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Jad

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Everything posted by Jad

  1. The weapon would become bloat in most scenarios. When designing job weapon classes we try our hardest to ensure all weapons on said job have a purpose other than looks. In this instance it would just be your standard pistol that serves no other purpose. I see peoples arguments of wanting it for RP purposes or just so you have a pistol. But anything you could accomplish with a pistol you can accomplish with any other weapon in your standard load out. The weapon vendor offers many pistols if you wish to go that route. Edit: I thought I posted last night but guess I didn't hit submit, thanks for the bump!
  2. We had a pretty long discussion regarding the utility and necessity of adding shields to heavies. Utility wise. The shields sound like a good addition but it would then devalue Doom's Unit use in combat and as a battalion. On the server back-end, we'd prefer not to add more spawn-able entities to jobs than we already have. More entities = less stability especially during events. Necessity wise. We don't really see a need for shields on the job as this could potentially lead us down a rabbit hole of other jobs "Needing" something special to stand out when the jobs already have load-outs and models to make them stand out and perform accordingly. There's also another suggestion up where I will be taking another look into the rotary blasters and adjusting where necessary, providing that post actually receives feedback. For the future of Heavy suggestions moving forward; There's always cool ideas on how to improve a regiment, but pulling directly from another source of specialty on the server will only deem to hurt both sides in the long run.
  3. This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
  4. This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
  5. This suggestion has been moved to DEVELOPMENT PHASE. (Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)
  6. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  7. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED We have a solution to the problem launching hopefully soon. If not this will be our fallback plan.
  8. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  9. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  10. Jad

    Pistol for Medics

    Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  11. Jad

    Shippy Ship

    This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  12. Jad

    More Skills

    This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  13. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  14. This suggestion has been moved to DEVELOPMENT PHASE. (Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)
  15. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  16. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  17. This sounds like a hit registration issue, which would explain a lot honestly. I wouldn't mind looking into accuracy, but damage would have to most likely remain or lowered if absolutely necessary to ensure the weapon isn't ridiculous . Regarding the Lore section, I tried my best to keep most guns "Lore Accurate" with how they fire, but exceptions have to be made when balancing between PvE and PvP. If we were running on Unreal or Frostbyte I could get behind recreating weapons to match almost as a direct copy, but with the limitations Garry's Mod imposes on us we have to be pretty strict when making design and balancing choices. Note: I'm not saying I'm against "Buffing" the Z-6, I'm just stating it's a delicate line between being overpowered and being well balanced. Edit: The suggestion is also kind of confusing as to what you're entirely asking for, I'd just rename it to "Buff the Z-6"
  18. Jad

    Warp LAAT/c

    Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  19. Jad

    Warp LAAT/c

    This one was denied because of having to create a way to allow warping things the LAAT/c has picked up. Didn't work out and was a nightmare to try and do.
  20. Jad

    Make Big

    Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  21. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
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