perspective this is a no brainer. however from a GM and balance perspective this could cause problems. for example: anyone who has done PVP with me recently knows im a fan of the rockets and my main opening is right after i use one and im reloading it while jumping around like a doofis. reducing reload time would be better for me but it would make me much harder to kill which might be unbalanced. another is example is NPCs. Faster reload and better accuracy would mean GMs would need to compensate somehow and the only way to do that would be to buff up the NPCs HP and AI which. However the biggest problem I see with this is that it widens the gap between new players and regulars. I love this server and I dont think its dying anytime soon but new players till need to be able to close the gap between them and us and with perma weapons pricing so high and only 2 of the base classes (medic and support) having decent class weapons, adding new skills could widen the gap even more. At the end of the day I am gonna give this a +1 because building a character to be powerful is always something I enjoy in a game but just keep the things i listed in mind TL;DR for admin team: good suggestion, has flaws, still gonna +1 Edited March 20, 2022 by Ccmonty 1 The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Slak Posted March 21, 2022 Posted March 21, 2022 I remember a while back someone named Clockwork who did a Review on our server came up with similar ideas he posted on his video. He gave the idea of a market skill to decrease prices and a Marksman to increase fire rate / reload speed / damage / etc. Just some ideas. Although a very good suggestion +1 Will be able to post a picture on what Clockwork's ideas were for these, this is like a year ago so gatta find it. 1 Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Posted March 21, 2022 I remember a while back someone named Clockwork who did a Review on our server came up with similar ideas he posted on his video. He gave the idea of a market skill to decrease prices and a Marksman to increase fire rate / reload speed / damage / etc. Just some ideas. Although a very good suggestion +1 Will be able to post a picture on what Clockwork's ideas were for these, this is like a year ago so gatta find it. 1 Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Comics Posted March 21, 2022 Posted March 21, 2022 I think skill points are a small part about the server that could bring something unique to synergy. We could do a lot of things with this and I think it's a great thing to start talking more openly about. Maybe some skills could be exclusive to other skills so you'd have to pick (dunno how you'd work the refund stuff maybe a cool down to prevent abuse) it's a great place to see what simple things could maybe be expanded. Devs would have to take a lot of time balance testing so it would be pretty hard to look for what could be improved but I see this as a great place to start +1 The most fuckable person on Synergy Star Wars RP!
Posted March 21, 2022 I think skill points are a small part about the server that could bring something unique to synergy. We could do a lot of things with this and I think it's a great thing to start talking more openly about. Maybe some skills could be exclusive to other skills so you'd have to pick (dunno how you'd work the refund stuff maybe a cool down to prevent abuse) it's a great place to see what simple things could maybe be expanded. Devs would have to take a lot of time balance testing so it would be pretty hard to look for what could be improved but I see this as a great place to start +1 The most fuckable person on Synergy Star Wars RP!
Maxwells Posted March 22, 2022 Posted March 22, 2022 On 3/14/2022 at 11:31 PM, Conrad said: I'm gonna play devils advocate on this one because I see some HUGE flaws with this, despite thinking it might be a good idea in some way shape or form. I'm gonna be honest I don't see how Accuracy and Reload speed could work long super well. Accuracy and reload speed would just be really really broken. Could you imagine just LMG's and Assault rifles pinpointing people from across the map at full auto. The whole point of having the spread of weapons being what they are now is that each weapon has its own purpose. You don't use your dc-15a to snipe people, you use the 15X, they don't step on each other's toes that much, but this could end up changing that to the point where high fire rate guns are king over all. More ammo seems like an alright one, but also just kinda buy more ammo in the f4 menu. Kind feels like the same thing to me. Vendor Discount, i mean, good luck. I don't see this happening. Don't get me wrong, I think it would be cool to have more unique skills and stuff, but I don't think buying them is the answer. I would personally thing a whole new system for health/armor/movespeed/jump height be implemented. One based not on putting credits into it, but leveling up more like the jedi system. You get levels for killing people, and can invest those into your class to give you more things specific to your class, kinda like jedi. I'm sure this is even more impossible then your idea tho. If you're just looking for more things to buy in general, a datapad could be a cool addition, or some basic sweps. I just don't want to get to the point where people are super strong feeling, because all that will do is make GM's spawn more/stronger droids to compensate, which makes people want themselves to be buffed, its a bad cycle. ^ See i agree with conrad, I mean I would love too add new stuff but I just dont see it affecting gameplay a lot more and giving people more advantages with a higher reload speed and the other ones. 1 1 <--- You reading this
Posted March 22, 2022 On 3/14/2022 at 11:31 PM, Conrad said: I'm gonna play devils advocate on this one because I see some HUGE flaws with this, despite thinking it might be a good idea in some way shape or form. I'm gonna be honest I don't see how Accuracy and Reload speed could work long super well. Accuracy and reload speed would just be really really broken. Could you imagine just LMG's and Assault rifles pinpointing people from across the map at full auto. The whole point of having the spread of weapons being what they are now is that each weapon has its own purpose. You don't use your dc-15a to snipe people, you use the 15X, they don't step on each other's toes that much, but this could end up changing that to the point where high fire rate guns are king over all. More ammo seems like an alright one, but also just kinda buy more ammo in the f4 menu. Kind feels like the same thing to me. Vendor Discount, i mean, good luck. I don't see this happening. Don't get me wrong, I think it would be cool to have more unique skills and stuff, but I don't think buying them is the answer. I would personally thing a whole new system for health/armor/movespeed/jump height be implemented. One based not on putting credits into it, but leveling up more like the jedi system. You get levels for killing people, and can invest those into your class to give you more things specific to your class, kinda like jedi. I'm sure this is even more impossible then your idea tho. If you're just looking for more things to buy in general, a datapad could be a cool addition, or some basic sweps. I just don't want to get to the point where people are super strong feeling, because all that will do is make GM's spawn more/stronger droids to compensate, which makes people want themselves to be buffed, its a bad cycle. ^ See i agree with conrad, I mean I would love too add new stuff but I just dont see it affecting gameplay a lot more and giving people more advantages with a higher reload speed and the other ones. 1 1 <--- You reading this
Turtle Posted March 22, 2022 Author Posted March 22, 2022 7 hours ago, Maxwells said: ^ See i agree with conrad, I mean I would love too add new stuff but I just dont see it affecting gameplay a lot more and giving people more advantages with a higher reload speed and the other ones. At the end of the day, all it really is, is just an idea. If there is a way to implement it then cool, if not, oh well. Current: Free man Former: Lotta things (Notably HA and Wolffe)
Author Posted March 22, 2022 7 hours ago, Maxwells said: ^ See i agree with conrad, I mean I would love too add new stuff but I just dont see it affecting gameplay a lot more and giving people more advantages with a higher reload speed and the other ones. At the end of the day, all it really is, is just an idea. If there is a way to implement it then cool, if not, oh well. Current: Free man Former: Lotta things (Notably HA and Wolffe)
Founder Jad Posted March 29, 2022 Founder Founder Posted March 29, 2022 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
Founder Founder Posted March 29, 2022 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
Baron Posted November 15, 2023 Posted November 15, 2023 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)
Posted November 15, 2023 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)
Jayarr Posted September 23, 2024 Posted September 23, 2024 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
Posted September 23, 2024 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
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